import terminal import uri import strutils import unicode import streams import css/values import css/style import utils/twtstr import html/dom import html/tags import layout/box import layout/engine import config/config import io/term import io/lineedit import io/cell type Buffer* = ref BufferObj BufferObj = object title*: string lines*: FlexibleGrid display*: FixedGrid prevdisplay*: FixedGrid statusmsg*: FixedGrid hovertext*: string width*: int height*: int cursorx*: int cursory*: int xend*: int fromx*: int fromy*: int attrs*: TermAttributes document*: Document redraw*: bool reshape*: bool location*: Uri source*: string showsource*: bool rootbox*: CSSBox prevnodes*: seq[Node] func newBuffer*(attrs: TermAttributes): Buffer = new(result) result.width = attrs.width result.height = attrs.height - 1 result.attrs = attrs result.display = newFixedGrid(result.width, result.height) result.prevdisplay = newFixedGrid(result.width, result.height) result.statusmsg = newFixedGrid(result.width) func generateFullOutput*(buffer: Buffer): string = var x = 0 var w = 0 var formatting = newFormatting() result &= HVP(1, 1) for cell in buffer.display: if x >= buffer.width: if w < buffer.width: result &= EL() result &= '\n' x = 0 w = 0 result &= formatting.processFormatting(cell.formatting) result &= $cell.runes w += cell.width() inc x if w < buffer.width: result &= EL() result &= '\n' # generate a sequence of instructions to replace the previous frame with the # current one. ideally should be used when small changes are made (e.g. hover # changes underlining) func generateSwapOutput*(buffer: Buffer): string = var formatting = newFormatting() let curr = buffer.display let prev = buffer.prevdisplay var i = 0 var x = 0 var y = 0 var line = "" var lr = false while i < curr.len: if x >= buffer.width: if lr: result &= HVP(y + 1, 1) result &= EL() result &= line lr = false x = 0 inc y line = "" lr = lr or (curr[i] != prev[i]) line &= formatting.processFormatting(curr[i].formatting) line &= $curr[i].runes inc i inc x if lr: result &= HVP(y + 1, 1) result &= EL() result &= line lr = false #TODO maybe fix this #var x = 0 #var y = 0 #var cx = -1 #var cy = -1 #var i = 0 #var text = "" #while i < max: # if x >= buffer.width: # x = 0 # inc y # if curr[i] != prev[i]: # let currwidth = curr[i].runes.width() # let prevwidth = prev[i].runes.width() # if (curr[i].runes.len > 0 or currwidth < prevwidth) and (x != cx or y != cy): # if text.len > 0: # result &= text # text = "" # result &= HVP(y + 1, x + 1) # cx = x # cy = y # text &= formatting.processFormatting(curr[i].formatting) # text &= $curr[i].runes # if currwidth < prevwidth: # var j = 0 # while j < prevwidth - currwidth: # text &= ' ' # inc j # if text.len > 0: # inc cx # inc x # inc i #if text.len > 0: # result &= $text func generateStatusMessage*(buffer: Buffer): string = for cell in buffer.statusmsg: for r in cell.runes: if r != Rune(0): result &= $r func numLines*(buffer: Buffer): int = buffer.lines.len func lastVisibleLine*(buffer: Buffer): int = min(buffer.fromy + buffer.height, buffer.numLines) func acursorx(buffer: Buffer): int = return max(0, buffer.cursorx - buffer.fromx) func acursory(buffer: Buffer): int = return buffer.cursory - buffer.fromy func cellOrigin(buffer: Buffer, x: int, y: int): int = let row = y * buffer.width var ox = x while buffer.display[row + ox].runes.len == 0 and ox > 0: dec ox return ox func currentCellOrigin(buffer: Buffer): int = return buffer.cellOrigin(buffer.acursorx, buffer.acursory) #TODO counter-intuitive naming? func currentCell(buffer: Buffer): FixedCell = let row = (buffer.cursory - buffer.fromy) * buffer.width return buffer.display[row + buffer.currentCellOrigin()] func cell(buffer: Buffer): FixedCell = let row = (buffer.cursory - buffer.fromy) * buffer.width return buffer.display[row + buffer.acursorx] func currentRune(buffer: Buffer): Rune = let cell = buffer.currentCell() if cell.runes.len == 0: return Rune(' ') return cell.runes[0] func getCursorLink(buffer: Buffer): Element = let nodes = buffer.currentCell().nodes for node in nodes: if node.nodeType == ELEMENT_NODE: let elem = Element(node) if elem.tagType == TAG_A: return elem return nil func currentLineWidth*(buffer: Buffer): int = if buffer.cursory > buffer.lines.len: return 0 return buffer.lines[buffer.cursory].width() func maxScreenWidth*(buffer: Buffer): int = for line in buffer.lines[buffer.fromy..buffer.lastVisibleLine - 1]: result = max(line.width(), result) func atPercentOf*(buffer: Buffer): int = if buffer.lines.len == 0: return 100 return (100 * (buffer.cursory + 1)) div buffer.numLines func canScroll*(buffer: Buffer): bool = return buffer.numLines >= buffer.height proc addLine(buffer: Buffer) = buffer.lines.addLine() proc clearText*(buffer: Buffer) = buffer.lines.setLen(0) buffer.addLine() proc clearBuffer*(buffer: Buffer) = buffer.clearText() buffer.cursorx = 0 buffer.cursory = 0 buffer.fromx = 0 buffer.fromy = 0 buffer.hovertext = "" proc clearDisplay*(buffer: Buffer) = buffer.prevdisplay = buffer.display buffer.display = newFixedGrid(buffer.width, buffer.height) proc refreshDisplay*(buffer: Buffer) = var r: Rune var y = 0 buffer.clearDisplay() for line in buffer.lines[buffer.fromy.. buffer.lastVisibleLine - 1]: var w = 0 var i = 0 var j = 0 while w < buffer.fromx and i < line.str.len: fastRuneAt(line.str, i, r) w += r.width() inc j let dls = y * buffer.width var k = 0 var cf = line.findFormat(j) var nf = line.findNextFormat(j) if w > buffer.fromx: while k < w - buffer.fromx: buffer.display[dls + k].runes.add(Rune(' ')) buffer.display[dls + k].ow = r.width() inc k while i < line.str.len: fastRuneAt(line.str, i, r) w += r.width() if w > buffer.fromx + buffer.width: buffer.display[dls + k].ow += r.width() break if nf.pos != -1 and nf.pos <= j: cf = nf nf = line.findNextFormat(j) buffer.display[dls + k].runes.add(r) if cf.pos != -1: buffer.display[dls + k].formatting = cf.formatting buffer.display[dls + k].nodes = cf.nodes let tk = k + r.width() while k < tk and k < buffer.width - 1: buffer.display[dls + k].ow += r.width() inc k inc j inc y proc restoreCursorX(buffer: Buffer) = buffer.cursorx = max(min(buffer.currentLineWidth() - 1, buffer.xend), 0) proc scrollTo*(buffer: Buffer, y: int) = if y == buffer.fromy: return buffer.fromy = min(max(buffer.numLines - buffer.height, 0), y) buffer.cursory = min(max(buffer.fromy, buffer.cursory), buffer.fromy + buffer.height) buffer.redraw = true buffer.restoreCursorX() proc cursorTo*(buffer: Buffer, x: int, y: int) = buffer.redraw = false buffer.cursory = min(max(y, 0), buffer.numLines - 1) if buffer.fromy > buffer.cursory: buffer.fromy = max(buffer.cursory, 0) buffer.redraw = true elif buffer.fromy + buffer.height - 1 <= buffer.cursory: buffer.fromy = max(buffer.cursory - buffer.height + 1, 0) buffer.redraw = true buffer.cursorx = min(max(x, 0), buffer.currentLineWidth()) if buffer.fromx < buffer.cursorx - buffer.width: buffer.fromx = max(0, buffer.cursorx - buffer.width) buffer.redraw = true elif buffer.fromx > buffer.cursorx: buffer.fromx = buffer.cursorx buffer.redraw = true proc cursorDown*(buffer: Buffer) = if buffer.cursory < buffer.numLines - 1: inc buffer.cursory buffer.restoreCursorX() if buffer.cursory - buffer.height >= buffer.fromy: inc buffer.fromy buffer.redraw = true proc cursorUp*(buffer: Buffer) = if buffer.cursory > 0: dec buffer.cursory buffer.restoreCursorX() if buffer.cursory < buffer.fromy: dec buffer.fromy buffer.redraw = true #TODO these don't exactly work as intended, I think proc cursorRight*(buffer: Buffer) = let cellwidth = buffer.cell().ow let lw = buffer.currentLineWidth() if buffer.cursorx < lw - 1: buffer.cursorx = min(lw - 1, buffer.cursorx + cellwidth) assert buffer.cursorx >= 0 buffer.xend = buffer.cursorx if buffer.cursorx - buffer.width + (cellwidth - 1) >= buffer.fromx: buffer.fromx += cellwidth buffer.redraw = true if buffer.cursorx == buffer.fromx: inc buffer.cursorx proc cursorLeft*(buffer: Buffer) = let cellorigin = buffer.fromx + buffer.currentCellOrigin() let lw = buffer.currentLineWidth() if buffer.fromx > buffer.cursorx: buffer.cursorx = min(max(lw - 1, 0), cellorigin - 1) buffer.fromx = buffer.cursorx buffer.redraw = true elif buffer.cursorx > 0: buffer.cursorx = max(0, cellorigin - 1) if buffer.fromx > buffer.cursorx - (buffer.cell().ow - 1): buffer.fromx = max(buffer.cursorx - max(0, buffer.cell().ow - 1), 0) buffer.redraw = true buffer.xend = buffer.cursorx proc cursorLineBegin*(buffer: Buffer) = buffer.cursorx = 0 buffer.xend = 0 if buffer.fromx > 0: buffer.fromx = 0 buffer.redraw = true proc cursorLineEnd*(buffer: Buffer) = buffer.cursorx = max(buffer.currentLineWidth() - 1, 0) buffer.xend = buffer.cursorx buffer.fromx = max(buffer.cursorx - buffer.width + 1, 0) buffer.redraw = buffer.fromx > 0 proc cursorNextWord*(buffer: Buffer) = let llen = buffer.currentLineWidth() - 1 if llen >= 0: while not buffer.currentRune().breaksWord(): if buffer.cursorx >= llen: break buffer.cursorRight() while buffer.currentRune().breaksWord(): if buffer.cursorx >= llen: break buffer.cursorRight() if buffer.cursorx >= buffer.currentLineWidth() - 1: if buffer.cursory < buffer.numLines - 1: buffer.cursorDown() buffer.cursorLineBegin() proc cursorPrevWord*(buffer: Buffer) = if buffer.currentLineWidth() > 0: while not buffer.currentRune().breaksWord(): if buffer.cursorx == 0: break buffer.cursorLeft() while buffer.currentRune().breaksWord(): if buffer.cursorx == 0: break buffer.cursorLeft() if buffer.cursorx == 0: if buffer.cursory > 0: buffer.cursorUp() buffer.cursorLineEnd() #TODO this is sloooooow #proc cursorRightOverflow(buffer: Buffer) = # buffer.cursorRight() # if buffer.cursorx >= buffer.currentLineWidth() - 1 and buffer.cursory < buffer.numLines - 1: # buffer.cursorDown() # buffer.cursorLineBegin() # buffer.refreshDisplay() # #proc cursorLeftOverflow(buffer: Buffer) = # buffer.cursorLeft() # if buffer.cursorx <= 0 and buffer.cursory > 0: # buffer.cursorUp() # buffer.cursorLineEnd() # buffer.refreshDisplay() proc cursorNextLink*(buffer: Buffer) = #TODO #let ocx = buffer.cursorx #let ocy = buffer.cursory #let ofx = buffer.fromx #let ofy = buffer.fromy #let elem = buffer.getCursorLink() #if elem != nil: # while buffer.getCursorLink() == elem: # buffer.cursorRightOverflow() # if buffer.cursorx >= buffer.currentLineWidth() - 1 and # buffer.cursory >= buffer.numLines - 1: # buffer.cursorx = ocx # buffer.cursory = ocy # buffer.fromx = ofx # buffer.fromy = ofy # break #while buffer.getCursorLink() == nil: # buffer.cursorRightOverflow() # if buffer.cursorx >= buffer.currentLineWidth() - 1 and # buffer.cursory >= buffer.numLines - 1: # buffer.cursorx = ocx # buffer.cursory = ocy # buffer.fromx = ofx # buffer.fromy = ofy # break discard proc cursorPrevLink*(buffer: Buffer) = #TODO return proc cursorFirstLine*(buffer: Buffer) = if buffer.fromy > 0: buffer.fromy = 0 buffer.redraw = true else: buffer.redraw = false buffer.cursory = 0 buffer.restoreCursorX() proc cursorLastLine*(buffer: Buffer) = if buffer.fromy < buffer.numLines - buffer.height: buffer.fromy = buffer.numLines - buffer.height buffer.redraw = true buffer.cursory = buffer.numLines - 1 buffer.restoreCursorX() proc cursorTop*(buffer: Buffer) = buffer.cursory = buffer.fromy buffer.restoreCursorX() proc cursorMiddle*(buffer: Buffer) = buffer.cursory = min(buffer.fromy + (buffer.height - 2) div 2, buffer.numLines - 1) buffer.restoreCursorX() proc cursorBottom*(buffer: Buffer) = buffer.cursory = min(buffer.fromy + buffer.height - 1, buffer.numLines - 1) buffer.restoreCursorX() proc centerLine*(buffer: Buffer) = let ny = max(min(buffer.cursory - buffer.height div 2, buffer.numLines - buffer.height), 0) if ny != buffer.fromy: buffer.fromy = ny buffer.redraw = true proc halfPageUp*(buffer: Buffer) = buffer.cursory = max(buffer.cursory - buffer.height div 2 + 1, 0) let nfy = max(0, buffer.fromy - buffer.height div 2 + 1) if nfy != buffer.fromy: buffer.fromy = nfy buffer.redraw = true buffer.restoreCursorX() proc halfPageDown*(buffer: Buffer) = buffer.cursory = min(buffer.cursory + buffer.height div 2 - 1, buffer.numLines - 1) let nfy = min(max(buffer.numLines - buffer.height, 0), buffer.fromy + buffer.height div 2 - 1) if nfy != buffer.fromy: buffer.fromy = nfy buffer.redraw = true buffer.restoreCursorX() proc pageUp*(buffer: Buffer) = buffer.cursory = max(buffer.cursory - buffer.height, 0) let nfy = max(0, buffer.fromy - buffer.height) if nfy != buffer.fromy: buffer.fromy = nfy buffer.redraw = true buffer.restoreCursorX() proc pageDown*(buffer: Buffer) = buffer.cursory = min(buffer.cursory + buffer.height, buffer.numLines - 1) let nfy = min(buffer.fromy + buffer.height, max(buffer.numLines - buffer.height, 0)) if nfy != buffer.fromy: buffer.fromy = nfy buffer.redraw = true buffer.restoreCursorX() proc pageLeft*(buffer: Buffer) = buffer.cursorx = max(buffer.cursorx - buffer.width, 0) let nfx = max(0, buffer.fromx - buffer.width) if nfx != buffer.fromx: buffer.fromx = nfx buffer.redraw = true proc pageRight*(buffer: Buffer) = buffer.cursorx = min(buffer.fromx, buffer.currentLineWidth()) let nfx = min(max(buffer.maxScreenWidth() - buffer.width, 0), buffer.fromx + buffer.width) if nfx != buffer.fromx: buffer.fromx = nfx buffer.redraw = true proc scrollDown*(buffer: Buffer) = if buffer.fromy + buffer.height < buffer.numLines: inc buffer.fromy if buffer.fromy > buffer.cursory: buffer.cursorDown() buffer.redraw = true else: buffer.cursorDown() proc scrollUp*(buffer: Buffer) = if buffer.fromy > 0: dec buffer.fromy if buffer.fromy + buffer.height <= buffer.cursory: buffer.cursorUp() buffer.redraw = true else: buffer.cursorUp() proc scrollRight*(buffer: Buffer) = if buffer.fromx + buffer.width < buffer.maxScreenWidth(): inc buffer.fromx if buffer.fromx >= buffer.cursorx: buffer.cursorRight() buffer.redraw = true proc scrollLeft*(buffer: Buffer) = if buffer.fromx > 0: dec buffer.fromx if buffer.fromx + buffer.height <= buffer.cursorx: buffer.cursorLeft() buffer.redraw = true proc gotoAnchor*(buffer: Buffer): bool = discard #TODO #if buffer.location.anchor != "": # let node = buffer.getElementById(buffer.location.anchor) # if node != nil: # buffer.scrollTo(max(node.y - buffer.height div 2, 0)) proc setLocation*(buffer: Buffer, uri: Uri) = buffer.location = uri proc gotoLocation*(buffer: Buffer, uri: Uri) = buffer.location = buffer.location.combine(uri) proc refreshTermAttrs*(buffer: Buffer): bool = let newAttrs = getTermAttributes() if newAttrs != buffer.attrs: buffer.attrs = newAttrs buffer.width = newAttrs.width buffer.height = newAttrs.height - 1 return true return false func formatFromLine(line: CSSRowBox): Formatting = result.fgcolor = line.color.cellColor() if line.fontstyle in { FONT_STYLE_ITALIC, FONT_STYLE_OBLIQUE }: result.italic_on if line.fontweight > 500: result.bold_on if line.textdecoration == TEXT_DECORATION_UNDERLINE: result.underline_on if line.textdecoration == TEXT_DECORATION_OVERLINE: result.overline_on if line.textdecoration == TEXT_DECORATION_LINE_THROUGH: result.strike_on proc setRowBox(buffer: Buffer, line: CSSRowBox) = var r: Rune let x = line.x let y = line.y while buffer.lines.len <= y: buffer.addLine() var i = 0 var j = 0 var cx = 0 while cx < x and i < buffer.lines[y].str.len: fastRuneAt(buffer.lines[y].str, i, r) cx += r.width() inc j let ostr = buffer.lines[y].str.substr(i) let oformats = buffer.lines[y].formats.subformats(j) buffer.lines[y].str.setLen(i) buffer.lines[y].setLen(j) buffer.lines.addFormat(y, j, line.formatFromLine(), line.nodes) var nx = cx if nx < x: buffer.lines[y].str &= ' '.repeat(x - nx) nx = x buffer.lines[y].str &= line.str nx += line.str.width() i = 0 j = 0 while cx < nx and i < ostr.len: fastRuneAt(ostr, i, r) cx += r.width() inc j if i < ostr.len: let oline = FlexibleLine(str: ostr.substr(i), formats: oformats.subformats(j)) buffer.lines[y].add(oline) proc updateCursor(buffer: Buffer) = if buffer.fromy > buffer.lastVisibleLine - 1: buffer.fromy = 0 buffer.cursory = buffer.lastVisibleLine - 1 if buffer.cursorx >= buffer.currentLineWidth() - 1: buffer.cursorx = max(buffer.currentLineWidth() - 1, 0) buffer.fromx = max(buffer.cursorx - buffer.width + 1, 0) if buffer.lines.len == 0: buffer.cursory = 0 proc updateHover(buffer: Buffer) = let nodes = buffer.currentCell().nodes if nodes != buffer.prevnodes: for node in nodes: var elem: Element if node of Element: elem = Element(node) else: elem = node.parentElement assert elem != nil if not elem.hover and not (node in buffer.prevnodes): elem.hover = true buffer.reshape = true elem.refreshStyle() for node in buffer.prevnodes: var elem: Element if node of Element: elem = Element(node) else: elem = node.parentElement assert elem != nil if elem.hover and not (node in nodes): elem.hover = false buffer.reshape = true elem.refreshStyle() buffer.prevnodes = nodes proc renderPlainText*(buffer: Buffer, text: string) = buffer.clearText() var i = 0 var x = 0 var y = 0 var r: Rune var format = newFormatting() while i < text.len: if text[i] == '\n': if i != text.len - 1: buffer.addLine() buffer.lines.addFormat(buffer.lines.len - 1, format) inc y x = 0 inc i elif text[i] == '\r': inc i elif text[i] == '\t': for i in 0..8: buffer.lines[^1].str &= ' ' inc i elif text[i] == '\e': i = format.parseAnsiCode(text, i) elif text[i].isControlChar(): buffer.lines.addCell(Rune('^')) buffer.lines.addCell(Rune(text[i].getControlLetter())) inc i else: fastRuneAt(text, i, r) buffer.lines.addCell(r) buffer.updateCursor() const css = staticRead"res/ua.css" let ua_stylesheet = newStringStream(css).parseStylesheet() #TODO refactor var ss_init = false var user_stylesheet: ParsedStylesheet proc renderDocument*(buffer: Buffer) = buffer.clearText() if not ss_init: user_stylesheet = newStringStream(gconfig.stylesheet).parseStylesheet() ss_init = true buffer.document.applyStylesheets(ua_stylesheet, user_stylesheet) buffer.rootbox = buffer.document.alignBoxes(buffer.attrs) if buffer.rootbox == nil: return var stack: seq[CSSBox] stack.add(buffer.rootbox) while stack.len > 0: let box = stack.pop() if box of CSSInlineBox: let inline = CSSInlineBox(box) #eprint "NEW BOX", inline.context.conty for line in inline.content: #eprint line buffer.setRowBox(line) var i = box.children.len - 1 while i >= 0: stack.add(box.children[i]) dec i buffer.updateCursor() proc reshapeBuffer*(buffer: Buffer) = if buffer.showsource: buffer.renderPlainText(buffer.source) else: buffer.renderDocument() proc cursorBufferPos(buffer: Buffer) = let x = max(buffer.cursorx - buffer.fromx, 0) let y = buffer.cursory - buffer.fromy print(HVP(y + 1, x + 1)) proc clearStatusMessage(buffer: Buffer) = buffer.statusmsg = newFixedGrid(buffer.width) proc setStatusMessage*(buffer: Buffer, str: string) = buffer.clearStatusMessage() let text = str.toRunes() var i = 0 var n = 0 while i < text.len: if text[i].width() == 0: inc n buffer.statusmsg[i - n].runes.add(text[i]) inc i proc statusMsgForBuffer(buffer: Buffer) = var msg = ($(buffer.cursory + 1) & "/" & $buffer.numLines & " (" & $buffer.atPercentOf() & "%) " & "<" & buffer.title & ">").ansiStyle(styleReverse).ansiReset().join() if buffer.hovertext.len > 0: msg &= " " & buffer.hovertext buffer.setStatusMessage(msg) proc displayBufferSwapOutput(buffer: Buffer) = print(buffer.generateSwapOutput()) proc displayBuffer(buffer: Buffer) = print(buffer.generateFullOutput()) proc displayStatusMessage(buffer: Buffer) = print(HVP(buffer.height + 1, 1)) print(SGR()) print(buffer.generateStatusMessage()) print(EL()) proc inputLoop(attrs: TermAttributes, buffer: Buffer): bool = var s = "" var feedNext = false while true: buffer.redraw = false buffer.displayStatusMessage() stdout.showCursor() buffer.cursorBufferPos() if not feedNext: s = "" else: feedNext = false let c = getch() s &= c let action = getNormalAction(s) var nostatus = false case action of ACTION_QUIT: eraseScreen() print(HVP(0, 0)) return false of ACTION_CURSOR_LEFT: buffer.cursorLeft() of ACTION_CURSOR_DOWN: buffer.cursorDown() of ACTION_CURSOR_UP: buffer.cursorUp() of ACTION_CURSOR_RIGHT: buffer.cursorRight() of ACTION_CURSOR_LINEBEGIN: buffer.cursorLineBegin() of ACTION_CURSOR_LINEEND: buffer.cursorLineEnd() of ACTION_CURSOR_NEXT_WORD: buffer.cursorNextWord() of ACTION_CURSOR_PREV_WORD: buffer.cursorPrevWord() of ACTION_CURSOR_NEXT_LINK: buffer.cursorNextLink() of ACTION_CURSOR_PREV_LINK: buffer.cursorPrevLink() of ACTION_PAGE_DOWN: buffer.pageDown() of ACTION_PAGE_UP: buffer.pageUp() of ACTION_PAGE_RIGHT: buffer.pageRight() of ACTION_PAGE_LEFT: buffer.pageLeft() of ACTION_HALF_PAGE_DOWN: buffer.halfPageDown() of ACTION_HALF_PAGE_UP: buffer.halfPageUp() of ACTION_CURSOR_FIRST_LINE: buffer.cursorFirstLine() of ACTION_CURSOR_LAST_LINE: buffer.cursorLastLine() of ACTION_CURSOR_TOP: buffer.cursorTop() of ACTION_CURSOR_MIDDLE: buffer.cursorMiddle() of ACTION_CURSOR_BOTTOM: buffer.cursorBottom() of ACTION_CENTER_LINE: buffer.centerLine() of ACTION_SCROLL_DOWN: buffer.scrollDown() of ACTION_SCROLL_UP: buffer.scrollUp() of ACTION_SCROLL_LEFT: buffer.scrollLeft() of ACTION_SCROLL_RIGHT: buffer.scrollRight() of ACTION_CLICK: discard of ACTION_CHANGE_LOCATION: var url = $buffer.location print(HVP(buffer.height + 1, 1)) print(EL()) let status = readLine("URL: ", url, buffer.width) if status: buffer.setLocation(parseUri(url)) return true of ACTION_LINE_INFO: buffer.setStatusMessage("line " & $(buffer.cursory + 1) & "/" & $buffer.numLines & " col " & $(buffer.cursorx + 1) & "/" & $buffer.currentLineWidth() & " cell width: " & $buffer.currentCell().width()) nostatus = true of ACTION_FEED_NEXT: feedNext = true of ACTION_RELOAD: return true of ACTION_RESHAPE: buffer.reshape = true of ACTION_REDRAW: buffer.redraw = true of ACTION_TOGGLE_SOURCE: buffer.showsource = not buffer.showsource buffer.reshape = true buffer.redraw = true else: discard stdout.hideCursor() if buffer.refreshTermAttrs(): buffer.redraw = true buffer.reshape = true if buffer.redraw: buffer.refreshDisplay() buffer.displayBuffer() buffer.redraw = false buffer.updateHover() if buffer.reshape: buffer.reshapeBuffer() buffer.reshape = false buffer.refreshDisplay() buffer.displayBufferSwapOutput() if not nostatus: buffer.statusMsgForBuffer() else: nostatus = false proc displayPage*(attrs: TermAttributes, buffer: Buffer): bool = discard buffer.gotoAnchor() buffer.refreshDisplay() buffer.displayBuffer() buffer.updateHover() if buffer.reshape: buffer.reshapeBuffer() buffer.reshape = false buffer.refreshDisplay() buffer.displayBufferSwapOutput() buffer.statusMsgForBuffer() return inputLoop(attrs, buffer)