-- major tests for text editing flows function test_initial_state() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') end function test_click_to_create_drawing() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1) -- cursor skips drawing to always remain on text check_eq(#Editor_state.lines, 2, '#lines') check_eq(Editor_state.cursor1.line, 2, 'cursor') end function test_backspace_to_delete_drawing() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) -- cursor is on text as always (outside tests this will get initialized correctly) Editor_state.cursor1.line = 2 -- backspacing deletes the drawing edit.run_after_keychord(Editor_state, 'backspace') check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_backspace_from_start_of_final_line() -- display final line of text with cursor at start of it App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.cursor1 = {line=2, pos=1} Text.redraw_all(Editor_state) -- backspace scrolls up edit.run_after_keychord(Editor_state, 'backspace') check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') end function test_insert_first_character() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) edit.run_after_text_input(Editor_state, 'a') local y = Editor_state.top App.screen.check(y, 'a', 'screen:1') end function test_press_ctrl() -- press ctrl while the cursor is on text App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{''} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.run_after_keychord(Editor_state, 'C-m') end function test_move_left() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'a'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_right() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'a'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'right') check_eq(Editor_state.cursor1.pos, 2, 'check') end function test_move_left_to_previous_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'left') check_eq(Editor_state.cursor1.line, 1, 'line') check_eq(Editor_state.cursor1.pos, 4, 'pos') -- past end of line end function test_move_right_to_next_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- past end of line edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'right') check_eq(Editor_state.cursor1.line, 2, 'line') check_eq(Editor_state.cursor1.pos, 1, 'pos') end function test_move_to_start_of_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=3} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_to_start_of_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_skip_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=5} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_skip_past_tab_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def\tghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=10} -- within third word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 9, 'check') end function test_skip_multiple_spaces_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=6} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_to_start_of_word_on_previous_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.line, 1, 'line') check_eq(Editor_state.cursor1.pos, 5, 'pos') end function test_move_past_end_of_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.pos, 4, 'check') end function test_skip_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.pos, 8, 'check') end function test_skip_past_tab_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc\tdef'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.pos, 4, 'check') end function test_skip_multiple_spaces_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.pos, 9, 'check') end function test_move_past_end_of_word_on_next_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=8} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.line, 2, 'line') check_eq(Editor_state.cursor1.pos, 4, 'pos') end function test_click_moves_cursor() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') -- selection is empty to avoid perturbing future edits check_nil(Editor_state.selection1.line, 'selection:line') check_nil(Editor_state.selection1.pos, 'selection:pos') end function test_click_to_left_of_line() -- display a line with the cursor in the middle App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=3} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click to the left of the line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1) -- cursor moves to start of line check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_takes_margins_into_account() -- display two lines with cursor on one of them App.screen.init{width=100, height=80} Editor_state = edit.initialize_test_state() Editor_state.left = 50 -- occupy only right side of screen Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click on the other line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_on_empty_line() -- display two lines with the first one empty App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click on the empty line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_draw_text() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_draw_wrapping
#
#
#            Nimrod's Runtime Library
#        (c) Copyright 2011 Andreas Rumpf
#
#    See the file "copying.txt", included in this
#    distribution, for details about the copyright.
#

## This module implements a simple HTTP-Server.
##
## Example:
##
## .. code-block:: nimrod
##  import strutils, sockets, httpserver
##
##  var counter = 0
##  proc handleRequest(client: TSocket, path, query: string): bool {.procvar.} =
##    inc(counter)
##    client.send("Hello for the $#th time." % $counter & wwwNL)
##    return false # do not stop processing
##
##  run(handleRequest, TPort(80))
##

import parseutils, strutils, os, osproc, strtabs, streams, sockets

const
  wwwNL* = "\r\L"
  ServerSig = "Server: httpserver.nim/1.0.0" & wwwNL

# --------------- output messages --------------------------------------------

proc sendTextContentType(client: TSocket) =
  send(client, "Content-type: text/html" & wwwNL)
  send(client, wwwNL)

proc badRequest(client: TSocket) =
  # Inform the client that a request it has made has a problem.
  send(client, "HTTP/1.0 400 BAD REQUEST" & wwwNL)
  sendTextContentType(client)
  send(client, "<p>Your browser sent a bad request, " &
               "such as a POST without a Content-Length." & wwwNL)

proc cannotExec(client: TSocket) =
  send(client, "HTTP/1.0 500 Internal Server Error" & wwwNL)
  sendTextContentType(client)
  send(client, "<P>Error prohibited CGI execution." & wwwNL)

proc headers(client: TSocket, filename: string) =
  # XXX could use filename to determine file type
  send(client, "HTTP/1.0 200 OK" & wwwNL)
  send(client, ServerSig)
  sendTextContentType(client)

proc notFound(client: TSocket) =
  send(client, "HTTP/1.0 404 NOT FOUND" & wwwNL)
  send(client, ServerSig)
  sendTextContentType(client)
  send(client, "<html><title>Not Found</title>" & wwwNL)
  send(client, "<body><p>The server could not fulfill" & wwwNL)
  send(client, "your request because the resource specified" & wwwNL)
  send(client, "is unavailable or nonexistent.</p>" & wwwNL)
  send(client, "</body></html>" & wwwNL)

proc unimplemented(client: TSocket) =
  send(client, "HTTP/1.0 501 Method Not Implemented" & wwwNL)
  send(client, ServerSig)
  sendTextContentType(client)
  send(client, "<html><head><title>Method Not Implemented" &
               "</title></head>" &
               "<body><p>HTTP request method not supported.</p>" &
               "</body></HTML>" & wwwNL)

# ----------------- file serving ---------------------------------------------

proc discardHeaders(client: TSocket) = skip(client)

proc serveFile*(client: TSocket, filename: string) =
  ## serves a file to the client.
  when false: discardHeaders(client)
  var f: TFile
  if open(f, filename):
    headers(client, filename)
    const bufSize = 8000 # != 8K might be good for memory manager
    var buf = alloc(bufsize)
    while True:
      var bytesread = readBuffer(f, buf, bufsize)
      if bytesread > 0:
        var byteswritten = send(client, buf, bytesread)
        if bytesread != bytesWritten:
          dealloc(buf)
          close(f)
          OSError()
      if bytesread != bufSize: break
    dealloc(buf)
    close(f)
  else:
    notFound(client)

# ------------------ CGI execution -------------------------------------------

type
  TRequestMethod = enum reqGet, reqPost

proc executeCgi(client: TSocket, path, query: string, meth: TRequestMethod) =
  var env = newStringTable(modeCaseInsensitive)
  var contentLength = -1
  case meth
  of reqGet:
    discardHeaders(client)

    env["REQUEST_METHOD"] = "GET"
    env["QUERY_STRING"] = query
  of reqPost:
    var buf = ""
    var dataAvail = false
    while dataAvail:
      dataAvail = recvLine(client, buf)
      var L = toLower(buf)
      if L.startsWith("content-length:"):
        var i = len("content-length:")
        while L[i] in Whitespace: inc(i)
        contentLength = parseInt(copy(L, i))

    if contentLength < 0:
      badRequest(client)
      return

    env["REQUEST_METHOD"] = "POST"
    env["CONTENT_LENGTH"] = $contentLength

  send(client, "HTTP/1.0 200 OK" & wwwNL)

  var process = startProcess(command=path, env=env)
  if meth == reqPost:
    # get from client and post to CGI program:
    var buf = alloc(contentLength)
    if recv(client, buf, contentLength) != contentLength: 
      dealloc(buf)
      OSError()
    var inp = process.inputStream
    inp.writeData(inp, buf, contentLength)
    dealloc(buf)

  var outp = process.outputStream
  while running(process) or not outp.atEnd(outp):
    var line = outp.readLine()
    send(client, line)
    send(client, wwwNL)

# --------------- Server Setup -----------------------------------------------

proc acceptRequest(client: TSocket) =
  var cgi = false
  var query = ""
  var buf = ""
  discard recvLine(client, buf)
  var path = ""
  var data = buf.split()
  var meth = reqGet

  var q = find(data[1], '?')

  # extract path
  if q >= 0:
    # strip "?..." from path, this may be found in both POST and GET
    path = "." & data[1].copy(0, q-1)
  else:
    path = "." & data[1]
  # path starts with "/", by adding "." in front of it we serve files from cwd
  
  if cmpIgnoreCase(data[0], "GET") == 0:
    if q >= 0:
      cgi = true
      query = data[1].copy(q+1)
  elif cmpIgnoreCase(data[0], "POST") == 0:
    cgi = true
    meth = reqPost
  else:
    unimplemented(client)

  if path[path.len-1] == '/' or existsDir(path):
    path = path / "index.html"

  if not ExistsFile(path):
    discardHeaders(client)
    notFound(client)
  else:
    when defined(Windows):
      var ext = splitFile(path).ext.toLower
      if ext == ".exe" or ext == ".cgi":
        # XXX: extract interpreter information here?
        cgi = true
    else:
      if {fpUserExec, fpGroupExec, fpOthersExec} * path.getFilePermissions != {}:
        cgi = true
    if not cgi:
      serveFile(client, path)
    else:
      executeCgi(client, path, query, meth)

type
  TServer* = object       ## contains the current server state
    socket: TSocket
    port: TPort
    client*: TSocket      ## the socket to write the file data to
    path*, query*: string ## path and query the client requested

proc open*(s: var TServer, port = TPort(80)) =
  ## creates a new server at port `port`. If ``port == 0`` a free port is
  ## acquired that can be accessed later by the ``port`` proc.
  s.socket = socket(AF_INET)
  if s.socket == InvalidSocket: OSError()
  bindAddr(s.socket, port)
  listen(s.socket)

  if port == TPort(0):
    s.port = getSockName(s.socket)
  else:
    s.port = port
  s.client = InvalidSocket
  s.path = ""
  s.query = ""

proc port*(s: var TServer): TPort =
  ## get the port number the server has acquired.
  result = s.port

proc next*(s: var TServer) =
  ## proceed to the first/next request.
  s.client = accept(s.socket)
  headers(s.client, "")
  var data = recv(s.client)
  #discard recvLine(s.client, data)
  
  var i = 0
  if skipIgnoreCase(data, "GET") > 0: i = 3
  elif skipIgnoreCase(data, "POST") > 0: i = 4
  elif data.len == 0:  
    # Google Chrome sends an empty line first? the web is ugly ...
    nil
  else: 
    unimplemented(s.client)
    return
  
  var L = skipWhitespace(data, i)
  inc(i, L)
  # XXX we ignore "HTTP/1.1" etc. for now here
  var query = 0
  var last = i
  while last < data.len and data[last] notin whitespace: 
    if data[last] == '?' and query == 0: query = last
    inc(last)
  if query > 0:
    s.query = data.copy(query+1, last-1)
    s.path = data.copy(i, query-1)
  else:
    s.query = ""
    s.path = data.copy(i, last-1)

proc close*(s: TServer) =
  ## closes the server (and the socket the server uses).
  close(s.socket)

proc run*(handleRequest: proc (client: TSocket, path, query: string): bool,
          port = TPort(80)) =
  ## encapsulates the server object and main loop
  var s: TServer
  open(s, port)
  echo("httpserver running on port ", s.port)
  while true:
    next(s)
    if handleRequest(s.client, s.path, s.query): break
    close(s.client)
  close(s)

when isMainModule:
  var counter = 0
  proc handleRequest(client: TSocket, path, query: string): bool {.procvar.} =
    inc(counter)
    client.send("Hello, Andreas, for the $#th time. $# ? $#" % [
      $counter, path, query] & wwwNL)
    return false # do not stop processing

  run(handleRequest, TPort(0))
s = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.selection1 = {line=1, pos=4} -- backspace deletes rest of line without joining to any other line edit.run_after_keychord(Editor_state, 'backspace') check_eq(Editor_state.lines[1].data, 'a', 'data:1') check_eq(Editor_state.lines[2].data, 'def', 'data:2') -- cursor remains at start of selection check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') -- selection is cleared check_nil(Editor_state.selection1.line, 'selection') end function test_backspace_to_start_of_line() -- select region from cursor to start of line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.selection1 = {line=2, pos=3} -- backspace deletes beginning of line without joining to any other line edit.run_after_keychord(Editor_state, 'backspace') check_eq(Editor_state.lines[1].data, 'abc', 'data:1') check_eq(Editor_state.lines[2].data, 'f', 'data:2') -- cursor remains at start of selection check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') -- selection is cleared check_nil(Editor_state.selection1.line, 'selection') end function test_undo_insert_text() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=4} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- insert a character edit.draw(Editor_state) edit.run_after_text_input(Editor_state, 'g') check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'baseline/cursor:pos') check_nil(Editor_state.selection1.line, 'baseline/selection:line') check_nil(Editor_state.selection1.pos, 'baseline/selection:pos') local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'defg', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'baseline/screen:3') -- undo edit.run_after_keychord(Editor_state, 'C-z') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection:line') check_nil(Editor_state.selection1.pos, 'selection:pos') y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'screen:3') end function test_undo_delete_text() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'defg', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=5} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- delete a character edit.run_after_keychord(Editor_state, 'backspace') check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'baseline/cursor:pos') check_nil(Editor_state.selection1.line, 'baseline/selection:line') check_nil(Editor_state.selection1.pos, 'baseline/selection:pos') local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'baseline/screen:3') -- undo --? -- after undo, the backspaced key is selected edit.run_after_keychord(Editor_state, 'C-z') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection:line') check_nil(Editor_state.selection1.pos, 'selection:pos') --? check_eq(Editor_state.selection1.line, 2, 'selection:line') --? check_eq(Editor_state.selection1.pos, 4, 'selection:pos') y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'defg', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'screen:3') end function test_undo_restores_selection() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- delete selected text edit.run_after_text_input(Editor_state, 'x') check_eq(Editor_state.lines[1].data, 'xbc', 'baseline') check_nil(Editor_state.selection1.line, 'baseline:selection') -- undo edit.run_after_keychord(Editor_state, 'C-z') edit.run_after_keychord(Editor_state, 'C-z') -- selection is restored check_eq(Editor_state.selection1.line, 1, 'line') check_eq(Editor_state.selection1.pos, 2, 'pos') end function test_search() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', 'def', 'ghi', 'deg'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- search for a string edit.run_after_keychord(Editor_state, 'C-f') edit.run_after_text_input(Editor_state, 'd') edit.run_after_keychord(Editor_state, 'return') check_eq(Editor_state.cursor1.line, 2, '1/cursor:line') check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos') -- reset cursor Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} -- search for second occurrence edit.run_after_keychord(Editor_state, 'C-f') edit.run_after_text_input(Editor_state, 'de') edit.run_after_keychord(Editor_state, 'down') edit.run_after_keychord(Editor_state, 'return') check_eq(Editor_state.cursor1.line, 4, '2/cursor:line') check_eq(Editor_state.cursor1.pos, 1, '2/cursor:pos') end function test_search_upwards() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc abd'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- search for a string edit.run_after_keychord(Editor_state, 'C-f') edit.run_after_text_input(Editor_state, 'a') -- search for previous occurrence edit.run_after_keychord(Editor_state, 'up') check_eq(Editor_state.cursor1.line, 1, '2/cursor:line') check_eq(Editor_state.cursor1.pos, 1, '2/cursor:pos') end function test_search_wrap() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=3} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- search for a string edit.run_after_keychord(Editor_state, 'C-f') edit.run_after_text_input(Editor_state, 'a') edit.run_after_keychord(Editor_state, 'return') -- cursor wraps check_eq(Editor_state.cursor1.line, 1, '1/cursor:line') check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos') end function test_search_wrap_upwards() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc abd'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- search upwards for a string edit.run_after_keychord(Editor_state, 'C-f') edit.run_after_text_input(Editor_state, 'a') edit.run_after_keychord(Editor_state, 'up') -- cursor wraps check_eq(Editor_state.cursor1.line, 1, '1/cursor:line') check_eq(Editor_state.cursor1.pos, 5, '1/cursor:pos') end