# Test the SDL interface: import sdl, sdl_image, colors var screen, greeting: PSurface r: TRect event: TEvent bgColor = colChocolate.int32 if init(INIT_VIDEO) != 0: quit "SDL failed to initialize!" screen = SetVideoMode(640, 480, 16, SWSURFACE or ANYFORMAT) if screen.isNil: quit($sdl.getError()) greeting = IMG_load("tux.png") if greeting.isNil: echo "Failed to load tux.png" else: ## convert the image to alpha and free the old one var s = greeting.displayFormatAlpha() swap(greeting, s) s.freeSurface() r.x = 0 r.y = 0 block game_loop: while true: while pollEvent(addr event) > 0: case event.kind of QUITEV: break game_loop of KEYDOWN: if EvKeyboard(addr event).keysym.sym == K_ESCAPE: break game_loop else: discard discard fillRect(screen, nil, bgColor) discard blitSurface(greeting, nil, screen, addr r) discard flip(screen) greeting.freeSurface() screen.freeSurface() sdl.Quit() ## fowl wuz here 10/2012