# # # Adaption of the delphi3d.net OpenGL units to FreePascal # Sebastian Guenther (sg@freepascal.org) in 2002 # These units are free to use # # #************************************************* # * OpenGL extension loading library * # * Generated by MetaGLext, written by Tom Nuydens * # * (tom@delphi3d.net -- http://www.delphi3d.net * # ************************************************* #*** Generated on 10/11/2002 when defined(windows): {.push, callconv: stdcall.} else: {.push, callconv: cdecl.} import gl type GLcharARB* = Char TGLcharARB* = GLcharARB PGLcharARB* = ptr GLcharARB GLhandleARB* = int TGLhandleARB* = GLhandleARB PGLhandleARB* = ptr GLhandleARB GLintptr* = int TGLintptr* = GLintptr PGLintptr* = ptr GLintptr GLsizeiptr* = int TGLsizeiptr* = GLsizeiptr PGLsizeiptr* = ptr GLsizeiptr GLchar* = Char TGLchar* = GLchar PGLchar* = cstring #***** GL_version_1_2 *****// const GL_UNSIGNED_BYTE_3_3_2* = 0x00008032 GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033 GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034 GL_UNSIGNED_INT_8_8_8_8* = 0x00008035 GL_UNSIGNED_INT_10_10_10_2* = 0x00008036 GL_RESCALE_NORMAL* = 0x0000803A GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362 GL_UNSIGNED_SHORT_5_6_5* = 0x00008363 GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364 GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365 GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366 GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367 GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368 GL_BGR* = 0x000080E0 GL_BGRA* = 0x000080E1 GL_MAX_ELEMENTS_VERTICES* = 0x000080E8 GL_MAX_ELEMENTS_INDICES* = 0x000080E9 GL_CLAMP_TO_EDGE* = 0x0000812F GL_TEXTURE_MIN_LOD* = 0x0000813A GL_TEXTURE_MAX_LOD* = 0x0000813B GL_TEXTURE_BASE_LEVEL* = 0x0000813C GL_TEXTURE_MAX_LEVEL* = 0x0000813D GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8 GL_SINGLE_COLOR* = 0x000081F9 GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12 GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13 GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22 GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23 GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E GL_PACK_SKIP_IMAGES* = 0x0000806B GL_PACK_IMAGE_HEIGHT* = 0x0000806C GL_UNPACK_SKIP_IMAGES* = 0x0000806D GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E GL_TEXTURE_3D* = 0x0000806F GL_PROXY_TEXTURE_3D* = 0x00008070 GL_TEXTURE_DEPTH* = 0x00008071 GL_TEXTURE_WRAP_R* = 0x00008072 GL_MAX_3D_TEXTURE_SIZE* = 0x00008073 proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, alpha: TGLclampf){.dynlib: dllname, importc: "glBlendColor".} proc glBlendEquation*(mode: TGLenum){.dynlib: dllname, importc: "glBlendEquation".} proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint, count: TGLsizei, thetype: TGLenum, indices: PGLvoid){. dynlib: dllname, importc: "glDrawRangeElements".} proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, format: TGLenum, thetype: TGLenum, table: PGLvoid){. dynlib: dllname, importc: "glColorTable".} proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glColorTableParameterfv".} proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glColorTableParameteriv".} proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint, y: TGLint, width: TGLsizei){.dynlib: dllname, importc: "glCopyColorTable".} proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum, table: PGLvoid){.dynlib: dllname, importc: "glGetColorTable".} proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetColorTableParameterfv".} proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetColorTableParameteriv".} proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei, format: TGLenum, thetype: TGLenum, data: PGLvoid){. dynlib: dllname, importc: "glColorSubTable".} proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint, y: TGLint, width: TGLsizei){.dynlib: dllname, importc: "glCopyColorSubTable".} proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, format: TGLenum, thetype: TGLenum, image: PGLvoid){.dynlib: dllname, importc: "glConvolutionFilter1D".} proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, format: TGLenum, thetype: TGLenum, image: PGLvoid){.dynlib: dllname, importc: "glConvolutionFilter2D".} proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){. dynlib: dllname, importc: "glConvolutionParameterf".} proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glConvolutionParameterfv".} proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){. dynlib: dllname, importc: "glConvolutionParameteri".} proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glConvolutionParameteriv".} proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum, x: TGLint, y: TGLint, width: TGLsizei){. dynlib: dllname, importc: "glCopyConvolutionFilter1D".} proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum, x: TGLint, y: TGLint, width: TGLsizei, height: TGLsizei){.dynlib: dllname, importc: "glCopyConvolutionFilter2D".} proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, image: PGLvoid){.dynlib: dllname, importc: "glGetConvolutionFilter".} proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetConvolutionParameterfv".} proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetConvolutionParameteriv".} proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum, row: PGLvoid, column: PGLvoid, span: PGLvoid){. dynlib: dllname, importc: "glGetSeparableFilter".} proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, format: TGLenum, thetype: TGLenum, row: PGLvoid, column: PGLvoid){. dynlib: dllname, importc: "glSeparableFilter2D".} proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum, thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc: "glGetHistogram".} proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetHistogramParameterfv".} proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetHistogramParameteriv".} proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum, thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc: "glGetMinmax".} proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetMinmaxParameterfv".} proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetMinmaxParameteriv".} proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, sink: TGLboolean){.dynlib: dllname, importc: "glHistogram".} proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. dynlib: dllname, importc: "glMinmax".} proc glResetHistogram*(target: TGLenum){.dynlib: dllname, importc: "glResetHistogram".} proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc: "glResetMinmax".} proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint, width: TGLsizei, height: TGLsizei, depth: TGLsizei, border: TGLint, format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, importc: "glTexImage3D".} proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, yoffset: TGLint, zoffset: TGLint, width: TGLsizei, height: TGLsizei, depth: TGLsizei, format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, importc: "glTexSubImage3D".} proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, yoffset: TGLint, zoffset: TGLint, x: TGLint, y: TGLint, width: TGLsizei, height: TGLsizei){. dynlib: dllname, importc: "glCopyTexSubImage3D".} proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname, importc: "glActiveTextureARB".} proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname, importc: "glClientActiveTextureARB".} proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname, importc: "glMultiTexCoord1dARB".} proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc: "glMultiTexCoord1dvARB".} proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname, importc: "glMultiTexCoord1fARB".} proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc: "glMultiTexCoord1fvARB".} proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname, importc: "glMultiTexCoord1iARB".} proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc: "glMultiTexCoord1ivARB".} proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname, importc: "glMultiTexCoord1sARB".} proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc: "glMultiTexCoord1svARB".} proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){. dynlib: dllname, importc: "glMultiTexCoord2dARB".} proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc: "glMultiTexCoord2dvARB".} proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){. dynlib: dllname, importc: "glMultiTexCoord2fARB".} proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc: "glMultiTexCoord2fvARB".} proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){. dynlib: dllname, importc: "glMultiTexCoord2iARB".} proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc: "glMultiTexCoord2ivARB".} proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){. dynlib: dllname, importc: "glMultiTexCoord2sARB".} proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc: "glMultiTexCoord2svARB".} proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble){.dynlib: dllname, importc: "glMultiTexCoord3dARB".} proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc: "glMultiTexCoord3dvARB".} proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){.dynlib: dllname, importc: "glMultiTexCoord3fARB".} proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc: "glMultiTexCoord3fvARB".} proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. dynlib: dllname, importc: "glMultiTexCoord3iARB".} proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc: "glMultiTexCoord3ivARB".} proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){.dynlib: dllname, importc: "glMultiTexCoord3sARB".} proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc: "glMultiTexCoord3svARB".} proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble, q: TGLdouble){.dynlib: dllname, importc: "glMultiTexCoord4dARB".} proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc: "glMultiTexCoord4dvARB".} proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, q: TGLfloat){.dynlib: dllname, importc: "glMultiTexCoord4fARB".} proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc: "glMultiTexCoord4fvARB".} proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, q: TGLint){.dynlib: dllname, importc: "glMultiTexCoord4iARB".} proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname, importc: "glMultiTexCoord4ivARB".} proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, q: TGLshort){.dynlib: dllname, importc: "glMultiTexCoord4sARB".} proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc: "glMultiTexCoord4svARB".} proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){. dynlib: dllname, importc: "glSampleCoverageARB".} #***** GL_ARB_texture_env_add *****// proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname, importc: "glWeightbvARB".} proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname, importc: "glWeightsvARB".} proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname, importc: "glWeightivARB".} proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname, importc: "glWeightfvARB".} proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, importc: "glWeightdvARB".} proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname, importc: "glWeightvARB".} proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname, importc: "glWeightubvARB".} proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname, importc: "glWeightusvARB".} proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname, importc: "glWeightuivARB".} proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glWeightPointerARB".} proc glVertexBlendARB*(count: TGLint){.dynlib: dllname, importc: "glVertexBlendARB".} proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc: "glVertexAttrib1sARB".} proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc: "glVertexAttrib1fARB".} proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc: "glVertexAttrib1dARB".} proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){. dynlib: dllname, importc: "glVertexAttrib2sARB".} proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){. dynlib: dllname, importc: "glVertexAttrib2fARB".} proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){. dynlib: dllname, importc: "glVertexAttrib2dARB".} proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. dynlib: dllname, importc: "glVertexAttrib3sARB".} proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glVertexAttrib3fARB".} proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, importc: "glVertexAttrib3dARB".} proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){.dynlib: dllname, importc: "glVertexAttrib4sARB".} proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, importc: "glVertexAttrib4fARB".} proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.dynlib: dllname, importc: "glVertexAttrib4dARB".} proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, w: TGLubyte){.dynlib: dllname, importc: "glVertexAttrib4NubARB".} proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib1svARB".} proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib1fvARB".} proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib1dvARB".} proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib2svARB".} proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib2fvARB".} proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib2dvARB".} proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib3svARB".} proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib3fvARB".} proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib3dvARB".} proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc: "glVertexAttrib4bvARB".} proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib4svARB".} proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, importc: "glVertexAttrib4ivARB".} proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc: "glVertexAttrib4ubvARB".} proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc: "glVertexAttrib4usvARB".} proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc: "glVertexAttrib4uivARB".} proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib4fvARB".} proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib4dvARB".} proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc: "glVertexAttrib4NbvARB".} proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib4NsvARB".} proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname, importc: "glVertexAttrib4NivARB".} proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc: "glVertexAttrib4NubvARB".} proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc: "glVertexAttrib4NusvARB".} proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc: "glVertexAttrib4NuivARB".} proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum, normalized: TGLboolean, stride: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glVertexAttribPointerARB".} proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, importc: "glEnableVertexAttribArrayARB".} proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname, importc: "glDisableVertexAttribArrayARB".} proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei, str: PGLvoid){.dynlib: dllname, importc: "glProgramStringARB".} proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname, importc: "glBindProgramARB".} proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, importc: "glDeleteProgramsARB".} proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname, importc: "glGenProgramsARB".} proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){. dynlib: dllname, importc: "glProgramEnvParameter4dARB".} proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint, params: PGLdouble){.dynlib: dllname, importc: "glProgramEnvParameter4dvARB".} proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. dynlib: dllname, importc: "glProgramEnvParameter4fARB".} proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint, params: PGLfloat){.dynlib: dllname, importc: "glProgramEnvParameter4fvARB".} proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.dynlib: dllname, importc: "glProgramLocalParameter4dARB".} proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint, params: PGLdouble){.dynlib: dllname, importc: "glProgramLocalParameter4dvARB".} proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. dynlib: dllname, importc: "glProgramLocalParameter4fARB".} proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint, params: PGLfloat){.dynlib: dllname, importc: "glProgramLocalParameter4fvARB".} proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint, params: PGLdouble){.dynlib: dllname, importc: "glGetProgramEnvParameterdvARB".} proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint, params: PGLfloat){.dynlib: dllname, importc: "glGetProgramEnvParameterfvARB".} proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint, params: PGLdouble){.dynlib: dllname, importc: "glGetProgramLocalParameterdvARB".} proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint, params: PGLfloat){.dynlib: dllname, importc: "glGetProgramLocalParameterfvARB".} proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetProgramivARB".} proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){. dynlib: dllname, importc: "glGetProgramStringARB".} proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){. dynlib: dllname, importc: "glGetVertexAttribdvARB".} proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetVertexAttribfvARB".} proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetVertexAttribivARB".} proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){.dynlib: dllname, importc: "glGetVertexAttribPointervARB".} proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsProgramARB".} #***** GL_ARB_window_pos *****// proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc: "glWindowPos2dARB".} proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc: "glWindowPos2fARB".} proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname, importc: "glWindowPos2iARB".} proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc: "glWindowPos2sARB".} proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dvARB".} proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fvARB".} proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname, importc: "glWindowPos2ivARB".} proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname, importc: "glWindowPos2svARB".} proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){. dynlib: dllname, importc: "glWindowPos3dARB".} proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glWindowPos3fARB".} proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc: "glWindowPos3iARB".} proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, importc: "glWindowPos3sARB".} proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dvARB".} proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fvARB".} proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname, importc: "glWindowPos3ivARB".} proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname, importc: "glWindowPos3svARB".} proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){. dynlib: dllname, importc: "glBlendEquationSeparate".} proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc: "glDrawBuffers".} proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, dppass: TGLenum){.dynlib: dllname, importc: "glStencilOpSeparate".} proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum, theRef: TGLint, mask: TGLuint){.dynlib: dllname, importc: "glStencilFuncSeparate".} proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname, importc: "glStencilMaskSeparate".} proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, importc: "glAttachShader".} proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){. dynlib: dllname, importc: "glBindAttribLocation".} proc glCompileShader*(shader: TGLuint){.dynlib: dllname, importc: "glCompileShader".} proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc: "glCreateProgram".} proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname, importc: "glCreateShader".} proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname, importc: "glDeleteProgram".} proc glDeleteShader*(shader: TGLuint){.dynlib: dllname, importc: "glDeleteShader".} proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname, importc: "glDetachShader".} proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname, importc: "glDisableVertexAttribArray".} proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname, importc: "glEnableVertexAttribArray".} proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, len: PGLsizei, size: PGLint, thetype: PGLenum, name: PGLchar){.dynlib: dllname, importc: "glGetActiveAttrib".} proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei, len: PGLsizei, size: PGLint, thetype: PGLenum, name: PGLchar){.dynlib: dllname, importc: "glGetActiveUniform".} proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei, count: PGLsizei, obj: PGLuint){.dynlib: dllname, importc: "glGetAttachedShaders".} proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. dynlib: dllname, importc: "glGetAttribLocation".} proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetProgramiv".} proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei, infoLog: PGLchar){.dynlib: dllname, importc: "glGetProgramInfoLog".} proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetShaderiv".} proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, infoLog: PGLchar){.dynlib: dllname, importc: "glGetShaderInfoLog".} proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei, source: PGLchar){.dynlib: dllname, importc: "glGetShaderSource".} proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{. dynlib: dllname, importc: "glGetUniformLocation".} proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){. dynlib: dllname, importc: "glGetUniformfv".} proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){. dynlib: dllname, importc: "glGetUniformiv".} proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){. dynlib: dllname, importc: "glGetVertexAttribdv".} proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetVertexAttribfv".} proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetVertexAttribiv".} proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){. dynlib: dllname, importc: "glGetVertexAttribPointerv".} proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsProgram".} proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsShader".} proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname, importc: "glLinkProgram".} proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){. dynlib: dllname, importc: "glShaderSource".} proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname, importc: "glUseProgram".} proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname, importc: "glUniform1f".} proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){. dynlib: dllname, importc: "glUniform2f".} proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. dynlib: dllname, importc: "glUniform3f".} proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, v3: TGLfloat){.dynlib: dllname, importc: "glUniform4f".} proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname, importc: "glUniform1i".} proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, importc: "glUniform2i".} proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. dynlib: dllname, importc: "glUniform3i".} proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, v3: TGLint){.dynlib: dllname, importc: "glUniform4i".} proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. dynlib: dllname, importc: "glUniform1fv".} proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. dynlib: dllname, importc: "glUniform2fv".} proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. dynlib: dllname, importc: "glUniform3fv".} proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){. dynlib: dllname, importc: "glUniform4fv".} proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){. dynlib: dllname, importc: "glUniform1iv".} proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){. dynlib: dllname, importc: "glUniform2iv".} proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){. dynlib: dllname, importc: "glUniform3iv".} proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){. dynlib: dllname, importc: "glUniform4iv".} proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, value: PGLfloat){. dynlib: dllname, importc: "glUniformMatrix2fv".} proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, value: PGLfloat){. dynlib: dllname, importc: "glUniformMatrix3fv".} proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei, transpose: TGLboolean, value: PGLfloat){. dynlib: dllname, importc: "glUniformMatrix4fv".} proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname, importc: "glValidateProgram".} proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc: "glVertexAttrib1d".} proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib1dv".} proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc: "glVertexAttrib1f".} proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib1fv".} proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc: "glVertexAttrib1s".} proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib1sv".} proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){. dynlib: dllname, importc: "glVertexAttrib2d".} proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib2dv".} proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){. dynlib: dllname, importc: "glVertexAttrib2f".} proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib2fv".} proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){. dynlib: dllname, importc: "glVertexAttrib2s".} proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib2sv".} proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){. dynlib: dllname, importc: "glVertexAttrib3d".} proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib3dv".} proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glVertexAttrib3f".} proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib3fv".} proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. dynlib: dllname, importc: "glVertexAttrib3s".} proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib3sv".} proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc: "glVertexAttrib4Nbv".} proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname, importc: "glVertexAttrib4Niv".} proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib4Nsv".} proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, w: TGLubyte){.dynlib: dllname, importc: "glVertexAttrib4Nub".} proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc: "glVertexAttrib4Nubv".} proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc: "glVertexAttrib4Nuiv".} proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc: "glVertexAttrib4Nusv".} proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname, importc: "glVertexAttrib4bv".} proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.dynlib: dllname, importc: "glVertexAttrib4d".} proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib4dv".} proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, importc: "glVertexAttrib4f".} proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib4fv".} proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname, importc: "glVertexAttrib4iv".} proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){.dynlib: dllname, importc: "glVertexAttrib4s".} proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib4sv".} proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc: "glVertexAttrib4ubv".} proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname, importc: "glVertexAttrib4uiv".} proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc: "glVertexAttrib4usv".} proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum, normalized: TGLboolean, stride: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glVertexAttribPointer".} const GL_CONSTANT_COLOR* = 0x00008001 GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002 GL_CONSTANT_ALPHA* = 0x00008003 GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004 constGL_BLEND_COLOR* = 0x00008005 GL_FUNC_ADD* = 0x00008006 GL_MIN* = 0x00008007 GL_MAX* = 0x00008008 constGL_BLEND_EQUATION* = 0x00008009 GL_FUNC_SUBTRACT* = 0x0000800A GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B GL_CONVOLUTION_1D* = 0x00008010 GL_CONVOLUTION_2D* = 0x00008011 GL_SEPARABLE_2D* = 0x00008012 GL_CONVOLUTION_BORDER_MODE* = 0x00008013 GL_CONVOLUTION_FILTER_SCALE* = 0x00008014 GL_CONVOLUTION_FILTER_BIAS* = 0x00008015 GL_REDUCE* = 0x00008016 GL_CONVOLUTION_FORMAT* = 0x00008017 GL_CONVOLUTION_WIDTH* = 0x00008018 GL_CONVOLUTION_HEIGHT* = 0x00008019 GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020 GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021 GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022 GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023 constGL_HISTOGRAM* = 0x00008024 GL_PROXY_HISTOGRAM* = 0x00008025 GL_HISTOGRAM_WIDTH* = 0x00008026 GL_HISTOGRAM_FORMAT* = 0x00008027 GL_HISTOGRAM_RED_SIZE* = 0x00008028 GL_HISTOGRAM_GREEN_SIZE* = 0x00008029 GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C GL_HISTOGRAM_SINK* = 0x0000802D constGL_MINMAX* = 0x0000802E GL_MINMAX_FORMAT* = 0x0000802F GL_MINMAX_SINK* = 0x00008030 GL_TABLE_TOO_LARGE* = 0x00008031 GL_COLOR_MATRIX* = 0x000080B1 GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3 GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4 GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5 GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7 GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8 GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9 GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB constGL_COLOR_TABLE* = 0x000080D0 GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1 GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2 GL_PROXY_COLOR_TABLE* = 0x000080D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5 GL_COLOR_TABLE_SCALE* = 0x000080D6 GL_COLOR_TABLE_BIAS* = 0x000080D7 GL_COLOR_TABLE_FORMAT* = 0x000080D8 GL_COLOR_TABLE_WIDTH* = 0x000080D9 GL_COLOR_TABLE_RED_SIZE* = 0x000080DA GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF GL_IGNORE_BORDER* = 0x00008150 GL_CONSTANT_BORDER* = 0x00008151 GL_WRAP_BORDER* = 0x00008152 GL_REPLICATE_BORDER* = 0x00008153 GL_CONVOLUTION_BORDER_COLOR* = 0x00008154 proc glActiveTexture*(texture: TGLenum){.dynlib: dllname, importc: "glActiveTexture".} proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname, importc: "glClientActiveTexture".} proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname, importc: "glMultiTexCoord1d".} proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc: "glMultiTexCoord1dv".} proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname, importc: "glMultiTexCoord1f".} proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc: "glMultiTexCoord1fv".} proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname, importc: "glMultiTexCoord1i".} proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc: "glMultiTexCoord1iv".} proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname, importc: "glMultiTexCoord1s".} proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc: "glMultiTexCoord1sv".} proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){. dynlib: dllname, importc: "glMultiTexCoord2d".} proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc: "glMultiTexCoord2dv".} proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){. dynlib: dllname, importc: "glMultiTexCoord2f".} proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc: "glMultiTexCoord2fv".} proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname, importc: "glMultiTexCoord2i".} proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc: "glMultiTexCoord2iv".} proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){. dynlib: dllname, importc: "glMultiTexCoord2s".} proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc: "glMultiTexCoord2sv".} proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble){.dynlib: dllname, importc: "glMultiTexCoord3d".} proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc: "glMultiTexCoord3dv".} proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){. dynlib: dllname, importc: "glMultiTexCoord3f".} proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc: "glMultiTexCoord3fv".} proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){. dynlib: dllname, importc: "glMultiTexCoord3i".} proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc: "glMultiTexCoord3iv".} proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){. dynlib: dllname, importc: "glMultiTexCoord3s".} proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc: "glMultiTexCoord3sv".} proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble, r: TGLdouble, q: TGLdouble){.dynlib: dllname, importc: "glMultiTexCoord4d".} proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname, importc: "glMultiTexCoord4dv".} proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat, q: TGLfloat){.dynlib: dllname, importc: "glMultiTexCoord4f".} proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname, importc: "glMultiTexCoord4fv".} proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint, q: TGLint){.dynlib: dllname, importc: "glMultiTexCoord4i".} proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname, importc: "glMultiTexCoord4iv".} proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort, q: TGLshort){.dynlib: dllname, importc: "glMultiTexCoord4s".} proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname, importc: "glMultiTexCoord4sv".} proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glLoadTransposeMatrixf".} proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glLoadTransposeMatrixd".} proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glMultTransposeMatrixf".} proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glMultTransposeMatrixd".} proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, importc: "glSampleCoverage".} proc glCompressedTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, depth: TGLsizei, border: TGLint, imageSize: TGLsizei, data: PGLvoid){. dynlib: dllname, importc: "glCompressedTexImage3D".} proc glCompressedTexImage2D*(target: TGLenum, level: TGLint, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, border: TGLint, imageSize: TGLsizei, data: PGLvoid){. dynlib: dllname, importc: "glCompressedTexImage2D".} proc glCompressedTexImage1D*(target: TGLenum, level: TGLint, internalformat: TGLenum, width: TGLsizei, border: TGLint, imageSize: TGLsizei, data: PGLvoid){. dynlib: dllname, importc: "glCompressedTexImage1D".} proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint, yoffset: TGLint, zoffset: TGLint, width: TGLsizei, height: TGLsizei, depth: TGLsizei, format: TGLenum, imageSize: TGLsizei, data: PGLvoid){. dynlib: dllname, importc: "glCompressedTexSubImage3D".} proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint, yoffset: TGLint, width: TGLsizei, height: TGLsizei, format: TGLenum, imageSize: TGLsizei, data: PGLvoid){. dynlib: dllname, importc: "glCompressedTexSubImage2D".} proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint, width: TGLsizei, format: TGLenum, imageSize: TGLsizei, data: PGLvoid){. dynlib: dllname, importc: "glCompressedTexSubImage1D".} proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){. dynlib: dllname, importc: "glGetCompressedTexImage".} #***** GL_version_1_3 *****// const GL_TEXTURE0* = 0x000084C0 GL_TEXTURE1* = 0x000084C1 GL_TEXTURE2* = 0x000084C2 GL_TEXTURE3* = 0x000084C3 GL_TEXTURE4* = 0x000084C4 GL_TEXTURE5* = 0x000084C5 GL_TEXTURE6* = 0x000084C6 GL_TEXTURE7* = 0x000084C7 GL_TEXTURE8* = 0x000084C8 GL_TEXTURE9* = 0x000084C9 GL_TEXTURE10* = 0x000084CA GL_TEXTURE11* = 0x000084CB GL_TEXTURE12* = 0x000084CC GL_TEXTURE13* = 0x000084CD GL_TEXTURE14* = 0x000084CE GL_TEXTURE15* = 0x000084CF GL_TEXTURE16* = 0x000084D0 GL_TEXTURE17* = 0x000084D1 GL_TEXTURE18* = 0x000084D2 GL_TEXTURE19* = 0x000084D3 GL_TEXTURE20* = 0x000084D4 GL_TEXTURE21* = 0x000084D5 GL_TEXTURE22* = 0x000084D6 GL_TEXTURE23* = 0x000084D7 GL_TEXTURE24* = 0x000084D8 GL_TEXTURE25* = 0x000084D9 GL_TEXTURE26* = 0x000084DA GL_TEXTURE27* = 0x000084DB GL_TEXTURE28* = 0x000084DC GL_TEXTURE29* = 0x000084DD GL_TEXTURE30* = 0x000084DE GL_TEXTURE31* = 0x000084DF constGL_ACTIVE_TEXTURE* = 0x000084E0 constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1 GL_MAX_TEXTURE_UNITS* = 0x000084E2 GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3 GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4 GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5 GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6 GL_MULTISAMPLE* = 0x0000809D GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F constGL_SAMPLE_COVERAGE* = 0x000080A0 GL_SAMPLE_BUFFERS* = 0x000080A8 GL_SAMPLES* = 0x000080A9 GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB GL_MULTISAMPLE_BIT* = 0x20000000 GL_NORMAL_MAP* = 0x00008511 GL_REFLECTION_MAP* = 0x00008512 GL_TEXTURE_CUBE_MAP* = 0x00008513 GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514 GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C GL_COMPRESSED_ALPHA* = 0x000084E9 GL_COMPRESSED_LUMINANCE* = 0x000084EA GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB GL_COMPRESSED_INTENSITY* = 0x000084EC GL_COMPRESSED_RGB* = 0x000084ED GL_COMPRESSED_RGBA* = 0x000084EE GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0 GL_TEXTURE_COMPRESSED* = 0x000086A1 GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2 GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3 GL_CLAMP_TO_BORDER* = 0x0000812D GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D GL_COMBINE* = 0x00008570 GL_COMBINE_RGB* = 0x00008571 GL_COMBINE_ALPHA* = 0x00008572 GL_SOURCE0_RGB* = 0x00008580 GL_SOURCE1_RGB* = 0x00008581 GL_SOURCE2_RGB* = 0x00008582 GL_SOURCE0_ALPHA* = 0x00008588 GL_SOURCE1_ALPHA* = 0x00008589 GL_SOURCE2_ALPHA* = 0x0000858A GL_OPERAND0_RGB* = 0x00008590 GL_OPERAND1_RGB* = 0x00008591 GL_OPERAND2_RGB* = 0x00008592 GL_OPERAND0_ALPHA* = 0x00008598 GL_OPERAND1_ALPHA* = 0x00008599 GL_OPERAND2_ALPHA* = 0x0000859A GL_RGB_SCALE* = 0x00008573 GL_ADD_SIGNED* = 0x00008574 GL_INTERPOLATE* = 0x00008575 GL_SUBTRACT* = 0x000084E7 GL_CONSTANT* = 0x00008576 GL_PRIMARY_COLOR* = 0x00008577 GL_PREVIOUS* = 0x00008578 GL_DOT3_RGB* = 0x000086AE GL_DOT3_RGBA* = 0x000086AF const GL_TEXTURE0_ARB* = 0x000084C0 GL_TEXTURE1_ARB* = 0x000084C1 GL_TEXTURE2_ARB* = 0x000084C2 GL_TEXTURE3_ARB* = 0x000084C3 GL_TEXTURE4_ARB* = 0x000084C4 GL_TEXTURE5_ARB* = 0x000084C5 GL_TEXTURE6_ARB* = 0x000084C6 GL_TEXTURE7_ARB* = 0x000084C7 GL_TEXTURE8_ARB* = 0x000084C8 GL_TEXTURE9_ARB* = 0x000084C9 GL_TEXTURE10_ARB* = 0x000084CA GL_TEXTURE11_ARB* = 0x000084CB GL_TEXTURE12_ARB* = 0x000084CC GL_TEXTURE13_ARB* = 0x000084CD GL_TEXTURE14_ARB* = 0x000084CE GL_TEXTURE15_ARB* = 0x000084CF GL_TEXTURE16_ARB* = 0x000084D0 GL_TEXTURE17_ARB* = 0x000084D1 GL_TEXTURE18_ARB* = 0x000084D2 GL_TEXTURE19_ARB* = 0x000084D3 GL_TEXTURE20_ARB* = 0x000084D4 GL_TEXTURE21_ARB* = 0x000084D5 GL_TEXTURE22_ARB* = 0x000084D6 GL_TEXTURE23_ARB* = 0x000084D7 GL_TEXTURE24_ARB* = 0x000084D8 GL_TEXTURE25_ARB* = 0x000084D9 GL_TEXTURE26_ARB* = 0x000084DA GL_TEXTURE27_ARB* = 0x000084DB GL_TEXTURE28_ARB* = 0x000084DC GL_TEXTURE29_ARB* = 0x000084DD GL_TEXTURE30_ARB* = 0x000084DE GL_TEXTURE31_ARB* = 0x000084DF constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0 constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1 GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2 #***** GL_ARB_transpose_matrix *****// const GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3 GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4 GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5 GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6 proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, importc: "glLoadTransposeMatrixfARB".} proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, importc: "glLoadTransposeMatrixdARB".} proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname, importc: "glMultTransposeMatrixfARB".} proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname, importc: "glMultTransposeMatrixdARB".} const WGL_SAMPLE_BUFFERS_ARB* = 0x00002041 WGL_SAMPLES_ARB* = 0x00002042 GL_MULTISAMPLE_ARB* = 0x0000809D GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0 GL_MULTISAMPLE_BIT_ARB* = 0x20000000 GL_SAMPLE_BUFFERS_ARB* = 0x000080A8 GL_SAMPLES_ARB* = 0x000080A9 GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB const GL_NORMAL_MAP_ARB* = 0x00008511 GL_REFLECTION_MAP_ARB* = 0x00008512 GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513 GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C const GL_DEPTH_COMPONENT16_ARB* = 0x000081A5 GL_DEPTH_COMPONENT24_ARB* = 0x000081A6 GL_DEPTH_COMPONENT32_ARB* = 0x000081A7 GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B #***** GL_ARB_point_parameters *****// const GL_POINT_SIZE_MIN_ARB* = 0x00008126 GL_POINT_SIZE_MAX_ARB* = 0x00008127 GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128 GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129 proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc: "glPointParameterfARB".} proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glPointParameterfvARB".} const GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E const GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF GL_CLAMP_TO_BORDER_ARB* = 0x0000812D const GL_COMPRESSED_ALPHA_ARB* = 0x000084E9 GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC GL_COMPRESSED_RGB_ARB* = 0x000084ED GL_COMPRESSED_RGBA_ARB* = 0x000084EE GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0 GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2 GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3 proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, depth: TGLsizei, border: TGLint, imageSize: TGLsizei, data: PGLvoid){.dynlib: dllname, importc: "glCompressedTexImage3DARB".} proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, border: TGLint, imageSize: TGLsizei, data: PGLvoid){. dynlib: dllname, importc: "glCompressedTexImage2DARB".} proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint, internalformat: TGLenum, width: TGLsizei, border: TGLint, imageSize: TGLsizei, data: PGLvoid){.dynlib: dllname, importc: "glCompressedTexImage1DARB".} proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, yoffset: TGLint, zoffset: TGLint, width: TGLsizei, height: TGLsizei, depth: TGLsizei, format: TGLenum, imageSize: TGLsizei, data: PGLvoid){.dynlib: dllname, importc: "glCompressedTexSubImage3DARB".} proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, yoffset: TGLint, width: TGLsizei, height: TGLsizei, format: TGLenum, imageSize: TGLsizei, data: PGLvoid){.dynlib: dllname, importc: "glCompressedTexSubImage2DARB".} proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint, xoffset: TGLint, width: TGLsizei, format: TGLenum, imageSize: TGLsizei, data: PGLvoid){.dynlib: dllname, importc: "glCompressedTexSubImage1DARB".} proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){. dynlib: dllname, importc: "glGetCompressedTexImageARB".} #***** GL_ARB_texture_env_combine *****// const GL_COMBINE_ARB* = 0x00008570 GL_COMBINE_RGB_ARB* = 0x00008571 GL_COMBINE_ALPHA_ARB* = 0x00008572 GL_SOURCE0_RGB_ARB* = 0x00008580 GL_SOURCE1_RGB_ARB* = 0x00008581 GL_SOURCE2_RGB_ARB* = 0x00008582 GL_SOURCE0_ALPHA_ARB* = 0x00008588 GL_SOURCE1_ALPHA_ARB* = 0x00008589 GL_SOURCE2_ALPHA_ARB* = 0x0000858A GL_OPERAND0_RGB_ARB* = 0x00008590 GL_OPERAND1_RGB_ARB* = 0x00008591 GL_OPERAND2_RGB_ARB* = 0x00008592 GL_OPERAND0_ALPHA_ARB* = 0x00008598 GL_OPERAND1_ALPHA_ARB* = 0x00008599 GL_OPERAND2_ALPHA_ARB* = 0x0000859A GL_RGB_SCALE_ARB* = 0x00008573 GL_ADD_SIGNED_ARB* = 0x00008574 GL_INTERPOLATE_ARB* = 0x00008575 GL_SUBTRACT_ARB* = 0x000084E7 GL_CONSTANT_ARB* = 0x00008576 GL_PRIMARY_COLOR_ARB* = 0x00008577 GL_PREVIOUS_ARB* = 0x00008578 #***** GL_ARB_texture_env_crossbar *****// #***** GL_ARB_texture_env_dot3 *****// const GL_DOT3_RGB_ARB* = 0x000086AE GL_DOT3_RGBA_ARB* = 0x000086AF #***** GL_ARB_texture_mirrored_repeat *****// const GL_MIRRORED_REPEAT_ARB* = 0x00008370 #***** GL_ARB_vertex_blend *****// const GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4 GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5 GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6 constGL_VERTEX_BLEND_ARB* = 0x000086A7 GL_MODELVIEW0_ARB* = 0x00001700 GL_MODELVIEW1_ARB* = 0x0000850A GL_MODELVIEW2_ARB* = 0x00008722 GL_MODELVIEW3_ARB* = 0x00008723 GL_MODELVIEW4_ARB* = 0x00008724 GL_MODELVIEW5_ARB* = 0x00008725 GL_MODELVIEW6_ARB* = 0x00008726 GL_MODELVIEW7_ARB* = 0x00008727 GL_MODELVIEW8_ARB* = 0x00008728 GL_MODELVIEW9_ARB* = 0x00008729 GL_MODELVIEW10_ARB* = 0x0000872A GL_MODELVIEW11_ARB* = 0x0000872B GL_MODELVIEW12_ARB* = 0x0000872C GL_MODELVIEW13_ARB* = 0x0000872D GL_MODELVIEW14_ARB* = 0x0000872E GL_MODELVIEW15_ARB* = 0x0000872F GL_MODELVIEW16_ARB* = 0x00008730 GL_MODELVIEW17_ARB* = 0x00008731 GL_MODELVIEW18_ARB* = 0x00008732 GL_MODELVIEW19_ARB* = 0x00008733 GL_MODELVIEW20_ARB* = 0x00008734 GL_MODELVIEW21_ARB* = 0x00008735 GL_MODELVIEW22_ARB* = 0x00008736 GL_MODELVIEW23_ARB* = 0x00008737 GL_MODELVIEW24_ARB* = 0x00008738 GL_MODELVIEW25_ARB* = 0x00008739 GL_MODELVIEW26_ARB* = 0x0000873A GL_MODELVIEW27_ARB* = 0x0000873B GL_MODELVIEW28_ARB* = 0x0000873C GL_MODELVIEW29_ARB* = 0x0000873D GL_MODELVIEW30_ARB* = 0x0000873E GL_MODELVIEW31_ARB* = 0x0000873F GL_CURRENT_WEIGHT_ARB* = 0x000086A8 GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9 GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC GL_WEIGHT_ARRAY_ARB* = 0x000086AD const GL_VERTEX_PROGRAM_ARB* = 0x00008620 GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642 GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643 GL_COLOR_SUM_ARB* = 0x00008458 GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645 GL_PROGRAM_LENGTH_ARB* = 0x00008627 GL_PROGRAM_FORMAT_ARB* = 0x00008876 GL_PROGRAM_BINDING_ARB* = 0x00008677 GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0 GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3 GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4 GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5 GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7 GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8 GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9 GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6 constGL_PROGRAM_STRING_ARB* = 0x00008628 GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B GL_CURRENT_MATRIX_ARB* = 0x00008641 GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7 GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640 GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869 GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874 GL_MATRIX0_ARB* = 0x000088C0 GL_MATRIX1_ARB* = 0x000088C1 GL_MATRIX2_ARB* = 0x000088C2 GL_MATRIX3_ARB* = 0x000088C3 GL_MATRIX4_ARB* = 0x000088C4 GL_MATRIX5_ARB* = 0x000088C5 GL_MATRIX6_ARB* = 0x000088C6 GL_MATRIX7_ARB* = 0x000088C7 GL_MATRIX8_ARB* = 0x000088C8 GL_MATRIX9_ARB* = 0x000088C9 GL_MATRIX10_ARB* = 0x000088CA GL_MATRIX11_ARB* = 0x000088CB GL_MATRIX12_ARB* = 0x000088CC GL_MATRIX13_ARB* = 0x000088CD GL_MATRIX14_ARB* = 0x000088CE GL_MATRIX15_ARB* = 0x000088CF GL_MATRIX16_ARB* = 0x000088D0 GL_MATRIX17_ARB* = 0x000088D1 GL_MATRIX18_ARB* = 0x000088D2 GL_MATRIX19_ARB* = 0x000088D3 GL_MATRIX20_ARB* = 0x000088D4 GL_MATRIX21_ARB* = 0x000088D5 GL_MATRIX22_ARB* = 0x000088D6 GL_MATRIX23_ARB* = 0x000088D7 GL_MATRIX24_ARB* = 0x000088D8 GL_MATRIX25_ARB* = 0x000088D9 GL_MATRIX26_ARB* = 0x000088DA GL_MATRIX27_ARB* = 0x000088DB GL_MATRIX28_ARB* = 0x000088DC GL_MATRIX29_ARB* = 0x000088DD GL_MATRIX30_ARB* = 0x000088DE GL_MATRIX31_ARB* = 0x000088DF const GL_422_EXT* = 0x000080CC GL_422_REV_EXT* = 0x000080CD GL_422_AVERAGE_EXT* = 0x000080CE GL_422_REV_AVERAGE_EXT* = 0x000080CF #***** GL_EXT_abgr *****// const GL_ABGR_EXT* = 0x00008000 #***** GL_EXT_bgra *****// const GL_BGR_EXT* = 0x000080E0 GL_BGRA_EXT* = 0x000080E1 #***** GL_EXT_blend_color *****// const GL_CONSTANT_COLOR_EXT* = 0x00008001 GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002 GL_CONSTANT_ALPHA_EXT* = 0x00008003 GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004 constGL_BLEND_COLOR_EXT* = 0x00008005 proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf, alpha: TGLclampf){.dynlib: dllname, importc: "glBlendColorEXT".} #***** GL_EXT_blend_func_separate *****// const GL_BLEND_DST_RGB_EXT* = 0x000080C8 GL_BLEND_SRC_RGB_EXT* = 0x000080C9 GL_BLEND_DST_ALPHA_EXT* = 0x000080CA GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. dynlib: dllname, importc: "glBlendFuncSeparateEXT".} #***** GL_EXT_blend_logic_op *****// #***** GL_EXT_blend_minmax *****// const GL_FUNC_ADD_EXT* = 0x00008006 GL_MIN_EXT* = 0x00008007 GL_MAX_EXT* = 0x00008008 constGL_BLEND_EQUATION_EXT* = 0x00008009 proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname, importc: "glBlendEquationEXT".} #***** GL_EXT_blend_subtract *****// const GL_FUNC_SUBTRACT_EXT* = 0x0000800A GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B #***** GL_EXT_clip_volume_hint *****// const GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0 #***** GL_EXT_color_subtable *****// proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei, format: TGLenum, thetype: TGLenum, data: PGLvoid){. dynlib: dllname, importc: "glColorSubTableEXT".} proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint, y: TGLint, width: TGLsizei){.dynlib: dllname, importc: "glCopyColorSubTableEXT".} #***** GL_EXT_compiled_vertex_array *****// const GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9 proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname, importc: "glLockArraysEXT".} proc glUnlockArraysEXT*(){.dynlib: dllname, importc: "glUnlockArraysEXT".} #***** GL_EXT_convolution *****// const GL_CONVOLUTION_1D_EXT* = 0x00008010 GL_CONVOLUTION_2D_EXT* = 0x00008011 GL_SEPARABLE_2D_EXT* = 0x00008012 GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013 GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014 GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015 GL_REDUCE_EXT* = 0x00008016 GL_CONVOLUTION_FORMAT_EXT* = 0x00008017 GL_CONVOLUTION_WIDTH_EXT* = 0x00008018 GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019 GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020 GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021 GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023 proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, format: TGLenum, thetype: TGLenum, image: PGLvoid){. dynlib: dllname, importc: "glConvolutionFilter1DEXT".} proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, format: TGLenum, thetype: TGLenum, image: PGLvoid){. dynlib: dllname, importc: "glConvolutionFilter2DEXT".} proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum, x: TGLint, y: TGLint, width: TGLsizei){. dynlib: dllname, importc: "glCopyConvolutionFilter1DEXT".} proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum, x: TGLint, y: TGLint, width: TGLsizei, height: TGLsizei){.dynlib: dllname, importc: "glCopyConvolutionFilter2DEXT".} proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, image: PGLvoid){. dynlib: dllname, importc: "glGetConvolutionFilterEXT".} proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, format: TGLenum, thetype: TGLenum, row: PGLvoid, column: PGLvoid){. dynlib: dllname, importc: "glSeparableFilter2DEXT".} proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, row: PGLvoid, column: PGLvoid, span: PGLvoid){.dynlib: dllname, importc: "glGetSeparableFilterEXT".} proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){. dynlib: dllname, importc: "glConvolutionParameteriEXT".} proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glConvolutionParameterivEXT".} proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc: "glConvolutionParameterfEXT".} proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glConvolutionParameterfvEXT".} proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetConvolutionParameterivEXT".} proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetConvolutionParameterfvEXT".} #***** GL_EXT_fog_coord *****// const GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450 GL_FOG_COORDINATE_EXT* = 0x00008451 GL_FRAGMENT_DEPTH_EXT* = 0x00008452 GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453 GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455 GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456 GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457 proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordfEXfloat".} proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoorddEXdouble".} proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordfvEXfloat".} proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoorddvEXdouble".} proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. dynlib: dllname, importc: "glFogCoordPointerEXT".} #***** GL_EXT_histogram *****// const constGL_HISTOGRAM_EXT* = 0x00008024 GL_PROXY_HISTOGRAM_EXT* = 0x00008025 GL_HISTOGRAM_WIDTH_EXT* = 0x00008026 GL_HISTOGRAM_FORMAT_EXT* = 0x00008027 GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028 GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029 GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C GL_HISTOGRAM_SINK_EXT* = 0x0000802D constGL_MINMAX_EXT* = 0x0000802E GL_MINMAX_FORMAT_EXT* = 0x0000802F GL_MINMAX_SINK_EXT* = 0x00008030 proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum, sink: TGLboolean){.dynlib: dllname, importc: "glHistogramEXT".} proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname, importc: "glResetHistogramEXT".} proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc: "glGetHistogramEXT".} proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetHistogramParameterivEXT".} proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetHistogramParameterfvEXT".} proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){. dynlib: dllname, importc: "glMinmaxEXT".} proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname, importc: "glResetMinmaxEXT".} proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum, thetype: TGLenum, values: PGLvoid){.dynlib: dllname, importc: "glGetMinmaxEXT".} proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetMinmaxParameterivEXT".} proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetMinmaxParameterfvEXT".} #***** GL_EXT_multi_draw_arrays *****// proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei, primcount: TGLsizei){.dynlib: dllname, importc: "glMultiDrawArraysEXT".} proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, indices: PGLvoid, primcount: TGLsizei){. dynlib: dllname, importc: "glMultiDrawElementsEXT".} #***** GL_EXT_packed_pixels *****// const GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032 GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033 GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034 GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035 GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036 #***** GL_EXT_paletted_texture *****// const GL_COLOR_INDEX1_EXT* = 0x000080E2 GL_COLOR_INDEX2_EXT* = 0x000080E3 GL_COLOR_INDEX4_EXT* = 0x000080E4 GL_COLOR_INDEX8_EXT* = 0x000080E5 GL_COLOR_INDEX12_EXT* = 0x000080E6 GL_COLOR_INDEX16_EXT* = 0x000080E7 GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8 GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9 GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED GL_TEXTURE_1D* = 0x00000DE0 GL_TEXTURE_2D* = 0x00000DE1 GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB { already defined } GL_PROXY_TEXTURE_1D* = 0x00008063 GL_PROXY_TEXTURE_2D* = 0x00008064 GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined } # GL_TEXTURE_1D { already defined } # GL_TEXTURE_2D { already defined } # GL_TEXTURE_3D_EXT { already defined } # GL_TEXTURE_CUBE_MAP_ARB { already defined } proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei, format: TGLenum, thetype: TGLenum, data: PGLvoid){. dynlib: dllname, importc: "glColorTableEXT".} # glColorSubTableEXT { already defined } proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum, data: PGLvoid){.dynlib: dllname, importc: "glGetColorTableEXT".} proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetColorTableParameterivEXT".} proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetColorTableParameterfvEXT".} #***** GL_EXT_point_parameters *****// const GL_POINT_SIZE_MIN_EXT* = 0x00008126 GL_POINT_SIZE_MAX_EXT* = 0x00008127 GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128 GL_DISTANCE_ATTENUATION_EXT* = 0x00008129 proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc: "glPointParameterfEXT".} proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glPointParameterfvEXT".} #***** GL_EXT_polygon_offset *****// const constGL_POLYGON_OFFSET_EXT* = 0x00008037 GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038 GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039 proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname, importc: "glPolygonOffsetEXT".} #***** GL_EXT_secondary_color *****// const GL_COLOR_SUM_EXT* = 0x00008458 GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname, importc: "glSecondaryColor3bEXT".} proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname, importc: "glSecondaryColor3sEXT".} proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname, importc: "glSecondaryColor3iEXT".} proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname, importc: "glSecondaryColor3fEXT".} proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname, importc: "glSecondaryColor3dEXT".} proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname, importc: "glSecondaryColor3ubEXT".} proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname, importc: "glSecondaryColor3usEXT".} proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname, importc: "glSecondaryColor3uiEXT".} proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname, importc: "glSecondaryColor3bvEXT".} proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname, importc: "glSecondaryColor3svEXT".} proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname, importc: "glSecondaryColor3ivEXT".} proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname, importc: "glSecondaryColor3fvEXT".} proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname, importc: "glSecondaryColor3dvEXT".} proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname, importc: "glSecondaryColor3ubvEXT".} proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname, importc: "glSecondaryColor3usvEXT".} proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname, importc: "glSecondaryColor3uivEXT".} proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. dynlib: dllname, importc: "glSecondaryColorPointerEXT".} #***** GL_EXT_separate_specular_color *****// const GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8 GL_SINGLE_COLOR_EXT* = 0x000081F9 GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA #***** GL_EXT_shadow_funcs *****// #***** GL_EXT_shared_texture_palette *****// const GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB #***** GL_EXT_stencil_two_side *****// const GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910 constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911 proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname, importc: "glActiveStencilFaceEXT".} #***** GL_EXT_stencil_wrap *****// const GL_INCR_WRAP_EXT* = 0x00008507 GL_DECR_WRAP_EXT* = 0x00008508 #***** GL_EXT_subtexture *****// proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, width: TGLsizei, format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, importc: "glTexSubImage1DEXT".} proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, yoffset: TGLint, width: TGLsizei, height: TGLsizei, format: TGLenum, thetype: TGLenum, pixels: PGLvoid){. dynlib: dllname, importc: "glTexSubImage2DEXT".} proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint, yoffset: TGLint, zoffset: TGLint, width: TGLsizei, height: TGLsizei, depth: TGLsizei, format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, importc: "glTexSubImage3DEXT".} #***** GL_EXT_texture3D *****// const GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT { already defined } # GL_PROXY_TEXTURE_3D_EXT { already defined } GL_TEXTURE_DEPTH_EXT* = 0x00008071 GL_TEXTURE_WRAP_R_EXT* = 0x00008072 GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073 proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum, width: TGLsizei, height: TGLsizei, depth: TGLsizei, border: TGLint, format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname, importc: "glTexImage3DEXT".} #***** GL_EXT_texture_compression_s3tc *****// const GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3 #***** GL_EXT_texture_env_add *****// #***** GL_EXT_texture_env_combine *****// const GL_COMBINE_EXT* = 0x00008570 GL_COMBINE_RGB_EXT* = 0x00008571 GL_COMBINE_ALPHA_EXT* = 0x00008572 GL_SOURCE0_RGB_EXT* = 0x00008580 GL_SOURCE1_RGB_EXT* = 0x00008581 GL_SOURCE2_RGB_EXT* = 0x00008582 GL_SOURCE0_ALPHA_EXT* = 0x00008588 GL_SOURCE1_ALPHA_EXT* = 0x00008589 GL_SOURCE2_ALPHA_EXT* = 0x0000858A GL_OPERAND0_RGB_EXT* = 0x00008590 GL_OPERAND1_RGB_EXT* = 0x00008591 GL_OPERAND2_RGB_EXT* = 0x00008592 GL_OPERAND0_ALPHA_EXT* = 0x00008598 GL_OPERAND1_ALPHA_EXT* = 0x00008599 GL_OPERAND2_ALPHA_EXT* = 0x0000859A GL_RGB_SCALE_EXT* = 0x00008573 GL_ADD_SIGNED_EXT* = 0x00008574 GL_INTERPOLATE_EXT* = 0x00008575 GL_CONSTANT_EXT* = 0x00008576 GL_PRIMARY_COLOR_EXT* = 0x00008577 GL_PREVIOUS_EXT* = 0x00008578 #***** GL_EXT_texture_env_dot3 *****// const GL_DOT3_RGB_EXT* = 0x00008740 GL_DOT3_RGBA_EXT* = 0x00008741 #***** GL_EXT_texture_filter_anisotropic *****// const GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF #***** GL_EXT_texture_lod_bias *****// const GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500 GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501 GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD #***** GL_EXT_texture_object *****// const GL_TEXTURE_PRIORITY_EXT* = 0x00008066 GL_TEXTURE_RESIDENT_EXT* = 0x00008067 GL_TEXTURE_1D_BINDING_EXT* = 0x00008068 GL_TEXTURE_2D_BINDING_EXT* = 0x00008069 GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc: "glGenTexturesEXT".} proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname, importc: "glDeleteTexturesEXT".} proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname, importc: "glBindTextureEXT".} proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){.dynlib: dllname, importc: "glPrioritizeTexturesEXT".} proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint, residences: PGLboolean): TGLboolean{. dynlib: dllname, importc: "glAreTexturesResidentEXT".} proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsTextureEXT".} #***** GL_EXT_vertex_array *****// const GL_VERTEX_ARRAY_EXT* = 0x00008074 GL_NORMAL_ARRAY_EXT* = 0x00008075 GL_COLOR_ARRAY_EXT* = 0x00008076 GL_INDEX_ARRAY_EXT* = 0x00008077 GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078 GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079 GL_DOUBLE_EXT* = 0x0000140A GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080 GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081 GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082 GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083 GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084 GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085 GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086 GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087 GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088 GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090 GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091 GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092 GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093 proc glArrayElementEXT*(i: TGLint){.dynlib: dllname, importc: "glArrayElementEXT".} proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){. dynlib: dllname, importc: "glDrawArraysEXT".} proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glVertexPointerEXT".} proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glNormalPointerEXT".} proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glColorPointerEXT".} proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glIndexPointerEXT".} proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, count: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glTexCoordPointerEXT".} proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei, pointer: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagPointerEXT".} proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname, importc: "glGetPointervEXT".} #***** GL_EXT_vertex_shader *****// const GL_VERTEX_SHADER_EXT* = 0x00008780 GL_VARIANT_VALUE_EXT* = 0x000087E4 GL_VARIANT_DATATYPE_EXT* = 0x000087E5 GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6 GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7 GL_VARIANT_ARRAY_EXT* = 0x000087E8 GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9 GL_INVARIANT_VALUE_EXT* = 0x000087EA GL_INVARIANT_DATATYPE_EXT* = 0x000087EB GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED GL_OP_INDEX_EXT* = 0x00008782 GL_OP_NEGATE_EXT* = 0x00008783 GL_OP_DOT3_EXT* = 0x00008784 GL_OP_DOT4_EXT* = 0x00008785 GL_OP_MUL_EXT* = 0x00008786 GL_OP_ADD_EXT* = 0x00008787 GL_OP_MADD_EXT* = 0x00008788 GL_OP_FRAC_EXT* = 0x00008789 GL_OP_MAX_EXT* = 0x0000878A GL_OP_MIN_EXT* = 0x0000878B GL_OP_SET_GE_EXT* = 0x0000878C GL_OP_SET_LT_EXT* = 0x0000878D GL_OP_CLAMP_EXT* = 0x0000878E GL_OP_FLOOR_EXT* = 0x0000878F GL_OP_ROUND_EXT* = 0x00008790 GL_OP_EXP_BASE_2_EXT* = 0x00008791 GL_OP_LOG_BASE_2_EXT* = 0x00008792 GL_OP_POWER_EXT* = 0x00008793 GL_OP_RECIP_EXT* = 0x00008794 GL_OP_RECIP_SQRT_EXT* = 0x00008795 GL_OP_SUB_EXT* = 0x00008796 GL_OP_CROSS_PRODUCT_EXT* = 0x00008797 GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798 GL_OP_MOV_EXT* = 0x00008799 GL_OUTPUT_VERTEX_EXT* = 0x0000879A GL_OUTPUT_COLOR0_EXT* = 0x0000879B GL_OUTPUT_COLOR1_EXT* = 0x0000879C GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0 GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1 GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2 GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3 GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4 GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5 GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6 GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7 GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8 GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9 GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0 GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1 GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2 GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3 GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4 GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5 GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6 GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7 GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8 GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9 GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC GL_OUTPUT_FOG_EXT* = 0x000087BD GL_SCALAR_EXT* = 0x000087BE GL_VECTOR_EXT* = 0x000087BF GL_MATRIX_EXT* = 0x000087C0 GL_VARIANT_EXT* = 0x000087C1 GL_INVARIANT_EXT* = 0x000087C2 GL_LOCAL_CONSTANT_EXT* = 0x000087C3 GL_LOCAL_EXT* = 0x000087C4 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5 GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8 GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0 GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2 GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3 GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781 GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4 GL_X_EXT* = 0x000087D5 GL_Y_EXT* = 0x000087D6 GL_Z_EXT* = 0x000087D7 GL_W_EXT* = 0x000087D8 GL_NEGATIVE_X_EXT* = 0x000087D9 GL_NEGATIVE_Y_EXT* = 0x000087DA GL_NEGATIVE_Z_EXT* = 0x000087DB GL_NEGATIVE_W_EXT* = 0x000087DC GL_ZERO_EXT* = 0x000087DD GL_ONE_EXT* = 0x000087DE GL_NEGATIVE_ONE_EXT* = 0x000087DF GL_NORMALIZED_RANGE_EXT* = 0x000087E0 GL_FULL_RANGE_EXT* = 0x000087E1 GL_CURRENT_VERTEX_EXT* = 0x000087E2 GL_MVP_MATRIX_EXT* = 0x000087E3 proc glBeginVertexShaderEXT*(){.dynlib: dllname, importc: "glBeginVertexShaderEXT".} proc glEndVertexShaderEXT*(){.dynlib: dllname, importc: "glEndVertexShaderEXT".} proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname, importc: "glBindVertexShaderEXT".} proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname, importc: "glGenVertexShadersEXT".} proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname, importc: "glDeleteVertexShaderEXT".} proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname, importc: "glShaderOp1EXT".} proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){. dynlib: dllname, importc: "glShaderOp2EXT".} proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint, arg3: TGLuint){.dynlib: dllname, importc: "glShaderOp3EXT".} proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, outZ: TGLenum, outW: TGLenum){.dynlib: dllname, importc: "glSwizzleEXT".} proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum, outZ: TGLenum, outW: TGLenum){.dynlib: dllname, importc: "glWriteMaskEXT".} proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. dynlib: dllname, importc: "glInsertComponentEXT".} proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){. dynlib: dllname, importc: "glExtractComponentEXT".} proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum, components: TGLuint): TGLuint{.dynlib: dllname, importc: "glGenSymbolsEXT".} proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. dynlib: dllname, importc: "glSetInvariantEXT".} proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){. dynlib: dllname, importc: "glSetLocalConstantEXT".} proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname, importc: "glVariantbvEXT".} proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname, importc: "glVariantsvEXT".} proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname, importc: "glVariantivEXT".} proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname, importc: "glVariantfvEXT".} proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname, importc: "glVariantdvEXT".} proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname, importc: "glVariantubvEXT".} proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname, importc: "glVariantusvEXT".} proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname, importc: "glVariantuivEXT".} proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint, address: PGLvoid){.dynlib: dllname, importc: "glVariantPointerEXT".} proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, importc: "glEnableVariantClientStateEXT".} proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname, importc: "glDisableVariantClientStateEXT".} proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{. dynlib: dllname, importc: "glBindLightParameterEXT".} proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{. dynlib: dllname, importc: "glBindMaterialParameterEXT".} proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{. dynlib: dllname, importc: "glBindTexGenParameterEXT".} proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{. dynlib: dllname, importc: "glBindTextureUnitParameterEXT".} proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname, importc: "glBindParameterEXT".} proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{. dynlib: dllname, importc: "glIsVariantEnabledEXT".} proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. dynlib: dllname, importc: "glGetVariantBooleanvEXT".} proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. dynlib: dllname, importc: "glGetVariantIntegervEXT".} proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. dynlib: dllname, importc: "glGetVariantFloatvEXT".} proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){. dynlib: dllname, importc: "glGetVariantPointervEXT".} proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){. dynlib: dllname, importc: "glGetInvariantBooleanvEXT".} proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. dynlib: dllname, importc: "glGetInvariantIntegervEXT".} proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. dynlib: dllname, importc: "glGetInvariantFloatvEXT".} proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.dynlib: dllname, importc: "glGetLocalConstantBooleanvEXT".} proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){. dynlib: dllname, importc: "glGetLocalConstantIntegervEXT".} proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){. dynlib: dllname, importc: "glGetLocalConstantFloatvEXT".} #***** GL_EXT_vertex_weighting *****// const GL_VERTEX_WEIGHTING_EXT* = 0x00008509 GL_MODELVIEW0_EXT* = 0x00001700 GL_MODELVIEW1_EXT* = 0x0000850A GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6 GL_MODELVIEW1_MATRIX_EXT* = 0x00008506 GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3 GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510 proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname, importc: "glVertexWeightfEXT".} proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname, importc: "glVertexWeightfvEXT".} proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glVertexWeightPointerEXT".} #***** GL_HP_occlusion_test *****// const GL_OCCLUSION_TEST_HP* = 0x00008165 GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166 #***** GL_NV_blend_square *****// #***** GL_NV_copy_depth_to_color *****// const GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F #***** GL_NV_depth_clamp *****// const GL_DEPTH_CLAMP_NV* = 0x0000864F #***** GL_NV_evaluators *****// const GL_EVAL_2D_NV* = 0x000086C0 GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1 GL_MAP_TESSELLATION_NV* = 0x000086C2 GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3 GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4 GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5 GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6 GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7 GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8 GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9 GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0 GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1 GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2 GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3 GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4 GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5 GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6 GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7 proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint, vorder: TGLint, thepacked: TGLboolean, points: PGLvoid){.dynlib: dllname, importc: "glMapControlPointsNV".} proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glMapParameterivNV".} proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glMapParameterfvNV".} proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum, ustride: TGLsizei, vstride: TGLsizei, thepacked: TGLboolean, points: PGLvoid){. dynlib: dllname, importc: "glGetMapControlPointsNV".} proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetMapParameterivNV".} proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetMapParameterfvNV".} proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetMapAttribParameterivNV".} proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetMapAttribParameterfvNV".} proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname, importc: "glEvalMapsNV".} #***** GL_NV_fence *****// const GL_ALL_COMPLETED_NV* = 0x000084F2 GL_FENCE_STATUS_NV* = 0x000084F3 GL_FENCE_CONDITION_NV* = 0x000084F4 proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc: "glGenFencesNV".} proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc: "glDeleteFencesNV".} proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname, importc: "glSetFenceNV".} proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc: "glTestFenceNV".} proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname, importc: "glFinishFenceNV".} proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsFenceNV".} proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetFenceivNV".} #***** GL_NV_fog_distance *****// const GL_FOG_DISTANCE_MODE_NV* = 0x0000855A GL_EYE_RADIAL_NV* = 0x0000855B GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C #***** GL_NV_light_max_exponent *****// const GL_MAX_SHININESS_NV* = 0x00008504 GL_MAX_SPOT_EXPONENT_NV* = 0x00008505 #***** GL_NV_multisample_filter_hint *****// const GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534 #***** GL_NV_occlusion_query *****// # GL_OCCLUSION_TEST_HP { already defined } # GL_OCCLUSION_TEST_RESULT_HP { already defined } const GL_PIXEL_COUNTER_BITS_NV* = 0x00008864 GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865 GL_PIXEL_COUNT_NV* = 0x00008866 GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867 proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glGenOcclusionQueriesNV".} proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glDeleteOcclusionQueriesNV".} proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsOcclusionQueryNV".} proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname, importc: "glBeginOcclusionQueryNV".} proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc: "glEndOcclusionQueryNV".} proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetOcclusionQueryivNV".} proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){. dynlib: dllname, importc: "glGetOcclusionQueryuivNV".} #***** GL_NV_packed_depth_stencil *****// const GL_DEPTH_STENCIL_NV* = 0x000084F9 GL_UNSIGNED_INT_24_8_NV* = 0x000084FA #***** GL_NV_point_sprite *****// const GL_POINT_SPRITE_NV* = 0x00008861 GL_COORD_REPLACE_NV* = 0x00008862 GL_POINT_SPRITE_R_MODE_NV* = 0x00008863 proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glPointParameteriNV".} proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glPointParameterivNV".} #***** GL_NV_register_combiners *****// const GL_REGISTER_COMBINERS_NV* = 0x00008522 GL_COMBINER0_NV* = 0x00008550 GL_COMBINER1_NV* = 0x00008551 GL_COMBINER2_NV* = 0x00008552 GL_COMBINER3_NV* = 0x00008553 GL_COMBINER4_NV* = 0x00008554 GL_COMBINER5_NV* = 0x00008555 GL_COMBINER6_NV* = 0x00008556 GL_COMBINER7_NV* = 0x00008557 GL_VARIABLE_A_NV* = 0x00008523 GL_VARIABLE_B_NV* = 0x00008524 GL_VARIABLE_C_NV* = 0x00008525 GL_VARIABLE_D_NV* = 0x00008526 GL_VARIABLE_E_NV* = 0x00008527 GL_VARIABLE_F_NV* = 0x00008528 GL_VARIABLE_G_NV* = 0x00008529 GL_CONSTANT_COLOR0_NV* = 0x0000852A GL_CONSTANT_COLOR1_NV* = 0x0000852B GL_PRIMARY_COLOR_NV* = 0x0000852C GL_SECONDARY_COLOR_NV* = 0x0000852D GL_SPARE0_NV* = 0x0000852E GL_SPARE1_NV* = 0x0000852F GL_UNSIGNED_IDENTITY_NV* = 0x00008536 GL_UNSIGNED_INVERT_NV* = 0x00008537 GL_EXPAND_NORMAL_NV* = 0x00008538 GL_EXPAND_NEGATE_NV* = 0x00008539 GL_HALF_BIAS_NORMAL_NV* = 0x0000853A GL_HALF_BIAS_NEGATE_NV* = 0x0000853B GL_SIGNED_IDENTITY_NV* = 0x0000853C GL_SIGNED_NEGATE_NV* = 0x0000853D GL_E_TIMES_F_NV* = 0x00008531 GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532 GL_SCALE_BY_TWO_NV* = 0x0000853E GL_SCALE_BY_FOUR_NV* = 0x0000853F GL_SCALE_BY_ONE_HALF_NV* = 0x00008540 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541 GL_DISCARD_NV* = 0x00008530 constGL_COMBINER_INPUT_NV* = 0x00008542 GL_COMBINER_MAPPING_NV* = 0x00008543 GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544 GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545 GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546 GL_COMBINER_MUX_SUM_NV* = 0x00008547 GL_COMBINER_SCALE_NV* = 0x00008548 GL_COMBINER_BIAS_NV* = 0x00008549 GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E GL_COLOR_SUM_CLAMP_NV* = 0x0000854F GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glCombinerParameterfvNV".} proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glCombinerParameterivNV".} proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc: "glCombinerParameterfNV".} proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glCombinerParameteriNV".} proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, input: TGLenum, mapping: TGLenum, componentUsage: TGLenum){.dynlib: dllname, importc: "glCombinerInputNV".} proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum, cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum, bias: TGLenum, abDotProduct: TGLboolean, cdDotProduct: TGLboolean, muxSum: TGLboolean){. dynlib: dllname, importc: "glCombinerOutputNV".} proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum, mapping: TGLenum, componentUsage: TGLenum){. dynlib: dllname, importc: "glFinalCombinerInputNV".} proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetCombinerInputParameterfvNV".} proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetCombinerInputParameterivNV".} proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetCombinerOutputParameterfvNV".} proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetCombinerOutputParameterivNV".} proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetFinalCombinerInputParameterfvNV".} proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetFinalCombinerInputParameterivNV".} #***** GL_NV_register_combiners2 *****// const GL_PER_STAGE_CONSTANTS_NV* = 0x00008535 proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glCombinerStageParameterfvNV".} proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetCombinerStageParameterfvNV".} #***** GL_NV_texgen_emboss *****// const GL_EMBOSS_MAP_NV* = 0x0000855F GL_EMBOSS_LIGHT_NV* = 0x0000855D GL_EMBOSS_CONSTANT_NV* = 0x0000855E #***** GL_NV_texgen_reflection *****// const GL_NORMAL_MAP_NV* = 0x00008511 GL_REFLECTION_MAP_NV* = 0x00008512 #***** GL_NV_texture_compression_vtc *****// # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined } # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined } #***** GL_NV_texture_env_combine4 *****// const GL_COMBINE4_NV* = 0x00008503 GL_SOURCE3_RGB_NV* = 0x00008583 GL_SOURCE3_ALPHA_NV* = 0x0000858B GL_OPERAND3_RGB_NV* = 0x00008593 GL_OPERAND3_ALPHA_NV* = 0x0000859B #***** GL_NV_texture_rectangle *****// const GL_TEXTURE_RECTANGLE_NV* = 0x000084F5 GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6 GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8 #***** GL_NV_texture_shader *****// const GL_TEXTURE_SHADER_NV* = 0x000086DE GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9 GL_SHADER_OPERATION_NV* = 0x000086DF GL_CULL_MODES_NV* = 0x000086E0 GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1 GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2 GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3 GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4 GL_CONST_EYE_NV* = 0x000086E5 GL_SHADER_CONSISTENT_NV* = 0x000086DD GL_PASS_THROUGH_NV* = 0x000086E6 GL_CULL_FRAGMENT_NV* = 0x000086E7 GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8 GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9 GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA GL_DOT_PRODUCT_NV* = 0x000086EC GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3 GL_HILO_NV* = 0x000086F4 GL_DSDT_NV* = 0x000086F5 GL_DSDT_MAG_NV* = 0x000086F6 GL_DSDT_MAG_VIB_NV* = 0x000086F7 GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB GL_SIGNED_RGBA_NV* = 0x000086FB GL_SIGNED_RGBA8_NV* = 0x000086FC GL_SIGNED_RGB_NV* = 0x000086FE GL_SIGNED_RGB8_NV* = 0x000086FF GL_SIGNED_LUMINANCE_NV* = 0x00008701 GL_SIGNED_LUMINANCE8_NV* = 0x00008702 GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703 GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704 GL_SIGNED_ALPHA_NV* = 0x00008705 GL_SIGNED_ALPHA8_NV* = 0x00008706 GL_SIGNED_INTENSITY_NV* = 0x00008707 GL_SIGNED_INTENSITY8_NV* = 0x00008708 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D GL_HILO16_NV* = 0x000086F8 GL_SIGNED_HILO_NV* = 0x000086F9 GL_SIGNED_HILO16_NV* = 0x000086FA GL_DSDT8_NV* = 0x00008709 GL_DSDT8_MAG8_NV* = 0x0000870A GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B GL_HI_SCALE_NV* = 0x0000870E GL_LO_SCALE_NV* = 0x0000870F GL_DS_SCALE_NV* = 0x00008710 GL_DT_SCALE_NV* = 0x00008711 GL_MAGNITUDE_SCALE_NV* = 0x00008712 GL_VIBRANCE_SCALE_NV* = 0x00008713 GL_HI_BIAS_NV* = 0x00008714 GL_LO_BIAS_NV* = 0x00008715 GL_DS_BIAS_NV* = 0x00008716 GL_DT_BIAS_NV* = 0x00008717 GL_MAGNITUDE_BIAS_NV* = 0x00008718 GL_VIBRANCE_BIAS_NV* = 0x00008719 GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A GL_TEXTURE_HI_SIZE_NV* = 0x0000871B GL_TEXTURE_LO_SIZE_NV* = 0x0000871C GL_TEXTURE_DS_SIZE_NV* = 0x0000871D GL_TEXTURE_DT_SIZE_NV* = 0x0000871E GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F #***** GL_NV_texture_shader2 *****// const GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV { already defined } # GL_DSDT_NV { already defined } # GL_DSDT_MAG_NV { already defined } # GL_DSDT_MAG_VIB_NV { already defined } # GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined } # GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined } # GL_SIGNED_RGBA_NV { already defined } # GL_SIGNED_RGBA8_NV { already defined } # GL_SIGNED_RGB_NV { already defined } # GL_SIGNED_RGB8_NV { already defined } # GL_SIGNED_LUMINANCE_NV { already defined } # GL_SIGNED_LUMINANCE8_NV { already defined } # GL_SIGNED_LUMINANCE_ALPHA_NV { already defined } # GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined } # GL_SIGNED_ALPHA_NV { already defined } # GL_SIGNED_ALPHA8_NV { already defined } # GL_SIGNED_INTENSITY_NV { already defined } # GL_SIGNED_INTENSITY8_NV { already defined } # GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined } # GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined } # GL_HILO16_NV { already defined } # GL_SIGNED_HILO_NV { already defined } # GL_SIGNED_HILO16_NV { already defined } # GL_DSDT8_NV { already defined } # GL_DSDT8_MAG8_NV { already defined } # GL_DSDT_MAG_INTENSITY_NV { already defined } # GL_DSDT8_MAG8_INTENSITY8_NV { already defined } #***** GL_NV_texture_shader3 *****// const GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853 GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857 GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858 GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D GL_HILO8_NV* = 0x0000885E GL_SIGNED_HILO8_NV* = 0x0000885F GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860 #***** GL_NV_vertex_array_range *****// const constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520 GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521 proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glVertexArrayRangeNV".} proc glFlushVertexArrayRangeNV*(){.dynlib: dllname, importc: "glFlushVertexArrayRangeNV".} #***** GL_NV_vertex_array_range2 *****// const GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533 #***** GL_NV_vertex_program *****// const GL_VERTEX_PROGRAM_NV* = 0x00008620 GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642 GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643 GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621 GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623 GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624 GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625 GL_CURRENT_ATTRIB_NV* = 0x00008626 GL_PROGRAM_PARAMETER_NV* = 0x00008644 GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645 GL_PROGRAM_TARGET_NV* = 0x00008646 GL_PROGRAM_LENGTH_NV* = 0x00008627 GL_PROGRAM_RESIDENT_NV* = 0x00008647 GL_PROGRAM_STRING_NV* = 0x00008628 constGL_TRACK_MATRIX_NV* = 0x00008648 GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E GL_MAX_TRACK_MATRICES_NV* = 0x0000862F GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640 GL_CURRENT_MATRIX_NV* = 0x00008641 GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B GL_MODELVIEW_PROJECTION_NV* = 0x00008629 GL_MATRIX0_NV* = 0x00008630 GL_MATRIX1_NV* = 0x00008631 GL_MATRIX2_NV* = 0x00008632 GL_MATRIX3_NV* = 0x00008633 GL_MATRIX4_NV* = 0x00008634 GL_MATRIX5_NV* = 0x00008635 GL_MATRIX6_NV* = 0x00008636 GL_MATRIX7_NV* = 0x00008637 GL_IDENTITY_NV* = 0x0000862A GL_INVERSE_NV* = 0x0000862B GL_TRANSPOSE_NV* = 0x0000862C GL_INVERSE_TRANSPOSE_NV* = 0x0000862D GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650 GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651 GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652 GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653 GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654 GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655 GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656 GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657 GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658 GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659 GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660 GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661 GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662 GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663 GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664 GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665 GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666 GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667 GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668 GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669 GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670 GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671 GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672 GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673 GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674 GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675 GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676 GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677 GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678 GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679 GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc: "glBindProgramNV".} proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glDeleteProgramsNV".} proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){. dynlib: dllname, importc: "glExecuteProgramNV".} proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glGenProgramsNV".} proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{. dynlib: dllname, importc: "glAreProgramsResidentNV".} proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glRequestResidentProgramsNV".} proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetProgramParameterfvNV".} proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum, params: PGLdouble){.dynlib: dllname, importc: "glGetProgramParameterdvNV".} proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetProgramivNV".} proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){. dynlib: dllname, importc: "glGetProgramStringNV".} proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetTrackMatrixivNV".} proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){. dynlib: dllname, importc: "glGetVertexAttribdvNV".} proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetVertexAttribfvNV".} proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetVertexAttribivNV".} proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){.dynlib: dllname, importc: "glGetVertexAttribPointervNV".} proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsProgramNV".} proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei, theProgram: PGLubyte){.dynlib: dllname, importc: "glLoadProgramNV".} proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. dynlib: dllname, importc: "glProgramParameter4fNV".} proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){. dynlib: dllname, importc: "glProgramParameter4fvNV".} proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint, params: PGLdouble){.dynlib: dllname, importc: "glProgramParameters4dvNV".} proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint, params: PGLfloat){.dynlib: dllname, importc: "glProgramParameters4fvNV".} proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum, transform: TGLenum){.dynlib: dllname, importc: "glTrackMatrixNV".} proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. dynlib: dllname, importc: "glVertexAttribPointerNV".} proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname, importc: "glVertexAttrib1sNV".} proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname, importc: "glVertexAttrib1fNV".} proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname, importc: "glVertexAttrib1dNV".} proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){. dynlib: dllname, importc: "glVertexAttrib2sNV".} proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){. dynlib: dllname, importc: "glVertexAttrib2fNV".} proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){. dynlib: dllname, importc: "glVertexAttrib2dNV".} proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){. dynlib: dllname, importc: "glVertexAttrib3sNV".} proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glVertexAttrib3fNV".} proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, importc: "glVertexAttrib3dNV".} proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){.dynlib: dllname, importc: "glVertexAttrib4sNV".} proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, importc: "glVertexAttrib4fNV".} proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.dynlib: dllname, importc: "glVertexAttrib4dNV".} proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte, w: TGLubyte){.dynlib: dllname, importc: "glVertexAttrib4ubNV".} proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib1svNV".} proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib1fvNV".} proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib1dvNV".} proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib2svNV".} proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib2fvNV".} proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib2dvNV".} proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib3svNV".} proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib3fvNV".} proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib3dvNV".} proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname, importc: "glVertexAttrib4svNV".} proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname, importc: "glVertexAttrib4fvNV".} proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname, importc: "glVertexAttrib4dvNV".} proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname, importc: "glVertexAttrib4ubvNV".} proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. dynlib: dllname, importc: "glVertexAttribs1svNV".} proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. dynlib: dllname, importc: "glVertexAttribs1fvNV".} proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. dynlib: dllname, importc: "glVertexAttribs1dvNV".} proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. dynlib: dllname, importc: "glVertexAttribs2svNV".} proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. dynlib: dllname, importc: "glVertexAttribs2fvNV".} proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. dynlib: dllname, importc: "glVertexAttribs2dvNV".} proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. dynlib: dllname, importc: "glVertexAttribs3svNV".} proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. dynlib: dllname, importc: "glVertexAttribs3fvNV".} proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. dynlib: dllname, importc: "glVertexAttribs3dvNV".} proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){. dynlib: dllname, importc: "glVertexAttribs4svNV".} proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){. dynlib: dllname, importc: "glVertexAttribs4fvNV".} proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){. dynlib: dllname, importc: "glVertexAttribs4dvNV".} proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){. dynlib: dllname, importc: "glVertexAttribs4ubvNV".} #***** GL_NV_vertex_program1_1 *****// #***** GL_ATI_element_array *****// const GL_ELEMENT_ARRAY_ATI* = 0x00008768 GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769 GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, importc: "glElementPointerATI".} proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname, importc: "glDrawElementArrayATI".} proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint, count: TGLsizei){.dynlib: dllname, importc: "glDrawRangeElementArrayATI".} #***** GL_ATI_envmap_bumpmap *****// const GL_BUMP_ROT_MATRIX_ATI* = 0x00008775 GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776 GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777 GL_BUMP_TEX_UNITS_ATI* = 0x00008778 GL_DUDV_ATI* = 0x00008779 GL_DU8DV8_ATI* = 0x0000877A GL_BUMP_ENVMAP_ATI* = 0x0000877B GL_BUMP_TARGET_ATI* = 0x0000877C proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname, importc: "glTexBumpParameterivATI".} proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname, importc: "glTexBumpParameterfvATI".} proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){. dynlib: dllname, importc: "glGetTexBumpParameterivATI".} proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){. dynlib: dllname, importc: "glGetTexBumpParameterfvATI".} #***** GL_ATI_fragment_shader *****// const GL_FRAGMENT_SHADER_ATI* = 0x00008920 GL_REG_0_ATI* = 0x00008921 GL_REG_1_ATI* = 0x00008922 GL_REG_2_ATI* = 0x00008923 GL_REG_3_ATI* = 0x00008924 GL_REG_4_ATI* = 0x00008925 GL_REG_5_ATI* = 0x00008926 GL_CON_0_ATI* = 0x00008941 GL_CON_1_ATI* = 0x00008942 GL_CON_2_ATI* = 0x00008943 GL_CON_3_ATI* = 0x00008944 GL_CON_4_ATI* = 0x00008945 GL_CON_5_ATI* = 0x00008946 GL_CON_6_ATI* = 0x00008947 GL_CON_7_ATI* = 0x00008948 GL_MOV_ATI* = 0x00008961 GL_ADD_ATI* = 0x00008963 GL_MUL_ATI* = 0x00008964 GL_SUB_ATI* = 0x00008965 GL_DOT3_ATI* = 0x00008966 GL_DOT4_ATI* = 0x00008967 GL_MAD_ATI* = 0x00008968 GL_LERP_ATI* = 0x00008969 GL_CND_ATI* = 0x0000896A GL_CND0_ATI* = 0x0000896B GL_DOT2_ADD_ATI* = 0x0000896C GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D GL_SWIZZLE_STR_ATI* = 0x00008976 GL_SWIZZLE_STQ_ATI* = 0x00008977 GL_SWIZZLE_STR_DR_ATI* = 0x00008978 GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979 GL_RED_BIT_ATI* = 0x00000001 GL_GREEN_BIT_ATI* = 0x00000002 GL_BLUE_BIT_ATI* = 0x00000004 GL_2X_BIT_ATI* = 0x00000001 GL_4X_BIT_ATI* = 0x00000002 GL_8X_BIT_ATI* = 0x00000004 GL_HALF_BIT_ATI* = 0x00000008 GL_QUARTER_BIT_ATI* = 0x00000010 GL_EIGHTH_BIT_ATI* = 0x00000020 GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI { already defined } GL_COMP_BIT_ATI* = 0x00000002 GL_NEGATE_BIT_ATI* = 0x00000004 GL_BIAS_BIT_ATI* = 0x00000008 proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname, importc: "glGenFragmentShadersATI".} proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname, importc: "glBindFragmentShaderATI".} proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname, importc: "glDeleteFragmentShaderATI".} proc glBeginFragmentShaderATI*(){.dynlib: dllname, importc: "glBeginFragmentShaderATI".} proc glEndFragmentShaderATI*(){.dynlib: dllname, importc: "glEndFragmentShaderATI".} proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){. dynlib: dllname, importc: "glPassTexCoordATI".} proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){. dynlib: dllname, importc: "glSampleMapATI".} proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){.dynlib: dllname, importc: "glColorFragmentOp1ATI".} proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){.dynlib: dllname, importc: "glColorFragmentOp2ATI".} proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint, dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){.dynlib: dllname, importc: "glColorFragmentOp3ATI".} proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){. dynlib: dllname, importc: "glAlphaFragmentOp1ATI".} proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){. dynlib: dllname, importc: "glAlphaFragmentOp2ATI".} proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){. dynlib: dllname, importc: "glAlphaFragmentOp3ATI".} proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){. dynlib: dllname, importc: "glSetFragmentShaderConstantATI".} #***** GL_ATI_pn_triangles *****// const GL_PN_TRIANGLES_ATI* = 0x000087F0 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1 GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2 GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8 proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glPNTrianglesiATI".} proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc: "glPNTrianglesfATI".} #***** GL_ATI_texture_mirror_once *****// const GL_MIRROR_CLAMP_ATI* = 0x00008742 GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743 #***** GL_ATI_vertex_array_object *****// const GL_STATIC_ATI* = 0x00008760 GL_DYNAMIC_ATI* = 0x00008761 GL_PRESERVE_ATI* = 0x00008762 GL_DISCARD_ATI* = 0x00008763 GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764 GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765 GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766 GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767 proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{. dynlib: dllname, importc: "glNewObjectBufferATI".} proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsObjectBufferATI".} proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei, pointer: PGLvoid, preserve: TGLenum){. dynlib: dllname, importc: "glUpdateObjectBufferATI".} proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetObjectBufferfvATI".} proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetObjectBufferivATI".} proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, importc: "glDeleteObjectBufferATI".} proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum, stride: TGLsizei, buffer: TGLuint, offset: TGLuint){. dynlib: dllname, importc: "glArrayObjectATI".} proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetArrayObjectfvATI".} proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetArrayObjectivATI".} proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei, buffer: TGLuint, offset: TGLuint){. dynlib: dllname, importc: "glVariantArrayObjectATI".} proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){. dynlib: dllname, importc: "glGetVariantArrayObjectfvATI".} proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetVariantArrayObjectivATI".} #***** GL_ATI_vertex_streams *****// const GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B GL_VERTEX_STREAM0_ATI* = 0x0000876C GL_VERTEX_STREAM1_ATI* = 0x0000876D GL_VERTEX_STREAM2_ATI* = 0x0000876E GL_VERTEX_STREAM3_ATI* = 0x0000876F GL_VERTEX_STREAM4_ATI* = 0x00008770 GL_VERTEX_STREAM5_ATI* = 0x00008771 GL_VERTEX_STREAM6_ATI* = 0x00008772 GL_VERTEX_STREAM7_ATI* = 0x00008773 GL_VERTEX_SOURCE_ATI* = 0x00008774 proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glVertexStream1s".} proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glVertexStream1i".} proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glVertexStream1f".} proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glVertexStream1d".} proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glVertexStream1sv".} proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glVertexStream1iv".} proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glVertexStream1fv".} proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glVertexStream1dv".} proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glVertexStream2s".} proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glVertexStream2i".} proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glVertexStream2f".} proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glVertexStream2d".} proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glVertexStream2sv".} proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glVertexStream2iv".} proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glVertexStream2fv".} proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glVertexStream2dv".} proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glVertexStream3s".} proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glVertexStream3i".} proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glVertexStream3f".} proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glVertexStream3d".} proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glVertexStream3sv".} proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glVertexStream3iv".} proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glVertexStream3fv".} proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glVertexStream3dv".} proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glVertexStream4s".} proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glVertexStream4i".} proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glVertexStream4f".} proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glVertexStream4d".} proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glVertexStream4sv".} proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glVertexStream4iv".} proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glVertexStream4fv".} proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glVertexStream4dv".} proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, importc: "glNormalStream3b".} proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glNormalStream3s".} proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glNormalStream3i".} proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glNormalStream3f".} proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glNormalStream3d".} proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname, importc: "glNormalStream3bv".} proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname, importc: "glNormalStream3sv".} proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname, importc: "glNormalStream3iv".} proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname, importc: "glNormalStream3fv".} proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname, importc: "glNormalStream3dv".} proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname, importc: "glClientActiveVertexStream".} proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glVertexBlendEnvi".} proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc: "glVertexBlendEnvf".} #***** GL_3DFX_texture_compression_FXT1 *****// const GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0 GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1 #***** GL_IBM_cull_vertex *****// const GL_CULL_VERTEX_IBM* = 0x0001928A #***** GL_IBM_multimode_draw_arrays *****// proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei, primcount: TGLsizei, modestride: TGLint){. dynlib: dllname, importc: "glMultiModeDrawArraysIBM".} proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei, thetype: TGLenum, indices: PGLvoid, primcount: TGLsizei, modestride: TGLint){. dynlib: dllname, importc: "glMultiModeDrawElementsIBM".} #***** GL_IBM_raster_pos_clip *****// const GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262 #***** GL_IBM_texture_mirrored_repeat *****// const GL_MIRRORED_REPEAT_IBM* = 0x00008370 #***** GL_IBM_vertex_array_lists *****// const GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0 GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1 GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2 GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3 GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4 GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5 GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8 GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9 GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, pointer: PGLvoid, ptrstride: TGLint){. dynlib: dllname, importc: "glColorPointerListIBM".} proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, pointer: PGLvoid, ptrstride: TGLint){.dynlib: dllname, importc: "glSecondaryColorPointerListIBM".} proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean, ptrstride: TGLint){.dynlib: dllname, importc: "glEdgeFlagPointerListIBM".} proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, ptrstride: TGLint){. dynlib: dllname, importc: "glFogCoordPointerListIBM".} proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid, ptrstride: TGLint){.dynlib: dllname, importc: "glNormalPointerListIBM".} proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, pointer: PGLvoid, ptrstride: TGLint){. dynlib: dllname, importc: "glTexCoordPointerListIBM".} proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint, pointer: PGLvoid, ptrstride: TGLint){. dynlib: dllname, importc: "glVertexPointerListIBM".} #***** GL_MESA_resize_buffers *****// proc glResizeBuffersMESA*(){.dynlib: dllname, importc: "glResizeBuffersMESA".} #***** GL_MESA_window_pos *****// proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc: "glWindowPos2dMESA".} proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc: "glWindowPos2fMESA".} proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname, importc: "glWindowPos2iMESA".} proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc: "glWindowPos2sMESA".} proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname, importc: "glWindowPos2ivMESA".} proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname, importc: "glWindowPos2svMESA".} proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fvMESA".} proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dvMESA".} proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc: "glWindowPos3iMESA".} proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, importc: "glWindowPos3sMESA".} proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glWindowPos3fMESA".} proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){. dynlib: dllname, importc: "glWindowPos3dMESA".} proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname, importc: "glWindowPos3ivMESA".} proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname, importc: "glWindowPos3svMESA".} proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fvMESA".} proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dvMESA".} proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){. dynlib: dllname, importc: "glWindowPos4iMESA".} proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){. dynlib: dllname, importc: "glWindowPos4sMESA".} proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){. dynlib: dllname, importc: "glWindowPos4fMESA".} proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){. dynlib: dllname, importc: "glWindowPos4dMESA".} proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname, importc: "glWindowPos4ivMESA".} proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname, importc: "glWindowPos4svMESA".} proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname, importc: "glWindowPos4fvMESA".} proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname, importc: "glWindowPos4dvMESA".} #***** GL_OML_interlace *****// const GL_INTERLACE_OML* = 0x00008980 GL_INTERLACE_READ_OML* = 0x00008981 #***** GL_OML_resample *****// const GL_PACK_RESAMPLE_OML* = 0x00008984 GL_UNPACK_RESAMPLE_OML* = 0x00008985 GL_RESAMPLE_REPLICATE_OML* = 0x00008986 GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987 GL_RESAMPLE_AVERAGE_OML* = 0x00008988 GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML { already defined } #***** GL_OML_subsample *****// const GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982 GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983 #***** GL_SGIS_generate_mipmap *****// const GL_GENERATE_MIPMAP_SGIS* = 0x00008191 GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192 #***** GL_SGIS_multisample *****// const GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0 GLX_SAMPLES_SGIS* = 0x000186A1 GL_MULTISAMPLE_SGIS* = 0x0000809D GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F constGL_SAMPLE_MASK_SGIS* = 0x000080A0 GL_MULTISAMPLE_BIT_EXT* = 0x20000000 GL_1PASS_SGIS* = 0x000080A1 GL_2PASS_0_SGIS* = 0x000080A2 GL_2PASS_1_SGIS* = 0x000080A3 GL_4PASS_0_SGIS* = 0x000080A4 GL_4PASS_1_SGIS* = 0x000080A5 GL_4PASS_2_SGIS* = 0x000080A6 GL_4PASS_3_SGIS* = 0x000080A7 GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8 GL_SAMPLES_SGIS* = 0x000080A9 GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname, importc: "glSampleMaskSGIS".} proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname, importc: "glSamplePatternSGIS".} #***** GL_SGIS_pixel_texture *****// const GL_PIXEL_TEXTURE_SGIS* = 0x00008353 GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355 GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356 proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){. dynlib: dllname, importc: "glPixelTexGenParameteriSGIS".} proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){. dynlib: dllname, importc: "glPixelTexGenParameterfSGIS".} proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){. dynlib: dllname, importc: "glGetPixelTexGenParameterivSGIS".} proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){. dynlib: dllname, importc: "glGetPixelTexGenParameterfvSGIS".} #***** GL_SGIS_texture_border_clamp *****// # GL_CLAMP_TO_BORDER_SGIS { already defined } #***** GL_SGIS_texture_color_mask *****// const GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean, a: TGLboolean){.dynlib: dllname, importc: "glTextureColorMaskSGIS".} #***** GL_SGIS_texture_edge_clamp *****// const GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F #***** GL_SGIS_texture_lod *****// const GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D #***** GL_SGIS_depth_texture *****// const GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5 GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6 GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7 #***** GL_SGIX_fog_offset *****// const GL_FOG_OFFSET_SGIX* = 0x00008198 GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199 #***** GL_SGIX_interlace *****// const GL_INTERLACE_SGIX* = 0x00008094 #***** GL_SGIX_shadow_ambient *****// const GL_SHADOW_AMBIENT_SGIX* = 0x000080BF #***** GL_SGI_color_matrix *****// const GL_COLOR_MATRIX_SGI* = 0x000080B1 GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3 GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7 GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB #***** GL_SGI_color_table *****// const constGL_COLOR_TABLE_SGI* = 0x000080D0 GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2 GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5 GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6 GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7 GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8 GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9 GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, format: TGLenum, thetype: TGLenum, table: PGLvoid){. dynlib: dllname, importc: "glColorTableSGI".} proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint, y: TGLint, width: TGLsizei){.dynlib: dllname, importc: "glCopyColorTableSGI".} proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glColorTableParameterivSGI".} proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glColorTableParameterfvSGI".} proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum, table: PGLvoid){.dynlib: dllname, importc: "glGetColorTableSGI".} proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetColorTableParameterivSGI".} proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetColorTableParameterfvSGI".} #***** GL_SGI_texture_color_table *****// const GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD #***** GL_SUN_vertex *****// proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc: "glColor4ubVertex2fSUN".} proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc: "glColor4ubVertex2fvSUN".} proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glColor4ubVertex3fSUN".} proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc: "glColor4ubVertex3fvSUN".} proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glColor3fVertex3fSUN".} proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glColor3fVertex3fvSUN".} proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glNormal3fVertex3fSUN".} proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glNormal3fVertex3fvSUN".} proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glColor4fNormal3fVertex3fSUN".} proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){. dynlib: dllname, importc: "glColor4fNormal3fVertex3fvSUN".} proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glTexCoord2fVertex3fSUN".} proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fVertex3fvSUN".} proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, q: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, importc: "glTexCoord4fVertex4fSUN".} proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fVertex4fvSUN".} proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fSUN".} proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){. dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fvSUN".} proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glTexCoord2fColor3fVertex3fSUN".} proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){. dynlib: dllname, importc: "glTexCoord2fColor3fVertex3fvSUN".} proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fSUN".} proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){. dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fvSUN".} proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fSUN".} proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fvSUN".} proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat, q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, importc: "glTexCoord4fColor4fNormal3fVertex4fSUN".} proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fColor4fNormal3fVertex4fvSUN".} proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiVertex3fSUN".} proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){. dynlib: dllname, importc: "glReplacementCodeuiVertex3fvSUN".} proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glReplacementCodeuiColor4ubVertex3fSUN".} proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4ubVertex3fvSUN".} proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glReplacementCodeuiColor3fVertex3fSUN".} proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor3fVertex3fvSUN".} proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){. dynlib: dllname, importc: "glReplacementCodeuiNormal3fVertex3fSUN".} proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiNormal3fVertex3fvSUN".} proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4fNormal3fVertex3fSUN".} proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4fNormal3fVertex3fvSUN".} proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat, t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fVertex3fSUN".} proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fVertex3fvSUN".} proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat, t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN".} proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN".} proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN".} proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN".} #***** GL_ARB_fragment_program *****// const GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB { already defined } # GL_PROGRAM_LENGTH_ARB { already defined } # GL_PROGRAM_FORMAT_ARB { already defined } # GL_PROGRAM_BINDING_ARB { already defined } # GL_PROGRAM_INSTRUCTIONS_ARB { already defined } # GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined } # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined } # GL_PROGRAM_TEMPORARIES_ARB { already defined } # GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined } # GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined } # GL_PROGRAM_PARAMETERS_ARB { already defined } # GL_MAX_PROGRAM_PARAMETERS_ARB { already defined } # GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined } # GL_PROGRAM_ATTRIBS_ARB { already defined } # GL_MAX_PROGRAM_ATTRIBS_ARB { already defined } # GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined } # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined } # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined } # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined } GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805 GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806 GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB { already defined } # # # GL_PROGRAM_ERROR_POSITION_ARB { already defined } # GL_CURRENT_MATRIX_ARB { already defined } # # # GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined } # # # GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined } # # # GL_MAX_PROGRAM_MATRICES_ARB { already defined } # # # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined } GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871 GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB { already defined } # GL_MATRIX0_ARB { already defined } # GL_MATRIX1_ARB { already defined } # GL_MATRIX2_ARB { already defined } # GL_MATRIX3_ARB { already defined } # GL_MATRIX4_ARB { already defined } # GL_MATRIX5_ARB { already defined } # GL_MATRIX6_ARB { already defined } # GL_MATRIX7_ARB { already defined } # GL_MATRIX8_ARB { already defined } # GL_MATRIX9_ARB { already defined } # GL_MATRIX10_ARB { already defined } # GL_MATRIX11_ARB { already defined } # GL_MATRIX12_ARB { already defined } # GL_MATRIX13_ARB { already defined } # GL_MATRIX14_ARB { already defined } # GL_MATRIX15_ARB { already defined } # GL_MATRIX16_ARB { already defined } # GL_MATRIX17_ARB { already defined } # GL_MATRIX18_ARB { already defined } # GL_MATRIX19_ARB { already defined } # GL_MATRIX20_ARB { already defined } # GL_MATRIX21_ARB { already defined } # GL_MATRIX22_ARB { already defined } # GL_MATRIX23_ARB { already defined } # GL_MATRIX24_ARB { already defined } # GL_MATRIX25_ARB { already defined } # GL_MATRIX26_ARB { already defined } # GL_MATRIX27_ARB { already defined } # GL_MATRIX28_ARB { already defined } # GL_MATRIX29_ARB { already defined } # GL_MATRIX30_ARB { already defined } # GL_MATRIX31_ARB { already defined } # glProgramStringARB { already defined } # glBindProgramARB { already defined } # glDeleteProgramsARB { already defined } # glGenProgramsARB { already defined } # glProgramEnvParameter4dARB { already defined } # glProgramEnvParameter4dvARB { already defined } # glProgramEnvParameter4fARB { already defined } # glProgramEnvParameter4fvARB { already defined } # glProgramLocalParameter4dARB { already defined } # glProgramLocalParameter4dvARB { already defined } # glProgramLocalParameter4fARB { already defined } # glProgramLocalParameter4fvARB { already defined } # glGetProgramEnvParameterdvARB { already defined } # glGetProgramEnvParameterfvARB { already defined } # glGetProgramLocalParameterdvARB { already defined } # glGetProgramLocalParameterfvARB { already defined } # glGetProgramivARB { already defined } # glGetProgramStringARB { already defined } # glIsProgramARB { already defined } #***** GL_ATI_text_fragment_shader ***** const GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object ***** const GL_BUFFER_SIZE_ARB* = 0x00008764 GL_BUFFER_USAGE_ARB* = 0x00008765 GL_ARRAY_BUFFER_ARB* = 0x00008892 GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893 GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897 GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898 GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F GL_READ_ONLY_ARB* = 0x000088B8 GL_WRITE_ONLY_ARB* = 0x000088B9 GL_READ_WRITE_ARB* = 0x000088BA GL_BUFFER_ACCESS_ARB* = 0x000088BB GL_BUFFER_MAPPED_ARB* = 0x000088BC GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD GL_STREAM_DRAW_ARB* = 0x000088E0 GL_STREAM_READ_ARB* = 0x000088E1 GL_STREAM_COPY_ARB* = 0x000088E2 GL_STATIC_DRAW_ARB* = 0x000088E4 GL_STATIC_READ_ARB* = 0x000088E5 GL_STATIC_COPY_ARB* = 0x000088E6 GL_DYNAMIC_DRAW_ARB* = 0x000088E8 GL_DYNAMIC_READ_ARB* = 0x000088E9 GL_DYNAMIC_COPY_ARB* = 0x000088EA proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, importc: "glBindBufferARB".} proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc: "glDeleteBuffersARB".} proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc: "glGenBuffersARB".} proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsBufferARB".} proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid, usage: TGLenum){.dynlib: dllname, importc: "glBufferDataARB".} proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, data: PGLvoid){.dynlib: dllname, importc: "glBufferSubDataARB".} proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei, data: PGLvoid){.dynlib: dllname, importc: "glGetBufferSubDataARB".} proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{. dynlib: dllname, importc: "glMapBufferARB".} proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname, importc: "glUnmapBufferARB".} proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetBufferParameterivARB".} proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){. dynlib: dllname, importc: "glGetBufferPointervARB".} #***** GL_APPLE_client_storage *****// const GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2 #***** GL_APPLE_element_array *****// const GL_ELEMENT_ARRAY_APPLE* = 0x00008768 GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769 GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){. dynlib: dllname, importc: "glElementPointerAPPLE".} proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){. dynlib: dllname, importc: "glDrawElementArrayAPPLE".} proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, theend: TGLuint, first: TGLint, count: TGLsizei){.dynlib: dllname, importc: "glDrawRangeElementArrayAPPLE".} proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint, count: PGLsizei, primcount: TGLsizei){. dynlib: dllname, importc: "glMultiDrawElementArrayAPPLE".} proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint, theend: TGLuint, first: PGLint, count: PGLsizei, primcount: TGLsizei){. dynlib: dllname, importc: "glMultiDrawRangeElementArrayAPPLE".} #***** GL_APPLE_fence *****// const GL_DRAW_PIXELS_APPLE* = 0x00008A0A GL_FENCE_APPLE* = 0x00008A0B proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc: "glGenFencesAPPLE".} proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname, importc: "glDeleteFencesAPPLE".} proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname, importc: "glSetFenceAPPLE".} proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsFenceAPPLE".} proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname, importc: "glTestFenceAPPLE".} proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname, importc: "glFinishFenceAPPLE".} proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{. dynlib: dllname, importc: "glTestObjectAPPLE".} proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname, importc: "glFinishObjectAPPLE".} #***** GL_APPLE_vertex_array_object *****// const GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5 proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname, importc: "glBindVertexArrayAPPLE".} proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, importc: "glDeleteVertexArraysAPPLE".} proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname, importc: "glGenVertexArraysAPPLE".} proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsVertexArrayAPPLE".} #***** GL_APPLE_vertex_array_range *****// const constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F GL_STORAGE_CACHED_APPLE* = 0x000085BE GL_STORAGE_SHARED_APPLE* = 0x000085BF proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glVertexArrayRangeAPPLE".} proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){. dynlib: dllname, importc: "glFlushVertexArrayRangeAPPLE".} proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){. dynlib: dllname, importc: "glVertexArrayParameteriAPPLE".} #***** GL_ARB_matrix_palette *****// const GL_MATRIX_PALETTE_ARB* = 0x00008840 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841 GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842 constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843 GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844 GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845 GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846 GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848 GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849 proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname, importc: "glCurrentPaletteMatrixARB".} proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname, importc: "glMatrixIndexubvARB".} proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname, importc: "glMatrixIndexusvARB".} proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname, importc: "glMatrixIndexuivARB".} proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glMatrixIndexPointerARB".} #***** GL_NV_element_array *****// const GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769 GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname, importc: "glElementPointerNV".} proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){. dynlib: dllname, importc: "glDrawElementArrayNV".} proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint, first: TGLint, count: TGLsizei){. dynlib: dllname, importc: "glDrawRangeElementArrayNV".} proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei, primcount: TGLsizei){.dynlib: dllname, importc: "glMultiDrawElementArrayNV".} proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint, first: PGLint, count: PGLsizei, primcount: TGLsizei){. dynlib: dllname, importc: "glMultiDrawRangeElementArrayNV".} #***** GL_NV_float_buffer *****// const GL_FLOAT_R_NV* = 0x00008880 GL_FLOAT_RG_NV* = 0x00008881 GL_FLOAT_RGB_NV* = 0x00008882 GL_FLOAT_RGBA_NV* = 0x00008883 GL_FLOAT_R16_NV* = 0x00008884 GL_FLOAT_R32_NV* = 0x00008885 GL_FLOAT_RG16_NV* = 0x00008886 GL_FLOAT_RG32_NV* = 0x00008887 GL_FLOAT_RGB16_NV* = 0x00008888 GL_FLOAT_RGB32_NV* = 0x00008889 GL_FLOAT_RGBA16_NV* = 0x0000888A GL_FLOAT_RGBA32_NV* = 0x0000888B GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D GL_FLOAT_RGBA_MODE_NV* = 0x0000888E #***** GL_NV_fragment_program *****// const GL_FRAGMENT_PROGRAM_NV* = 0x00008870 GL_MAX_TEXTURE_COORDS_NV* = 0x00008871 GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872 GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873 GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868 GL_PROGRAM_ERROR_STRING_NV* = 0x00008874 proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname, importc: "glProgramNamedParameter4fNV".} proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.dynlib: dllname, importc: "glProgramNamedParameter4dNV".} proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, params: PGLfloat){. dynlib: dllname, importc: "glGetProgramNamedParameterfvNV".} proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei, name: PGLubyte, params: PGLdouble){. dynlib: dllname, importc: "glGetProgramNamedParameterdvNV".} # glProgramLocalParameter4dARB { already defined } # glProgramLocalParameter4dvARB { already defined } # glProgramLocalParameter4fARB { already defined } # glProgramLocalParameter4fvARB { already defined } # glGetProgramLocalParameterdvARB { already defined } # glGetProgramLocalParameterfvARB { already defined } #***** GL_NV_primitive_restart *****// const constGL_PRIMITIVE_RESTART_NV* = 0x00008558 constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559 proc glPrimitiveRestartNV*(){.dynlib: dllname, importc: "glPrimitiveRestartNV".} proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname, importc: "glPrimitiveRestartIndexNV".} #***** GL_NV_vertex_program2 *****// #***** GL_NV_pixel_data_range *****// const GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878 GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){. dynlib: dllname, importc: "glPixelDataRangeNV".} proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname, importc: "glFlushPixelDataRangeNV".} # wglAllocateMemoryNV { already defined } # wglFreeMemoryNV { already defined } #***** GL_EXT_texture_rectangle *****// const GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5 GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6 GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8 #***** GL_S3_s3tc *****// const GL_RGB_S3TC* = 0x000083A0 GL_RGB4_S3TC* = 0x000083A1 GL_RGBA_S3TC* = 0x000083A2 GL_RGBA4_S3TC* = 0x000083A3 #***** GL_ATI_draw_buffers *****// const GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824 GL_DRAW_BUFFER0_ATI* = 0x00008825 GL_DRAW_BUFFER1_ATI* = 0x00008826 GL_DRAW_BUFFER2_ATI* = 0x00008827 GL_DRAW_BUFFER3_ATI* = 0x00008828 GL_DRAW_BUFFER4_ATI* = 0x00008829 GL_DRAW_BUFFER5_ATI* = 0x0000882A GL_DRAW_BUFFER6_ATI* = 0x0000882B GL_DRAW_BUFFER7_ATI* = 0x0000882C GL_DRAW_BUFFER8_ATI* = 0x0000882D GL_DRAW_BUFFER9_ATI* = 0x0000882E GL_DRAW_BUFFER10_ATI* = 0x0000882F GL_DRAW_BUFFER11_ATI* = 0x00008830 GL_DRAW_BUFFER12_ATI* = 0x00008831 GL_DRAW_BUFFER13_ATI* = 0x00008832 GL_DRAW_BUFFER14_ATI* = 0x00008833 GL_DRAW_BUFFER15_ATI* = 0x00008834 proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc: "glDrawBuffersATI".} #***** GL_ATI_texture_env_combine3 *****// const GL_MODULATE_ADD_ATI* = 0x00008744 GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745 GL_MODULATE_SUBTRACT_ATI* = 0x00008746 #***** GL_ATI_texture_float *****// const GL_RGBA_FLOAT32_ATI* = 0x00008814 GL_RGB_FLOAT32_ATI* = 0x00008815 GL_ALPHA_FLOAT32_ATI* = 0x00008816 GL_INTENSITY_FLOAT32_ATI* = 0x00008817 GL_LUMINANCE_FLOAT32_ATI* = 0x00008818 GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819 GL_RGBA_FLOAT16_ATI* = 0x0000881A GL_RGB_FLOAT16_ATI* = 0x0000881B GL_ALPHA_FLOAT16_ATI* = 0x0000881C GL_INTENSITY_FLOAT16_ATI* = 0x0000881D GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F #***** GL_NV_texture_expand_normal *****// const GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F #***** GL_NV_half_float *****// const GL_HALF_FLOAT_NV* = 0x0000140B proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname, importc: "glVertex2hNV".} proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex2hvNV".} proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname, importc: "glVertex3hNV".} proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex3hvNV".} proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){. dynlib: dllname, importc: "glVertex4hNV".} proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex4hvNV".} proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){. dynlib: dllname, importc: "glNormal3hNV".} proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glNormal3hvNV".} proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. dynlib: dllname, importc: "glColor3hNV".} proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor3hvNV".} proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort, alpha: TGLushort){.dynlib: dllname, importc: "glColor4hNV".} proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor4hvNV".} proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc: "glTexCoord1hNV".} proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord1hvNV".} proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname, importc: "glTexCoord2hNV".} proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord2hvNV".} proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname, importc: "glTexCoord3hNV".} proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord3hvNV".} proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){. dynlib: dllname, importc: "glTexCoord4hNV".} proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord4hvNV".} proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname, importc: "glMultiTexCoord1hNV".} proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, importc: "glMultiTexCoord1hvNV".} proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){. dynlib: dllname, importc: "glMultiTexCoord2hNV".} proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, importc: "glMultiTexCoord2hvNV".} proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname, importc: "glMultiTexCoord3hNV".} proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, importc: "glMultiTexCoord3hvNV".} proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){.dynlib: dllname, importc: "glMultiTexCoord4hNV".} proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname, importc: "glMultiTexCoord4hvNV".} proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc: "glFogCoordhNV".} proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc: "glFogCoordhvNV".} proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){. dynlib: dllname, importc: "glSecondaryColor3hNV".} proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glSecondaryColor3hvNV".} proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname, importc: "glVertexWeighthNV".} proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname, importc: "glVertexWeighthvNV".} proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname, importc: "glVertexAttrib1hNV".} proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc: "glVertexAttrib1hvNV".} proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){. dynlib: dllname, importc: "glVertexAttrib2hNV".} proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc: "glVertexAttrib2hvNV".} proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname, importc: "glVertexAttrib3hNV".} proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc: "glVertexAttrib3hvNV".} proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){.dynlib: dllname, importc: "glVertexAttrib4hNV".} proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname, importc: "glVertexAttrib4hvNV".} proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. dynlib: dllname, importc: "glVertexAttribs1hvNV".} proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. dynlib: dllname, importc: "glVertexAttribs2hvNV".} proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. dynlib: dllname, importc: "glVertexAttribs3hvNV".} proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){. dynlib: dllname, importc: "glVertexAttribs4hvNV".} #***** GL_ATI_map_object_buffer *****// proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname, importc: "glMapObjectBufferATI".} proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname, importc: "glUnmapObjectBufferATI".} #***** GL_ATI_separate_stencil *****// const GL_KEEP* = 0x00001E00 GL_ZERO* = 0x00000000 GL_REPLACE* = 0x00001E01 GL_INCR* = 0x00001E02 GL_DECR* = 0x00001E03 GL_INVERT* = 0x0000150A GL_NEVER* = 0x00000200 GL_LESS* = 0x00000201 GL_LEQUAL* = 0x00000203 GL_GREATER* = 0x00000204 GL_GEQUAL* = 0x00000206 GL_EQUAL* = 0x00000202 GL_NOTEQUAL* = 0x00000205 GL_ALWAYS* = 0x00000207 GL_FRONT* = 0x00000404 GL_BACK* = 0x00000405 GL_FRONT_AND_BACK* = 0x00000408 GL_STENCIL_BACK_FUNC_ATI* = 0x00008800 GL_STENCIL_BACK_FAIL_ATI* = 0x00008801 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803 proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum, dppass: TGLenum){.dynlib: dllname, importc: "glStencilOpSeparateATI".} proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum, theRef: TGLint, mask: TGLuint){.dynlib: dllname, importc: "glStencilFuncSeparateATI".} #***** GL_ATI_vertex_attrib_array_object *****// proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint, thetype: TGLenum, normalized: TGLboolean, stride: TGLsizei, buffer: TGLuint, offset: TGLuint){.dynlib: dllname, importc: "glVertexAttribArrayObjectATI".} proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetVertexAttribArrayObjectfvATI".} proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetVertexAttribArrayObjectivATI".} #***** GL_ARB_occlusion_query *****// const GL_SAMPLES_PASSED_ARB* = 0x00008914 GL_QUERY_COUNTER_BITS_ARB* = 0x00008864 GL_CURRENT_QUERY_ARB* = 0x00008865 GL_QUERY_RESULT_ARB* = 0x00008866 GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867 proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glGenQueriesARB".} proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glDeleteQueriesARB".} proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsQueryARB".} proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc: "glBeginQueryARB".} proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc: "glEndQueryARB".} proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetQueryivARB".} proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetQueryObjectivARB".} proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){. dynlib: dllname, importc: "glGetQueryObjectuivARB".} #***** GL_ARB_shader_objects *****// const GL_PROGRAM_OBJECT_ARB* = 0x00008B40 GL_OBJECT_TYPE_ARB* = 0x00008B4E GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80 GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81 GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82 GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83 GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84 GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85 GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88 GL_SHADER_OBJECT_ARB* = 0x00008B48 GL_FLOAT* = 0x00001406 GL_FLOAT_VEC2_ARB* = 0x00008B50 GL_FLOAT_VEC3_ARB* = 0x00008B51 GL_FLOAT_VEC4_ARB* = 0x00008B52 GL_INT* = 0x00001404 GL_INT_VEC2_ARB* = 0x00008B53 GL_INT_VEC3_ARB* = 0x00008B54 GL_INT_VEC4_ARB* = 0x00008B55 GL_BOOL_ARB* = 0x00008B56 GL_BOOL_VEC2_ARB* = 0x00008B57 GL_BOOL_VEC3_ARB* = 0x00008B58 GL_BOOL_VEC4_ARB* = 0x00008B59 GL_FLOAT_MAT2_ARB* = 0x00008B5A GL_FLOAT_MAT3_ARB* = 0x00008B5B GL_FLOAT_MAT4_ARB* = 0x00008B5C proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname, importc: "glDeleteObjectARB".} proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname, importc: "glGetHandleARB".} proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){. dynlib: dllname, importc: "glDetachObjectARB".} proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{. dynlib: dllname, importc: "glCreateShaderObjectARB".} proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid, len: PGLint){.dynlib: dllname, importc: "glShaderSourceARB".} proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname, importc: "glCompileShaderARB".} proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname, importc: "glCreateProgramObjectARB".} proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){. dynlib: dllname, importc: "glAttachObjectARB".} proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname, importc: "glLinkProgramARB".} proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname, importc: "glUseProgramObjectARB".} proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname, importc: "glValidateProgramARB".} proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname, importc: "glUniform1fARB".} proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){. dynlib: dllname, importc: "glUniform2fARB".} proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){. dynlib: dllname, importc: "glUniform3fARB".} proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat, v3: TGLfloat){.dynlib: dllname, importc: "glUniform4fARB".} proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname, importc: "glUniform1iARB".} proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname, importc: "glUniform2iARB".} proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){. dynlib: dllname, importc: "glUniform3iARB".} proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint, v3: TGLint){.dynlib: dllname, importc: "glUniform4iARB".} proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. dynlib: dllname, importc: "glUniform1fvARB".} proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. dynlib: dllname, importc: "glUniform2fvARB".} proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. dynlib: dllname, importc: "glUniform3fvARB".} proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){. dynlib: dllname, importc: "glUniform4fvARB".} proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. dynlib: dllname, importc: "glUniform1ivARB".} proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. dynlib: dllname, importc: "glUniform2ivARB".} proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. dynlib: dllname, importc: "glUniform3ivARB".} proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){. dynlib: dllname, importc: "glUniform4ivARB".} proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei, transpose: TGLboolean, value: PGLfloat){. dynlib: dllname, importc: "glUniformMatrix2fvARB".} proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei, transpose: TGLboolean, value: PGLfloat){. dynlib: dllname, importc: "glUniformMatrix3fvARB".} proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei, transpose: TGLboolean, value: PGLfloat){. dynlib: dllname, importc: "glUniformMatrix4fvARB".} proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glGetObjectParameterfvARB".} proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetObjectParameterivARB".} proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, infoLog: PGLcharARB){.dynlib: dllname, importc: "glGetInfoLogARB".} proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei, count: PGLsizei, obj: PGLhandleARB){. dynlib: dllname, importc: "glGetAttachedObjectsARB".} proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. dynlib: dllname, importc: "glGetUniformLocationARB".} proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint, maxLength: TGLsizei, len: PGLsizei, size: PGLint, thetype: PGLenum, name: PGLcharARB){. dynlib: dllname, importc: "glGetActiveUniformARB".} proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint, params: PGLfloat){.dynlib: dllname, importc: "glGetUniformfvARB".} proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint, params: PGLint){.dynlib: dllname, importc: "glGetUniformivARB".} proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei, source: PGLcharARB){.dynlib: dllname, importc: "glGetShaderSourceARB".} const GL_VERTEX_SHADER_ARB* = 0x00008B31 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB { already defined } # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D # # # GL_MAX_TEXTURE_COORDS_ARB { already defined } # # # GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined } # # # GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined } # GL_OBJECT_TYPE_ARB { already defined } # GL_OBJECT_SUBTYPE_ARB { already defined } GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB { already defined } # # # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined } # # # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined } # # # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined } # # # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined } # # # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined } # # # GL_CURRENT_VERTEX_ATTRIB_ARB { already defined } # # # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined } # GL_FLOAT { already defined } # GL_FLOAT_VEC2_ARB { already defined } # GL_FLOAT_VEC3_ARB { already defined } # GL_FLOAT_VEC4_ARB { already defined } # GL_FLOAT_MAT2_ARB { already defined } # GL_FLOAT_MAT3_ARB { already defined } # GL_FLOAT_MAT4_ARB { already defined } # glVertexAttrib1fARB { already defined } # glVertexAttrib1sARB { already defined } # glVertexAttrib1dARB { already defined } # glVertexAttrib2fARB { already defined } # glVertexAttrib2sARB { already defined } # glVertexAttrib2dARB { already defined } # glVertexAttrib3fARB { already defined } # glVertexAttrib3sARB { already defined } # glVertexAttrib3dARB { already defined } # glVertexAttrib4fARB { already defined } # glVertexAttrib4sARB { already defined } # glVertexAttrib4dARB { already defined } # glVertexAttrib4NubARB { already defined } # glVertexAttrib1fvARB { already defined } # glVertexAttrib1svARB { already defined } # glVertexAttrib1dvARB { already defined } # glVertexAttrib2fvARB { already defined } # glVertexAttrib2svARB { already defined } # glVertexAttrib2dvARB { already defined } # glVertexAttrib3fvARB { already defined } # glVertexAttrib3svARB { already defined } # glVertexAttrib3dvARB { already defined } # glVertexAttrib4fvARB { already defined } # glVertexAttrib4svARB { already defined } # glVertexAttrib4dvARB { already defined } # glVertexAttrib4ivARB { already defined } # glVertexAttrib4bvARB { already defined } # glVertexAttrib4ubvARB { already defined } # glVertexAttrib4usvARB { already defined } # glVertexAttrib4uivARB { already defined } # glVertexAttrib4NbvARB { already defined } # glVertexAttrib4NsvARB { already defined } # glVertexAttrib4NivARB { already defined } # glVertexAttrib4NubvARB { already defined } # glVertexAttrib4NusvARB { already defined } # glVertexAttrib4NuivARB { already defined } # # # glVertexAttribPointerARB { already defined } # # # glEnableVertexAttribArrayARB { already defined } # # # glDisableVertexAttribArrayARB { already defined } proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint, name: PGLcharARB){.dynlib: dllname, importc: "glBindAttribLocationARB".} proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint, maxLength: TGLsizei, len: PGLsizei, size: PGLint, thetype: PGLenum, name: PGLcharARB){.dynlib: dllname, importc: "glGetActiveAttribARB".} proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{. dynlib: dllname, importc: "glGetAttribLocationARB".} # glGetVertexAttribdvARB { already defined } # glGetVertexAttribfvARB { already defined } # glGetVertexAttribivARB { already defined } # glGetVertexAttribPointervARB { already defined } #***** GL_ARB_fragment_shader *****// const GL_FRAGMENT_SHADER_ARB* = 0x00008B30 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB { already defined } # # # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined } # GL_OBJECT_TYPE_ARB { already defined } # GL_OBJECT_SUBTYPE_ARB { already defined } # GL_SHADER_OBJECT_ARB { already defined } #***** GL_ARB_shading_language_100 *****// #***** GL_ARB_texture_non_power_of_two *****// #***** GL_ARB_point_sprite *****// const GL_POINT_SPRITE_ARB* = 0x00008861 GL_COORD_REPLACE_ARB* = 0x00008862 #***** GL_EXT_depth_bounds_test *****// const constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890 constGL_DEPTH_BOUNDS_EXT* = 0x00008891 proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname, importc: "glDepthBoundsEXT".} #***** GL_EXT_texture_mirror_clamp *****// const GL_MIRROR_CLAMP_EXT* = 0x00008742 GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743 GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912 #***** GL_EXT_blend_equation_separate *****// const GL_BLEND_EQUATION_RGB_EXT* = 0x00008009 GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){. dynlib: dllname, importc: "glBlendEquationSeparateEXT".} #***** GL_MESA_pack_invert *****// const GL_PACK_INVERT_MESA* = 0x00008758 #***** GL_MESA_ycbcr_texture *****// const GL_YCBCR_MESA* = 0x00008757 GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB #***** GL_ARB_fragment_program_shadow *****// #***** GL_NV_fragment_program_option *****// #***** GL_EXT_pixel_buffer_object *****// const GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF #***** GL_NV_fragment_program2 *****// const GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4 GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5 GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6 GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7 GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8 #***** GL_NV_vertex_program2_option *****// # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined } # GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined } #***** GL_NV_vertex_program3 *****// # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined } #***** GL_ARB_draw_buffers *****// const GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824 GL_DRAW_BUFFER0_ARB* = 0x00008825 GL_DRAW_BUFFER1_ARB* = 0x00008826 GL_DRAW_BUFFER2_ARB* = 0x00008827 GL_DRAW_BUFFER3_ARB* = 0x00008828 GL_DRAW_BUFFER4_ARB* = 0x00008829 GL_DRAW_BUFFER5_ARB* = 0x0000882A GL_DRAW_BUFFER6_ARB* = 0x0000882B GL_DRAW_BUFFER7_ARB* = 0x0000882C GL_DRAW_BUFFER8_ARB* = 0x0000882D GL_DRAW_BUFFER9_ARB* = 0x0000882E GL_DRAW_BUFFER10_ARB* = 0x0000882F GL_DRAW_BUFFER11_ARB* = 0x00008830 GL_DRAW_BUFFER12_ARB* = 0x00008831 GL_DRAW_BUFFER13_ARB* = 0x00008832 GL_DRAW_BUFFER14_ARB* = 0x00008833 GL_DRAW_BUFFER15_ARB* = 0x00008834 proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname, importc: "glDrawBuffersARB".} #***** GL_ARB_texture_rectangle *****// const GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5 GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6 GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8 #***** GL_ARB_color_buffer_float *****// const GL_RGBA_FLOAT_MODE_ARB* = 0x00008820 GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B GL_CLAMP_READ_COLOR_ARB* = 0x0000891C GL_FIXED_ONLY_ARB* = 0x0000891D WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0 proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname, importc: "glClampColorARB".} #***** GL_ARB_half_float_pixel *****// const GL_HALF_FLOAT_ARB* = 0x0000140B #***** GL_ARB_texture_float *****// const GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10 GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11 GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12 GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13 GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14 GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15 GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16 GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17 GL_RGBA32F_ARB* = 0x00008814 GL_RGB32F_ARB* = 0x00008815 GL_ALPHA32F_ARB* = 0x00008816 GL_INTENSITY32F_ARB* = 0x00008817 GL_LUMINANCE32F_ARB* = 0x00008818 GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819 GL_RGBA16F_ARB* = 0x0000881A GL_RGB16F_ARB* = 0x0000881B GL_ALPHA16F_ARB* = 0x0000881C GL_INTENSITY16F_ARB* = 0x0000881D GL_LUMINANCE16F_ARB* = 0x0000881E GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F #***** GL_EXT_texture_compression_dxt1 *****// # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined } # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined } #***** GL_ARB_pixel_buffer_object *****// const GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF #***** GL_EXT_framebuffer_object *****// const GL_FRAMEBUFFER_EXT* = 0x00008D40 GL_RENDERBUFFER_EXT* = 0x00008D41 GL_STENCIL_INDEX_EXT* = 0x00008D45 GL_STENCIL_INDEX1_EXT* = 0x00008D46 GL_STENCIL_INDEX4_EXT* = 0x00008D47 GL_STENCIL_INDEX8_EXT* = 0x00008D48 GL_STENCIL_INDEX16_EXT* = 0x00008D49 GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42 GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4 GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0 GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1 GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2 GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3 GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4 GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5 GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6 GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7 GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8 GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9 GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00 GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20 GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7 GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6 GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7 GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8 GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506 proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsRenderbufferEXT".} proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){. dynlib: dllname, importc: "glBindRenderbufferEXT".} proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. dynlib: dllname, importc: "glDeleteRenderbuffersEXT".} proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){. dynlib: dllname, importc: "glGenRenderbuffersEXT".} proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum, width: TGLsizei, height: TGLsizei){. dynlib: dllname, importc: "glRenderbufferStorageEXT".} proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetRenderbufferParameterivEXT".} proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsFramebufferEXT".} proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){. dynlib: dllname, importc: "glBindFramebufferEXT".} proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){. dynlib: dllname, importc: "glDeleteFramebuffersEXT".} proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname, importc: "glGenFramebuffersEXT".} proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname, importc: "glCheckFramebufferStatusEXT".} proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum, textarget: TGLenum, texture: TGLuint, level: TGLint){.dynlib: dllname, importc: "glFramebufferTexture1DEXT".} proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum, textarget: TGLenum, texture: TGLuint, level: TGLint){.dynlib: dllname, importc: "glFramebufferTexture2DEXT".} proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum, textarget: TGLenum, texture: TGLuint, level: TGLint, zoffset: TGLint){. dynlib: dllname, importc: "glFramebufferTexture3DEXT".} proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum, renderbuffertarget: TGLenum, renderbuffer: TGLuint){.dynlib: dllname, importc: "glFramebufferRenderbufferEXT".} proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum, attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glGetFramebufferAttachmentParameterivEXT".} proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname, importc: "glGenerateMipmapEXT".} #***** GL_version_1_4 *****// const GL_BLEND_DST_RGB* = 0x000080C8 GL_BLEND_SRC_RGB* = 0x000080C9 GL_BLEND_DST_ALPHA* = 0x000080CA GL_BLEND_SRC_ALPHA* = 0x000080CB GL_POINT_SIZE_MIN* = 0x00008126 GL_POINT_SIZE_MAX* = 0x00008127 GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128 GL_POINT_DISTANCE_ATTENUATION* = 0x00008129 GL_GENERATE_MIPMAP* = 0x00008191 GL_GENERATE_MIPMAP_HINT* = 0x00008192 GL_DEPTH_COMPONENT16* = 0x000081A5 GL_DEPTH_COMPONENT24* = 0x000081A6 GL_DEPTH_COMPONENT32* = 0x000081A7 GL_MIRRORED_REPEAT* = 0x00008370 GL_FOG_COORDINATE_SOURCE* = 0x00008450 GL_FOG_COORDINATE* = 0x00008451 GL_FRAGMENT_DEPTH* = 0x00008452 GL_CURRENT_FOG_COORDINATE* = 0x00008453 GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454 GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455 GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456 GL_FOG_COORDINATE_ARRAY* = 0x00008457 GL_COLOR_SUM* = 0x00008458 GL_CURRENT_SECONDARY_COLOR* = 0x00008459 GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D GL_SECONDARY_COLOR_ARRAY* = 0x0000845E GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD GL_TEXTURE_FILTER_CONTROL* = 0x00008500 GL_TEXTURE_LOD_BIAS* = 0x00008501 GL_INCR_WRAP* = 0x00008507 GL_DECR_WRAP* = 0x00008508 GL_TEXTURE_DEPTH_SIZE* = 0x0000884A GL_DEPTH_TEXTURE_MODE* = 0x0000884B GL_TEXTURE_COMPARE_MODE* = 0x0000884C GL_TEXTURE_COMPARE_FUNC* = 0x0000884D GL_COMPARE_R_TO_TEXTURE* = 0x0000884E proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum, sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){. dynlib: dllname, importc: "glBlendFuncSeparate".} proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordf".} proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc: "glFogCoordfv".} proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoordd".} proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc: "glFogCoorddv".} proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){. dynlib: dllname, importc: "glFogCoordPointer".} proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei, primcount: TGLsizei){.dynlib: dllname, importc: "glMultiDrawArrays".} proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum, indices: PGLvoid, primcount: TGLsizei){. dynlib: dllname, importc: "glMultiDrawElements".} proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname, importc: "glPointParameterf".} proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname, importc: "glPointParameterfv".} proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glPointParameteri".} proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname, importc: "glPointParameteriv".} proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){. dynlib: dllname, importc: "glSecondaryColor3b".} proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname, importc: "glSecondaryColor3bv".} proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){. dynlib: dllname, importc: "glSecondaryColor3d".} proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname, importc: "glSecondaryColor3dv".} proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){. dynlib: dllname, importc: "glSecondaryColor3f".} proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname, importc: "glSecondaryColor3fv".} proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){. dynlib: dllname, importc: "glSecondaryColor3i".} proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname, importc: "glSecondaryColor3iv".} proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){. dynlib: dllname, importc: "glSecondaryColor3s".} proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname, importc: "glSecondaryColor3sv".} proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){. dynlib: dllname, importc: "glSecondaryColor3ub".} proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname, importc: "glSecondaryColor3ubv".} proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){. dynlib: dllname, importc: "glSecondaryColor3ui".} proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname, importc: "glSecondaryColor3uiv".} proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){. dynlib: dllname, importc: "glSecondaryColor3us".} proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname, importc: "glSecondaryColor3usv".} proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.dynlib: dllname, importc: "glSecondaryColorPointer".} proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname, importc: "glWindowPos2d".} proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dv".} proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname, importc: "glWindowPos2f".} proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fv".} proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname, importc: "glWindowPos2i".} proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos2iv".} proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname, importc: "glWindowPos2s".} proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos2sv".} proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname, importc: "glWindowPos3d".} proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dv".} proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glWindowPos3f".} proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fv".} proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname, importc: "glWindowPos3i".} proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos3iv".} proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname, importc: "glWindowPos3s".} proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos3sv".} #***** GL_version_1_5 *****// const GL_BUFFER_SIZE* = 0x00008764 GL_BUFFER_USAGE* = 0x00008765 GL_QUERY_COUNTER_BITS* = 0x00008864 GL_CURRENT_QUERY* = 0x00008865 GL_QUERY_RESULT* = 0x00008866 GL_QUERY_RESULT_AVAILABLE* = 0x00008867 GL_ARRAY_BUFFER* = 0x00008892 GL_ELEMENT_ARRAY_BUFFER* = 0x00008893 GL_ARRAY_BUFFER_BINDING* = 0x00008894 GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895 GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896 GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897 GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898 GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F GL_READ_ONLY* = 0x000088B8 GL_WRITE_ONLY* = 0x000088B9 GL_READ_WRITE* = 0x000088BA GL_BUFFER_ACCESS* = 0x000088BB GL_BUFFER_MAPPED* = 0x000088BC GL_BUFFER_MAP_POINTER* = 0x000088BD GL_STREAM_DRAW* = 0x000088E0 GL_STREAM_READ* = 0x000088E1 GL_STREAM_COPY* = 0x000088E2 GL_STATIC_DRAW* = 0x000088E4 GL_STATIC_READ* = 0x000088E5 GL_STATIC_COPY* = 0x000088E6 GL_DYNAMIC_DRAW* = 0x000088E8 GL_DYNAMIC_READ* = 0x000088E9 GL_DYNAMIC_COPY* = 0x000088EA GL_SAMPLES_PASSED* = 0x00008914 GL_FOG_COORD_SRC* = 0x00008450 GL_FOG_COORD* = 0x00008451 GL_CURRENT_FOG_COORD* = 0x00008453 GL_FOG_COORD_ARRAY_TYPE* = 0x00008454 GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455 GL_FOG_COORD_ARRAY_POINTER* = 0x00008456 GL_FOG_COORD_ARRAY* = 0x00008457 GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D GL_SRC0_RGB* = 0x00008580 GL_SRC1_RGB* = 0x00008581 GL_SRC2_RGB* = 0x00008582 GL_SRC0_ALPHA* = 0x00008588 GL_SRC1_ALPHA* = 0x00008589 GL_SRC2_ALPHA* = 0x0000858A proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glGenQueries".} proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname, importc: "glDeleteQueries".} proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsQuery".} proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname, importc: "glBeginQuery".} proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc: "glEndQuery".} proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetQueryiv".} proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetQueryObjectiv".} proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){. dynlib: dllname, importc: "glGetQueryObjectuiv".} proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname, importc: "glBindBuffer".} proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc: "glDeleteBuffers".} proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname, importc: "glGenBuffers".} proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsBuffer".} proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid, usage: TGLenum){.dynlib: dllname, importc: "glBufferData".} proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, data: PGLvoid){.dynlib: dllname, importc: "glBufferSubData".} proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr, data: PGLvoid){.dynlib: dllname, importc: "glGetBufferSubData".} proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname, importc: "glMapBuffer".} proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname, importc: "glUnmapBuffer".} proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){. dynlib: dllname, importc: "glGetBufferParameteriv".} proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){. dynlib: dllname, importc: "glGetBufferPointerv".} #***** GL_version_2_0 *****// const GL_BLEND_EQUATION_RGB* = 0x00008009 GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622 GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623 GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624 GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625 GL_CURRENT_VERTEX_ATTRIB* = 0x00008626 GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642 GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643 GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645 GL_STENCIL_BACK_FUNC* = 0x00008800 GL_STENCIL_BACK_FAIL* = 0x00008801 GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802 GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803 GL_MAX_DRAW_BUFFERS* = 0x00008824 GL_DRAW_BUFFER0* = 0x00008825 GL_DRAW_BUFFER1* = 0x00008826 GL_DRAW_BUFFER2* = 0x00008827 GL_DRAW_BUFFER3* = 0x00008828 GL_DRAW_BUFFER4* = 0x00008829 GL_DRAW_BUFFER5* = 0x0000882A GL_DRAW_BUFFER6* = 0x0000882B GL_DRAW_BUFFER7* = 0x0000882C GL_DRAW_BUFFER8* = 0x0000882D GL_DRAW_BUFFER9* = 0x0000882E GL_DRAW_BUFFER10* = 0x0000882F GL_DRAW_BUFFER11* = 0x00008830 GL_DRAW_BUFFER12* = 0x00008831 GL_DRAW_BUFFER13* = 0x00008832 GL_DRAW_BUFFER14* = 0x00008833 GL_DRAW_BUFFER15* = 0x00008834 GL_BLEND_EQUATION_ALPHA* = 0x0000883D GL_POINT_SPRITE* = 0x00008861 GL_COORD_REPLACE* = 0x00008862 GL_MAX_VERTEX_ATTRIBS* = 0x00008869 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A GL_MAX_TEXTURE_COORDS* = 0x00008871 GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872 GL_FRAGMENT_SHADER* = 0x00008B30 GL_VERTEX_SHADER* = 0x00008B31 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49 GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A GL_MAX_VARYING_FLOATS* = 0x00008B4B GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D GL_SHADER_TYPE* = 0x00008B4F GL_FLOAT_VEC2* = 0x00008B50 GL_FLOAT_VEC3* = 0x00008B51 GL_FLOAT_VEC4* = 0x00008B52 GL_INT_VEC2* = 0x00008B53 GL_INT_VEC3* = 0x00008B54 GL_INT_VEC4* = 0x00008B55 GL_BOOL* = 0x00008B56 GL_BOOL_VEC2* = 0x00008B57 GL_BOOL_VEC3* = 0x00008B58 GL_BOOL_VEC4* = 0x00008B59 GL_FLOAT_MAT2* = 0x00008B5A GL_FLOAT_MAT3* = 0x00008B5B GL_FLOAT_MAT4* = 0x00008B5C GL_SAMPLER_1D* = 0x00008B5D GL_SAMPLER_2D* = 0x00008B5E GL_SAMPLER_3D* = 0x00008B5F GL_SAMPLER_CUBE* = 0x00008B60 GL_SAMPLER_1D_SHADOW* = 0x00008B61 GL_SAMPLER_2D_SHADOW* = 0x00008B62 GL_DELETE_STATUS* = 0x00008B80 GL_COMPILE_STATUS* = 0x00008B81 GL_LINK_STATUS* = 0x00008B82 GL_VALIDATE_STATUS* = 0x00008B83 GL_INFO_LOG_LENGTH* = 0x00008B84 GL_ATTACHED_SHADERS* = 0x00008B85 GL_ACTIVE_UNIFORMS* = 0x00008B86 GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87 GL_SHADER_SOURCE_LENGTH* = 0x00008B88 GL_ACTIVE_ATTRIBUTES* = 0x00008B89 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C GL_CURRENT_PROGRAM* = 0x00008B8D GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0 GL_LOWER_LEFT* = 0x00008CA1 GL_UPPER_LEFT* = 0x00008CA2 GL_STENCIL_BACK_REF* = 0x00008CA3 GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4 GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5 {.pop.}