funWithGenerics subdir/subdir_b/utils.html#funWithGenerics,T,U utils: funWithGenerics[T, U: SomeFloat](a: T; b: U)
enumValueA subdir/subdir_b/utils.html#enumValueA SomeType.enumValueA
enumValueB subdir/subdir_b/utils.html#enumValueB SomeType.enumValueB
enumValueC subdir/subdir_b/utils.html#enumValueC SomeType.enumValueC
SomeType subdir/subdir_b/utils.html#SomeType utils: SomeType
G subdir/subdir_b/utils.html#G utils: G
someType subdir/subdir_b/utils.html#someType_2 utils: someType(): SomeType
fn2 subdir/subdir_b/utils.html#fn2 utils: fn2()
fn2 subdir/subdir_b/utils.html#fn2,int utils: fn2(x: int)
fn2 subdir/subdir_b/utils.html#fn2,int,float utils: fn2(x: int; y: float)
binarySearch subdir/subdir_b/utils.html#binarySearch,openArray[T],K,proc(T,K) utils: binarySearch[T, K](a: openArray[T]; key: K;\n cmp: proc (x: T; y: K): int {.closure.}): int
fn3 subdir/subdir_b/utils.html#fn3 utils: fn3(): auto
fn4 subdir/subdir_b/utils.html#fn4 utils: fn4(): auto
fn5 subdir/subdir_b/utils.html#fn5 utils: fn5()
fn6 subdir/subdir_b/utils.html#fn6 utils: fn6()
fn7 subdir/subdir_b/utils.html#fn7 utils: fn7()
fn8 subdir/subdir_b/utils.html#fn8 utils: fn8(): auto
fn9 subdir/subdir_b/utils.html#fn9,int utils: fn9(a: int): int
fn10 subdir/subdir_b/utils.html#fn10,int utils: fn10(a: int): int
fN11 subdir/subdir_b/utils.html#fN11 utils: fN11()
fN11 subdir/subdir_b/utils.html#fN11,int utils: fN11(x: int)
aEnum subdir/subdir_b/utils.html#aEnum.t utils: aEnum(): untyped
bEnum subdir/subdir_b/utils.html#bEnum.t utils: bEnum(): untyped
fromUtilsGen subdir/subdir_b/utils.html#fromUtilsGen.t utils: fromUtilsGen(): untyped
f subdir/subdir_b/utils.html#f,G[int] utils: f(x: G[int])
f subdir/subdir_b/utils.html#f,G[string] utils: f(x: G[string])
`[]` subdir/subdir_b/utils.html#[],G[T] utils: `[]`[T](x: G[T]): T
`[]=` subdir/subdir_b/utils.html#[]=,G[T],int,T utils: `[]=`[T](a: var G[T]; index: int; value: T)
`$` subdir/subdir_b/utils.html#$,G[T] utils: `$`[T](a: G[T]): string
`$` subdir/subdir_b/utils.html#$,ref.SomeType utils: `$`[T](a: ref SomeType): string
fooBar subdir/subdir_b/utils.html#fooBar.i,seq[SomeType] utils: fooBar(a: seq[SomeType]): int
fn subdir/subdir_b/utils.html#fn utils: fn[T; U, V: SomeFloat]()
`'big` subdir/subdir_b/utils.html#'big,string utils: `'big`(a: string): SomeType
This is now a header subdir/subdir_b/utils.html#this-is-now-a-header This is now a header
Next header subdir/subdir_b/utils.html#this-is-now-a-header-next-header Next header
And so on subdir/subdir_b/utils.html#next-header-and-so-on And so on
More headers subdir/subdir_b/utils.html#more-headers More headers
Up to level 6 subdir/subdir_b/utils.html#more-headers-up-to-level-6 Up to level 6