# # # Nim's Runtime Library # (c) Copyright 2016 Andreas Rumpf # # See the file "copying.txt", included in this # distribution, for details about the copyright. # ##[Nim's standard random number generator. Based on | `http://xoroshiro.di.unimi.it/`_ | `http://xoroshiro.di.unimi.it/xoroshiro128plus.c`_ ]## include "system/inclrtl" {.push debugger:off.} # XXX Expose RandomGenState when defined(JS): type ui = uint32 else: type ui = uint64 type RandomGenState = object a0, a1: ui when defined(JS): var state = RandomGenState( a0: 0x69B4C98Cu32, a1: 0xFED1DD30u32) # global for backwards compatibility else: # racy for multi-threading but good enough for now: var state = RandomGenState( a0: 0x69B4C98CB8530805u64, a1: 0xFED1DD3004688D67CAu64) # global for backwards compatibility proc rotl(x, k: ui): ui = result = (x shl k) or (x shr (ui(64) - k)) proc next(s: var RandomGenState): uint64 = let s0 = s.a0 var s1 = s.a1 result = s0 + s1 s1 = s1 xor s0 s.a0 = rotl(s0, 55) xor s1 xor (s1 shl 14) # a, b s.a1 = rotl(s1, 36) # c proc skipRandomNumbers(s: var RandomGenState) = ## This is the jump function for the generator. It is equivalent ## to 2^64 calls to next(); it can be used to generate 2^64 ## non-overlapping subsequences for parallel computations. when defined(JS): const helper = [0xbeac0467u32, 0xd86b048bu32] else: const helper = [0xbeac0467eba5facbu64, 0xd86b048b86aa9922u64] var s0 = ui 0 s1 = ui 0 for i in 0..high(helper): for b in 0..< 64: if (helper[i] and (ui(1) shl ui(b))) != 0: s0 = s0 xor s.a0 s1 = s1 xor s.a1 discard next(s) s.a0 = s0 s.a1 = s1 proc random*(max: int): int {.benign.} = ## Returns a random number in the range 0..max-1. The sequence of ## random number is always the same, unless `randomize` is called ## which initializes the random number generator with a "random" ## number, i.e. a tickcount. result = int(next(state) mod uint64(max)) proc random*(max: float): float {.benign.} = ## Returns a random number in the range 0.. 130: doAssert false, "too many occurances of " & $i main()