# Include file that implements 'DirSep' and friends. Do not import this when # you also import `os.nim`! # Improved based on info in 'compiler/platform.nim' const doslikeFileSystem* = defined(windows) or defined(OS2) or defined(DOS) const CurDir* = when defined(macos): ':' elif defined(genode): '/' else: '.' ## The constant character used by the operating system to refer to the ## current directory. ## ## For example: `'.'` for POSIX or `':'` for the classic Macintosh. ParDir* = when defined(macos): "::" else: ".." ## The constant string used by the operating system to refer to the ## parent directory. ## ## For example: `".."` for POSIX or `"::"` for the classic Macintosh. DirSep* = when defined(macos): ':' elif doslikeFileSystem or defined(vxworks): '\\' elif defined(RISCOS): '.' else: '/' ## The character used by the operating system to separate pathname ## components, for example: `'/'` for POSIX, `':'` for the classic ## Macintosh, and `'\\'` on Windows. AltSep* = when doslikeFileSystem: '/' else: DirSep ## An alternative character used by the operating system to separate ## pathname components, or the same as DirSep_ if only one separator ## character exists. This is set to `'/'` on Windows systems ## where DirSep_ is a backslash (`'\\'`). PathSep* = when defined(macos) or defined(RISCOS): ',' elif doslikeFileSystem or defined(vxworks): ';' elif defined(PalmOS) or defined(MorphOS): ':' # platform has ':' but osseps has ';' else: ':' ## The character conventionally used by the operating system to separate ## search path components (as in PATH), such as `':'` for POSIX ## or `';'` for Windows. FileSystemCaseSensitive* = when defined(macos) or defined(macosx) or doslikeFileSystem or defined(vxworks) or defined(PalmOS) or defined(MorphOS): false else: true ## True if the file system is case sensitive, false otherwise. Used by ## `cmpPaths proc`_ to compare filenames properly. ExeExt* = when doslikeFileSystem: "exe" elif defined(atari): "tpp" elif defined(netware): "nlm" elif defined(vxworks): "vxe" elif defined(nintendoswitch): "elf" else: "" ## The file extension of native executables. For example: ## `""` for POSIX, `"exe"` on Windows (without a dot). ScriptExt* = when doslikeFileSystem: "bat" else: "" ## The file extension of a script file. For example: `""` for POSIX, ## `"bat"` on Windows. DynlibFormat* = when defined(macos): "$1.dylib" # platform has $1Lib elif defined(macosx): "lib$1.dylib" elif doslikeFileSystem or defined(atari): "$1.dll" elif defined(MorphOS): "$1.prc" elif defined(PalmOS): "$1.prc" # platform has lib$1.so elif defined(genode): "$1.lib.so" elif defined(netware): "$1.nlm" elif defined(amiga): "$1.Library" else: "lib$1.so" ## The format string to turn a filename into a `DLL`:idx: file (also ## called `shared object`:idx: on some operating systems). ExtSep* = '.' ## The character which separates the base filename from the extension; ## for example, the `'.'` in `os.nim`. # MacOS paths # =========== # MacOS directory separator is a colon ":" which is the only character not # allowed in filenames. # # A path containing no colon or which begins with a colon is a partial # path. # E.g. ":kalle:petter" ":kalle" "kalle" # # All other paths are full (absolute) paths. E.g. "HD:kalle:" "HD:" # When generating paths, one is safe if one ensures that all partial paths # begin with a colon, and all full paths end with a colon. # In full paths the first name (e g HD above) is the name of a mounted # volume. # These names are not unique, because, for instance, two diskettes with the # same names could be inserted. This means that paths on MacOS are not # waterproof. In case of equal names the first volume found will do. # Two colons "::" are the relative path to the parent. Three is to the # grandparent etc.