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* fixes #11225; generic sandwich problems; [backport:1.2] (#17255)Andreas Rumpf2021-03-091-1/+1
* explicit ID generation for easier IC (#15559)Andreas Rumpf2020-10-251-3/+5
* Cosmetic compiler cleanup (#12718)Clyybber2019-11-281-5/+5
* [refactoring] remove unused imports in the compiler and in some stdlib modulesAraq2019-07-181-1/+1
* refactoring: remove idents.legacy global variable and pass the IdentCache aro...Andreas Rumpf2018-05-271-3/+4
* remove more global variables in the Nim compilerAndreas Rumpf2018-05-271-1/+1
* transf and vmgen compile againAndreas Rumpf2018-05-121-3/+3
* fixes new liftLocals passAndreas Rumpf2017-11-021-5/+7
* added missing fileAndreas Rumpf2017-11-021-0/+68
or: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#ifndef PONG_H
#define PONG_H
#include <SDL2/SDL_atomic.h>
#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
#include "raylib.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_audio.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "sounds.h"
#include <stdatomic.h>
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <time.h>
#include <stdatomic.h>
#include <setjmp.h>
#include <string.h>

#define LEFT 0
#define RIGHT 1

struct Players {
	float Y;
	Rectangle HitBox;
	int Score;
	int Direction;
	Rectangle BallDetector;
};

struct Balls {
	float X;
	float Y;
	float Angle;
	float Speed;
	int Direction;
	Rectangle HitBox;
};

extern int Difficulty;
extern bool GameGoing;
extern SDL_atomic_t Ticks;
extern char VersionString[256];

void enemy(struct Players *Enemy, struct Balls ball);
void ball(Rectangle *Player, Rectangle *Enemy, struct Balls *Ball, int *PlayerScore, int *EnemyScore);
bool play_audio(int SoundEffect);
int title_screen();
void versus_main();
void marathon_main();

#endif