#***************************************************************************** # * * # * File: lua.pas * # * Authors: TeCGraf (C headers + actual Lua libraries) * # * Lavergne Thomas (original translation to Pascal) * # * Bram Kuijvenhoven (update to Lua 5.1.1 for FreePascal) * # * Description: Basic Lua library * # * * # ***************************************************************************** # #** $Id: lua.h,v 1.175 2003/03/18 12:31:39 roberto Exp $ #** Lua - An Extensible Extension Language #** TeCGraf: Computer Graphics Technology Group, PUC-Rio, Brazil #** http://www.lua.org mailto:info@lua.org #** See Copyright Notice at the end of this file # # #** Updated to Lua 5.1.1 by Bram Kuijvenhoven (bram at kuijvenhoven dot net), #** Hexis BV (http://www.hexis.nl), the Netherlands #** Notes: #** - Only tested with FPC (FreePascal Compiler) #** - Using LuaBinaries styled DLL/SO names, which include version names #** - LUA_YIELD was suffixed by '_' for avoiding name collision # # #** Translated to pascal by Lavergne Thomas #** Notes : #** - Pointers type was prefixed with 'P' #** - lua_upvalueindex constant was transformed to function #** - Some compatibility function was isolated because with it you must have #** lualib. #** - LUA_VERSION was suffixed by '_' for avoiding name collision. #** Bug reports : #** - thomas.lavergne@laposte.net #** In french or in english # when defined(MACOSX): const LUA_NAME* = "liblua(|5.2|5.1|5.0).dylib" LUA_LIB_NAME* = "liblua(|5.2|5.1|5.0).dylib" elif defined(UNIX): const LUA_NAME* = "liblua(|5.2|5.1|5.0).so(|.0)" LUA_LIB_NAME* = "liblua(|5.2|5.1|5.0).so(|.0)" else: const LUA_NAME* = "lua(|5.2|5.1|5.0).dll" LUA_LIB_NAME* = "lua(|5.2|5.1|5.0).dll" type size_t* = int Psize_t* = ptr size_t const LUA_VERSION* = "Lua 5.1" LUA_RELEASE* = "Lua 5.1.1" LUA_VERSION_NUM* = 501 LUA_COPYRIGHT* = "Copyright (C) 1994-2006 Lua.org, PUC-Rio" LUA_AUTHORS* = "R. Ierusalimschy, L. H. de Figueiredo & W. Celes" # option for multiple returns in `lua_pcall' and `lua_call' LUA_MULTRET* = - 1 # #** pseudo-indices # LUA_REGISTRYINDEX* = - 10000 LUA_ENVIRONINDEX* = - 10001 LUA_GLOBALSINDEX* = - 10002 proc lua_upvalueindex*(I: int): int const # thread status; 0 is OK constLUA_YIELD* = 1 LUA_ERRRUN* = 2 LUA_ERRSYNTAX* = 3 LUA_ERRMEM* = 4 LUA_ERRERR* = 5 type Plua_State* = Pointer lua_CFunction* = proc (L: Plua_State): int{.cdecl.} # #** functions that read/write blocks when loading/dumping Lua chunks # type lua_Reader* = proc (L: Plua_State, ud: Pointer, sz: Psize_t): cstring{.cdecl.} lua_Writer* = proc (L: Plua_State, p: Pointer, sz: size_t, ud: Pointer): int{. cdecl.} lua_Alloc* = proc (ud, theptr: Pointer, osize, nsize: size_t){.cdecl.} const LUA_TNONE* = - 1 LUA_TNIL* = 0 LUA_TBOOLEAN* = 1 LUA_TLIGHTUSERDATA* = 2 LUA_TNUMBER* = 3 LUA_TSTRING* = 4 LUA_TTABLE* = 5 LUA_TFUNCTION* = 6 LUA_TUSERDATA* = 7 LUA_TTHREAD* = 8 # minimum Lua stack available to a C function LUA_MINSTACK* = 20 type # Type of Numbers in Lua lua_Number* = float lua_Integer* = int proc lua_newstate*(f: lua_Alloc, ud: Pointer): Plua_State{.cdecl, dynlib: LUA_NAME, importc.} proc lua_close*(L: Plua_State){.cdecl, dynlib: LUA_NAME, importc.} proc lua_newthread*(L: Plua_State): Plua_State{.cdecl, dynlib: LUA_NAME, importc.} proc lua_atpanic*(L: Plua_State, panicf: lua_CFunction): lua_CFunction{.cdecl, dynlib: LUA_NAME, importc.} proc lua_gettop*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_settop*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushvalue*(L: Plua_State, Idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_remove*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_insert*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_replace*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_checkstack*(L: Plua_State, sz: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_xmove*(`from`, `to`: Plua_State, n: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_isnumber*(L: Plua_State, idx: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_isstring*(L: Plua_State, idx: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_iscfunction*(L: Plua_State, idx: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_isuserdata*(L: Plua_State, idx: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_type*(L: Plua_State, idx: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_typename*(L: Plua_State, tp: int): cstring{.cdecl, dynlib: LUA_NAME, importc.} proc lua_equal*(L: Plua_State, idx1, idx2: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_rawequal*(L: Plua_State, idx1, idx2: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_lessthan*(L: Plua_State, idx1, idx2: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_tonumber*(L: Plua_State, idx: int): lua_Number{.cdecl, dynlib: LUA_NAME, importc.} proc lua_tointeger*(L: Plua_State, idx: int): lua_Integer{.cdecl, dynlib: LUA_NAME, importc.} proc lua_toboolean*(L: Plua_State, idx: int): cint{.cdecl, dynlib: LUA_NAME, importc.} proc lua_tolstring*(L: Plua_State, idx: int, length: Psize_t): cstring{.cdecl, dynlib: LUA_NAME, importc.} proc lua_objlen*(L: Plua_State, idx: int): size_t{.cdecl, dynlib: LUA_NAME, importc.} proc lua_tocfunction*(L: Plua_State, idx: int): lua_CFunction{.cdecl, dynlib: LUA_NAME, importc.} proc lua_touserdata*(L: Plua_State, idx: int): Pointer{.cdecl, dynlib: LUA_NAME, importc.} proc lua_tothread*(L: Plua_State, idx: int): Plua_State{.cdecl, dynlib: LUA_NAME, importc.} proc lua_topointer*(L: Plua_State, idx: int): Pointer{.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushnil*(L: Plua_State){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushnumber*(L: Plua_State, n: lua_Number){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushinteger*(L: Plua_State, n: lua_Integer){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushlstring*(L: Plua_State, s: cstring, len: size_t){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushstring*(L: Plua_State, s: cstring){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushvfstring*(L: Plua_State, fmt: cstring, argp: Pointer): cstring{. cdecl, dynlib: LUA_NAME, importc.} proc lua_pushfstring*(L: Plua_State, fmt: cstring): cstring{.cdecl, varargs, dynlib: LUA_NAME, importc.} proc lua_pushcclosure*(L: Plua_State, fn: lua_CFunction, n: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushboolean*(L: Plua_State, b: cint){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushlightuserdata*(L: Plua_State, p: Pointer){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pushthread*(L: Plua_State){.cdecl, dynlib: LUA_NAME, importc.} proc lua_gettable*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_getfield*(L: Plua_state, idx: int, k: cstring){.cdecl, dynlib: LUA_NAME, importc.} proc lua_rawget*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_rawgeti*(L: Plua_State, idx, n: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_createtable*(L: Plua_State, narr, nrec: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_newuserdata*(L: Plua_State, sz: size_t): Pointer{.cdecl, dynlib: LUA_NAME, importc.} proc lua_getmetatable*(L: Plua_State, objindex: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_getfenv*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_settable*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_setfield*(L: Plua_State, idx: int, k: cstring){.cdecl, dynlib: LUA_NAME, importc.} proc lua_rawset*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_rawseti*(L: Plua_State, idx, n: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_setmetatable*(L: Plua_State, objindex: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_setfenv*(L: Plua_State, idx: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_call*(L: Plua_State, nargs, nresults: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_pcall*(L: Plua_State, nargs, nresults, errf: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_cpcall*(L: Plua_State, func: lua_CFunction, ud: Pointer): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_load*(L: Plua_State, reader: lua_Reader, dt: Pointer, chunkname: cstring): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_dump*(L: Plua_State, writer: lua_Writer, data: Pointer): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_yield*(L: Plua_State, nresults: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_resume*(L: Plua_State, narg: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_status*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_gc*(L: Plua_State, what, data: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_error*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_next*(L: Plua_State, idx: int): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_concat*(L: Plua_State, n: int){.cdecl, dynlib: LUA_NAME, importc.} proc lua_getallocf*(L: Plua_State, ud: ptr Pointer): lua_Alloc{.cdecl, dynlib: LUA_NAME, importc.} proc lua_setallocf*(L: Plua_State, f: lua_Alloc, ud: Pointer){.cdecl, dynlib: LUA_NAME, importc.} # #** Garbage-collection functions and options # const LUA_GCSTOP* = 0 LUA_GCRESTART* = 1 LUA_GCCOLLECT* = 2 LUA_GCCOUNT* = 3 LUA_GCCOUNTB* = 4 LUA_GCSTEP* = 5 LUA_GCSETPAUSE* = 6 LUA_GCSETSTEPMUL* = 7 # #** =============================================================== #** some useful macros #** =============================================================== # proc lua_pop*(L: Plua_State, n: int) proc lua_newtable*(L: Plua_state) proc lua_register*(L: Plua_State, n: cstring, f: lua_CFunction) proc lua_pushcfunction*(L: Plua_State, f: lua_CFunction) proc lua_strlen*(L: Plua_state, i: int): size_t proc lua_isfunction*(L: Plua_State, n: int): bool proc lua_istable*(L: Plua_State, n: int): bool proc lua_islightuserdata*(L: Plua_State, n: int): bool proc lua_isnil*(L: Plua_State, n: int): bool proc lua_isboolean*(L: Plua_State, n: int): bool proc lua_isthread*(L: Plua_State, n: int): bool proc lua_isnone*(L: Plua_State, n: int): bool proc lua_isnoneornil*(L: Plua_State, n: int): bool proc lua_pushliteral*(L: Plua_State, s: cstring) proc lua_setglobal*(L: Plua_State, s: cstring) proc lua_getglobal*(L: Plua_State, s: cstring) proc lua_tostring*(L: Plua_State, i: int): cstring # #** compatibility macros and functions # proc lua_getregistry*(L: Plua_State) proc lua_getgccount*(L: Plua_State): int type lua_Chunkreader* = lua_Reader lua_Chunkwriter* = lua_Writer # #** ====================================================================== #** Debug API #** ====================================================================== # const LUA_HOOKCALL* = 0 LUA_HOOKRET* = 1 LUA_HOOKLINE* = 2 LUA_HOOKCOUNT* = 3 LUA_HOOKTAILRET* = 4 const LUA_MASKCALL* = 1 shl Ord(LUA_HOOKCALL) LUA_MASKRET* = 1 shl Ord(LUA_HOOKRET) LUA_MASKLINE* = 1 shl Ord(LUA_HOOKLINE) LUA_MASKCOUNT* = 1 shl Ord(LUA_HOOKCOUNT) const LUA_IDSIZE* = 60 type lua_Debug*{.final.} = object # activation record event*: int name*: cstring # (n) namewhat*: cstring # (n) `global', `local', `field', `method' what*: cstring # (S) `Lua', `C', `main', `tail' source*: cstring # (S) currentline*: int # (l) nups*: int # (u) number of upvalues linedefined*: int # (S) lastlinedefined*: int # (S) short_src*: array[0..LUA_IDSIZE - 1, Char] # (S) # private part i_ci*: int # active function Plua_Debug* = ptr lua_Debug lua_Hook* = proc (L: Plua_State, ar: Plua_Debug){.cdecl.} # #** ====================================================================== #** Debug API #** ====================================================================== # proc lua_getstack*(L: Plua_State, level: int, ar: Plua_Debug): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_getinfo*(L: Plua_State, what: cstring, ar: Plua_Debug): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_getlocal*(L: Plua_State, ar: Plua_Debug, n: int): cstring{.cdecl, dynlib: LUA_NAME, importc.} proc lua_setlocal*(L: Plua_State, ar: Plua_Debug, n: int): cstring{.cdecl, dynlib: LUA_NAME, importc.} proc lua_getupvalue*(L: Plua_State, funcindex: int, n: int): cstring{.cdecl, dynlib: LUA_NAME, importc.} proc lua_setupvalue*(L: Plua_State, funcindex: int, n: int): cstring{.cdecl, dynlib: LUA_NAME, importc.} proc lua_sethook*(L: Plua_State, func: lua_Hook, mask: int, count: int): int{. cdecl, dynlib: LUA_NAME, importc.} proc lua_gethook*(L: Plua_State): lua_Hook{.cdecl, dynlib: LUA_NAME, importc.} proc lua_gethookmask*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.} proc lua_gethookcount*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.} # implementation proc lua_upvalueindex(I: int): int = Result = LUA_GLOBALSINDEX - i proc lua_pop(L: Plua_State, n: int) = lua_settop(L, - n - 1) proc lua_newtable(L: Plua_State) = lua_createtable(L, 0, 0) proc lua_register(L: Plua_State, n: cstring, f: lua_CFunction) = lua_pushcfunction(L, f) lua_setglobal(L, n) proc lua_pushcfunction(L: Plua_State, f: lua_CFunction) = lua_pushcclosure(L, f, 0) proc lua_strlen(L: Plua_State, i: int): size_t = Result = lua_objlen(L, i) proc lua_isfunction(L: Plua_State, n: int): bool = Result = lua_type(L, n) == LUA_TFUNCTION proc lua_istable(L: Plua_State, n: int): bool = Result = lua_type(L, n) == LUA_TTABLE proc lua_islightuserdata(L: Plua_State, n: int): bool = Result = lua_type(L, n) == LUA_TLIGHTUSERDATA proc lua_isnil(L: Plua_State, n: int): bool = Result = lua_type(L, n) == LUA_TNIL proc lua_isboolean(L: Plua_State, n: int): bool = Result = lua_type(L, n) == LUA_TBOOLEAN proc lua_isthread(L: Plua_State, n: int): bool = Result = lua_type(L, n) == LUA_TTHREAD proc lua_isnone(L: Plua_State, n: int): bool = Result = lua_type(L, n) == LUA_TNONE proc lua_isnoneornil(L: Plua_State, n: int): bool = Result = lua_type(L, n) <= 0 proc lua_pushliteral(L: Plua_State, s: cstring) = lua_pushlstring(L, s, len(s)) proc lua_setglobal(L: Plua_State, s: cstring) = lua_setfield(L, LUA_GLOBALSINDEX, s) proc lua_getglobal(L: Plua_State, s: cstring) = lua_getfield(L, LUA_GLOBALSINDEX, s) proc lua_tostring(L: Plua_State, i: int): cstring = Result = lua_tolstring(L, i, nil) proc lua_getregistry(L: Plua_State) = lua_pushvalue(L, LUA_REGISTRYINDEX) proc lua_getgccount(L: Plua_State): int = Result = lua_gc(L, LUA_GCCOUNT, 0)