import math type TMatrix*[T; R, C: static[int]] = array[R, array[C, T]] ## Row major matrix type. TMat4* = TMatrix[float32, 4, 4] TVector*[T; C: static[int]] = array[C, T] TVec4* = TVector[float32, 4] template row*[T; R, C: static[int]](m: TMatrix[T, R, C], rowidx: range[0..R-1]): TVector[T, R] = m[rowidx] proc col*[T; R, C: static[int]](m: TMatrix[T, R, C], colidx: range[0..C-1]): TVector[T, C] {.noSideEffect.} = for i in low(m)..high(m): result[i] = m[i][colidx] proc dot(lhs, rhs: TVector): float32 = for i in low(rhs)..high(rhs): result += lhs[i] * rhs[i] proc `*`*[T; R, N, C: static[int]](a: TMatrix[T, R, N], b: TMatrix[T, N, C]): TMatrix[T, R, C] {.noSideEffect.} = for i in low(a)..high(a): for j in low(a[i])..high(a[i]): result[i][j] = dot(a.row(i), b.col(j)) proc translate*(v: TVec4): TMat4 {.noSideEffect.} = result = [[1f32, 0f32, 0f32, 0f32], [0f32, 1f32, 0f32, 0f32], [0f32, 0f32, 1f32, 0f32], [v[0], v[1], v[2], 1f32]] proc rotatex*(angle: float): TMat4 = result = [[1f32, 0f32, 0f32, 0f32], [0f32, cos(angle).float32, sin(angle).float32, 0f32], [0f32, -sin(angle).float32, cos(angle).float32, 0f32], [0f32, 0f32, 0f32, 1f32]] proc orbitxAround(point: TVec4, angle: float): TMat4 = result = translate(point)*rotatex(angle)*translate(point)