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* stdlib organization & documentation improvements (#20971)metagn2022-12-061-2/+1
| | | | | | | | | | | | | | | | | * stdlib organization & documentation improvements * fix CI * Update doc/lib.md Co-authored-by: Juan Carlos <juancarlospaco@gmail.com> * fix ci, remove jshttpcore, export in jsfetch instead * fix alphabetical order violations * add cmdline, db_odbc Co-authored-by: Juan Carlos <juancarlospaco@gmail.com>
* [minor] documentation improvement (#20825)ringabout2022-11-121-4/+4
| | | [minor] documentation improvament
* New/better macro pragmas, mark some as experimental (#19406)metagn2022-01-201-13/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * New/better macro pragmas, make some experimental fix #15920, close #18212, close #14781, close #6696, close https://github.com/nim-lang/RFCs/issues/220 Variable macro pragmas have been changed to only take a unary section node. They can now also be applied in sections with multiple variables, as well as `const` sections. They also accept arguments. Templates now support macro pragmas, mirroring other routine types. Type and variable macro pragmas have been made experimental. Symbols without parentheses instatiating nullary macros or templates has also been documented in the experimental manual. A check for a redefinition error based on the left hand side of variable definitions when using variable macro pragmas was disabled. This nerfs `byaddr` specifically, however this has been documented as a consequence of the experimental features `byaddr` uses. Given how simple these changes are I'm worried if I'm missing something. * accomodate compiler boot * allow weird pragmas * add test for #10994 * remove some control flow, try remove some logic
* std/byaddr => std/decls (#13847)Timothee Cour2020-04-031-0/+19
n class="cp"><!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>About Eli's Broughlike</title> <meta description="A Broughlike, or something like Flatland."> <style> body { background-color: #f0f0f0; font-size: x-large; padding: 1em 2em; } </style> </head> <body> <h1>How to play</h1> <ul> <li>You are the hexagon.</li> <li>Your goal is to reach the triangle. When you reach the triangle you'll be brought to the next level.</li> <li>Enemies are circles. Run into them to battle. Be warned, you'll also take damage when you battle.</li> <li>Diamonds and pentagons are collectable. Run into them to pick them up.</li> <li>Diamonds add 3 to the amount of damage you can do to an enemy for the remainder of the level.</li> <li>Pentagons restore a little bit of your health.</li> <li>You can tell your or an enemy's health by the opacity of the shape. Darker means more health.</li> <li>Every few levels you'll run into a boss. They're circles, but a different color from normal enemies and have more health and will chase the hexagon from farther away.</li> <li>You can toggle the screen shake off and on -- your preference will be saved to your browser and should persist.</li> <li>Your high score is saved to your browser so that you can try to beat your previous top score.</li> <li>Arrow keys, WASD, or VIM movement keys to move on a thing with a keyboard. Swipe up, down, left or right to move on something with a touchscreen.</li> </ul> <p><a href="index.html">Play the game!</a></p> </body> </html> 43space.cc?h=main&id=047296d811b062477715e3435e1b49ae63d54501'>047296d8 ^
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