import opengl, windows {.deadCodeElim: on.} proc wglGetExtensionsStringARB*(hdc: HDC): cstring{.dynlib: dllname, importc: "wglGetExtensionsStringARB".} const WGL_FRONT_COLOR_BUFFER_BIT_ARB* = 0x00000001 WGL_BACK_COLOR_BUFFER_BIT_ARB* = 0x00000002 WGL_DEPTH_BUFFER_BIT_ARB* = 0x00000004 WGL_STENCIL_BUFFER_BIT_ARB* = 0x00000008 proc WinChoosePixelFormat*(DC: HDC, p2: PPixelFormatDescriptor): int{. dynlib: "gdi32", importc: "ChoosePixelFormat".} proc wglCreateBufferRegionARB*(hDC: HDC, iLayerPlane: TGLint, uType: TGLuint): THandle{. dynlib: dllname, importc: "wglCreateBufferRegionARB".} proc wglDeleteBufferRegionARB*(hRegion: THandle){.dynlib: dllname, importc: "wglDeleteBufferRegionARB".} proc wglSaveBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, width: TGLint, height: TGLint): BOOL{. dynlib: dllname, importc: "wglSaveBufferRegionARB".} proc wglRestoreBufferRegionARB*(hRegion: THandle, x: TGLint, y: TGLint, width: TGLint, height: TGLint, xSrc: TGLint, ySrc: TGLint): BOOL{.dynlib: dllname, importc: "wglRestoreBufferRegionARB".} proc wglAllocateMemoryNV*(size: TGLsizei, readFrequency: TGLfloat, writeFrequency: TGLfloat, priority: TGLfloat): PGLvoid{. dynlib: dllname, importc: "wglAllocateMemoryNV".} proc wglFreeMemoryNV*(pointer: PGLvoid){.dynlib: dllname, importc: "wglFreeMemoryNV".} const WGL_IMAGE_BUFFER_MIN_ACCESS_I3D* = 0x00000001 WGL_IMAGE_BUFFER_LOCK_I3D* = 0x00000002 proc wglCreateImageBufferI3D*(hDC: HDC, dwSize: DWORD, uFlags: UINT): PGLvoid{. dynlib: dllname, importc: "wglCreateImageBufferI3D".} proc wglDestroyImageBufferI3D*(hDC: HDC, pAddress: PGLvoid): BOOL{. dynlib: dllname, importc: "wglDestroyImageBufferI3D".} proc wglAssociateImageBufferEventsI3D*(hdc: HDC, pEvent: PHandle, pAddress: PGLvoid, pSize: PDWORD, count: UINT): BOOL{.dynlib: dllname, importc: "wglAssociateImageBufferEventsI3D".} proc wglReleaseImageBufferEventsI3D*(hdc: HDC, pAddress: PGLvoid, count: UINT): BOOL{. dynlib: dllname, importc: "wglReleaseImageBufferEventsI3D".} proc wglEnableFrameLockI3D*(): BOOL{.dynlib: dllname, importc: "wglEnableFrameLockI3D".} proc wglDisableFrameLockI3D*(): BOOL{.dynlib: dllname, importc: "wglDisableFrameLockI3D".} proc wglIsEnabledFrameLockI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, importc: "wglIsEnabledFrameLockI3D".} proc wglQueryFrameLockMasterI3D*(pFlag: PBOOL): BOOL{.dynlib: dllname, importc: "wglQueryFrameLockMasterI3D".} proc wglGetFrameUsageI3D*(pUsage: PGLfloat): BOOL{.dynlib: dllname, importc: "wglGetFrameUsageI3D".} proc wglBeginFrameTrackingI3D*(): BOOL{.dynlib: dllname, importc: "wglBeginFrameTrackingI3D".} proc wglEndFrameTrackingI3D*(): BOOL{.dynlib: dllname, importc: "wglEndFrameTrackingI3D".} proc wglQueryFrameTrackingI3D*(pFrameCount: PDWORD, pMissedFrames: PDWORD, pLastMissedUsage: PGLfloat): BOOL{. dynlib: dllname, importc: "wglQueryFrameTrackingI3D".} const WGL_NUMBER_PIXEL_FORMATS_ARB* = 0x00002000 WGL_DRAW_TO_WINDOW_ARB* = 0x00002001 WGL_DRAW_TO_BITMAP_ARB* = 0x00002002 WGL_ACCELERATION_ARB* = 0x00002003 WGL_NEED_PALETTE_ARB* = 0x00002004 WGL_NEED_SYSTEM_PALETTE_ARB* = 0x00002005 WGL_SWAP_LAYER_BUFFERS_ARB* = 0x00002006 WGL_SWAP_METHOD_ARB* = 0x00002007 WGL_NUMBER_OVERLAYS_ARB* = 0x00002008 WGL_NUMBER_UNDERLAYS_ARB* = 0x00002009 WGL_TRANSPARENT_ARB* = 0x0000200A WGL_TRANSPARENT_RED_VALUE_ARB* = 0x00002037 WGL_TRANSPARENT_GREEN_VALUE_ARB* = 0x00002038 WGL_TRANSPARENT_BLUE_VALUE_ARB* = 0x00002039 WGL_TRANSPARENT_ALPHA_VALUE_ARB* = 0x0000203A WGL_TRANSPARENT_INDEX_VALUE_ARB* = 0x0000203B WGL_SHARE_DEPTH_ARB* = 0x0000200C WGL_SHARE_STENCIL_ARB* = 0x0000200D WGL_SHARE_ACCUM_ARB* = 0x0000200E WGL_SUPPORT_GDI_ARB* = 0x0000200F WGL_SUPPORT_OPENGL_ARB* = 0x00002010 WGL_DOUBLE_BUFFER_ARB* = 0x00002011 WGL_STEREO_ARB* = 0x00002012 WGL_PIXEL_TYPE_ARB* = 0x00002013 WGL_COLOR_BITS_ARB* = 0x00002014 WGL_RED_BITS_ARB* = 0x00002015 WGL_RED_SHIFT_ARB* = 0x00002016 WGL_GREEN_BITS_ARB* = 0x00002017 WGL_GREEN_SHIFT_ARB* = 0x00002018 WGL_BLUE_BITS_ARB* = 0x00002019 WGL_BLUE_SHIFT_ARB* = 0x0000201A WGL_ALPHA_BITS_ARB* = 0x0000201B WGL_ALPHA_SHIFT_ARB* = 0x0000201C WGL_ACCUM_BITS_ARB* = 0x0000201D WGL_ACCUM_RED_BITS_ARB* = 0x0000201E WGL_ACCUM_GREEN_BITS_ARB* = 0x0000201F WGL_ACCUM_BLUE_BITS_ARB* = 0x00002020 WGL_ACCUM_ALPHA_BITS_ARB* = 0x00002021 WGL_DEPTH_BITS_ARB* = 0x00002022 WGL_STENCIL_BITS_ARB* = 0x00002023 WGL_AUX_BUFFERS_ARB* = 0x00002024 WGL_NO_ACCELERATION_ARB* = 0x00002025 WGL_GENERIC_ACCELERATION_ARB* = 0x00002026 WGL_FULL_ACCELERATION_ARB* = 0x00002027 WGL_SWAP_EXCHANGE_ARB* = 0x00002028 WGL_SWAP_COPY_ARB* = 0x00002029 WGL_SWAP_UNDEFINED_ARB* = 0x0000202A WGL_TYPE_RGBA_ARB* = 0x0000202B WGL_TYPE_COLORINDEX_ARB* = 0x0000202C proc wglGetPixelFormatAttribivARB*(hdc: HDC, iPixelFormat: TGLint, iLayerPlane: TGLint, nAttributes: TGLuint, piAttributes: PGLint, piValues: PGLint): BOOL{. dynlib: dllname, importc: "wglGetPixelFormatAttribivARB".} proc wglGetPixelFormatAttribfvARB*(hdc: HDC, iPixelFormat: TGLint, iLayerPlane: TGLint, nAttributes: TGLuint, piAttributes: PGLint, pfValues: PGLfloat): BOOL{. dynlib: dllname, importc: "wglGetPixelFormatAttribfvARB".} proc wglChoosePixelFormatARB*(hdc: HDC, piAttribIList: PGLint, pfAttribFList: PGLfloat, nMaxFormats: TGLuint, piFormats: PGLint, nNumFormats: PGLuint): BOOL{. dynlib: dllname, importc: "wglChoosePixelFormatARB".} const WGL_ERROR_INVALID_PIXEL_TYPE_ARB* = 0x00002043 WGL_ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB* = 0x00002054 proc wglMakeContextCurrentARB*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. dynlib: dllname, importc: "wglMakeContextCurrentARB".} proc wglGetCurrentReadDCARB*(): HDC{.dynlib: dllname, importc: "wglGetCurrentReadDCARB".} const WGL_DRAW_TO_PBUFFER_ARB* = 0x0000202D # WGL_DRAW_TO_PBUFFER_ARB { already defined } WGL_MAX_PBUFFER_PIXELS_ARB* = 0x0000202E WGL_MAX_PBUFFER_WIDTH_ARB* = 0x0000202F WGL_MAX_PBUFFER_HEIGHT_ARB* = 0x00002030 WGL_PBUFFER_LARGEST_ARB* = 0x00002033 WGL_PBUFFER_WIDTH_ARB* = 0x00002034 WGL_PBUFFER_HEIGHT_ARB* = 0x00002035 WGL_PBUFFER_LOST_ARB* = 0x00002036 proc wglCreatePbufferARB*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, iHeight: TGLint, piAttribList: PGLint): THandle{. dynlib: dllname, importc: "wglCreatePbufferARB".} proc wglGetPbufferDCARB*(hPbuffer: THandle): HDC{.dynlib: dllname, importc: "wglGetPbufferDCARB".} proc wglReleasePbufferDCARB*(hPbuffer: THandle, hDC: HDC): TGLint{. dynlib: dllname, importc: "wglReleasePbufferDCARB".} proc wglDestroyPbufferARB*(hPbuffer: THandle): BOOL{.dynlib: dllname, importc: "wglDestroyPbufferARB".} proc wglQueryPbufferARB*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. dynlib: dllname, importc: "wglQueryPbufferARB".} proc wglSwapIntervalEXT*(interval: TGLint): BOOL{.dynlib: dllname, importc: "wglSwapIntervalEXT".} proc wglGetSwapIntervalEXT*(): TGLint{.dynlib: dllname, importc: "wglGetSwapIntervalEXT".} const WGL_BIND_TO_TEXTURE_RGB_ARB* = 0x00002070 WGL_BIND_TO_TEXTURE_RGBA_ARB* = 0x00002071 WGL_TEXTURE_FORMAT_ARB* = 0x00002072 WGL_TEXTURE_TARGET_ARB* = 0x00002073 WGL_MIPMAP_TEXTURE_ARB* = 0x00002074 WGL_TEXTURE_RGB_ARB* = 0x00002075 WGL_TEXTURE_RGBA_ARB* = 0x00002076 WGL_NO_TEXTURE_ARB* = 0x00002077 WGL_TEXTURE_CUBE_MAP_ARB* = 0x00002078 WGL_TEXTURE_1D_ARB* = 0x00002079 WGL_TEXTURE_2D_ARB* = 0x0000207A # WGL_NO_TEXTURE_ARB { already defined } WGL_MIPMAP_LEVEL_ARB* = 0x0000207B WGL_CUBE_MAP_FACE_ARB* = 0x0000207C WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x0000207D WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x0000207E WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x0000207F WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00002080 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00002081 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x00002082 WGL_FRONT_LEFT_ARB* = 0x00002083 WGL_FRONT_RIGHT_ARB* = 0x00002084 WGL_BACK_LEFT_ARB* = 0x00002085 WGL_BACK_RIGHT_ARB* = 0x00002086 WGL_AUX0_ARB* = 0x00002087 WGL_AUX1_ARB* = 0x00002088 WGL_AUX2_ARB* = 0x00002089 WGL_AUX3_ARB* = 0x0000208A WGL_AUX4_ARB* = 0x0000208B WGL_AUX5_ARB* = 0x0000208C WGL_AUX6_ARB* = 0x0000208D WGL_AUX7_ARB* = 0x0000208E WGL_AUX8_ARB* = 0x0000208F WGL_AUX9_ARB* = 0x00002090 proc wglBindTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. dynlib: dllname, importc: "wglBindTexImageARB".} proc wglReleaseTexImageARB*(hPbuffer: THandle, iBuffer: TGLint): BOOL{. dynlib: dllname, importc: "wglReleaseTexImageARB".} proc wglSetPbufferAttribARB*(hPbuffer: THandle, piAttribList: PGLint): BOOL{. dynlib: dllname, importc: "wglSetPbufferAttribARB".} proc wglGetExtensionsStringEXT*(): cstring{.dynlib: dllname, importc: "wglGetExtensionsStringEXT".} proc wglMakeContextCurrentEXT*(hDrawDC: HDC, hReadDC: HDC, hglrc: HGLRC): BOOL{. dynlib: dllname, importc: "wglMakeContextCurrentEXT".} proc wglGetCurrentReadDCEXT*(): HDC{.dynlib: dllname, importc: "wglGetCurrentReadDCEXT".} const WGL_DRAW_TO_PBUFFER_EXT* = 0x0000202D WGL_MAX_PBUFFER_PIXELS_EXT* = 0x0000202E WGL_MAX_PBUFFER_WIDTH_EXT* = 0x0000202F WGL_MAX_PBUFFER_HEIGHT_EXT* = 0x00002030 WGL_OPTIMAL_PBUFFER_WIDTH_EXT* = 0x00002031 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT* = 0x00002032 WGL_PBUFFER_LARGEST_EXT* = 0x00002033 WGL_PBUFFER_WIDTH_EXT* = 0x00002034 WGL_PBUFFER_HEIGHT_EXT* = 0x00002035 proc wglCreatePbufferEXT*(hDC: HDC, iPixelFormat: TGLint, iWidth: TGLint, iHeight: TGLint, piAttribList: PGLint): THandle{. dynlib: dllname, importc: "wglCreatePbufferEXT".} proc wglGetPbufferDCEXT*(hPbuffer: THandle): HDC{.dynlib: dllname, importc: "wglGetPbufferDCEXT".} proc wglReleasePbufferDCEXT*(hPbuffer: THandle, hDC: HDC): TGLint{. dynlib: dllname, importc: "wglReleasePbufferDCEXT".} proc wglDestroyPbufferEXT*(hPbuffer: THandle): BOOL{.dynlib: dllname, importc: "wglDestroyPbufferEXT".} proc wglQueryPbufferEXT*(hPbuffer: THandle, iAttribute: TGLint, piValue: PGLint): BOOL{. dynlib: dllname, importc: "wglQueryPbufferEXT".} const WGL_NUMBER_PIXEL_FORMATS_EXT* = 0x00002000 WGL_DRAW_TO_WINDOW_EXT* = 0x00002001 WGL_DRAW_TO_BITMAP_EXT* = 0x00002002 WGL_ACCELERATION_EXT* = 0x00002003 WGL_NEED_PALETTE_EXT* = 0x00002004 WGL_NEED_SYSTEM_PALETTE_EXT* = 0x00002005 WGL_SWAP_LAYER_BUFFERS_EXT* = 0x00002006 WGL_SWAP_METHOD_EXT* = 0x00002007 WGL_NUMBER_OVERLAYS_EXT* = 0x00002008 WGL_NUMBER_UNDERLAYS_EXT* = 0x00002009 WGL_TRANSPARENT_EXT* = 0x0000200A WGL_TRANSPARENT_VALUE_EXT* = 0x0000200B WGL_SHARE_DEPTH_EXT* = 0x0000200C WGL_SHARE_STENCIL_EXT* = 0x0000200D WGL_SHARE_ACCUM_EXT* = 0x0000200E WGL_SUPPORT_GDI_EXT* = 0x0000200F WGL_SUPPORT_OPENGL_EXT* = 0x00002010 WGL_DOUBLE_BUFFER_EXT* = 0x00002011 WGL_STEREO_EXT* = 0x00002012 WGL_PIXEL_TYPE_EXT* = 0x00002013 WGL_COLOR_BITS_EXT* = 0x00002014 WGL_RED_BITS_EXT* = 0x00002015 WGL_RED_SHIFT_EXT* = 0x00002016 WGL_GREEN_BITS_EXT* = 0x00002017 WGL_GREEN_SHIFT_EXT* = 0x00002018 WGL_BLUE_BITS_EXT* = 0x00002019 WGL_BLUE_SHIFT_EXT* = 0x0000201A WGL_ALPHA_BITS_EXT* = 0x0000201B WGL_ALPHA_SHIFT_EXT* = 0x0000201C WGL_ACCUM_BITS_EXT* = 0x0000201D WGL_ACCUM_RED_BITS_EXT* = 0x0000201E WGL_ACCUM_GREEN_BITS_EXT* = 0x0000201F WGL_ACCUM_BLUE_BITS_EXT* = 0x00002020 WGL_ACCUM_ALPHA_BITS_EXT* = 0x00002021 WGL_DEPTH_BITS_EXT* = 0x00002022 WGL_STENCIL_BITS_EXT* = 0x00002023 WGL_AUX_BUFFERS_EXT* = 0x00002024 WGL_NO_ACCELERATION_EXT* = 0x00002025 WGL_GENERIC_ACCELERATION_EXT* = 0x00002026 WGL_FULL_ACCELERATION_EXT* = 0x00002027 WGL_SWAP_EXCHANGE_EXT* = 0x00002028 WGL_SWAP_COPY_EXT* = 0x00002029 WGL_SWAP_UNDEFINED_EXT* = 0x0000202A WGL_TYPE_RGBA_EXT* = 0x0000202B WGL_TYPE_COLORINDEX_EXT* = 0x0000202C proc wglGetPixelFormatAttribivEXT*(hdc: HDC, iPixelFormat: TGLint, iLayerPlane: TGLint, nAttributes: TGLuint, piAttributes: PGLint, piValues: PGLint): BOOL{. dynlib: dllname, importc: "wglGetPixelFormatAttribivEXT".} proc wglGetPixelFormatAttribfvEXT*(hdc: HDC, iPixelFormat: TGLint, iLayerPlane: TGLint, nAttributes: TGLuint, piAttributes: PGLint, pfValues: PGLfloat): BOOL{. dynlib: dllname, importc: "wglGetPixelFormatAttribfvEXT".} proc wglChoosePixelFormatEXT*(hdc: HDC, piAttribIList: PGLint, pfAttribFList: PGLfloat, nMaxFormats: TGLuint, piFormats: PGLint, nNumFormats: PGLuint): BOOL{. dynlib: dllname, importc: "wglChoosePixelFormatEXT".} const WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D* = 0x00002050 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D* = 0x00002051 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D* = 0x00002052 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D* = 0x00002053 proc wglGetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, piValue: PGLint): BOOL{.dynlib: dllname, importc: "wglGetDigitalVideoParametersI3D".} proc wglSetDigitalVideoParametersI3D*(hDC: HDC, iAttribute: TGLint, piValue: PGLint): BOOL{.dynlib: dllname, importc: "wglSetDigitalVideoParametersI3D".} const WGL_GAMMA_TABLE_SIZE_I3D* = 0x0000204E WGL_GAMMA_EXCLUDE_DESKTOP_I3D* = 0x0000204F proc wglGetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, piValue: PGLint): BOOL{.dynlib: dllname, importc: "wglGetGammaTableParametersI3D".} proc wglSetGammaTableParametersI3D*(hDC: HDC, iAttribute: TGLint, piValue: PGLint): BOOL{.dynlib: dllname, importc: "wglSetGammaTableParametersI3D".} proc wglGetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. dynlib: dllname, importc: "wglGetGammaTableI3D".} proc wglSetGammaTableI3D*(hDC: HDC, iEntries: TGLint, puRed: PGLUSHORT, puGreen: PGLUSHORT, puBlue: PGLUSHORT): BOOL{. dynlib: dllname, importc: "wglSetGammaTableI3D".} const WGL_GENLOCK_SOURCE_MULTIVIEW_I3D* = 0x00002044 WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D* = 0x00002045 WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D* = 0x00002046 WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D* = 0x00002047 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D* = 0x00002048 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D* = 0x00002049 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D* = 0x0000204A WGL_GENLOCK_SOURCE_EDGE_RISING_I3D* = 0x0000204B WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D* = 0x0000204C WGL_FLOAT_COMPONENTS_NV* = 0x000020B0 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV* = 0x000020B1 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV* = 0x000020B2 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV* = 0x000020B3 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV* = 0x000020B4 WGL_TEXTURE_FLOAT_R_NV* = 0x000020B5 WGL_TEXTURE_FLOAT_RG_NV* = 0x000020B6 WGL_TEXTURE_FLOAT_RGB_NV* = 0x000020B7 WGL_TEXTURE_FLOAT_RGBA_NV* = 0x000020B8 proc wglEnableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, importc: "wglEnableGenlockI3D".} proc wglDisableGenlockI3D*(hDC: HDC): BOOL{.dynlib: dllname, importc: "wglDisableGenlockI3D".} proc wglIsEnabledGenlockI3D*(hDC: HDC, pFlag: PBOOL): BOOL{.dynlib: dllname, importc: "wglIsEnabledGenlockI3D".} proc wglGenlockSourceI3D*(hDC: HDC, uSource: TGLuint): BOOL{.dynlib: dllname, importc: "wglGenlockSourceI3D".} proc wglGetGenlockSourceI3D*(hDC: HDC, uSource: PGLUINT): BOOL{.dynlib: dllname, importc: "wglGetGenlockSourceI3D".} proc wglGenlockSourceEdgeI3D*(hDC: HDC, uEdge: TGLuint): BOOL{.dynlib: dllname, importc: "wglGenlockSourceEdgeI3D".} proc wglGetGenlockSourceEdgeI3D*(hDC: HDC, uEdge: PGLUINT): BOOL{. dynlib: dllname, importc: "wglGetGenlockSourceEdgeI3D".} proc wglGenlockSampleRateI3D*(hDC: HDC, uRate: TGLuint): BOOL{.dynlib: dllname, importc: "wglGenlockSampleRateI3D".} proc wglGetGenlockSampleRateI3D*(hDC: HDC, uRate: PGLUINT): BOOL{. dynlib: dllname, importc: "wglGetGenlockSampleRateI3D".} proc wglGenlockSourceDelayI3D*(hDC: HDC, uDelay: TGLuint): BOOL{. dynlib: dllname, importc: "wglGenlockSourceDelayI3D".} proc wglGetGenlockSourceDelayI3D*(hDC: HDC, uDelay: PGLUINT): BOOL{. dynlib: dllname, importc: "wglGetGenlockSourceDelayI3D".} proc wglQueryGenlockMaxSourceDelayI3D*(hDC: HDC, uMaxLineDelay: PGLUINT, uMaxPixelDelay: PGLUINT): BOOL{. dynlib: dllname, importc: "wglQueryGenlockMaxSourceDelayI3D".} const WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV* = 0x000020A0 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV* = 0x000020A1 WGL_TEXTURE_RECTANGLE_NV* = 0x000020A2 const WGL_RGBA_FLOAT_MODE_ATI* = 0x00008820 WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI* = 0x00008835 WGL_TYPE_RGBA_FLOAT_ATI* = 0x000021A0 # implementation