-- primitives for editing drawings Drawing = {} geom = require 'geom' require 'drawing_tests' -- All drawings span 100% of some conceptual 'page width' and divide it up -- into 256 parts. function Drawing.draw(line) local pmx,pmy = App.mouse_x(), App.mouse_y() if pmx < Margin_left+Line_width and pmy > line.y and pmy < line.y+Drawing.pixels(line.h) then love.graphics.setColor(0.75,0.75,0.75) love.graphics.rectangle('line', Margin_left,line.y, Line_width,Drawing.pixels(line.h)) if icon[Current_drawing_mode] then icon[Current_drawing_mode](Margin_left+Line_width-20, line.y+4) else icon[Previous_drawing_mode](Margin_left+Line_width-20, line.y+4) end if App.mouse_down(1) and love.keyboard.isDown('h') then draw_help_with_mouse_pressed(line) return end end if line.show_help then draw_help_without_mouse_pressed(line) return end local mx,my = Drawing.coord(pmx-Margin_left), Drawing.coord(pmy-line.y) for _,shape in ipairs(line.shapes) do assert(shape) if geom.on_shape(mx,my, line, shape) then love.graphics.setColor(1,0,0) else love.graphics.setColor(0,0,0) end Drawing.draw_shape(Margin_left,line.y, line, shape) end for i,p in ipairs(line.points) do if p.deleted == nil then if Drawing.near(p, mx,my) then love.graphics.setColor(1,0,0) love.graphics.circle('line', Drawing.pixels(p.x)+Margin_left,Drawing.pixels(p.y)+line.y, 4) else love.graphics.setColor(0,0,0) love.graphics.circle('fill', Drawing.pixels(p.x)+Margin_left,Drawing.pixels(p.y)+line.y, 2) end if p.name then -- TODO: clip local x,y = Drawing.pixels(p.x)+Margin_left+5, Drawing.pixels(p.y)+line.y+5 love.graphics.print(p.name, x,y) if Current_drawing_mode == 'name' and i == line.pending.target_point then -- create a faint red box for the name love.graphics.setColor(1,0,0,0.1) local name_text -- TODO: avoid computing name width on every repaint if p.name == '' then name_text = Em else name_text = App.newText(love.graphics.getFont(), p.name) end love.graphics.rectangle('fill', x,y, App.width(name_text), Line_height) end end end end love.graphics.setColor(0.75,0.75,0.75) Drawing.draw_pending_shape(Margin_left,line.y, line) end function Drawing.draw_shape(left,top, drawing, shape) if shape.mode == 'freehand' then local prev = nil for _,point in ipairs(shape.points) do if prev then love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(point.x)+left,Drawing.pixels(point.y)+top) end prev = point end elseif shape.mode == 'line' or shape.mode == 'manhattan' then local p1 = drawing.points[shape.p1] local p2 = drawing.points[shape.p2] love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top) elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then local prev = nil for _,point in ipairs(shape.vertices) do local curr = drawing.points[point] if prev then love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) end prev = curr end -- close the loop local curr = drawing.points[shape.vertices[1]] love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) elseif shape.mode == 'circle' then -- TODO: clip local center = drawing.points[shape.center] love.graphics.circle('line', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius)) elseif shape.mode == 'arc' then local center = drawing.points[shape.center] love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360) elseif shape.mode == 'deleted' then -- ignore else print(shape.mode) assert(false) end end function Drawing.draw_pending_shape(left,top, drawing) local shape = drawing.pending if shape.mode == nil then -- nothing pending elseif shape.mode == 'freehand' then Drawing.draw_shape(left,top, drawing, shape) elseif shape.mode == 'line' then local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top) if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then return end local p1 = drawing.points[shape.p1] love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(my)+top) elseif shape.mode == 'manhattan' then local mx,my = Drawing.coord(App.mouse_x()-left), Drawing.coord(App.mouse_y()-top) if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then return end local p1 = drawing.points[shape.p1] if math.abs(mx-p1.x) > math.abs(my-p1.y) then love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(p1.y)+top) else love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p1.x)+left,Drawing.pixels(my)+top) end elseif shape.mode == 'polygon' then -- don't close the loop on a pending polygon local prev = nil for _,point in ipairs(shape.vertices) do local curr = drawing.points[point] if prev then love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) end prev = curr end love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, App.mouse_x(),App.mouse_y()) elseif shape.mode == 'rectangle' then local pmx,pmy = App.mouse_x(), App.mouse_y() local first = drawing.points[shape.vertices[1]] if #shape.vertices == 1 then love.graphics.line(Drawing.pixels(first.x)+left,Drawing.pixels(first.y)+top, pmx,pmy) return end local second = drawing.points[shape.vertices[2]] local mx,my = Drawing.coord(pmx-left), Drawing.coord(pmy-top)
<html>
<head>
<title>dwm - dynamic window manager</title>
<meta name="author" content="Anselm R. Garbe">
<meta name="generator" content="ed">
<meta name="copyright" content="(C)opyright 2006 by Anselm R. Garbe">
<style type="text/css">
body {
color: #000000;
font-family: sans-serif;
margin: 20px 20px 20px 20px;
}
</style>
</head>
<body>
<center>
<img src="dwm.png"/><br />
<h3>dynamic window manager</h3>
</center>
<h3>Description</h3>
<p>
dwm is a dynamic window manager for X11.
</p>
<h3>Philosophy</h3>
<p>
As founder and main developer of wmii I came to the conclusion that
wmii is too clunky for my needs. I don't need so many funky features
and all this hype about remote control through a 9P service, I only
want to manage my windows in a simple, but dynamic way. wmii never got
finished because I listened to users, who proposed arbitrary ideas I
considered useful. This resulted in an extreme <a href="http://www.jwz.org/doc/cadt.html">CADT</a>
development model, which was a mistake. Thus the philosophy of
dwm is simply <i>to fit my needs</i> (maybe yours as well). That's it.
</p>
<h3>Differences to wmii</h3
<p>
In contrast to wmii, dwm is only a window manager, and nothing else.
Hence, it is much smaller, faster and simpler.
</p>
<ul>
<li>
dwm has no 9P support, no menu, no editable tagbars,
no shell-based configuration and remote control and comes without
any additional tools like printing the selection or warping the
mouse.
</li>
<li>
dwm is only a single binary, it's source code is intended to never
exceed 2000 SLOC.
</li>
<li>
dwm is customized through editing its source code, that makes it
extremely fast and secure - it does not process any input data which
hasn't been known at compile time, except window title names.
</li>
<li>
dwm is based on tagging and dynamic window management (however simpler
than wmii or larswm).
</li>
<li>
dwm don't distinguishes between layers, there is no floating or
managed layer. Wether the clients of currently selected tag are
managed or not, you can re-arrange all clients on the fly. Popup-
and fixed-size windows are treated unmanaged.
</li>
<li>
dwm uses 1-pixel borders to provide the maximum of screen real
estate to clients. Small titlebars are only drawn in front of unfocused
clients.
</li>
<li>
dwm reads from <b>stdin</b> to print arbitrary status text (like the
date, load, battery charge). That's much simpler than larsremote,
wmiir and what not...
</li>
<li>
Anselm <b>does not</b> want any feedback to dwm. If you ask for support,
feature requests, or if you report bugs, they will be <b>ignored</b>
with a high chance. dwm is only intended to fit Anselms needs.
However you are free to download and distribute/relicense it, with the
conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
</li>
</ul>
<h3>Screenshot</h3>
<p>
<a href="http://wmii.de/shots/dwm-20060714.png">Click here for a screenshot</a> (20060714)
</p>
<h3>Development</h3>
<p>
dwm is actively developed in parallel to wmii. You can <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm">browse</a> its source code repository or get a copy using <a href="http://www.selenic.com/mercurial/">Mercurial</a> with following command:
</p>
<p>
<code>hg clone http://wmii.de/cgi-bin/hgwebdir.cgi/dwm</code>
</p>
<h3>Download</h3>
<ul>
<li><a href="http://wmii.de/download/dwm-0.1.tar.gz">dwm 0.1</a> (12kb) (20060714)</li>
</ul>
<h3>Miscellaneous</h3>
<p>
You can purchase this <a href="https://www.spreadshirt.net/shop.php?op=article&article_id=3298632&view=403">tricot</a>
if you like dwm and the dwm logo, which has been designed by Anselm.
</p>
<p><small>--Anselm (20060714)</small></p>
</body>
</html>