# # # Nim's Runtime Library # (c) Copyright 2018 Nim Contributors # # See the file "copying.txt", included in this # distribution, for details about the copyright. # # This is the Nim hot code reloading run-time for the native targets. # # This minimal dynamic library is not subject to reloading when the # `hotCodeReloading` build mode is enabled. It's responsible for providing # a permanent memory location for all globals and procs within a program # and orchestrating the reloading. For globals, this is easily achieved # by storing them on the heap. For procs, we produce on the fly simple # trampolines that can be dynamically overwritten to jump to a different # target. In the host program, all globals and procs are first registered # here with ``hcrRegisterGlobal`` and ``hcrRegisterProc`` and then the # returned permanent locations are used in every reference to these symbols # onwards. # # Detailed description: # # When code is compiled with the hotCodeReloading option for native targets # a couple of things happen for all modules in a project: # - the useNimRtl option is forced (including when building the HCR runtime too) # - all modules of a target get built into separate shared libraries # - the smallest granularity of reloads is modules # - for each .c (or .cpp) in the corresponding nimcache folder of the project # a shared object is built with the name of the source file + DLL extension # - only the main module produces whatever the original project type intends # (again in nimcache) and is then copied to its original destination # - linking is done in parallel - just like compilation # - function calls to functions from the same project go through function pointers: # - with a few exceptions - see the nonReloadable pragma # - the forward declarations of the original functions become function # pointers as static globals with the same names # - the original function definitions get suffixed with _actual # - the function pointers get initialized with the address of the corresponding # function in the DatInit of their module through a call to either hcrRegisterProc # or hcrGetProc. When being registered, the _actual address is passed to # hcrRegisterProc and a permanent location is returned and assigned to the pointer. # This way the implementation (_actual) can change but the address for it # will be the same - this works by just updating a jump instruction (trampoline). # For functions from other modules hcrGetProc is used (after they are registered). # - globals are initialized only once and their state is preserved # - including locals with the {.global.} pragma # - their definitions are changed into pointer definitions which are initialized # in the DatInit() of their module with calls to hcrRegisterGlobal (supplying the # size of the type that this HCR runtime should allocate) and a bool is returned # which when true triggers the initialization code for the global (only once). # Globals from other modules: a global pointer coupled with a hcrGetGlobal call. # - globals which have already been initialized cannot have their values changed # by changing their initialization - use a handler or some other mechanism # - new globals can be introduced when reloading # - top-level code (global scope) is executed only once - at the first module load # - the runtime knows every symbol's module owner (globals and procs) # - both the RTL and HCR shared libraries need to be near the program for execution # - same folder, in the PATH or LD_LIBRARY_PATH env var, etc (depending on OS) # - the main module is responsible for initializing the HCR runtime # - the main module loads the RTL and HCR shared objects # - after that a call to hcrInit() is done in the main module which triggers # the loading of all modules the main one imports, and doing that for the # dependencies of each module recursively. Basically a DFS traversal. # - then initialization takes place with several passes over all modules: # - HcrInit - initializes the pointers for HCR procs such as hcrRegisterProc # - HcrCreateTypeInfos - creates globals which will be referenced in the next pass # - DatInit - usual dat init + register/get procs and get globals # - Init - it does the following multiplexed operations: # - register globals (if already registered - then just retrieve pointer) # - execute top level scope (only if loaded for the first time) # - when modules are loaded the originally built shared libraries get copied in # the same folder and the copies are loaded instead of the original files # - a module import tree is built in the runtime (and maintained when reloading) # - hcrPerformCodeReload # - named `performCodeReload`, requires the hotcodereloading module # - explicitly called by the user - the current active callstack shouldn't contain # any functions which are defined in modules that will be reloaded (or crash!). # The reason is that old dynamic libraries get unloaded. # Example: # if A is the main module and it imports B, then only B is reloadable and only # if when calling hcrPerformCodeReload there is no function defined in B in the # current active callstack at the point of the call (it has to be done from A) # - for reloading to take place the user has to have rebuilt parts of the application # without changes affecting the main module in any way - it shouldn't be rebuilt. # - to determine what needs to be reloaded the runtime starts traversing the import # tree from the root and checks the timestamps of the loaded shared objects # - modules that are no longer referenced are unloaded and cleaned up properly # - symbols (procs/globals) that have been removed in the code are also cleaned up # - so changing the init of a global does nothing, but removing it, reloading, # and then re-introducing it with a new initializer works # - new modules can be imported, and imports can also be reodereded/removed # - hcrReloadNeeded() can be used to determine if any module needs reloading # - named `hasAnyModuleChanged`, requires the hotcodereloading module # - code in the beforeCodeReload/afterCodeReload handlers is executed on each reload # - require the hotcodereloading module # - such handlers can be added and removed # - before each reload all "beforeCodeReload" handlers are executed and after # that all handlers (including "after") from the particular module are deleted # - the order of execution is the same as the order of top-level code execution. # Example: if A imports B which imports C, then all handlers in C will be executed # first (from top to bottom) followed by all from B and lastly all from A # - after the reload all "after" handlers are executed the same way as "before" # - the handlers for a reloaded module are always removed when reloading and then # registered when the top-level scope is executed (thanks to `executeOnReload`) # # TODO next: # # - implement the before/after handlers and hasModuleChanged for the javascript target # - ARM support for the trampolines # - investigate: # - soon the system module might be importing other modules - the init order...? # (revert https://github.com/nim-lang/Nim/pull/11971 when working on this) # - rethink the closure iterators # - ability to keep old versions of dynamic libraries alive # - because of async server code # - perhaps with refcounting of .dlls for unfinished closures # - linking with static libs # - all shared objects for each module will (probably) have to link to them # - state in static libs gets duplicated # - linking is slow and therefore iter
/*
 * (C)opyright MMVI Anselm R. Garbe <garbeam at gmail dot com>
 * See LICENSE file for license details.
 */

#include "dwm.h"

#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <X11/keysym.h>

/********** CUSTOMIZE **********/

const char *term[] = { 
	"urxvtc", "-tr", "+sb", "-bg", "black", "-fg", "white", "-fn",
	"-*-terminus-medium-*-*-*-13-*-*-*-*-*-iso10646-*",NULL
};
const char *browse[] = { "firefox", NULL };
const char *xlock[] = { "xlock", NULL };

static Key key[] = {
	/* modifier				key			function	arguments */
	{ Mod1Mask,				XK_Return,	zoom,		{ 0 } },
	{ Mod1Mask,				XK_k,		prevc,		{ 0 } },
	{ Mod1Mask,				XK_j,		nextc,		{ 0 } }, 
	{ Mod1Mask,				XK_m,		max,		{ 0 } }, 
	{ Mod1Mask,				XK_0,		view,		{ .i = Tscratch } }, 
	{ Mod1Mask,				XK_1,		view,		{ .i = Tdev } }, 
	{ Mod1Mask,				XK_2,		view,		{ .i = Twww } }, 
	{ Mod1Mask,				XK_3,		view,		{ .i = Twork } }, 
	{ Mod1Mask,				XK_space,	tiling,		{ 0 } }, 
	{ Mod1Mask|ShiftMask,	XK_space,	floating,	{ 0 } }, 
	{ Mod1Mask|ShiftMask,	XK_0,		ttrunc,		{ .i = Tscratch } }, 
	{ Mod1Mask|ShiftMask,	XK_1,		ttrunc,		{ .i = Tdev } }, 
	{ Mod1Mask|ShiftMask,	XK_2,		ttrunc,		{ .i = Twww } }, 
	{ Mod1Mask|ShiftMask,	XK_3,		ttrunc,		{ .i = Twork } }, 
	{ Mod1Mask|ShiftMask,	XK_c,		ckill,		{ 0 } }, 
	{ Mod1Mask|ShiftMask,	XK_q,		quit,		{ 0 } },
	{ Mod1Mask|ShiftMask,	XK_Return,	spawn,		{ .argv = term } },
	{ Mod1Mask|ShiftMask,	XK_w,		spawn,		{ .argv = browse } },
	{ Mod1Mask|ShiftMask,	XK_l,		spawn,		{ .argv = xlock } },
	{ ControlMask,			XK_0,		tappend,	{ .i = Tscratch } }, 
	{ ControlMask,			XK_1,		tappend,	{ .i = Tdev } }, 
	{ ControlMask,			XK_2,		tappend,	{ .i = Twww } }, 
	{ ControlMask,			XK_3