import math import options import strutils import tables import unicode import css/stylednode import css/values import io/window import layout/box import utils/twtstr # Build phase func px(l: CSSLength, viewport: Viewport, p = 0): int {.inline.} = return px(l, viewport.window, p) type InlineState = object ictx: InlineContext skip: bool node: StyledNode word: InlineWord wrappos: int # position of last wrapping opportunity, or -1 hasshy: bool computed: CSSComputedValues func whitespacepre(computed: CSSComputedValues): bool = computed{"white-space"} in {WHITESPACE_PRE, WHITESPACE_PRE_LINE, WHITESPACE_PRE_WRAP} func nowrap(computed: CSSComputedValues): bool = computed{"white-space"} in {WHITESPACE_NOWRAP, WHITESPACE_PRE} func cellwidth(viewport: Viewport): int {.inline.} = viewport.window.ppc func cellwidth(ictx: InlineContext): int {.inline.} = ictx.viewport.cellwidth func cellheight(viewport: Viewport): int {.inline.} = viewport.window.ppl func cellheight(ictx: InlineContext): int {.inline.} = ictx.viewport.cellheight # Whitespace between words func computeShift(ictx: InlineContext, computed: CSSComputedValues): int = if ictx.whitespacenum > 0: if ictx.currentLine.atoms.len > 0 or computed.whitespacepre: let spacing = computed{"word-spacing"} if spacing.auto: return ictx.cellwidth * ictx.whitespacenum return spacing.px(ictx.viewport) * ictx.whitespacenum return 0 proc applyLineHeight(viewport: Viewport, line: LineBox, computed: CSSComputedValues) = #TODO this should be computed during cascading. let lineheight = if computed{"line-height"}.auto: # ergo normal viewport.cellheight else: # Percentage: refers to the font size of the element itself. computed{"line-height"}.px(viewport, viewport.cellheight) line.lineheight = max(lineheight, line.lineheight) proc newWord(state: var InlineState) = let word = InlineWord() let format = ComputedFormat() let computed = state.computed format.color = computed{"color"} format.fontstyle = computed{"font-style"} format.fontweight = computed{"font-weight"} format.textdecoration = computed{"text-decoration"} format.node = state.node word.format = format word.vertalign = computed{"vertical-align"} state.ictx.format = format state.word = word state.wrappos = -1 state.hasshy = false proc horizontalAlignLine(ictx: InlineContext, line: LineBox, computed: CSSComputedValues, last = false) = let width = if ictx.shrink: min(ictx.width, ictx.contentWidth) else: max(ictx.width, ictx.contentWidth) # we don't support directions for now so left = start and right = end case computed{"text-align"} of TEXT_ALIGN_START, TEXT_ALIGN_LEFT, TEXT_ALIGN_CHA_LEFT: discard of TEXT_ALIGN_END, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CHA_RIGHT: # move everything let x = max(width, line.width) - line.width for atom in line.atoms: atom.offset.x += x of TEXT_ALIGN_CENTER, TEXT_ALIGN_CHA_CENTER: let x = max((max(width - line.offset.x, line.width)) div 2 - line.width div 2, 0) for atom in line.atoms: atom.offset.x += x of TEXT_ALIGN_JUSTIFY: if not computed.whitespacepre and not last: var sumwidth = 0 var spaces = 0 for atom in line.atoms: if atom of InlineSpacing: discard else: inc spaces sumwidth += atom.width dec spaces if spaces > 0: let spacingwidth = (width - sumwidth) div spaces line.width = 0 for atom in line.atoms: atom.offset.x = line.width if atom of InlineSpacing: let atom = InlineSpacing(atom) atom.width = spacingwidth line.width += atom.width ictx.width = max(width, ictx.width) # Align atoms (inline boxes, text, etc.) vertically inside the line. proc verticalAlignLine(ictx: InlineContext) = let line = ictx.currentLine # Start with line-height as the baseline and line height. line.height = line.lineheight line.baseline = line.height # Calculate the line's baseline based on atoms' baseline. for atom in line.atoms: case atom.vertalign.keyword of VERTICAL_ALIGN_BASELINE: let len = atom.vertalign.length.px(ictx.viewport, line.lineheight) line.baseline = max(line.baseline, atom.baseline + len) of VERTICAL_ALIGN_TOP, VERTICAL_ALIGN_BOTTOM: line.baseline = max(line.baseline, atom.height) of VERTICAL_ALIGN_MIDDLE: line.baseline = max(line.baseline, atom.height div 2) else: line.baseline = max(line.baseline, atom.baseline) # Resize the line's height based on atoms' height and baseline. # The line height should be at least as high as the highest baseline used by # an atom plus that atom's height. for atom in line.atoms: # In all cases, the line's height must at least equal the atom's height. # (Where the atom is actually placed is irrelevant here.) line.height = max(line.height, atom.height) case atom.vertalign.keyword of VERTICAL_ALIGN_BASELINE: # Line height must be at least as high as # (line baseline) - (atom baseline) + (atom height) + (extra height). let len = atom.vertalign.length.px(ictx.viewport, line.lineheight) line.height = max(line.baseline - atom.baseline + atom.height + len, line.height) of VERTICAL_ALIGN_MIDDLE: # Line height must be at least # (line baseline) + (atom height / 2). line.height = max(line.baseline + atom.height div 2, line.height) of VERTICAL_ALIGN_TOP, VERTICAL_ALIGN_BOTTOM: # Line height must be at least atom height (already ensured above.) discard else: # See baseline (with len = 0). line.height = max(line.baseline - atom.baseline + atom.height, line.height) # Now we can calculate the actual position of atoms inside the line. for atom in line.atoms: case atom.vertalign.keyword of VERTICAL_ALIGN_BASELINE: # Atom is placed at (line baseline) - (atom baseline) - len let len = atom.vertalign.length.px(ictx.viewport, line.lineheight) atom.offset.y = line.baseline - atom.baseline - len of VERTICAL_ALIGN_MIDDLE: # Atom is placed at (line baseline) - ((atom height) / 2) atom.offset.y = line.baseline - atom.height div 2 of VERTICAL_ALIGN_TOP: # Atom is placed at the top of the line. atom.offset.y = 0 of VERTICAL_ALIGN_BOTTOM: # Atom is placed at the bottom of the line. atom.offset.y = line.height - atom.height else: # See baseline (with len = 0). atom.offset.y = line.baseline - atom.baseline # Finally, find the inline block with the largest block margins, then apply # these to the line itself. var margin_top = 0 var margin_bottom = 0 for atom in line.atoms: if atom of InlineBlockBox: let atom = InlineBlockBox(atom) margin_top = max(atom.margin_top, margin_top) margin_bottom = max(atom.margin_bottom, margin_bottom) for atom in line.atoms: atom.offset.y += margin_top line.height += margin_top line.height += margin_bottom proc addSpacing(line: LineBox, width, height: int, format: ComputedFormat, hang = false) = let spacing = InlineSpacing(width: width, height: height, baseline: height, format: format) spacing.offset.x = line.width if not hang: # In some cases, whitespace may "hang" at the end of the line. This means # it is written, but is not actually counted in the box's width. line.width += spacing.width line.atoms.add(spacing) proc flushWhitespace(ictx: InlineContext, computed: CSSComputedValues, hang = false) = let shift = ictx.computeShift(computed) ictx.whitespacenum = 0 if shift > 0: ictx.currentLine.addSpacing(shift, ictx.cellheight, ictx.format, hang) proc finishLine(ictx: InlineContext, computed: CSSComputedValues, force = false) = if ictx.currentLine.atoms.len != 0 or force: ictx.charwidth = 0 let whitespace = computed{"white-space"} if whitespace == WHITESPACE_PRE: ictx.flushWhitespace(computed) elif whitespace == WHITESPACE_PRE_WRAP: ictx.flushWhitespace(computed, hang = true) else: ictx.whitespacenum = 0 ictx.verticalAlignLine() let line = ictx.currentLine ictx.lines.add(line) ictx.height += line.height ictx.width = max(ictx.width, line.width) ictx.currentLine = LineBox(offset: Offset(y: line.offset.y + line.height)) proc finish(ictx: InlineContext, computed: CSSComputedValues) = ictx.finishLine(computed) for line in ictx.lines: ictx.horizontalAlignLine(line, computed, line == ictx.lines[^1]) func minwidth(atom: InlineAtom): int = if atom of InlineBlockBox: return cast[InlineBlockBox](atom).innerbox.xminwidth return atom.width # pcomputed: computed values of parent, for white-space: pre, line-height. # This isn't necessarily the computed of ictx (e.g. they may differ for nested # inline boxes.) proc addAtom(ictx: InlineContext, atom: InlineAtom, pcomputed: CSSComputedValues) = var shift = ictx.computeShift(pcomputed) ictx.whitespacenum = 0 # Line wrapping if not pcomputed.nowrap: if ictx.currentLine.width + atom.width + shift > ictx.maxContentWidth: ictx.finishLine(pcomputed, false) # Recompute on newline shift = ictx.computeShift(pcomputed) if atom.width > 0 and atom.height > 0: if shift > 0: ictx.currentLine.addSpacing(shift, ictx.cellheight, ictx.format) atom.offset.x += ictx.currentLine.width ictx.minwidth = max(ictx.minwidth, atom.minwidth) applyLineHeight(ictx.viewport, ictx.currentLine, pcomputed) ictx.currentLine.width += atom.width if atom of InlineWord: ictx.format = InlineWord(atom).format else: ictx.charwidth = 0 ictx.format = nil ictx.currentLine.atoms.add(atom) proc addWord(state: var InlineState) = if state.word.str != "": var word = state.word word.str.mnormalize() #TODO this may break on EOL. word.height = state.ictx.cellheight word.baseline = word.height state.ictx.addAtom(word, state.computed) state.newWord() proc addWordEOL(state: var InlineState) = if state.word.str != "": if state.wrappos != -1: let leftstr = state.word.str.substr(state.wrappos) state.word.str = state.word.str.substr(0, state.wrappos - 1) if state.hasshy: state.word.str &= $Rune(0xAD) # soft hyphen state.hasshy = false state.addWord() state.word.str = leftstr state.word.width = leftstr.width() * state.ictx.cellwidth else: state.addWord() # Start a new line, even if the previous one is empty proc flushLine(ictx: InlineContext, computed: CSSComputedValues) = applyLineHeight(ictx.viewport, ictx.currentLine, computed) ictx.finishLine(computed, true) proc checkWrap(state: var InlineState, r: Rune) = if state.computed{"white-space"} in {WHITESPACE_NOWRAP, WHITESPACE_PRE}: return let shift = state.ictx.computeShift(state.computed) let rw = r.width() case state.computed{"word-break"} of WORD_BREAK_NORMAL: if rw == 2 or state.wrappos != -1: # break on cjk and wrap opportunities if state.ictx.currentLine.width + state.word.width + shift + rw * state.ictx.cellwidth > state.ictx.maxContentWidth: let l = state.ictx.currentLine state.addWordEOL() if l == state.ictx.currentLine: # no line wrapping occured in addAtom state.ictx.finishLine(state.computed) state.ictx.whitespacenum = 0 of WORD_BREAK_BREAK_ALL: if state.ictx.currentLine.width + state.word.width + shift + rw * state.ictx.cellwidth > state.ictx.maxContentWidth: let l = state.ictx.currentLine state.addWordEOL() if l == state.ictx.currentLine: # no line wrapping occured in addAtom state.ictx.finishLine(state.computed) state.ictx.whitespacenum = 0 of WORD_BREAK_KEEP_ALL: if state.ictx.currentLine.width + state.word.width + shift + rw * state.ictx.cellwidth > state.ictx.maxContentWidth: state.ictx.finishLine(state.computed) state.ictx.whitespacenum = 0 proc processWhitespace(state: var InlineState, c: char) = state.addWord() case state.computed{"white-space"} of WHITESPACE_NORMAL, WHITESPACE_NOWRAP, WHITESPACE_PRE_LINE: state.ictx.whitespacenum = max(state.ictx.whitespacenum, 1) of WHITESPACE_PRE, WHITESPACE_PRE_WRAP: if c == '\n': state.ictx.flushLine(state.computed) elif c == '\t': state.ictx.charwidth = ((state.ictx.charwidth div 8) + 1) * 8 state.word.str &= c else: inc state.ictx.whitespacenum proc renderText*(ictx: InlineContext, str: string, computed: CSSComputedValues, node: StyledNode) = var state: InlineState state.computed = computed state.ictx = ictx state.node = node state.ictx.flushWhitespace(state.computed) state.newWord() var i = 0 while i < str.len: if str[i].isWhitespace(): state.processWhitespace(str[i]) inc i else: var r: Rune fastRuneAt(str, i, r) state.checkWrap(r) if r == Rune(0xAD): # soft hyphen state.wrappos = state.word.str.len state.hasshy = true else: state.word.str &= r let w = r.width() state.word.width += w * state.ictx.cellwidth state.ictx.charwidth += w if r == Rune('-'): # ascii dash state.wrappos = state.word.str.len state.hasshy = false state.addWord() # ...something like this? (I'm pretty sure this is incorrect, TODO.) proc resolveContentWidth(box: BlockBox, availableWidth: int) = if box.contentWidth >= availableWidth: box.contentWidth -= box.margin_left box.contentWidth -= box.margin_right box.contentWidth -= box.padding_left box.contentWidth -= box.padding_right if box.contentWidth < 0: box.contentWidth = 0 # Resolve percentage-based dimensions. # availableWidth: width of the containing box. availableHeight: ditto, but with height. proc resolveDimensions(box: BlockBox, availableWidth: int, availableHeight: Option[int], maxContentWidth: Option[int]) = let viewport = box.viewport let computed = box.computed # Note: we use availableWidth for percentage resolution intentionally. box.margin_top = computed{"margin-top"}.px(viewport, availableWidth) box.margin_bottom = computed{"margin-top"}.px(viewport, availableWidth) box.margin_left = computed{"margin-left"}.px(viewport, availableWidth) box.margin_right = computed{"margin-right"}.px(viewport, availableWidth) box.padding_top = computed{"padding-top"}.px(viewport, availableWidth) box.padding_bottom = computed{"padding-bottom"}.px(viewport, availableWidth) box.padding_left = computed{"padding-left"}.px(viewport, availableWidth) box.padding_right = computed{"padding-right"}.px(viewport, availableWidth) # Width if computed{"width"}.auto: box.contentWidth = availableWidth else: box.contentWidth = computed{"width"}.px(viewport, availableWidth) box.resolveContentWidth(availableWidth) # this looks wrong too, TODO... if not computed{"max-width"}.auto: let maxWidth = computed{"max-width"}.px(viewport, availableWidth) if maxWidth < box.contentWidth: box.contentWidth = maxWidth box.resolveContentWidth(availableWidth) if not computed{"min-width"}.auto: let minWidth = computed{"min-width"}.px(viewport, availableWidth) if minWidth < box.contentWidth: box.contentWidth = minWidth box.resolveContentWidth(availableWidth) # Height let pheight = computed{"height"} if not pheight.auto: if pheight.unit != UNIT_PERC: box.contentHeight = some(pheight.px(viewport)) elif availableHeight.isSome: box.contentHeight = some(pheight.px(viewport, availableHeight.get)) if not computed{"max-height"}.auto: if computed{"max-height"}.unit != UNIT_PERC: let maxHeight = computed{"max-height"}.px(viewport) if box.contentHeight.isNone or maxHeight > box.contentHeight.get: box.contentHeight = some(maxHeight) elif availableHeight.isSome: let maxHeight = computed{"max-height"}.px(viewport, availableHeight.get) if box.contentHeight.isNone or maxHeight > box.contentHeight.get: box.contentHeight = some(maxHeight) if not computed{"min-height"}.auto: if computed{"min-height"}.unit != UNIT_PERC: let minHeight = computed{"min-height"}.px(viewport) if minHeight < box.contentHeight.get(0): box.contentHeight = some(minHeight) elif availableHeight.isSome: let minHeight = computed{"min-height"}.px(viewport, availableHeight.get) if minHeight < box.contentHeight.get(0): box.contentHeight = some(minHeight) # if no max content width is supplied, just use regular content width. box.maxContentWidth = maxContentWidth.get(box.contentWidth) proc resolveTableCellDimensions(box: BlockBox, availableWidth: int, availableHeight: Option[int], maxContentWidth: Option[int]) = let viewport = box.viewport let computed = box.computed # Note: we use availableWidth for percentage resolution intentionally. box.padding_top = computed{"padding-top"}.px(viewport, availableWidth) box.padding_bottom = computed{"padding-bottom"}.px(viewport, availableWidth) box.padding_left = computed{"padding-left"}.px(viewport, availableWidth) box.padding_right = computed{"padding-right"}.px(viewport, availableWidth) # Width let width = computed{"width"} if width.auto or width.unit == UNIT_PERC: box.contentWidth = availableWidth else: box.contentWidth = computed{"width"}.px(viewport) box.contentWidth -= box.padding_left box.contentWidth -= box.padding_right # Height let pheight = computed{"height"} if not pheight.auto and pheight.unit != UNIT_PERC: box.contentHeight = some(pheight.px(viewport)) # if no max content width is supplied, just use regular content width. box.maxContentWidth = maxContentWidth.get(box.contentWidth) # Whether a width was specified on this block box. func isWidthSpecified(box: BlockBox): bool = if box.computed{"display"} == DISPLAY_TABLE_CELL: return (not box.computed{"width"}.auto) and box.computed{"width"}.unit != UNIT_PERC return not (box.computed{"width"}.auto and box.computed{"max-width"}.auto and box.computed{"min-width"}.auto) # The shrink variable specifies whether a block's inner layout should use all # available space or not. When shrink is set to false, (currently) the # following two things happen: # * The horizontal line alignment algorithm uses the specified width instead # of the available width. Obviously, if this is zero, it does nothing. # * Block boxes use up at most as much space as their contents do. func isShrink(box: BlockBox, parent: BlockBox = nil, override = false): bool = if box.computed{"position"} == POSITION_ABSOLUTE: # Absolutely positioned elements take up as much space as their contents. return true case box.computed{"display"} of DISPLAY_INLINE_BLOCK, DISPLAY_INLINE_TABLE: # Inline blocks/tables always take up as much space as their contents. return not box.isWidthSpecified() of DISPLAY_TABLE_CELL: if box.isWidthSpecified(): return false return override of DISPLAY_TABLE: return box.computed{"width"}.auto of DISPLAY_BLOCK, DISPLAY_TABLE_ROW, DISPLAY_TABLE_CAPTION, DISPLAY_LIST_ITEM: if parent == nil: # We're in a new block formatting context; we can take up all available # space we want. return override else: # Basically, check if our block formatting context has infinite width. # If yes, there's no need to shrink anyways; we can take up all available # space we want. # If not, and no width was specified, we have to enable shrink. return parent.shrink and not box.isWidthSpecified() else: discard proc newTableCellBox(viewport: Viewport, builder: BoxBuilder, parentWidth: int, parentHeight = none(int), shrink = true, maxContentWidth = none(int)): BlockBox {.inline.} = let box = BlockBox( viewport: viewport, computed: builder.computed, node: builder.node ) box.shrink = box.isShrink(nil, shrink) box.resolveTableCellDimensions(parentWidth, parentHeight, maxContentWidth) return box proc newFlowRootBox(viewport: Viewport, builder: BoxBuilder, parentWidth: int, parentHeight = none(int), shrink = true, maxContentWidth = none(int)): BlockBox {.inline.} = new(result) result.viewport = viewport result.computed = builder.computed result.resolveDimensions(parentWidth, parentHeight, maxContentWidth) result.node = builder.node result.shrink = result.isShrink(nil, shrink) proc newBlockBox(parent: BlockBox, builder: BoxBuilder): BlockBox = new(result) result.viewport = parent.viewport result.computed = builder.computed result.shrink = result.isShrink(parent) let maxContentWidth = if result.shrink: some(parent.maxContentWidth) else: none(int) result.resolveDimensions(parent.contentWidth, parent.contentHeight, maxContentWidth) result.node = builder.node proc newListItem(parent: BlockBox, builder: ListItemBoxBuilder): ListItemBox = new(result) result.viewport = parent.viewport result.computed = builder.content.computed result.shrink = result.isShrink(parent) let maxContentWidth = if result.shrink: some(parent.maxContentWidth) else: none(int) result.resolveDimensions(parent.contentWidth, parent.contentHeight, maxContentWidth) result.node = builder.node proc newInlineBlock(viewport: Viewport, builder: BoxBuilder, parentWidth: int, parentHeight = none(int)): InlineBlockBox = new(result) result.innerbox = newFlowRootBox(viewport, builder, parentWidth, parentHeight) result.vertalign = builder.computed{"vertical-align"} proc newInlineContext(parent: BlockBox): InlineContext = return InlineContext( currentLine: LineBox(), viewport: parent.viewport, shrink: parent.shrink, contentHeight: parent.contentHeight, contentWidth: parent.contentWidth, maxContentWidth: parent.maxContentWidth ) proc buildBlock(builder: BlockBoxBuilder, parent: BlockBox): BlockBox proc buildInlines(parent: BlockBox, inlines: seq[BoxBuilder]): InlineContext proc buildBlocks(parent: BlockBox, blocks: seq[BoxBuilder], node: StyledNode) proc buildTable(builder: TableBoxBuilder, parent: BlockBox): BlockBox proc applyInlineDimensions(box: BlockBox) = box.height += box.inline.height if box.contentHeight.isSome: box.height = box.contentHeight.get box.width = max(box.width, box.inline.width) box.xminwidth = max(box.xminwidth, box.inline.minwidth) proc positionInlines(box: BlockBox) = box.width += box.padding_left box.inline.offset.x += box.padding_left box.height += box.padding_top box.inline.offset.y += box.padding_top box.height += box.padding_bottom box.width += box.padding_right if not box.isWidthSpecified(): # We can make the box as small/large as the content's width. if box.shrink: box.width = min(box.width, box.maxContentWidth) else: box.width = max(box.width, box.contentWidth) else: box.width = box.contentWidth # Builder only contains inline boxes. proc buildInlineLayout(parent: BlockBox, children: seq[BoxBuilder]) = parent.inline = parent.buildInlines(children) parent.applyInlineDimensions() parent.positionInlines() # Builder only contains block boxes. proc buildBlockLayout(parent: BlockBox, children: seq[BoxBuilder], node: StyledNode) = if parent.computed{"position"} == POSITION_ABSOLUTE: parent.viewport.absolutes.add(parent) parent.buildBlocks(children, node) if parent.computed{"position"} == POSITION_ABSOLUTE: discard parent.viewport.absolutes.pop() #TODO this is horribly inefficient, and should be inherited like xminwidth func firstBaseline(box: BlockBox): int = if box.inline != nil: if box.inline.lines.len > 0: return box.offset.y + box.inline.lines[0].baseline return box.offset.y if box.nested.len > 0: return box.offset.y + box.nested[^1].firstBaseline box.offset.y #TODO ditto func baseline(box: BlockBox): int = if box.inline != nil: var y = 0 for line in box.inline.lines: if line == box.inline.lines[^1]: return box.offset.y + y + line.baseline y += line.height return box.offset.y + box.height if box.nested.len > 0: return box.offset.y + box.nested[^1].baseline box.offset.y proc buildLayout(box: BlockBox, builder: BlockBoxBuilder) = if builder.inlinelayout: box.buildInlineLayout(builder.children) else: box.buildBlockLayout(builder.children, builder.node) # parentWidth, parentHeight: width/height of the containing block. proc buildInlineBlock(builder: BlockBoxBuilder, parent: InlineContext, parentWidth: int, parentHeight = none(int)): InlineBlockBox = result = newInlineBlock(parent.viewport, builder, parentWidth) result.innerbox.buildLayout(builder) if not result.innerbox.isWidthSpecified(): # shrink-to-fit result.innerbox.width = min(parentWidth, result.innerbox.width) # Apply the block box's properties to the atom itself. result.width = result.innerbox.width result.height = result.innerbox.height result.margin_top = result.innerbox.margin_top result.margin_bottom = result.innerbox.margin_bottom result.baseline = result.innerbox.baseline # I don't like this, but it works... result.offset.x = result.innerbox.margin_left result.width += result.innerbox.margin_left result.width += result.innerbox.margin_right proc buildInline(ictx: InlineContext, box: InlineBoxBuilder) = if box.newline: ictx.flushLine(box.computed) let margin_left = box.computed{"margin-left"}.px(ictx.viewport, ictx.contentWidth) ictx.currentLine.width += margin_left let paddingformat = ComputedFormat(node: box.node) let padding_left = box.computed{"padding-left"}.px(ictx.viewport, ictx.contentWidth) if padding_left > 0: ictx.currentLine.addSpacing(padding_left, ictx.cellheight, paddingformat) assert not (box.children.len > 0 and box.text.len > 0) for text in box.text: ictx.renderText(text, box.computed, box.node) for child in box.children: case child.computed{"display"} of DISPLAY_INLINE: let child = InlineBoxBuilder(child) ictx.buildInline(child) of DISPLAY_INLINE_BLOCK, DISPLAY_INLINE_TABLE: let child = BlockBoxBuilder(child) let iblock = child.buildInlineBlock(ictx, ictx.contentWidth, ictx.contentHeight) ictx.addAtom(iblock, box.computed) ictx.whitespacenum = 0 else: assert false, "child.t is " & $child.computed{"display"} let padding_right = box.computed{"padding-right"}.px(ictx.viewport, ictx.contentWidth) if padding_right > 0: # I don't like this, but it works... ictx.currentLine.addSpacing(padding_right, max(ictx.currentLine.height, 1), paddingformat) let margin_right = box.computed{"margin-right"}.px(ictx.viewport, ictx.contentWidth) ictx.currentLine.width += margin_right proc buildInlines(parent: BlockBox, inlines: seq[BoxBuilder]): InlineContext = let ictx = parent.newInlineContext() if inlines.len > 0: for child in inlines: case child.computed{"display"} of DISPLAY_INLINE: let child = InlineBoxBuilder(child) ictx.buildInline(child) of DISPLAY_INLINE_BLOCK, DISPLAY_INLINE_TABLE: let child = BlockBoxBuilder(child) let iblock = child.buildInlineBlock(ictx, ictx.contentWidth, ictx.contentHeight) ictx.addAtom(iblock, parent.computed) ictx.whitespacenum = 0 else: assert false, "child.t is " & $child.computed{"display"} ictx.finish(parent.computed) return ictx proc buildMarker(builder: MarkerBoxBuilder, parent: BlockBox): InlineContext = let ictx = parent.newInlineContext() ictx.shrink = true ictx.buildInline(builder) ictx.finish(builder.computed) return ictx proc buildListItem(builder: ListItemBoxBuilder, parent: BlockBox): ListItemBox = result = parent.newListItem(builder) if builder.marker != nil: result.marker = buildMarker(builder.marker, result) result.buildLayout(builder.content) proc positionFixed(box: BlockBox, last: BlockBox = box.viewport.root[0]) = #TODO for now this is a good approximation, but fixed actually means # something completely different... box.offset.x += last.offset.x box.offset.y += last.offset.y #TODO TODO TODO subtract these from width/height let left = box.computed{"left"} let right = box.computed{"right"} let top = box.computed{"top"} let bottom = box.computed{"bottom"} if not left.auto: box.offset.x += left.px(box.viewport, last.contentWidth) box.offset.x += box.margin_left elif not right.auto: box.offset.x += last.contentWidth - right.px(box.viewport, box.contentWidth) - box.width box.offset.x -= box.margin_right if not top.auto: box.offset.y += top.px(box.viewport, box.contentHeight.get(0)) box.offset.y += box.margin_top elif not bottom.auto: box.offset.y += last.contentHeight.get(box.viewport.window.height_px) - bottom.px(box.viewport, box.contentHeight.get(0)) - box.height box.offset.y -= box.margin_bottom box.viewport.root.add(box) proc positionAbsolute(box: BlockBox) = let last = if box.viewport.absolutes.len > 0: box.viewport.absolutes[^1] else: box.viewport.root[0] box.positionFixed(last) proc positionRelative(parent, box: BlockBox) = let left = box.computed{"left"} let right = box.computed{"right"} let top = box.computed{"top"} let bottom = box.computed{"bottom"} if not left.auto: box.offset.x += right.px(parent.viewport) elif not right.auto: box.offset.x += parent.width - right.px(parent.viewport) - box.width if not top.auto: box.offset.y += top.px(parent.viewport) elif not top.auto: box.offset.y -= parent.height - bottom.px(parent.viewport) - box.height proc positionBlocks(box: BlockBox) = var y = 0 var x = 0 var margin_todo: Strut # If content width has been specified, use it. # Otherwise, contentWidth is just the maximum width we can take up, so # set width to min(maxContentWidth, box.contentWidth) let spec = box.isWidthSpecified() if spec: box.width = box.contentWidth y += box.padding_top box.height += box.padding_top x += box.padding_left let needsMove = box.computed{"text-align"} in {TEXT_ALIGN_CHA_LEFT, TEXT_ALIGN_CHA_CENTER, TEXT_ALIGN_CHA_RIGHT} template apply_child(child: BlockBox) = child.offset.y = y child.offset.x = x if not needsMove and spec and child.contentWidth < box.contentWidth: let margin_left = child.computed{"margin-left"} let margin_right = child.computed{"margin-right"} if margin_left.auto and margin_right.auto: child.margin_left += box.contentWidth div 2 child.margin_left -= child.contentWidth div 2 child.margin_right += box.contentWidth div 2 child.margin_right -= child.contentWidth div 2 elif margin_left.auto: child.margin_left += box.contentWidth child.margin_left -= child.contentWidth elif margin_right.auto: child.margin_right += box.contentWidth child.margin_right -= child.contentWidth child.offset.x += child.margin_left if box.computed{"position"} == POSITION_RELATIVE: box.positionRelative(child) y += child.height box.height += child.height if not spec: box.width = min(box.maxContentWidth, max(child.width, box.width)) box.xminwidth = max(box.xminwidth, child.xminwidth) margin_todo = Strut() margin_todo.append(child.margin_bottom) var i = 0 template position_out_of_flow() = # Skip absolute, fixed, sticky while i < box.nested.len: case box.nested[i].computed{"position"} of POSITION_STATIC, POSITION_RELATIVE: break of POSITION_ABSOLUTE: positionAbsolute(box.nested[i]) of POSITION_FIXED: box.positionFixed(box.nested[i]) of POSITION_STICKY: #TODO implement this once relayouting every scroll isn't too expensive break box.nested.delete(i) position_out_of_flow if i < box.nested.len: let child = box.nested[i] margin_todo.append(box.margin_top) margin_todo.append(child.margin_top) box.margin_top = margin_todo.sum() apply_child(child) inc i while true: position_out_of_flow if i >= box.nested.len: break let child = box.nested[i] margin_todo.append(child.margin_top) y += margin_todo.sum() box.height += margin_todo.sum() apply_child(child) inc i margin_todo.append(box.margin_bottom) box.margin_bottom = margin_todo.sum() if needsMove: # Re-position the children. # The x offset for values in shrink mode depends on the parent box's # width, so we can not just do this in the first pass. let width = if box.shrink: min(box.width, box.contentWidth) else: max(box.width, box.contentWidth) case box.computed{"text-align"} of TEXT_ALIGN_CHA_CENTER: for child in box.nested: child.offset.x += width div 2 child.offset.x -= child.width div 2 of TEXT_ALIGN_CHA_LEFT: discard of TEXT_ALIGN_CHA_RIGHT: for child in box.nested: child.offset.x += width child.offset.x -= child.width else: discard box.height += box.padding_bottom if box.contentHeight.isSome: box.height = box.contentHeight.get box.width += box.padding_left box.width += box.padding_right proc buildTableCaption(viewport: Viewport, builder: TableCaptionBoxBuilder, maxwidth: int, maxheight: Option[int], shrink = false): BlockBox = result = viewport.newFlowRootBox(builder, maxwidth, maxheight, shrink) result.buildLayout(builder) proc buildTableCell(viewport: Viewport, builder: TableCellBoxBuilder, parentWidth: int, parentHeight: Option[int], shrink: bool, maxWidth = none(int)): BlockBox = result = viewport.newTableCellBox(builder, parentWidth, parentHeight, shrink, maxWidth) result.buildLayout(builder) proc preBuildTableRow(pctx: var TableContext, box: TableRowBoxBuilder, parent: BlockBox, i: int): RowContext = var ctx = RowContext(builder: box, cells: newSeq[CellWrapper](box.children.len)) var n = 0 var i = 0 for child in box.children: assert child.computed{"display"} == DISPLAY_TABLE_CELL let cellbuilder = TableCellBoxBuilder(child) let colspan = cellbuilder.computed{"-cha-colspan"} let rowspan = cellbuilder.computed{"-cha-rowspan"} let computedWidth = cellbuilder.computed{"width"} let spec = (not computedWidth.auto) and computedWidth.unit != UNIT_PERC let maxWidth = if spec: none(int) else: some(high(int)) let box = parent.viewport.buildTableCell(cellbuilder, parent.contentWidth, parent.contentHeight, not spec, maxWidth) let wrapper = CellWrapper(box: box, builder: cellbuilder, colspan: colspan, rowspan: rowspan, rowi: i, coli: n) ctx.cells[i] = wrapper if rowspan != 1: pctx.growing.add(wrapper) wrapper.grown = rowspan - 1 if pctx.cols.len < n + colspan: pctx.cols.setLen(n + colspan) if ctx.reflow.len < n + colspan: ctx.reflow.setLen(n + colspan) let minw = box.xminwidth div colspan let w = box.width div colspan for i in n ..< n + colspan: ctx.width += pctx.inlinespacing pctx.cols[i].maxwidth = w if pctx.cols[i].width < w: pctx.cols[i].width = w if ctx.reflow.len <= i: ctx.reflow.setLen(i + 1) ctx.reflow[i] = true if not computedWidth.auto and computedWidth.unit != UNIT_PERC: let ww = computedWidth.px(parent.viewport) if pctx.cols[i].wspecified: # A specified column already exists; we take the larger width. if ww > pctx.cols[i].width: pctx.cols[i].width = ww ctx.reflow[i] = true else: # This is the first specified column. Replace colwidth with whatever # we have. pctx.cols[i].wspecified = true pctx.cols[i].width = ww if pctx.cols[i].minwidth < minw: pctx.cols[i].minwidth = minw if pctx.cols[i].width < minw: pctx.cols[i].width = minw ctx.reflow[i] = true ctx.width += pctx.cols[i].width ctx.width += pctx.inlinespacing n += colspan inc i ctx.ncols = n return ctx proc buildTableRow(pctx: TableContext, ctx: RowContext, parent: BlockBox, builder: TableRowBoxBuilder): BlockBox = var x = 0 var n = 0 let row = newBlockBox(parent, builder) var baseline = 0 for cellw in ctx.cells: var cell = cellw.box var w = 0 for i in n ..< n + cellw.colspan: w += pctx.cols[i].width if cellw.reflow: cell = parent.viewport.buildTableCell(cellw.builder, w, none(int), parent.shrink) w = max(w, cell.width) x += pctx.inlinespacing cell.offset.x += x x += pctx.inlinespacing x += w n += cellw.colspan if cell.computed{"vertical-align"}.keyword notin {VERTICAL_ALIGN_TOP, VERTICAL_ALIGN_MIDDLE, VERTICAL_ALIGN_BOTTOM}: # baseline baseline = max(cell.firstBaseline, baseline) row.nested.add(cell) row.height = max(row.height, cell.height) for cell in row.nested: cell.height = min(cell.height, row.height) for cell in row.nested: case cell.computed{"vertical-align"}.keyword of VERTICAL_ALIGN_TOP: cell.offset.y = 0 of VERTICAL_ALIGN_MIDDLE: cell.offset.y = row.height div 2 - cell.height div 2 of VERTICAL_ALIGN_BOTTOM: cell.offset.y = row.height - cell.height else: cell.offset.y = baseline - cell.firstBaseline row.width = x return row iterator rows(builder: TableBoxBuilder): BoxBuilder {.inline.} = var header: seq[TableRowBoxBuilder] var body: seq[TableRowBoxBuilder] var footer: seq[TableRowBoxBuilder] var caption: TableCaptionBoxBuilder for child in builder.children: assert child.computed{"display"} in ProperTableChild, $child.computed{"display"} case child.computed{"display"} of DISPLAY_TABLE_ROW: body.add(TableRowBoxBuilder(child)) of DISPLAY_TABLE_HEADER_GROUP: for child in child.children: assert child.computed{"display"} == DISPLAY_TABLE_ROW header.add(TableRowBoxBuilder(child)) of DISPLAY_TABLE_ROW_GROUP: for child in child.children: assert child.computed{"display"} == DISPLAY_TABLE_ROW body.add(TableRowBoxBuilder(child)) of DISPLAY_TABLE_FOOTER_GROUP: for child in child.children: assert child.computed{"display"} == DISPLAY_TABLE_ROW footer.add(TableRowBoxBuilder(child)) of DISPLAY_TABLE_CAPTION: if caption == nil: caption = TableCaptionBoxBuilder(child) else: discard if caption != nil: yield caption for child in header: yield child for child in body: yield child for child in footer: yield child proc calcUnspecifiedColIndices(ctx: var TableContext, W: var int, weight: var float64): seq[int] = var avail = newSeqUninitialized[int](ctx.cols.len) var i = 0 var j = 0 while i < ctx.cols.len: if not ctx.cols[i].wspecified: avail[j] = i let colw = ctx.cols[i].width let w = if colw < W: float64(colw) else: float64(W) * (ln(float64(colw) / float64(W)) + 1) ctx.cols[i].weight = w weight += w inc j else: W -= ctx.cols[i].width avail.del(j) inc i return avail # Table layout. We try to emulate w3m's behavior here: # 1. Calculate minimum and preferred width of each column # 2. If column width is not auto, set width to max(min_col_width, specified) # 3. Calculate the maximum preferred row width. If this is # a) less than the specified table width: # distribute (max_row_width - table_width) among cells with an unspecified # width. # b) greater than the specified table width: # distribute -(table_width - max_row_width) among cells with an unspecified # width. If this would give any cell a width < min_width, distribute the # difference too. proc buildTableLayout(table: BlockBox, builder: TableBoxBuilder, parent: BlockBox) = var ctx = TableContext( collapse: table.computed{"border-collapse"} == BORDER_COLLAPSE_COLLAPSE ) if not ctx.collapse: ctx.inlinespacing = table.computed{"border-spacing"}.a.px(parent.viewport) ctx.blockspacing = table.computed{"border-spacing"}.b.px(parent.viewport) var i = 0 for row in builder.rows: if unlikely(row.computed{"display"} == DISPLAY_TABLE_CAPTION): ctx.caption = TableCaptionBoxBuilder(row) else: let row = TableRowBoxBuilder(row) let rctx = ctx.preBuildTableRow(row, table, i) ctx.rows.add(rctx) ctx.maxwidth = max(rctx.width, ctx.maxwidth) inc i var forceresize = false if not table.computed{"width"}.auto: forceresize = true var reflow = newSeq[bool](ctx.cols.len) if (table.contentWidth > ctx.maxwidth and (not table.shrink or forceresize)) or table.contentWidth < ctx.maxwidth: var W = table.contentWidth var weight: float64 var avail = ctx.calcUnspecifiedColIndices(W, weight) var redo = true while redo and avail.len > 0 and weight != 0: if weight == 0: break # zero weight; nothing to distribute if W < 0: W = 0 redo = false # divide delta width by sum of sqrt(width) for all elem in avail let unit = float64(W) / weight weight = 0 for i in countdown(avail.high, 0): let j = avail[i] let x = int(unit * ctx.cols[j].weight) let mw = ctx.cols[j].minwidth ctx.cols[j].width = x if mw > x: W -= mw ctx.cols[j].width = mw avail.del(i) redo = true else: weight += ctx.cols[j].weight reflow[j] = true for col in ctx.cols: table.width += col.width for i in countdown(ctx.rows.high, 0): var row = addr ctx.rows[i] var n = ctx.cols.len - 1 for j in countdown(row.cells.high, 0): let m = n - row.cells[j].colspan while n > m: if reflow[n]: row.cells[j].reflow = true if n < row.reflow.len and row.reflow[n]: reflow[n] = true dec n var y = 0 for roww in ctx.rows: y += ctx.blockspacing let row = ctx.buildTableRow(roww, table, roww.builder) row.offset.y += y row.offset.x += table.padding_left row.width += table.padding_left row.width += table.padding_right y += ctx.blockspacing y += row.height table.nested.add(row) table.width = max(row.width, table.width) table.height = table.contentHeight.get(y) if ctx.caption != nil: case ctx.caption.computed{"caption-side"} of CAPTION_SIDE_TOP, CAPTION_SIDE_BLOCK_START: let caption = table.viewport.buildTableCaption(ctx.caption, table.width, none(int), false) for r in table.nested: r.offset.y += caption.height table.nested.insert(caption, 0) table.height += caption.height table.width = max(table.width, caption.width) of CAPTION_SIDE_BOTTOM, CAPTION_SIDE_BLOCK_END: let caption = table.viewport.buildTableCaption(ctx.caption, table.width, none(int), false) caption.offset.y += table.width table.nested.add(caption) table.height += caption.height table.width = max(table.width, caption.width) of CAPTION_SIDE_LEFT, CAPTION_SIDE_INLINE_START: let caption = table.viewport.buildTableCaption(ctx.caption, table.contentWidth, some(table.height), true) for r in table.nested: r.offset.x += caption.width table.nested.insert(caption, 0) table.width += caption.width table.height = max(table.height, caption.height) of CAPTION_SIDE_RIGHT, CAPTION_SIDE_INLINE_END: let caption = table.viewport.buildTableCaption(ctx.caption, table.contentWidth, some(table.height), true) caption.offset.x += table.width table.nested.add(caption) table.width += caption.width table.height = max(table.height, caption.height) proc buildTable(builder: TableBoxBuilder, parent: BlockBox): BlockBox = let table = parent.newBlockBox(builder) table.buildTableLayout(builder, parent) return table proc buildBlocks(parent: BlockBox, blocks: seq[BoxBuilder], node: StyledNode) = for child in blocks: var cblock: BlockBox case child.computed{"display"} of DISPLAY_BLOCK: cblock = buildBlock(BlockBoxBuilder(child), parent) of DISPLAY_LIST_ITEM: cblock = buildListItem(ListItemBoxBuilder(child), parent) of DISPLAY_TABLE: cblock = buildTable(TableBoxBuilder(child), parent) else: assert false, "child.t is " & $child.computed{"display"} parent.nested.add(cblock) parent.positionBlocks() # Build a block box inside another block box, based on a builder. proc buildBlock(builder: BlockBoxBuilder, parent: BlockBox): BlockBox = assert parent != nil result = parent.newBlockBox(builder) result.buildLayout(builder) # Establish a new flow-root context and build a block box. proc buildRootBlock(viewport: Viewport, builder: BlockBoxBuilder) = let box = viewport.newFlowRootBox(builder, viewport.window.width_px, shrink = false) viewport.root.add(box) box.buildLayout(builder) # Generation phase # Returns a block box, disregarding the computed value of display proc getBlockBox(computed: CSSComputedValues): BlockBoxBuilder = new(result) result.computed = computed proc getTextBox(computed: CSSComputedValues): InlineBoxBuilder = new(result) result.inlinelayout = true result.computed = computed.inheritProperties() proc getMarkerBox(computed: CSSComputedValues, listItemCounter: int): MarkerBoxBuilder = new(result) result.inlinelayout = true result.computed = computed.copyProperties() result.computed{"display"} = DISPLAY_INLINE # Use pre, so the space at the end of the default markers isn't ignored. result.computed{"white-space"} = WHITESPACE_PRE result.text.add(computed{"list-style-type"}.listMarker(listItemCounter)) proc getListItemBox(computed: CSSComputedValues, listItemCounter: int): ListItemBoxBuilder = new(result) result.computed = computed result.marker = getMarkerBox(computed, listItemCounter) proc getTableBox(computed: CSSComputedValues): TableBoxBuilder = new(result) result.computed = computed # Also known as . proc getTableRowGroupBox(computed: CSSComputedValues): TableRowGroupBoxBuilder = new(result) result.computed = computed proc getTableRowBox(computed: CSSComputedValues): TableRowBoxBuilder = new(result) result.computed = computed # For and . proc getTableCellBox(computed: CSSComputedValues): TableCellBoxBuilder = new(result) result.computed = computed proc getTableCaptionBox(computed: CSSComputedValues): TableCaptionBoxBuilder = new(result) result.computed = computed type BlockGroup = object parent: BoxBuilder boxes: seq[BoxBuilder] type InnerBlockContext = object styledNode: StyledNode blockgroup: BlockGroup viewport: Viewport ibox: InlineBoxBuilder anonRow: TableRowBoxBuilder anonTable: TableBoxBuilder quoteLevel: int listItemCounter: int listItemReset: bool parent: ptr InnerBlockContext proc add(blockgroup: var BlockGroup, box: BoxBuilder) {.inline.} = assert box.computed{"display"} in {DISPLAY_INLINE, DISPLAY_INLINE_TABLE, DISPLAY_INLINE_BLOCK}, $box.computed{"display"} blockgroup.boxes.add(box) proc flush(blockgroup: var BlockGroup) {.inline.} = if blockgroup.boxes.len > 0: assert blockgroup.parent.computed{"display"} != DISPLAY_INLINE let computed = blockgroup.parent.computed.inheritProperties() computed{"display"} = DISPLAY_BLOCK let bbox = getBlockBox(computed) bbox.inlinelayout = true bbox.children = blockgroup.boxes blockgroup.parent.children.add(bbox) blockgroup.boxes.setLen(0) # Don't generate empty anonymous inline blocks between block boxes func canGenerateAnonymousInline(blockgroup: BlockGroup, computed: CSSComputedValues, str: string): bool = return blockgroup.boxes.len > 0 and blockgroup.boxes[^1].computed{"display"} == DISPLAY_INLINE or computed.whitespacepre or not str.onlyWhitespace() proc iflush(blockgroup: var BlockGroup, ibox: var InlineBoxBuilder) = if ibox != nil: assert ibox.computed{"display"} in {DISPLAY_INLINE, DISPLAY_INLINE_BLOCK, DISPLAY_INLINE_TABLE} blockgroup.add(ibox) ibox = nil proc newBlockGroup(parent: BoxBuilder): BlockGroup = assert parent.computed{"display"} != DISPLAY_INLINE result.parent = parent proc generateTableBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableBoxBuilder proc generateTableRowGroupBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableRowGroupBoxBuilder proc generateTableRowBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableRowBoxBuilder proc generateTableCellBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableCellBoxBuilder proc generateTableCaptionBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableCaptionBoxBuilder proc generateBlockBox(styledNode: StyledNode, viewport: Viewport, marker = none(MarkerBoxBuilder), parent: ptr InnerBlockContext = nil): BlockBoxBuilder proc generateInlineBoxes(ctx: var InnerBlockContext, styledNode: StyledNode) proc generateBlockBox(pctx: var InnerBlockContext, styledNode: StyledNode, marker = none(MarkerBoxBuilder)): BlockBoxBuilder = return generateBlockBox(styledNode, pctx.viewport, marker, addr pctx) proc flushTableRow(ctx: var InnerBlockContext) = if ctx.anonRow != nil: if ctx.blockgroup.parent.computed{"display"} == DISPLAY_TABLE_ROW: ctx.blockgroup.parent.children.add(ctx.anonRow) else: if ctx.anonTable == nil: var wrappervals = ctx.styledNode.computed.inheritProperties() wrappervals{"display"} = DISPLAY_TABLE ctx.anonTable = getTableBox(wrappervals) ctx.anonTable.children.add(ctx.anonRow) ctx.anonRow = nil proc flushTable(ctx: var InnerBlockContext) = ctx.flushTableRow() if ctx.anonTable != nil: ctx.blockgroup.parent.children.add(ctx.anonTable) proc iflush(ctx: var InnerBlockContext) = ctx.blockgroup.iflush(ctx.ibox) proc bflush(ctx: var InnerBlockContext) = ctx.iflush() ctx.blockgroup.flush() proc flushInherit(ctx: var InnerBlockContext) = if ctx.parent != nil: if not ctx.listItemReset: ctx.parent.listItemCounter = ctx.listItemCounter ctx.parent.quoteLevel = ctx.quoteLevel proc flush(ctx: var InnerBlockContext) = ctx.blockgroup.flush() ctx.flushTableRow() ctx.flushTable() ctx.flushInherit() proc generateFromElem(ctx: var InnerBlockContext, styledNode: StyledNode) = let box = ctx.blockgroup.parent case styledNode.computed{"display"} of DISPLAY_BLOCK: ctx.iflush() ctx.flush() let childbox = ctx.generateBlockBox(styledNode) box.children.add(childbox) of DISPLAY_LIST_ITEM: ctx.flush() inc ctx.listItemCounter let childbox = getListItemBox(styledNode.computed, ctx.listItemCounter) if childbox.computed{"list-style-position"} == LIST_STYLE_POSITION_INSIDE: childbox.content = ctx.generateBlockBox(styledNode, some(childbox.marker)) childbox.marker = nil else: childbox.content = ctx.generateBlockBox(styledNode) childbox.content.computed = childbox.content.computed.copyProperties() childbox.content.computed{"display"} = DISPLAY_BLOCK box.children.add(childbox) of DISPLAY_INLINE: ctx.iflush() ctx.generateInlineBoxes(styledNode) of DISPLAY_INLINE_BLOCK: ctx.iflush() let childbox = ctx.generateBlockBox(styledNode) ctx.blockgroup.add(childbox) of DISPLAY_TABLE: ctx.flush() let childbox = styledNode.generateTableBox(ctx.viewport, ctx) box.children.add(childbox) of DISPLAY_TABLE_ROW: ctx.bflush() ctx.flushTableRow() let childbox = styledNode.generateTableRowBox(ctx.viewport, ctx) if box.computed{"display"} in ProperTableRowParent: box.children.add(childbox) else: if ctx.anonTable == nil: var wrappervals = box.computed.inheritProperties() #TODO make this an inline-table if we're in an inline context wrappervals{"display"} = DISPLAY_TABLE ctx.anonTable = getTableBox(wrappervals) ctx.anonTable.children.add(childbox) of DISPLAY_TABLE_ROW_GROUP, DISPLAY_TABLE_HEADER_GROUP, DISPLAY_TABLE_FOOTER_GROUP: ctx.bflush() ctx.flushTableRow() let childbox = styledNode.generateTableRowGroupBox(ctx.viewport, ctx) if box.computed{"display"} in {DISPLAY_TABLE, DISPLAY_INLINE_TABLE}: box.children.add(childbox) else: if ctx.anonTable == nil: var wrappervals = box.computed.inheritProperties() #TODO make this an inline-table if we're in an inline context wrappervals{"display"} = DISPLAY_TABLE ctx.anonTable = getTableBox(wrappervals) of DISPLAY_TABLE_CELL: ctx.bflush() let childbox = styledNode.generateTableCellBox(ctx.viewport, ctx) if box.computed{"display"} == DISPLAY_TABLE_ROW: box.children.add(childbox) else: if ctx.anonRow == nil: var wrappervals = box.computed.inheritProperties() wrappervals{"display"} = DISPLAY_TABLE_ROW ctx.anonRow = getTableRowBox(wrappervals) ctx.anonRow.children.add(childbox) of DISPLAY_INLINE_TABLE: ctx.iflush() let childbox = styledNode.generateTableBox(ctx.viewport, ctx) ctx.blockgroup.add(childbox) of DISPLAY_TABLE_CAPTION: ctx.bflush() ctx.flushTableRow() let childbox = styledNode.generateTableCaptionBox(ctx.viewport, ctx) if box.computed{"display"} in {DISPLAY_TABLE, DISPLAY_INLINE_TABLE}: box.children.add(childbox) else: if ctx.anonTable == nil: var wrappervals = box.computed.inheritProperties() #TODO make this an inline-table if we're in an inline context wrappervals{"display"} = DISPLAY_TABLE ctx.anonTable = getTableBox(wrappervals) of DISPLAY_TABLE_COLUMN: discard #TODO of DISPLAY_TABLE_COLUMN_GROUP: discard #TODO of DISPLAY_NONE: discard proc generateInlineText(ctx: var InnerBlockContext, text: string, styledNode: StyledNode) = if ctx.ibox == nil: ctx.ibox = getTextBox(styledNode.computed) ctx.ibox.node = styledNode ctx.ibox.text.add(text) proc generateReplacement(ctx: var InnerBlockContext, child, parent: StyledNode) = case child.content.t of CONTENT_OPEN_QUOTE: let quotes = parent.computed{"quotes"} var text: string if quotes.qs.len > 0: text = quotes.qs[min(ctx.quoteLevel, quotes.qs.high)].s elif quotes.auto: text = quoteStart(ctx.quoteLevel) else: return ctx.generateInlineText(text, parent) inc ctx.quoteLevel of CONTENT_CLOSE_QUOTE: if ctx.quoteLevel > 0: dec ctx.quoteLevel let quotes = parent.computed{"quotes"} var text: string if quotes.qs.len > 0: text = quotes.qs[min(ctx.quoteLevel, quotes.qs.high)].e elif quotes.auto: text = quoteEnd(ctx.quoteLevel) else: return ctx.generateInlineText(text, parent) of CONTENT_NO_OPEN_QUOTE: inc ctx.quoteLevel of CONTENT_NO_CLOSE_QUOTE: if ctx.quoteLevel > 0: dec ctx.quoteLevel of CONTENT_STRING: #TODO canGenerateAnonymousInline? ctx.generateInlineText(child.content.s, parent) of CONTENT_IMAGE: #TODO idk ctx.generateInlineText(child.content.s, parent) of CONTENT_NEWLINE: ctx.iflush() ctx.ibox = parent.computed.getTextBox() ctx.ibox.newline = true ctx.iflush() proc generateInlineBoxes(ctx: var InnerBlockContext, styledNode: StyledNode) = for child in styledNode.children: case child.t of STYLED_ELEMENT: ctx.generateFromElem(child) of STYLED_TEXT: ctx.generateInlineText(child.text, styledNode) of STYLED_REPLACEMENT: ctx.generateReplacement(child, styledNode) ctx.iflush() proc newInnerBlockContext(styledNode: StyledNode, box: BoxBuilder, viewport: Viewport, parent: ptr InnerBlockContext): InnerBlockContext = result = InnerBlockContext( styledNode: styledNode, blockgroup: newBlockGroup(box), viewport: viewport, parent: parent ) if parent != nil: result.listItemCounter = parent[].listItemCounter result.quoteLevel = parent[].quoteLevel for reset in styledNode.computed{"counter-reset"}: if reset.name == "list-item": result.listItemCounter = reset.num result.listItemReset = true proc generateInnerBlockBox(ctx: var InnerBlockContext) = let box = ctx.blockgroup.parent assert box.computed{"display"} != DISPLAY_INLINE for child in ctx.styledNode.children: case child.t of STYLED_ELEMENT: ctx.iflush() ctx.generateFromElem(child) of STYLED_TEXT: if canGenerateAnonymousInline(ctx.blockgroup, box.computed, child.text): ctx.generateInlineText(child.text, ctx.styledNode) of STYLED_REPLACEMENT: ctx.generateReplacement(child, ctx.styledNode) ctx.iflush() proc generateBlockBox(styledNode: StyledNode, viewport: Viewport, marker = none(MarkerBoxBuilder), parent: ptr InnerBlockContext = nil): BlockBoxBuilder = let box = getBlockBox(styledNode.computed) box.node = styledNode var ctx = newInnerBlockContext(styledNode, box, viewport, parent) if marker.isSome: ctx.ibox = marker.get ctx.iflush() ctx.generateInnerBlockBox() # Flush anonymous tables here, to avoid setting inline layout with tables. ctx.flushTableRow() ctx.flushTable() # (flush here, because why not) ctx.flushInherit() # Avoid unnecessary anonymous block boxes. This also helps set our layout to # inline even if no inner anonymous block was generated. if box.children.len == 0: box.children = ctx.blockgroup.boxes box.inlinelayout = true ctx.blockgroup.boxes.setLen(0) ctx.blockgroup.flush() return box proc generateTableCellBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableCellBoxBuilder = let box = getTableCellBox(styledNode.computed) var ctx = newInnerBlockContext(styledNode, box, viewport, addr parent) ctx.generateInnerBlockBox() ctx.flush() return box proc generateTableRowChildWrappers(box: TableRowBoxBuilder) = var newchildren = newSeqOfCap[BoxBuilder](box.children.len) var wrappervals = box.computed.inheritProperties() wrappervals{"display"} = DISPLAY_TABLE_CELL for child in box.children: if child.computed{"display"} == DISPLAY_TABLE_CELL: newchildren.add(child) else: let wrapper = getTableCellBox(wrappervals) wrapper.children.add(child) newchildren.add(wrapper) box.children = newchildren proc generateTableRowBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableRowBoxBuilder = let box = getTableRowBox(styledNode.computed) var ctx = newInnerBlockContext(styledNode, box, viewport, addr parent) ctx.generateInnerBlockBox() ctx.flush() box.generateTableRowChildWrappers() return box proc generateTableRowGroupChildWrappers(box: TableRowGroupBoxBuilder) = var newchildren = newSeqOfCap[BoxBuilder](box.children.len) var wrappervals = box.computed.inheritProperties() wrappervals{"display"} = DISPLAY_TABLE_ROW for child in box.children: if child.computed{"display"} == DISPLAY_TABLE_ROW: newchildren.add(child) else: let wrapper = getTableRowBox(wrappervals) wrapper.children.add(child) wrapper.generateTableRowChildWrappers() newchildren.add(wrapper) box.children = newchildren proc generateTableRowGroupBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableRowGroupBoxBuilder = let box = getTableRowGroupBox(styledNode.computed) var ctx = newInnerBlockContext(styledNode, box, viewport, addr parent) ctx.generateInnerBlockBox() ctx.flush() box.generateTableRowGroupChildWrappers() return box proc generateTableCaptionBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableCaptionBoxBuilder = let box = getTableCaptionBox(styledNode.computed) var ctx = newInnerBlockContext(styledNode, box, viewport, addr parent) ctx.generateInnerBlockBox() ctx.flush() return box proc generateTableChildWrappers(box: TableBoxBuilder) = var newchildren = newSeqOfCap[BoxBuilder](box.children.len) var wrappervals = box.computed.inheritProperties() wrappervals{"display"} = DISPLAY_TABLE_ROW for child in box.children: if child.computed{"display"} in ProperTableChild: newchildren.add(child) else: let wrapper = getTableRowBox(wrappervals) wrapper.children.add(child) wrapper.generateTableRowChildWrappers() newchildren.add(wrapper) box.children = newchildren proc generateTableBox(styledNode: StyledNode, viewport: Viewport, parent: var InnerBlockContext): TableBoxBuilder = let box = getTableBox(styledNode.computed) var ctx = newInnerBlockContext(styledNode, box, viewport, addr parent) ctx.generateInnerBlockBox() ctx.flush() box.generateTableChildWrappers() return box proc renderLayout*(viewport: var Viewport, root: StyledNode) = viewport.root.setLen(0) viewport.absolutes.setLen(0) let builder = root.generateBlockBox(viewport) viewport.buildRootBlock(builder)