import std/algorithm
import std/math
import std/options
import std/unicode
import css/stylednode
import css/values
import layout/box
import layout/layoutunit
import types/winattrs
import utils/luwrap
import utils/strwidth
import utils/twtstr
import utils/widthconv
type
LayoutState = ref object
attrsp: ptr WindowAttributes
positioned: seq[AvailableSpace]
# min-content: box width is longest word's width
# max-content: box width is content width without wrapping
# stretch: box width is n px wide
# fit-content: also known as shrink-to-fit, box width is
# min(max-content, stretch(availableWidth))
# in other words, as wide as needed, but wrap if wider than allowed
# (note: I write width here, but it can apply for any constraint)
SizeConstraintType = enum
scStretch, scFitContent, scMinContent, scMaxContent
SizeConstraint = object
t: SizeConstraintType
u: LayoutUnit
AvailableSpace = object
w: SizeConstraint
h: SizeConstraint
ResolvedSizes = object
margin: RelativeRect
padding: RelativeRect
space: AvailableSpace
minWidth: LayoutUnit
maxWidth: LayoutUnit
minHeight: LayoutUnit
maxHeight: LayoutUnit
template attrs(state: LayoutState): WindowAttributes =
state.attrsp[]
func maxContent(): SizeConstraint =
return SizeConstraint(t: scMaxContent)
func stretch(u: LayoutUnit): SizeConstraint =
return SizeConstraint(t: scStretch, u: u)
func fitContent(u: LayoutUnit): SizeConstraint =
return SizeConstraint(t: scFitContent, u: u)
type
BoxBuilder = ref object of RootObj
children: seq[BoxBuilder]
computed: CSSComputedValues
node: StyledNode
InlineBoxBuilder = ref object of BoxBuilder
text: seq[string]
newline: bool
splitType: set[SplitType]
BlockBoxBuilder = ref object of BoxBuilder
inlinelayout: bool
MarkerBoxBuilder = ref object of InlineBoxBuilder
ListItemBoxBuilder = ref object of BoxBuilder
marker: MarkerBoxBuilder
content: BlockBoxBuilder
TableRowGroupBoxBuilder = ref object of BlockBoxBuilder
TableRowBoxBuilder = ref object of BlockBoxBuilder
TableCellBoxBuilder = ref object of BlockBoxBuilder
TableBoxBuilder = ref object of BlockBoxBuilder
rowgroups: seq[TableRowGroupBoxBuilder]
TableCaptionBoxBuilder = ref object of BlockBoxBuilder
func fitContent(sc: SizeConstraint): SizeConstraint =
case sc.t
of scMinContent, scMaxContent:
return sc
of scStretch, scFitContent:
return SizeConstraint(t: scFitContent, u: sc.u)
func isDefinite(sc: SizeConstraint): bool =
return sc.t in {scStretch, scFitContent}
# Layout (2nd pass)
func px(l: CSSLength; lctx: LayoutState; p: LayoutUnit = 0):
LayoutUnit {.inline.} =
return px(l, lctx.attrs, p)
func px(l: CSSLength; lctx: LayoutState; p: Option[LayoutUnit]):
Option[LayoutUnit] {.inline.} =
if l.unit == cuPerc and p.isNone:
return none(LayoutUnit)
return some(px(l, lctx.attrs, p.get(0)))
func canpx(l: CSSLength; sc: SizeConstraint): bool =
return not l.auto and (l.unit != cuPerc or sc.isDefinite())
func canpx(l: CSSLength; p: Option[LayoutUnit]): bool =
return not l.auto and (l.unit != cuPerc or p.isSome)
# Note: for margins only
# For percentages, use 0 for indefinite, and containing box's size for
# definite.
func px(l: CSSLength; lctx: LayoutState; p: SizeConstraint): LayoutUnit =
if l.unit == cuPerc:
case p.t
of scMinContent, scMaxContent:
return 0
of scStretch, scFitContent:
return l.px(lctx, p.u)
return px(l, lctx.attrs, 0)
func applySizeConstraint(u: LayoutUnit; availableSize: SizeConstraint):
LayoutUnit =
case availableSize.t
of scStretch:
return availableSize.u
of scMinContent, scMaxContent:
# must be calculated elsewhere...
return u
of scFitContent:
return min(u, availableSize.u)
type
BlockContext = object
lctx: LayoutState
marginTodo: Strut
# We use a linked list to set the correct BFC offset and relative offset
# for every block with an unresolved y offset on margin resolution.
# marginTarget is a pointer to the last un-resolved ancestor.
# ancestorsHead is a pointer to the last element of the ancestor list
# (which may in fact be a pointer to the BPS of a previous sibling's
# child).
# parentBps is a pointer to the currently layouted parent block's BPS.
marginTarget: BlockPositionState
ancestorsHead: BlockPositionState
parentBps: BlockPositionState
exclusions: seq[Exclusion]
unpositionedFloats: seq[UnpositionedFloat]
maxFloatHeight: LayoutUnit
clearOffset: LayoutUnit
UnpositionedFloat = object
parentBps: BlockPositionState
space: AvailableSpace
box: BlockBox
BlockPositionState = ref object
next: BlockPositionState
box: BlockBox
offset: Offset # offset relative to the block formatting context
resolved: bool # has the position been resolved yet?
Exclusion = object
offset: Offset
size: Size
t: CSSFloat
Strut = object
pos: LayoutUnit
neg: LayoutUnit
type
LineBoxState = object
atomstates: seq[InlineAtomState]
baseline: LayoutUnit
lineheight: LayoutUnit
paddingTop: LayoutUnit
paddingBottom: LayoutUnit
line: LineBox
availableWidth: LayoutUnit
hasExclusion: bool
charwidth: int
# Set at the end of layoutText. It helps determine the beginning of the
# next inline fragment.
widthAfterWhitespace: LayoutUnit
# minimum height to fit all inline atoms
minHeight: LayoutUnit
LineBox = ref object
atoms: seq[InlineAtom]
size: Size
offsety: LayoutUnit # offset of line in root fragment
height: LayoutUnit # height used for painting; does not include padding
InlineAtomState = object
vertalign: CSSVerticalAlign
baseline: LayoutUnit
marginTop: LayoutUnit
marginBottom: LayoutUnit
InlineContext = object
root: RootInlineFragment
bctx: ptr BlockContext
bfcOffset: Offset
currentLine: LineBoxState
hasshy: bool
lctx: LayoutState
lines: seq[LineBox]
minwidth: LayoutUnit
space: AvailableSpace
whitespacenum: int
whitespaceIsLF: bool
whitespaceFragment: InlineFragment
word: InlineAtom
wordstate: InlineAtomState
wrappos: int # position of last wrapping opportunity, or -1
firstTextFragment: InlineFragment
lastTextFragment: InlineFragment
InlineState = object
computed: CSSComputedValues
node: StyledNode
fragment: InlineFragment
firstLine: bool
startOffsetTop: Offset
# we do not want to collapse newlines over tag boundaries, so these are
# in state
lastrw: int # last rune width of the previous word
firstrw: int # first rune width of the current word
prevrw: int # last processed rune's width
func whitespacepre(computed: CSSComputedValues): bool =
computed{"white-space"} in {WhitespacePre, WhitespacePreLine,
WhitespacePreWrap}
func nowrap(computed: CSSComputedValues): bool =
computed{"white-space"} in {WhitespaceNowrap, WhitespacePre}
func cellwidth(lctx: LayoutState): int =
lctx.attrs.ppc
func cellwidth(ictx: InlineContext): int =
ictx.lctx.cellwidth
func cellheight(lctx: LayoutState): int =
lctx.attrs.ppl
func cellheight(ictx: InlineContext): int =
ictx.lctx.attrs.ppl
template atoms(state: LineBoxState): untyped =
state.line.atoms
template size(state: LineBoxState): untyped =
state.line.size
template offsety(state: LineBoxState): untyped =
state.line.offsety
func size(ictx: var InlineContext): var Size =
ictx.root.size
# Whitespace between words
func computeShift(ictx: InlineContext; state: InlineState): LayoutUnit =
if ictx.whitespacenum == 0:
return 0
if ictx.whitespaceIsLF and state.lastrw == 2 and state.firstrw == 2:
# skip line feed between double-width characters
return 0
if not state.computed.whitespacepre:
if ictx.currentLine.atoms.len == 0 or
ictx.currentLine.atoms[^1].t == iatSpacing:
return 0
return ictx.cellwidth * ictx.whitespacenum
proc applyLineHeight(ictx: InlineContext; state: var LineBoxState;
computed: CSSComputedValues) =
let lctx = ictx.lctx
#TODO this should be computed during cascading.
let lineheight = if computed{"line-height"}.auto: # ergo normal
lctx.cellheight.toLayoutUnit
else:
# Percentage: refers to the font size of the element itself.
computed{"line-height"}.px(lctx, lctx.cellheight)
let paddingTop = computed{"padding-top"}.px(lctx, ictx.space.w)
let paddingBottom = computed{"padding-bottom"}.px(lctx, ictx.space.w)
state.paddingTop = max(paddingTop, state.paddingTop)
state.paddingBottom = max(paddingBottom, state.paddingBottom)
state.lineheight = max(lineheight, state.lineheight)
proc newWord(ictx: var InlineContext; state: var InlineState) =
ictx.word = InlineAtom(
t: iatWord,
size: Size(h: ictx.cellheight)
)
ictx.wordstate = InlineAtomState(
vertalign: state.computed{"vertical-align"},
baseline: ictx.cellheight
)
ictx.wrappos = -1
ictx.hasshy = false
proc horizontalAlignLines(ictx: var InlineContext; state: InlineState) =
let width = case ictx.space.w.t
of scMinContent, scMaxContent:
ictx.size.w
of scFitContent:
min(ictx.size.w, ictx.space.w.u)
of scStretch:
max(ictx.size.w, ictx.space.w.u)
# we don't support directions for now so left = start and right = end
case state.computed{"text-align"}
of TextAlignStart, TextAlignLeft, TextAlignChaLeft, TextAlignJustify:
discard
of TextAlignEnd, TextAlignRight, TextAlignChaRight:
# move everything
for line in ictx.lines:
let x = max(width, line.size.w) - line.size.w
for atom in line.atoms:
atom.offset.x += x
ictx.size.w = max(atom.offset.x + atom.size.w, ictx.size.w)
of TextAlignCenter, TextAlignChaCenter:
# NOTE if we need line x offsets, use:
#let width = width - line.offset.x
for line in ictx.lines:
let x = max((max(width, line.size.w)) div 2 - line.size.w div 2, 0)
for atom in line.atoms:
atom.offset.x += x
ictx.size.w = max(atom.offset.x + atom.size.w, ictx.size.w)
# Align atoms (inline boxes, text, etc.) vertically (i.e. along the inline
# axis) inside the line.
proc verticalAlignLine(ictx: var InlineContext) =
# Start with line-height as the baseline and line height.
let lineheight = ictx.currentLine.lineheight
ictx.currentLine.size.h = lineheight
var baseline = lineheight
# Calculate the line's baseline based on atoms' baseline.
# Also, collect the maximum vertical margins of inline blocks.
var marginTop: LayoutUnit = 0
var bottomEdge = baseline
for i, atom in ictx.currentLine.atoms:
let iastate = ictx.currentLine.atomstates[i]
case iastate.vertalign.keyword
of VerticalAlignBaseline:
let len = iastate.vertalign.length.px(ictx.lctx, lineheight)
baseline = max(baseline, iastate.baseline + len)
of VerticalAlignTop, VerticalAlignBottom:
baseline = max(baseline, atom.size.h)
of VerticalAlignMiddle:
baseline = max(baseline, atom.size.h div 2)
else:
baseline = max(baseline, iastate.baseline)
let ch = ictx.cellheight
baseline = baseline.round(ch)
# Resize the line's height based on atoms' height and baseline.
# The line height should be at least as high as the highest baseline used by
# an atom plus that atom's height.
for i, atom in ictx.currentLine.atoms:
let iastate = ictx.currentLine.atomstates[i]
# In all cases, the line's height must at least equal the atom's height.
# (Where the atom is actually placed is irrelevant here.)
ictx.currentLine.size.h = max(ictx.currentLine.size.h, atom.size.h)
case iastate.vertalign.keyword
of VerticalAlignBaseline:
# Line height must be at least as high as
# (line baseline) - (atom baseline) + (atom height) + (extra height).
let len = iastate.vertalign.length.px(ictx.lctx, lineheight)
ictx.currentLine.size.h = max(baseline - iastate.baseline +
atom.size.h + len, ictx.currentLine.size.h)
of VerticalAlignMiddle:
# Line height must be at least
# (line baseline) + (atom height / 2).
ictx.currentLine.size.h = max(baseline + atom.size.h div 2,
ictx.currentLine.size.h)
of VerticalAlignTop, VerticalAlignBottom:
# Line height must be at least atom height (already ensured above.)
discard
else:
# See baseline (with len = 0).
ictx.currentLine.size.h = max(baseline - iastate.baseline +
atom.size.h, ictx.currentLine.size.h)
# Now we can calculate the actual position of atoms inside the line.
for i, atom in ictx.currentLine.atoms:
let iastate = ictx.currentLine.atomstates[i]
case iastate.vertalign.keyword
of VerticalAlignBaseline:
# Atom is placed at (line baseline) - (atom baseline) - len
let len = iastate.vertalign.length.px(ictx.lctx, lineheight)
atom.offset.y = baseline - iastate.baseline - len
of VerticalAlignMiddle:
# Atom is placed at (line baseline) - ((atom height) / 2)
atom.offset.y = baseline - atom.size.h div 2
of VerticalAlignTop:
# Atom is placed at the top of the line.
atom.offset.y = 0
of VerticalAlignBottom:
# Atom is placed at the bottom of the line.
atom.offset.y = ictx.currentLine.size.h - atom.size.h
else:
# See baseline (with len = 0).
atom.offset.y = baseline - iastate.baseline
# Find the best top margin and bottom edge of all atoms.
# In fact, we are looking for the lowest top edge and the highest bottom
# edge of the line, so we have to do this after we know where the atoms
# will be placed.
marginTop = max(iastate.marginTop - atom.offset.y, marginTop)
bottomEdge = max(atom.offset.y + atom.size.h + iastate.marginBottom,
bottomEdge)
# Finally, offset all atoms' y position by the largest top margin and the
# line box's top padding.
let paddingTop = ictx.currentLine.paddingTop
let offsety = ictx.currentLine.offsety
for atom in ictx.currentLine.atoms:
atom.offset.y = (atom.offset.y + marginTop + paddingTop + offsety).round(ch)
ictx.currentLine.minHeight = max(ictx.currentLine.minHeight,
atom.offset.y - offsety + atom.size.h)
ictx.currentLine.baseline = baseline
#TODO this does not really work with rounding :/
ictx.currentLine.baseline += ictx.currentLine.paddingTop
# Ensure that the line is exactly as high as its highest atom demands,
# rounded up to the next line.
# (This is almost the same as completely ignoring line height. However, there
# is a difference because line height is still taken into account when
# positioning the atoms.)
ictx.currentLine.size.h = ictx.currentLine.minHeight.ceilTo(ch)
# Now, if we got a height that is lower than cell height *and* line height,
# then set it back to the cell height. (This is to avoid the situation where
# we would swallow hard line breaks with
.)
if lineheight >= ch and ictx.currentLine.size.h < ch:
ictx.currentLine.size.h = ch
# Set the line height to size.h.
ictx.currentLine.line.height = ictx.currentLine.size.h
proc putAtom(state: var LineBoxState; atom: InlineAtom;
iastate: InlineAtomState; fragment: InlineFragment) =
state.atomstates.add(iastate)
state.atoms.add(atom)
fragment.atoms.add(atom)
proc addSpacing(ictx: var InlineContext; width, height: LayoutUnit;
state: InlineState; hang = false) =
let spacing = InlineAtom(
t: iatSpacing,
size: Size(w: width, h: height),
offset: Offset(x: ictx.currentLine.size.w)
)
let iastate = InlineAtomState(baseline: height)
if not hang:
# In some cases, whitespace may "hang" at the end of the line. This means
# it is written, but is not actually counted in the box's width.
ictx.currentLine.size.w += width
ictx.currentLine.putAtom(spacing, iastate, ictx.whitespaceFragment)
proc flushWhitespace(ictx: var InlineContext; state: InlineState;
hang = false) =
let shift = ictx.computeShift(state)
ictx.currentLine.charwidth += ictx.whitespacenum
ictx.whitespacenum = 0
if shift > 0:
ictx.addSpacing(shift, ictx.cellheight, state, hang)
# Prepare the next line's initial width and available width.
# (If space on the left is excluded by floats, set the initial width to
# the end of that space. If space on the right is excluded, set the available
# width to that space.)
proc initLine(ictx: var InlineContext) =
ictx.currentLine.availableWidth = ictx.space.w.u
let bctx = ictx.bctx
#TODO what if maxContent/minContent?
if bctx.exclusions.len != 0:
let bfcOffset = ictx.bfcOffset
let y = ictx.currentLine.offsety + bfcOffset.y
var left = bfcOffset.x
var right = bfcOffset.x + ictx.currentLine.availableWidth
for ex in bctx.exclusions:
if ex.offset.y <= y and y < ex.offset.y + ex.size.h:
ictx.currentLine.hasExclusion = true
if ex.t == FloatLeft:
left = ex.offset.x + ex.size.w
else:
right = ex.offset.x
ictx.currentLine.line.size.w = left - bfcOffset.x
ictx.currentLine.availableWidth = right - bfcOffset.x
proc finishLine(ictx: var InlineContext; state: var InlineState; wrap: bool;
force = false) =
if ictx.currentLine.atoms.len != 0 or force:
let whitespace = state.computed{"white-space"}
if whitespace == WhitespacePre:
ictx.flushWhitespace(state)
elif whitespace == WhitespacePreWrap:
ictx.flushWhitespace(state, hang = true)
else:
ictx.whitespacenum = 0
ictx.verticalAlignLine()
# add line to ictx
let y = ictx.currentLine.offsety
# * set first baseline if this is the first line box
# * always set last baseline (so the baseline of the last line box remains)
if ictx.lines.len == 0:
ictx.root.firstBaseline = y + ictx.currentLine.baseline
ictx.root.baseline = y + ictx.currentLine.baseline
ictx.size.h += ictx.currentLine.size.h
let lineWidth = if wrap:
ictx.currentLine.availableWidth
else:
ictx.currentLine.size.w
if state.firstLine:
#TODO padding top
state.fragment.startOffset = Offset(
x: state.startOffsetTop.x,
y: y + ictx.currentLine.size.h
)
state.firstLine = false
ictx.size.w = max(ictx.size.w, lineWidth)
ictx.lines.add(ictx.currentLine.line)
ictx.currentLine = LineBoxState(
line: LineBox(offsety: y + ictx.currentLine.size.h)
)
ictx.initLine()
proc addBackgroundAreas(ictx: var InlineContext; rootFragment: InlineFragment) =
var traverseStack: seq[InlineFragment] = @[rootFragment]
var currentStack: seq[InlineFragment] = @[]
template top: InlineFragment = currentStack[^1]
var atomIdx = 0
var lineSkipped = false
for line in ictx.lines:
if line.atoms.len == 0:
# no atoms here; set lineSkipped to true so that we don't accidentally
# extend background areas over this
lineSkipped = true
continue
var prevEnd: LayoutUnit = 0
for atom in line.atoms:
if currentStack.len == 0 or atomIdx >= top.atoms.len:
atomIdx = 0
while true:
let thisNode = traverseStack.pop()
if thisNode == nil: # sentinel found
let oldTop = currentStack.pop()
# finish oldTop area
if oldTop.areas[^1].offset.y == line.offsety:
# if offset.y is this offsety, then it means that we added it on
# this line, so we just have to set its width
if prevEnd > 0:
oldTop.areas[^1].size.w = prevEnd - oldTop.areas[^1].offset.x
else:
# fragment got dropped without prevEnd moving anywhere; delete
# area
oldTop.areas.setLen(oldTop.areas.high)
elif prevEnd > 0:
# offset.y is presumably from a previous line
# (if prevEnd is 0, then the area doesn't extend to this line,
# so we do not have to do anything.)
let x = line.atoms[0].offset.x
let w = prevEnd - x
if oldTop.areas[^1].offset.x == x and
oldTop.areas[^1].size.w == w:
# same vertical dimensions; just extend.
oldTop.areas[^1].size.h = line.offsety + line.height -
oldTop.areas[^1].offset.y
else:
# vertical dimensions differ; add new area.
oldTop.areas.add(Area(
offset: Offset(x: x, y: line.offsety),
size: Size(w: w, h: line.height)
))
continue
traverseStack.add(nil) # sentinel
for i in countdown(thisNode.children.high, 0):
traverseStack.add(thisNode.children[i])
thisNode.areas.add(Area(
offset: Offset(x: atom.offset.x, y: line.offsety),
size: Size(w: atom.size.w, h: line.height)
))
currentStack.add(thisNode)
if thisNode.atoms.len > 0:
break
prevEnd = atom.offset.x + atom.size.w
assert top.atoms[atomIdx] == atom
inc atomIdx
# extend current areas
for node in currentStack:
if node.areas[^1].offset.y == line.offsety:
# added in this iteration. no need to extend vertically, but make sure
# that it reaches prevEnd.
node.areas[^1].size.w = prevEnd - node.areas[^1].offset.x
continue
let x1 = node.areas[^1].offset.x
let x2 = node.areas[^1].offset.x + node.areas[^1].size.w
if x1 == line.atoms[0].offset.x and x2 == prevEnd and not lineSkipped:
# horizontal dimensions are the same as for the last area. just move its
# vertical end to the current line's end.
node.areas[^1].size.h = line.offsety + line.height -
node.areas[^1].offset.y
else:
# horizontal dimensions differ; add a new area
node.areas.add(Area(
offset: Offset(x: line.atoms[0].offset.x, y: line.offsety),
size: Size(w: prevEnd - line.atoms[0].offset.x, h: line.height)
))
lineSkipped = false
func minwidth(atom: InlineAtom): LayoutUnit =
if atom.t == iatInlineBlock:
return atom.innerbox.xminwidth
return atom.size.w
func shouldWrap(ictx: InlineContext; w: LayoutUnit;
pcomputed: CSSComputedValues): bool =
if pcomputed != nil and pcomputed.nowrap:
return false
if ictx.space.w.t == scMaxContent:
return false # no wrap with max-content
if ictx.space.w.t == scMinContent:
return true # always wrap with min-content
return ictx.currentLine.size.w + w > ictx.currentLine.availableWidth
func shouldWrap2(ictx: InlineContext; w: LayoutUnit): bool =
if not ictx.currentLine.hasExclusion:
return false
return ictx.currentLine.size.w + w > ictx.currentLine.availableWidth
# Start a new line, even if the previous one is empty
proc flushLine(ictx: var InlineContext; state: var InlineState) =
ictx.applyLineHeight(ictx.currentLine, state.computed)
ictx.finishLine(state, wrap = false, force = true)
# Add an inline atom atom, with state iastate.
# Returns true on newline.
proc addAtom(ictx: var InlineContext; state: var InlineState;
iastate: InlineAtomState; atom: InlineAtom): bool =
result = false
var shift = ictx.computeShift(state)
ictx.whitespacenum = 0
# Line wrapping
if ictx.shouldWrap(atom.size.w + shift, state.computed):
ictx.finishLine(state, wrap = true, force = false)
result = true
# Recompute on newline
shift = ictx.computeShift(state)
# For floats: flush lines until we can place the atom.
#TODO this is inefficient
while ictx.shouldWrap2(atom.size.w + shift):
ictx.applyLineHeight(ictx.currentLine, state.computed)
ictx.currentLine.lineheight = max(ictx.currentLine.lineheight,
ictx.cellheight)
ictx.finishLine(state, wrap = false, force = true)
# Recompute on newline
shift = ictx.computeShift(state)
if atom.size.w > 0 and atom.size.h > 0:
if shift > 0:
ictx.addSpacing(shift, ictx.cellheight, state)
ictx.minwidth = max(ictx.minwidth, atom.minwidth)
ictx.applyLineHeight(ictx.currentLine, state.computed)
if atom.t != iatWord:
ictx.currentLine.charwidth = 0
ictx.currentLine.putAtom(atom, iastate, state.fragment)
atom.offset.x += ictx.currentLine.size.w
ictx.currentLine.size.w += atom.size.w
proc addWord(ictx: var InlineContext; state: var InlineState): bool =
result = false
if ictx.word.str != "":
ictx.word.str.mnormalize() #TODO this may break on EOL.
result = ictx.addAtom(state, ictx.wordstate, ictx.word)
ictx.newWord(state)
proc addWordEOL(ictx: var InlineContext; state: var InlineState): bool =
result = false
if ictx.word.str != "":
if ictx.wrappos != -1:
let leftstr = ictx.word.str.substr(ictx.wrappos)
ictx.word.str.setLen(ictx.wrappos)
if ictx.hasshy:
const shy = $Rune(0xAD) # soft hyphen
ictx.word.str &= shy
ictx.hasshy = false
result = ictx.addWord(state)
ictx.word.str = leftstr
ictx.word.size.w = leftstr.width() * ictx.cellwidth
else:
result = ictx.addWord(state)
proc checkWrap(ictx: var InlineContext; state: var InlineState; r: Rune) =
if state.computed.nowrap:
return
let shift = ictx.computeShift(state)
let rw = r.width()
state.prevrw = rw
if ictx.word.str.len == 0:
state.firstrw = rw
if rw >= 2:
# remove wrap opportunity, so we wrap properly on the last CJK char (instead
# of any dash inside CJK sentences)
ictx.wrappos = -1
case state.computed{"word-break"}
of WordBreakNormal:
if rw == 2 or ictx.wrappos != -1: # break on cjk and wrap opportunities
let plusWidth = ictx.word.size.w + shift + rw * ictx.cellwidth
if ictx.shouldWrap(plusWidth, nil):
if not ictx.addWordEOL(state): # no line wrapping occured in addAtom
ictx.finishLine(state, wrap = true)
ictx.whitespacenum = 0
of WordBreakBreakAll:
let plusWidth = ictx.word.size.w + shift + rw * ictx.cellwidth
if ictx.shouldWrap(plusWidth, nil):
if not ictx.addWordEOL(state): # no line wrapping occured in addAtom
ictx.finishLine(state, wrap = true)
ictx.whitespacenum = 0
of WordBreakKeepAll:
let plusWidth = ictx.word.size.w + shift + rw * ictx.cellwidth
if ictx.shouldWrap(plusWidth, nil):
ictx.finishLine(state, wrap = true)
ictx.whitespacenum = 0
proc processWhitespace(ictx: var InlineContext; state: var InlineState;
c: char) =
discard ictx.addWord(state)
case state.computed{"white-space"}
of WhitespaceNormal, WhitespaceNowrap:
if ictx.whitespacenum < 1:
ictx.whitespacenum = 1
ictx.whitespaceFragment = state.fragment
ictx.whitespaceIsLF = c == '\n'
if c != '\n':
ictx.whitespaceIsLF = false
of WhitespacePreLine:
if c == '\n':
ictx.flushLine(state)
elif ictx.whitespacenum < 1:
ictx.whitespaceIsLF = false
ictx.whitespacenum = 1
ictx.whitespaceFragment = state.fragment
of WhitespacePre, WhitespacePreWrap:
#TODO whitespace type should be preserved here. (it isn't, because
# it would break tabs in the current buffer model.)
ictx.whitespaceIsLF = false
if c == '\n':
ictx.flushLine(state)
elif c == '\t':
let realWidth = ictx.currentLine.charwidth + ictx.whitespacenum
let targetTabStops = realWidth div 8 + 1
let targetWidth = targetTabStops * 8
ictx.whitespacenum += targetWidth - realWidth
ictx.whitespaceFragment = state.fragment
else:
inc ictx.whitespacenum
ictx.whitespaceFragment = state.fragment
# set the "last word's last rune width" to the previous rune width
state.lastrw = state.prevrw
func initInlineContext(bctx: var BlockContext; space: AvailableSpace;
bfcOffset: Offset; root: RootInlineFragment): InlineContext =
var ictx = InlineContext(
currentLine: LineBoxState(
line: LineBox()
),
bctx: addr bctx,
lctx: bctx.lctx,
bfcOffset: bfcOffset,
space: space,
root: root
)
ictx.initLine()
return ictx
proc layoutTextLoop(ictx: var InlineContext; state: var InlineState;
str: string) =
var i = 0
while i < str.len:
let c = str[i]
if c in Ascii:
if c in AsciiWhitespace:
ictx.processWhitespace(state, c)
else:
let r = Rune(c)
ictx.checkWrap(state, r)
ictx.word.str &= c
let w = r.width()
ictx.word.size.w += w * ictx.cellwidth
ictx.currentLine.charwidth += w
if c == '-': # ascii dash
ictx.wrappos = ictx.word.str.len
ictx.hasshy = false
inc i
else:
var r: Rune
fastRuneAt(str, i, r)
ictx.checkWrap(state, r)
if r == Rune(0xAD): # soft hyphen
ictx.wrappos = ictx.word.str.len
ictx.hasshy = true
else:
ictx.word.str &= r
let w = r.width()
ictx.word.size.w += w * ictx.cellwidth
ictx.currentLine.charwidth += w
discard ictx.addWord(state)
let shift = ictx.computeShift(state)
ictx.currentLine.widthAfterWhitespace = ictx.currentLine.size.w + shift
proc layoutText(ictx: var InlineContext; state: var InlineState; str: string) =
ictx.flushWhitespace(state)
ictx.newWord(state)
case state.computed{"text-transform"}
of TextTransformNone:
ictx.layoutTextLoop(state, str)
{.linearScanEnd.}
of TextTransformCapitalize:
ictx.layoutTextLoop(state, str.capitalize())
of TextTransformUppercase:
ictx.layoutTextLoop(state, str.toUpper())
of TextTransformLowercase:
ictx.layoutTextLoop(state, str.toLower())
of TextTransformFullWidth:
ictx.layoutTextLoop(state, str.fullwidth())
of TextTransformFullSizeKana:
ictx.layoutTextLoop(state, str.fullsize())
of TextTransformChaHalfWidth:
ictx.layoutTextLoop(state, str.halfwidth())
func spx(l: CSSLength; lctx: LayoutState; p: SizeConstraint;
computed: CSSComputedValues; padding: LayoutUnit): LayoutUnit =
let u = l.px(lctx, p)
if computed{"box-sizing"} == BoxSizingBorderBox:
return max(u - padding, 0)
return max(u, 0)
func spx(l: CSSLength; lctx: LayoutState; p: Option[LayoutUnit];
computed: CSSComputedValues; padding: LayoutUnit): Option[LayoutUnit] =
let u = l.px(lctx, p)
if u.isSome:
let u = u.get
if computed{"box-sizing"} == BoxSizingBorderBox:
return some(max(u - padding, 0))
return some(max(u, 0))
return u
proc resolveContentWidth(sizes: var ResolvedSizes; widthpx: LayoutUnit;
containingWidth: SizeConstraint; computed: CSSComputedValues;
isauto = false) =
if not sizes.space.w.isDefinite():
# width is indefinite, so no conflicts can be resolved here.
return
let total = widthpx + sizes.margin.left + sizes.margin.right +
sizes.padding.left + sizes.padding.right
let underflow = containingWidth.u - total
if isauto or sizes.space.w.t == scFitContent:
if underflow >= 0:
sizes.space.w = SizeConstraint(t: sizes.space.w.t, u: underflow)
else:
sizes.margin.right += underflow
elif underflow > 0:
if not computed{"margin-left"}.auto and not computed{"margin-right"}.auto:
sizes.margin.right += underflow
elif not computed{"margin-left"}.auto and computed{"margin-right"}.auto:
sizes.margin.right = underflow
elif computed{"margin-left"}.auto and not computed{"margin-right"}.auto:
sizes.margin.left = underflow
else:
sizes.margin.left = underflow div 2
sizes.margin.right = underflow div 2
proc resolveMargins(availableWidth: SizeConstraint; lctx: LayoutState;
computed: CSSComputedValues): RelativeRect =
# Note: we use availableWidth for percentage resolution intentionally.
return RelativeRect(
top: computed{"margin-top"}.px(lctx, availableWidth),
bottom: computed{"margin-bottom"}.px(lctx, availableWidth),
left: computed{"margin-left"}.px(lctx, availableWidth),
right: computed{"margin-right"}.px(lctx, availableWidth)
)
proc resolvePadding(availableWidth: SizeConstraint; lctx: LayoutState;
computed: CSSComputedValues): RelativeRect =
# Note: we use availableWidth for percentage resolution intentionally.
return RelativeRect(
top: computed{"padding-top"}.px(lctx, availableWidth),
bottom: computed{"padding-bottom"}.px(lctx, availableWidth),
left: computed{"padding-left"}.px(lctx, availableWidth),
right: computed{"padding-right"}.px(lctx, availableWidth)
)
proc resolveBlockWidth(sizes: var ResolvedSizes;
containingWidth: SizeConstraint; computed: CSSComputedValues;
lctx: LayoutState) =
let width = computed{"width"}
let padding = sizes.padding.left + sizes.padding.right
var widthpx: LayoutUnit = 0
if width.canpx(containingWidth):
widthpx = width.spx(lctx, containingWidth, computed, padding)
sizes.space.w = stretch(widthpx)
sizes.resolveContentWidth(widthpx, containingWidth, computed, width.auto)
if not computed{"max-width"}.auto:
let maxWidth = computed{"max-width"}.spx(lctx, containingWidth, computed,
padding)
sizes.maxWidth = maxWidth
if sizes.space.w.t in {scStretch, scFitContent} and
maxWidth < sizes.space.w.u or sizes.space.w.t == scMaxContent:
sizes.space.w = stretch(maxWidth) #TODO is stretch ok here?
if sizes.space.w.t == scStretch:
# available width would stretch over max-width
sizes.space.w = stretch(maxWidth)
else: # scFitContent
# available width could be higher than max-width (but not necessarily)
sizes.space.w = fitContent(maxWidth)
sizes.resolveContentWidth(maxWidth, containingWidth, computed)
if not computed{"min-width"}.auto:
let minWidth = computed{"min-width"}.spx(lctx, containingWidth, computed,
padding)
sizes.minWidth = minWidth
if sizes.space.w.t in {scStretch, scFitContent} and
minWidth > sizes.space.w.u or sizes.space.w.t == scMinContent:
# two cases:
# * available width is stretched under min-width. in this case,
# stretch to min-width instead.
# * available width is fit under min-width. in this case, stretch to
# min-width as well (as we must satisfy min-width >= width).
sizes.space.w = stretch(minWidth)
sizes.resolveContentWidth(minWidth, containingWidth, computed)
proc resolveBlockHeight(sizes: var ResolvedSizes;
containingHeight: SizeConstraint; percHeight: Option[LayoutUnit];
computed: CSSComputedValues; lctx: LayoutState) =
let height = computed{"height"}
let padding = sizes.padding.top + sizes.padding.bottom
var heightpx: LayoutUnit = 0
if height.canpx(percHeight):
heightpx = height.spx(lctx, percHeight, computed, padding).get
sizes.space.h = stretch(heightpx)
if not computed{"max-height"}.auto:
let maxHeight = computed{"max-height"}.spx(lctx, percHeight, computed,
padding)
sizes.maxHeight = maxHeight.get(high(LayoutUnit))
if maxHeight.isSome:
let maxHeight = maxHeight.get
if sizes.space.h.t in {scStretch, scFitContent} and
maxHeight < sizes.space.h.u or sizes.space.h.t == scMaxContent:
# same reasoning as for width.
if sizes.space.h.t == scStretch:
sizes.space.h = stretch(maxHeight)
else: # scFitContent
sizes.space.h = fitContent(maxHeight)
if not computed{"min-height"}.auto:
let minHeight = computed{"min-height"}.spx(lctx, percHeight, computed,
padding)
sizes.minHeight = minHeight.get(0)
if minHeight.isSome:
let minHeight = minHeight.get
if sizes.space.h.t in {scStretch, scFitContent} and
minHeight > sizes.space.h.u or sizes.space.h.t == scMinContent:
# same reasoning as for width.
sizes.space.h = stretch(minHeight)
proc resolveAbsoluteWidth(sizes: var ResolvedSizes;
containingWidth: SizeConstraint; computed: CSSComputedValues;
lctx: LayoutState) =
let left = computed{"left"}
let right = computed{"right"}
let width = computed{"width"}
if width.auto:
if not left.auto and not right.auto:
# width is auto and left & right are not auto.
# Solve for width.
if containingWidth.isDefinite:
let leftpx = left.px(lctx, containingWidth)
let rightpx = right.px(lctx, containingWidth)
let u = containingWidth.u - leftpx - rightpx -
sizes.margin.left - sizes.margin.right -
sizes.padding.left - sizes.padding.right
sizes.space.w = stretch(max(u, 0))
else:
sizes.space.w = containingWidth
else:
# Return shrink to fit and solve for left/right.
# Note that we do not know content width yet, so it is impossible to
# solve left/right yet.
sizes.space.w = fitContent(containingWidth)
else:
let padding = sizes.padding.left + sizes.padding.right
let widthpx = width.spx(lctx, containingWidth, computed, padding)
# We could solve for left/right here, as available width is known.
# Nevertheless, it is only needed for positioning, so we do not solve
# them yet.
sizes.space.w = stretch(widthpx)
proc resolveAbsoluteHeight(sizes: var ResolvedSizes;
containingHeight: SizeConstraint; computed: CSSComputedValues;
lctx: LayoutState) =
#TODO this might be incorrect because of percHeight?
let top = computed{"top"}
let bottom = computed{"bottom"}
let height = computed{"height"}
if height.auto:
if not top.auto and not bottom.auto:
# height is auto and top & bottom are not auto.
# Solve for height.
if containingHeight.isDefinite:
let toppx = top.px(lctx, containingHeight)
let bottompx = bottom.px(lctx, containingHeight)
#TODO I assume border collapsing does not matter here?
let u = containingHeight.u - toppx - bottompx -
sizes.margin.top - sizes.margin.bottom -
sizes.padding.top - sizes.padding.bottom
sizes.space.h = stretch(max(u, 0))
else:
sizes.space.h = containingHeight
else:
sizes.space.h = fitContent(containingHeight)
else:
let padding = sizes.padding.top + sizes.padding.bottom
let heightpx = height.spx(lctx, containingHeight, computed, padding)
sizes.space.h = stretch(heightpx)
proc resolveBlockSizes(lctx: LayoutState; space: AvailableSpace;
percHeight: Option[LayoutUnit]; computed: CSSComputedValues):
ResolvedSizes =
var sizes = ResolvedSizes(
margin: resolveMargins(space.w, lctx, computed),
padding: resolvePadding(space.w, lctx, computed),
# Take defined sizes if our width/height resolves to auto.
# For block boxes, this is:
# (width: stretch(parentWidth), height: max-content)
space: space,
minWidth: 0,
maxWidth: high(LayoutUnit),
minHeight: 0,
maxHeight: high(LayoutUnit)
)
# Finally, calculate available width and height.
sizes.resolveBlockWidth(space.w, computed, lctx)
sizes.resolveBlockHeight(space.h, percHeight, computed, lctx)
return sizes
# Calculate and resolve available width & height for absolutely positioned
# boxes.
proc resolveAbsoluteSizes(lctx: LayoutState; computed: CSSComputedValues):
ResolvedSizes =
let space = lctx.positioned[^1]
var sizes = ResolvedSizes(
margin: resolveMargins(space.w, lctx, computed),
padding: resolvePadding(space.w, lctx, computed),
minWidth: 0,
maxWidth: high(LayoutUnit),
minHeight: 0,
maxHeight: high(LayoutUnit)
)
sizes.resolveAbsoluteWidth(space.w, computed, lctx)
sizes.resolveAbsoluteHeight(space.h, computed, lctx)
return sizes
# Calculate and resolve available width & height for floating boxes.
proc resolveFloatSizes(lctx: LayoutState; space: AvailableSpace;
percHeight: Option[LayoutUnit]; computed: CSSComputedValues):
ResolvedSizes =
var space = AvailableSpace(
w: fitContent(space.w),
h: space.h
)
let padding = resolvePadding(space.w, lctx, computed)
let inlinePadding = padding.left + padding.right
let blockPadding = padding.top + padding.bottom
let minWidth: LayoutUnit = if not computed{"min-width"}.auto:
computed{"min-width"}.spx(lctx, space.w, computed, inlinePadding)
else:
0
let maxWidth = if not computed{"max-width"}.auto:
computed{"max-width"}.spx(lctx, space.w, computed, inlinePadding)
else:
high(LayoutUnit)
let width = computed{"width"}
if width.canpx(space.w):
let widthpx = width.spx(lctx, space.w, computed, inlinePadding)
space.w = stretch(clamp(widthpx, minWidth, maxWidth))
elif space.w.isDefinite():
space.w = fitContent(clamp(space.w.u, minWidth, maxWidth))
let minHeight: LayoutUnit = if not computed{"min-height"}.auto:
computed{"min-height"}.spx(lctx, percHeight, computed, blockPadding).get(0)
else:
0
let maxHeight = if not computed{"max-height"}.auto:
computed{"max-height"}.spx(lctx, percHeight, computed, blockPadding)
.get(high(LayoutUnit))
else:
high(LayoutUnit)
let height = computed{"height"}
if height.canpx(space.h):
let heightpx = height.px(lctx, space.h)
space.h = stretch(clamp(heightpx, minHeight, maxHeight))
elif space.h.isDefinite():
space.h = fitContent(clamp(space.h.u, minHeight, maxHeight))
return ResolvedSizes(
margin: resolveMargins(space.w, lctx, computed),
padding: padding,
space: space,
minWidth: minWidth,
maxWidth: maxWidth,
minHeight: minHeight,
maxHeight: maxHeight
)
# Calculate and resolve available width & height for box children.
# containingWidth: width of the containing box
# containingHeight: ditto; but with height.
# Note that this is not the final content size, just the amount of space
# available for content.
# The percentage width/height is generally
# availableSize.isDefinite() ? availableSize.u : 0, but for some reason it
# differs for the root height (TODO: and all heights in quirks mode) in that
# it uses the lctx height. Therefore we pass percHeight as a separate
# parameter. (TODO surely there is a better solution to this?)
proc resolveSizes(lctx: LayoutState; space: AvailableSpace;
percHeight: Option[LayoutUnit]; computed: CSSComputedValues):
ResolvedSizes =
if computed{"position"} == PositionAbsolute:
return lctx.resolveAbsoluteSizes(computed)
elif computed{"float"} != FloatNone:
return lctx.resolveFloatSizes(space, percHeight, computed)
else:
return lctx.resolveBlockSizes(space, percHeight, computed)
func toPercSize(sc: SizeConstraint): Option[LayoutUnit] =
if sc.isDefinite():
return some(sc.u)
return none(LayoutUnit)
proc append(a: var Strut; b: LayoutUnit) =
if b < 0:
a.neg = min(b, a.neg)
else:
a.pos = max(b, a.pos)
func sum(a: Strut): LayoutUnit =
return a.pos + a.neg
proc layoutRootInline(bctx: var BlockContext; inlines: seq[BoxBuilder];
space: AvailableSpace; computed: CSSComputedValues;
offset, bfcOffset: Offset): RootInlineFragment
proc layoutBlock(bctx: var BlockContext; box: BlockBox;
builder: BlockBoxBuilder; sizes: ResolvedSizes)
proc layoutTable(lctx: LayoutState; table: BlockBox; builder: TableBoxBuilder;
sizes: ResolvedSizes)
proc layoutFlex(bctx: var BlockContext; box: BlockBox; builder: BlockBoxBuilder;
sizes: ResolvedSizes)
# Note: padding must still be applied after this.
proc applyWidth(box: BlockBox; sizes: ResolvedSizes;
maxChildWidth: LayoutUnit; space: AvailableSpace) =
# Make the box as small/large as the content's width or specified width.
box.size.w = maxChildWidth.applySizeConstraint(space.w)
# Then, clamp it to minWidth and maxWidth (if applicable).
box.size.w = clamp(box.size.w, sizes.minWidth, sizes.maxWidth)
proc applyWidth(box: BlockBox; sizes: ResolvedSizes;
maxChildWidth: LayoutUnit) =
box.applyWidth(sizes, maxChildWidth, sizes.space)
proc applyHeight(box: BlockBox; sizes: ResolvedSizes;
maxChildHeight: LayoutUnit) =
# Make the box as small/large as the content's width or specified width.
box.size.h = maxChildHeight.applySizeConstraint(sizes.space.h)
# Then, clamp it to minWidth and maxWidth (if applicable).
box.size.h = clamp(box.size.h, sizes.minHeight, sizes.maxHeight)
proc applyPadding(box: BlockBox; padding: RelativeRect) =
box.size.w += padding.left
box.size.w += padding.right
box.size.h += padding.top
box.size.h += padding.bottom
func bfcOffset(bctx: BlockContext): Offset =
if bctx.parentBps != nil:
return bctx.parentBps.offset
return Offset()
proc layoutInline(bctx: var BlockContext; box: BlockBox;
children: seq[BoxBuilder], sizes: ResolvedSizes) =
var bfcOffset = bctx.bfcOffset
let offset = Offset(x: sizes.padding.left, y: sizes.padding.top)
bfcOffset.x += box.offset.x + offset.x
bfcOffset.y += box.offset.y + offset.y
box.inline = bctx.layoutRootInline(children, sizes.space, box.computed,
offset, bfcOffset)
box.xminwidth = max(box.xminwidth, box.inline.xminwidth)
box.size.w = box.inline.size.w + sizes.padding.left + sizes.padding.right
box.applyWidth(sizes, box.inline.size.w)
box.applyHeight(sizes, box.inline.size.h)
box.applyPadding(sizes.padding)
box.baseline = offset.y + box.inline.baseline
box.firstBaseline = offset.y + box.inline.firstBaseline
const DisplayBlockLike = {DisplayBlock, DisplayListItem, DisplayInlineBlock}
# Return true if no more margin collapsing can occur for the current strut.
func canFlushMargins(builder: BlockBoxBuilder; sizes: ResolvedSizes): bool =
if builder.computed{"position"} == PositionAbsolute:
return false
return sizes.padding.top != 0 or sizes.padding.bottom != 0 or
builder.inlinelayout or builder.computed{"display"} notin DisplayBlockLike
proc flushMargins(bctx: var BlockContext; box: BlockBox) =
# Apply uncommitted margins.
let margin = bctx.marginTodo.sum()
if bctx.marginTarget == nil:
box.offset.y += margin
else:
if bctx.marginTarget.box != nil:
bctx.marginTarget.box.offset.y += margin
var p = bctx.marginTarget
while true:
p.offset.y += margin
p.resolved = true
p = p.next
if p == nil: break
bctx.marginTarget = nil
bctx.marginTodo = Strut()
proc clearFloats(offset: var Offset; bctx: var BlockContext; clear: CSSClear) =
var y = bctx.bfcOffset.y + offset.y
case clear
of ClearLeft, ClearInlineStart:
for ex in bctx.exclusions:
if ex.t == FloatLeft:
y = max(ex.offset.y + ex.size.h, y)
of ClearRight, ClearInlineEnd:
for ex in bctx.exclusions:
if ex.t == FloatRight:
y = max(ex.offset.y + ex.size.h, y)
of ClearBoth:
for ex in bctx.exclusions:
y = max(ex.offset.y + ex.size.h, y)
of ClearNone: assert false
bctx.clearOffset = y
offset.y = y - bctx.bfcOffset.y
type
BlockState = object
offset: Offset
maxChildWidth: LayoutUnit
totalFloatWidth: LayoutUnit # used for re-layouts
nested: seq[BlockBox]
space: AvailableSpace
xminwidth: LayoutUnit
prevParentBps: BlockPositionState
needsReLayout: bool
# State kept for when a re-layout is necessary:
oldMarginTodo: Strut
oldExclusionsLen: int
initialMarginTarget: BlockPositionState
initialTargetOffset: Offset
initialParentOffset: Offset
func findNextFloatOffset(bctx: BlockContext; offset: Offset; size: Size;
space: AvailableSpace; float: CSSFloat): Offset =
# Algorithm originally from QEmacs.
var y = offset.y
let leftStart = offset.x
let rightStart = offset.x + max(size.w, space.w.u)
while true:
var left = leftStart
var right = rightStart
var miny = high(LayoutUnit)
let cy2 = y + size.h
for ex in bctx.exclusions:
let ey2 = ex.offset.y + ex.size.h
if cy2 >= ex.offset.y and y < ey2:
let ex2 = ex.offset.x + ex.size.w
if ex.t == FloatLeft and left < ex2:
left = ex2
if ex.t == FloatRight and right > ex.offset.x:
right = ex.offset.x
miny = min(ey2, miny)
if right - left >= size.w or miny == high(LayoutUnit):
# Enough space, or no other exclusions found at this y offset.
if float == FloatLeft:
return Offset(x: left, y: y)
else: # FloatRight
return Offset(x: right - size.w, y: y)
# Move y to the bottom exclusion edge at the lowest y (where the exclusion
# still intersects with the previous y).
y = miny
assert false
proc positionFloat(bctx: var BlockContext; child: BlockBox;
space: AvailableSpace; bfcOffset: Offset) =
let clear = child.computed{"clear"}
if clear != ClearNone:
child.offset.clearFloats(bctx, clear)
let size = Size(
w: child.margin.left + child.margin.right + child.size.w,
h: child.margin.top + child.margin.bottom + child.size.h
)
let childBfcOffset = Offset(
x: bfcOffset.x + child.offset.x - child.margin.left,
y: max(bfcOffset.y + child.offset.y - child.margin.top, bctx.clearOffset)
)
assert space.w.t != scFitContent
let ft = child.computed{"float"}
assert ft != FloatNone
let offset = bctx.findNextFloatOffset(childBfcOffset, size, space, ft)
child.offset = Offset(
x: offset.x - bfcOffset.x + child.margin.left,
y: offset.y - bfcOffset.y + child.margin.top
)
let ex = Exclusion(offset: offset, size: size, t: ft)
bctx.exclusions.add(ex)
bctx.maxFloatHeight = max(bctx.maxFloatHeight, ex.offset.y + ex.size.h)
proc positionFloats(bctx: var BlockContext) =
for f in bctx.unpositionedFloats:
bctx.positionFloat(f.box, f.space, f.parentBps.offset)
bctx.unpositionedFloats.setLen(0)
const RowGroupBox = {
DisplayTableRowGroup, DisplayTableHeaderGroup, DisplayTableFooterGroup
}
const InternalTableBox = RowGroupBox + {
DisplayTableCell, DisplayTableRow, DisplayTableColumn,
DisplayTableColumnGroup
}
func establishesBFC(computed: CSSComputedValues): bool =
return computed{"float"} != FloatNone or
computed{"position"} == PositionAbsolute or
computed{"display"} in {DisplayInlineBlock, DisplayFlowRoot} +
InternalTableBox + {DisplayFlex, DisplayInlineFlex}
#TODO overflow, contain, grid, multicol, column-span
proc layoutFlow(bctx: var BlockContext; box: BlockBox; builder: BlockBoxBuilder;
sizes: ResolvedSizes) =
if builder.canFlushMargins(sizes):
bctx.flushMargins(box)
bctx.positionFloats()
if builder.computed{"clear"} != ClearNone:
box.offset.clearFloats(bctx, builder.computed{"clear"})
if builder.inlinelayout:
# Builder only contains inline boxes.
bctx.layoutInline(box, builder.children, sizes)
else:
# Builder only contains block boxes.
bctx.layoutBlock(box, builder, sizes)
proc layoutListItem(bctx: var BlockContext; box: BlockBox;
builder: ListItemBoxBuilder; sizes: ResolvedSizes) =
if builder.marker != nil:
# wrap marker + main box in a new box
let innerBox = BlockBox(
computed: builder.content.computed,
node: builder.node,
offset: box.offset,
margin: sizes.margin
)
bctx.layoutFlow(innerBox, builder.content, sizes)
#TODO we should put markers right before the first atom of the parent
# list item or something...
var bctx = BlockContext(lctx: bctx.lctx)
let children = @[BoxBuilder(builder.marker)]
let space = AvailableSpace(w: fitContent(sizes.space.w), h: sizes.space.h)
let markerInline = bctx.layoutRootInline(children, space,
builder.marker.computed, Offset(), Offset())
let marker = BlockBox(
computed: builder.marker.computed,
inline: markerInline,
size: markerInline.size,
offset: Offset(x: -markerInline.size.w),
xminwidth: markerInline.xminwidth
)
# take inner box min width etc.
box.xminwidth = innerBox.xminwidth
box.baseline = innerBox.baseline
box.firstBaseline = innerBox.firstBaseline
box.size = innerBox.size
# move innerBox margin & offset to outer box
box.offset = innerBox.offset
box.margin = innerBox.margin
innerBox.offset = Offset()
innerBox.margin = RelativeRect()
box.nested = @[marker, innerBox]
else:
bctx.layoutFlow(box, builder.content, sizes)
# parentWidth, parentHeight: width/height of the containing block.
proc addInlineBlock(ictx: var InlineContext; state: var InlineState;
builder: BlockBoxBuilder; parentWidth, parentHeight: SizeConstraint) =
let lctx = ictx.lctx
let percHeight = parentHeight.toPercSize()
let space = AvailableSpace(w: parentWidth, h: maxContent())
let sizes = lctx.resolveFloatSizes(space, percHeight, builder.computed)
let box = BlockBox(
computed: builder.computed,
node: builder.node,
margin: sizes.margin
)
var bctx = BlockContext(lctx: lctx)
bctx.marginTodo.append(sizes.margin.top)
case builder.computed{"display"}
of DisplayInlineBlock:
bctx.layoutFlow(box, builder, sizes)
of DisplayInlineTable:
lctx.layoutTable(box, TableBoxBuilder(builder), sizes)
of DisplayInlineFlex:
bctx.layoutFlex(box, builder, sizes)
else:
assert false, $builder.computed{"display"}
bctx.positionFloats()
bctx.marginTodo.append(sizes.margin.bottom)
let marginTop = box.offset.y
let marginBottom = bctx.marginTodo.sum()
# If the highest float edge is higher than the box itself, set that as
# the box height.
if bctx.maxFloatHeight > box.offset.y + box.size.h + marginBottom:
box.size.h = bctx.maxFloatHeight - box.offset.y - marginBottom
box.offset.y = 0
# Apply the block box's properties to the atom itself.
let iblock = InlineAtom(
t: iatInlineBlock,
innerbox: box,
offset: Offset(x: sizes.margin.left),
size: Size(
w: box.size.w + sizes.margin.left + sizes.margin.right,
h: box.size.h
)
)
let iastate = InlineAtomState(
baseline: box.baseline,
vertalign: builder.computed{"vertical-align"},
marginTop: marginTop,
marginBottom: bctx.marginTodo.sum()
)
discard ictx.addAtom(state, iastate, iblock)
ictx.whitespacenum = 0
proc layoutInline(ictx: var InlineContext; box: InlineBoxBuilder):
InlineFragment =
let lctx = ictx.lctx
let fragment = InlineFragment(
computed: box.computed,
node: box.node,
splitType: box.splitType
)
if stSplitStart in box.splitType:
let marginLeft = box.computed{"margin-left"}.px(lctx, ictx.space.w)
ictx.currentLine.size.w += marginLeft
var state = InlineState(
computed: box.computed,
node: box.node,
fragment: fragment,
firstLine: true,
startOffsetTop: Offset(
x: ictx.currentLine.widthAfterWhitespace,
y: ictx.currentLine.offsety
)
)
if box.newline:
ictx.flushLine(state)
if stSplitStart in box.splitType:
let paddingLeft = box.computed{"padding-left"}.px(lctx, ictx.space.w)
ictx.currentLine.size.w += paddingLeft
assert box.children.len == 0 or box.text.len == 0
ictx.applyLineHeight(ictx.currentLine, state.computed)
if ictx.firstTextFragment == nil:
ictx.firstTextFragment = fragment
ictx.lastTextFragment = fragment
for text in box.text:
ictx.layoutText(state, text)
for child in box.children:
case child.computed{"display"}
of DisplayInline:
let child = ictx.layoutInline(InlineBoxBuilder(child))
state.fragment.children.add(child)
of DisplayInlineBlock, DisplayInlineTable, DisplayInlineFlex:
# Note: we do not need a separate inline fragment here, because the tree
# generator already does an iflush() before adding inline blocks.
let w = fitContent(ictx.space.w)
let h = ictx.space.h
ictx.addInlineBlock(state, BlockBoxBuilder(child), w, h)
else:
assert false, "child.t is " & $child.computed{"display"}
if stSplitEnd in box.splitType:
let paddingRight = box.computed{"padding-right"}.px(lctx, ictx.space.w)
ictx.currentLine.size.w += paddingRight
let marginRight = box.computed{"margin-right"}.px(lctx, ictx.space.w)
ictx.currentLine.size.w += marginRight
#TODO we verticalAlignLine here to know line height, but this is incredibly
# ugly. Maybe figure out some incremental line alignment scheme instead?
ictx.verticalAlignLine()
if state.firstLine:
fragment.startOffset = Offset(
x: state.startOffsetTop.x,
y: ictx.currentLine.offsety
)
else:
fragment.startOffset = Offset(
x: 0,
y: ictx.currentLine.offsety
)
return fragment
proc layoutRootInline(bctx: var BlockContext; inlines: seq[BoxBuilder];
space: AvailableSpace; computed: CSSComputedValues;
offset, bfcOffset: Offset): RootInlineFragment =
let root = RootInlineFragment(
offset: offset,
fragment: InlineFragment(computed: computed)
)
var ictx = bctx.initInlineContext(space, bfcOffset, root)
for child in inlines:
case child.computed{"display"}
of DisplayInline:
let childFragment = ictx.layoutInline(InlineBoxBuilder(child))
root.fragment.children.add(childFragment)
of DisplayInlineBlock, DisplayInlineTable, DisplayInlineFlex:
# add an anonymous fragment to contain this
var state = InlineState(
computed: computed,
fragment: InlineFragment(computed: computed),
firstLine: true
)
let w = fitContent(ictx.space.w)
let h = ictx.space.h
ictx.addInlineBlock(state, BlockBoxBuilder(child), w, h)
root.fragment.children.add(state.fragment)
else:
assert false, "child.t is " & $child.computed{"display"}
if ictx.firstTextFragment != nil:
root.fragment.startOffset = ictx.firstTextFragment.startOffset
let lastFragment = if ictx.lastTextFragment != nil:
ictx.lastTextFragment
else:
InlineFragment(computed: computed)
var state = InlineState(computed: computed, fragment: lastFragment)
ictx.finishLine(state, wrap = false)
ictx.horizontalAlignLines(state)
ictx.addBackgroundAreas(root.fragment)
root.xminwidth = ictx.minwidth
return root
proc positionAbsolute(lctx: LayoutState; box: BlockBox; margin: RelativeRect) =
let last = lctx.positioned[^1]
let left = box.computed{"left"}
let right = box.computed{"right"}
let top = box.computed{"top"}
let bottom = box.computed{"bottom"}
let parentWidth = applySizeConstraint(lctx.attrs.width_px, last.w)
let parentHeight = applySizeConstraint(lctx.attrs.height_px, last.h)
if not left.auto:
box.offset.x = left.px(lctx, parentWidth)
box.offset.x += margin.left
elif not right.auto:
box.offset.x = parentWidth - right.px(lctx, parentWidth) - box.size.w
box.offset.x -= margin.right
if not top.auto:
box.offset.y = top.px(lctx, parentHeight)
box.offset.y += margin.top
elif not bottom.auto:
box.offset.y = parentHeight - bottom.px(lctx, parentHeight) - box.size.h
box.offset.y -= margin.bottom
proc positionRelative(parent, box: BlockBox; lctx: LayoutState) =
let left = box.computed{"left"}
let right = box.computed{"right"}
let top = box.computed{"top"}
let bottom = box.computed{"bottom"}
if not left.auto:
box.offset.x += right.px(lctx)
elif not right.auto:
box.offset.x += parent.size.w - right.px(lctx) - box.size.w
if not top.auto:
box.offset.y += top.px(lctx)
elif not top.auto:
box.offset.y -= parent.size.h - bottom.px(lctx) - box.size.h
const ProperTableChild = RowGroupBox + {
DisplayTableRow, DisplayTableColumn, DisplayTableColumnGroup,
DisplayTableCaption
}
const ProperTableRowParent = RowGroupBox + {
DisplayTable, DisplayInlineTable
}
type
CellWrapper = ref object
builder: TableCellBoxBuilder
box: BlockBox
coli: int
colspan: int
rowspan: int
reflow: bool
grown: int # number of remaining rows
real: CellWrapper # for filler wrappers
last: bool # is this the last filler?
height: LayoutUnit
baseline: LayoutUnit
RowContext = object
cells: seq[CellWrapper]
reflow: seq[bool]
width: LayoutUnit
height: LayoutUnit
builder: TableRowBoxBuilder
ncols: int
ColumnContext = object
minwidth: LayoutUnit
width: LayoutUnit
wspecified: bool
weight: float64
TableContext = object
lctx: LayoutState
caption: TableCaptionBoxBuilder
rows: seq[RowContext]
cols: seq[ColumnContext]
growing: seq[CellWrapper]
maxwidth: LayoutUnit
blockspacing: LayoutUnit
inlinespacing: LayoutUnit
collapse: bool
reflow: seq[bool]
space: AvailableSpace # space we got from parent
proc buildTableCell(lctx: LayoutState; builder: TableCellBoxBuilder;
availWidth, availHeight: SizeConstraint): BlockBox =
var sizes = ResolvedSizes(
padding: resolvePadding(availWidth, lctx, builder.computed),
space: AvailableSpace(w: availWidth, h: availHeight),
minWidth: 0,
maxWidth: high(LayoutUnit),
minHeight: 0,
maxHeight: high(LayoutUnit)
)
if sizes.space.w.isDefinite():
sizes.space.w.u -= sizes.padding.left
sizes.space.w.u -= sizes.padding.right
if sizes.space.h.isDefinite():
sizes.space.h.u -= sizes.padding.top
sizes.space.h.u -= sizes.padding.bottom
let box = BlockBox(
computed: builder.computed,
node: builder.node,
margin: sizes.margin
)
var ctx = BlockContext(lctx: lctx)
ctx.layoutFlow(box, builder, sizes)
# Table cells ignore margins.
box.offset.y = 0
return box
# Sort growing cells, and filter out cells that have grown to their intended
# rowspan.
proc sortGrowing(pctx: var TableContext) =
var i = 0
for j in 0 ..< pctx.growing.len:
if pctx.growing[i].grown == 0:
continue
if j != i:
pctx.growing[i] = pctx.growing[j]
inc i
pctx.growing.setLen(i)
pctx.growing.sort(proc(a, b: CellWrapper): int =
cmp(a.coli, b.coli))
# Grow cells with a rowspan > 1 (to occupy their place in a new row).
proc growRowspan(pctx: var TableContext; ctx: var RowContext;
growi, i, n: var int; growlen: int) =
while growi < growlen:
let cellw = pctx.growing[growi]
if cellw.coli > n:
break
dec cellw.grown
let rowspanFiller = CellWrapper(
colspan: cellw.colspan,
rowspan: cellw.rowspan,
coli: n,
real: cellw,
last: cellw.grown == 0
)
ctx.cells.add(nil)
ctx.cells[i] = rowspanFiller
for i in n ..< n + cellw.colspan:
ctx.width += pctx.cols[i].width
ctx.width += pctx.inlinespacing * 2
n += cellw.colspan
inc i
inc growi
proc preBuildTableRow(pctx: var TableContext; box: TableRowBoxBuilder;
parent: BlockBox; rowi, numrows: int): RowContext =
var ctx = RowContext(
builder: box,
cells: newSeq[CellWrapper](box.children.len)
)
var n = 0
var i = 0
var growi = 0
# this increases in the loop, but we only want to check growing cells that
# were added by previous rows.
let growlen = pctx.growing.len
for child in box.children:
pctx.growRowspan(ctx, growi, i, n, growlen)
assert child.computed{"display"} == DisplayTableCell
let cellbuilder = TableCellBoxBuilder(child)
let colspan = cellbuilder.computed{"-cha-colspan"}
let rowspan = min(cellbuilder.computed{"-cha-rowspan"}, numrows - rowi)
let availWidth = if cellbuilder.computed{"width"}.canpx(pctx.space.w):
stretch(cellbuilder.computed{"width"}.px(pctx.lctx, pctx.space.w))
else:
maxContent()
let availHeight = if cellbuilder.computed{"height"}.canpx(pctx.space.h):
stretch(cellbuilder.computed{"height"}.px(pctx.lctx, pctx.space.h))
else:
maxContent()
#TODO specified table height should be distributed among rows.
# Allow the table cell to use its specified width.
let box = pctx.lctx.buildTableCell(cellbuilder, availWidth, availHeight)
let wrapper = CellWrapper(
box: box,
builder: cellbuilder,
colspan: colspan,
rowspan: rowspan,
coli: n
)
ctx.cells[i] = wrapper
if rowspan > 1:
pctx.growing.add(wrapper)
wrapper.grown = rowspan - 1
if pctx.cols.len < n + colspan:
pctx.cols.setLen(n + colspan)
if ctx.reflow.len < n + colspan:
ctx.reflow.setLen(n + colspan)
let minw = box.xminwidth div colspan
let w = box.size.w div colspan
for i in n ..< n + colspan:
# Add spacing.
ctx.width += pctx.inlinespacing
# Figure out this cell's effect on the column's width.
# Four cases exits:
# 1. colwidth already fixed, cell width is fixed: take maximum
# 2. colwidth already fixed, cell width is auto: take colwidth
# 3. colwidth is not fixed, cell width is fixed: take cell width
# 4. neither of colwidth or cell width are fixed: take maximum
if ctx.reflow.len <= i: ctx.reflow.setLen(i + 1)
if pctx.cols[i].wspecified:
if availWidth.isDefinite():
# A specified column already exists; we take the larger width.
if availWidth.u > pctx.cols[i].width:
pctx.cols[i].width = availWidth.u
ctx.reflow[i] = true
else:
if pctx.cols[i].width < w:
wrapper.reflow = true
else:
if availWidth.isDefinite():
# This is the first specified column. Replace colwidth with whatever
# we have.
ctx.reflow[i] = true
pctx.cols[i].wspecified = true
pctx.cols[i].width = availWidth.u
else:
if pctx.cols[i].width < w:
pctx.cols[i].width = w
ctx.reflow[i] = true
if pctx.cols[i].minwidth < minw:
pctx.cols[i].minwidth = minw
if pctx.cols[i].width < minw:
pctx.cols[i].width = minw
ctx.reflow[i] = true
ctx.width += pctx.cols[i].width
# Add spacing to the right side.
ctx.width += pctx.inlinespacing
n += colspan
inc i
pctx.growRowspan(ctx, growi, i, n, growlen)
pctx.sortGrowing()
for i in 0 ..< ctx.cells.len:
doAssert ctx.cells[i] != nil, $i
ctx.ncols = n
return ctx
proc alignTableCell(cell: BlockBox; availableHeight, baseline: LayoutUnit) =
case cell.computed{"vertical-align"}.keyword
of VerticalAlignTop:
cell.offset.y = 0
of VerticalAlignMiddle:
cell.offset.y = availableHeight div 2 - cell.size.h div 2
of VerticalAlignBottom:
cell.offset.y = availableHeight - cell.size.h
else:
cell.offset.y = baseline - cell.firstBaseline
proc buildTableRow(pctx: TableContext; ctx: RowContext; parent: BlockBox;
builder: TableRowBoxBuilder): BlockBox =
var x: LayoutUnit = 0
var n = 0
let row = BlockBox(
computed: builder.computed,
node: builder.node
)
var baseline: LayoutUnit = 0
# real cellwrappers of fillers
var to_align: seq[CellWrapper]
# cells with rowspan > 1 that must store baseline
var to_baseline: seq[CellWrapper]
# cells that we must update row height of
var to_height: seq[CellWrapper]
for cellw in ctx.cells:
var w: LayoutUnit = 0
for i in n ..< n + cellw.colspan:
w += pctx.cols[i].width
# Add inline spacing for merged columns.
w += pctx.inlinespacing * (cellw.colspan - 1) * 2
if cellw.reflow and cellw.builder != nil:
# Do not allow the table cell to make use of its specified width.
# e.g. in the following table
#
# the TD with a width of 5ch should be 9ch wide as well.
cellw.box = pctx.lctx.buildTableCell(cellw.builder, stretch(w),
maxContent())
w = max(w, cellw.box.size.w)
let cell = cellw.box
x += pctx.inlinespacing
if cell != nil:
cell.offset.x += x
x += pctx.inlinespacing
x += w
n += cellw.colspan
const HasNoBaseline = {
VerticalAlignTop, VerticalAlignMiddle, VerticalAlignBottom
}
if cell != nil:
if cell.computed{"vertical-align"}.keyword notin HasNoBaseline: # baseline
baseline = max(cell.firstBaseline, baseline)
if cellw.rowspan > 1:
to_baseline.add(cellw)
row.nested.add(cell)
if cellw.rowspan > 1:
to_height.add(cellw)
row.size.h = max(row.size.h, cell.size.h div cellw.rowspan)
else:
let real = cellw.real
row.size.h = max(row.size.h, real.box.size.h div cellw.rowspan)
to_height.add(real)
if cellw.last:
to_align.add(real)
for cellw in to_height:
cellw.height += row.size.h
for cellw in to_baseline:
cellw.baseline = baseline
for cellw in to_align:
alignTableCell(cellw.box, cellw.height, cellw.baseline)
for cell in row.nested:
alignTableCell(cell, row.size.h, baseline)
row.size.w = x
return row
proc preBuildTableRows(ctx: var TableContext; rows: seq[TableRowBoxBuilder];
table: BlockBox) =
for i in 0 ..< rows.len:
let row = rows[i]
let rctx = ctx.preBuildTableRow(row, table, i, rows.len)
ctx.rows.add(rctx)
ctx.maxwidth = max(rctx.width, ctx.maxwidth)
proc preBuildTableRows(ctx: var TableContext; builder: TableBoxBuilder;
table: BlockBox) =
# Use separate seqs for different row groups, so that e.g. this HTML:
# echo 'worldhello'|cha -T text/html
# is rendered as:
# hello
# world
var thead: seq[TableRowBoxBuilder]
var tbody: seq[TableRowBoxBuilder]
var tfoot: seq[TableRowBoxBuilder]
var caption: TableCaptionBoxBuilder
for child in builder.children:
assert child.computed{"display"} in ProperTableChild
case child.computed{"display"}
of DisplayTableRow:
tbody.add(TableRowBoxBuilder(child))
of DisplayTableHeaderGroup:
for child in child.children:
assert child.computed{"display"} == DisplayTableRow
thead.add(TableRowBoxBuilder(child))
of DisplayTableRowGroup:
for child in child.children:
assert child.computed{"display"} == DisplayTableRow
tbody.add(TableRowBoxBuilder(child))
of DisplayTableFooterGroup:
for child in child.children:
assert child.computed{"display"} == DisplayTableRow
tfoot.add(TableRowBoxBuilder(child))
of DisplayTableCaption:
if caption == nil:
caption = TableCaptionBoxBuilder(child)
else: discard
if caption != nil:
ctx.caption = caption
ctx.preBuildTableRows(thead, table)
ctx.preBuildTableRows(tbody, table)
ctx.preBuildTableRows(tfoot, table)
proc calcUnspecifiedColIndices(ctx: var TableContext; W: var LayoutUnit;
weight: var float64): seq[int] =
# Spacing for each column:
var avail = newSeqUninitialized[int](ctx.cols.len)
var j = 0
for i in 0 ..< ctx.cols.len:
if not ctx.cols[i].wspecified:
avail[j] = i
let colw = ctx.cols[i].width
let w = if colw < W:
toFloat64(colw)
else:
toFloat64(W) * (ln(toFloat64(colw) / toFloat64(W)) + 1)
ctx.cols[i].weight = w
weight += w
inc j
else:
W -= ctx.cols[i].width
avail.del(j)
return avail
func needsRedistribution(ctx: TableContext; computed: CSSComputedValues): bool =
case ctx.space.w.t
of scMinContent, scMaxContent:
# bleh
return false
of scStretch:
let u = ctx.space.w.u
return u > ctx.maxwidth or u < ctx.maxwidth
of scFitContent:
let u = ctx.space.w.u
return u > ctx.maxwidth and not computed{"width"}.auto or u < ctx.maxwidth
proc redistributeWidth(ctx: var TableContext) =
var W = ctx.space.w.u
# Remove inline spacing from distributable width.
W -= ctx.cols.len * ctx.inlinespacing * 2
var weight: float64
var avail = ctx.calcUnspecifiedColIndices(W, weight)
var redo = true
while redo and avail.len > 0 and weight != 0:
if weight == 0: break # zero weight; nothing to distribute
if W < 0:
W = 0
redo = false
# divide delta width by sum of sqrt(width) for all elem in avail
let unit = toFloat64(W) / weight
weight = 0
for i in countdown(avail.high, 0):
let j = avail[i]
let x = unit * ctx.cols[j].weight
let mw = ctx.cols[j].minwidth
ctx.cols[j].width = x
if mw > x:
W -= mw
ctx.cols[j].width = mw
avail.del(i)
redo = true
else:
weight += ctx.cols[j].weight
ctx.reflow[j] = true
proc reflowTableCells(ctx: var TableContext) =
for i in countdown(ctx.rows.high, 0):
var row = addr ctx.rows[i]
var n = ctx.cols.len - 1
for j in countdown(row.cells.high, 0):
let m = n - row.cells[j].colspan
while n > m:
if ctx.reflow[n]:
row.cells[j].reflow = true
if n < row.reflow.len and row.reflow[n]:
ctx.reflow[n] = true
dec n
proc buildTableRows(ctx: TableContext; table: BlockBox; sizes: ResolvedSizes) =
var y: LayoutUnit = 0
for roww in ctx.rows:
if roww.builder.computed{"visibility"} == VisibilityCollapse:
continue
y += ctx.blockspacing
let row = ctx.buildTableRow(roww, table, roww.builder)
row.offset.y += y
row.offset.x += sizes.padding.left
row.size.w += sizes.padding.left
row.size.w += sizes.padding.right
y += ctx.blockspacing
y += row.size.h
table.nested.add(row)
table.size.w = max(row.size.w, table.size.w)
table.size.h = applySizeConstraint(y, sizes.space.h)
proc addTableCaption(ctx: TableContext; table: BlockBox) =
let percHeight = ctx.space.h.toPercSize()
let space = AvailableSpace(w: stretch(table.size.w), h: maxContent())
let builder = ctx.caption
let sizes = ctx.lctx.resolveSizes(space, percHeight, builder.computed)
let box = BlockBox(
computed: builder.computed,
node: builder.node,
margin: sizes.margin
)
var bctx = BlockContext(lctx: ctx.lctx)
bctx.layoutFlow(box, builder, sizes)
let outerHeight = box.offset.y + box.size.h + bctx.marginTodo.sum()
table.size.h += outerHeight
table.size.w = max(table.size.w, box.size.w)
case builder.computed{"caption-side"}
of CaptionSideTop, CaptionSideBlockStart:
for r in table.nested:
r.offset.y += outerHeight
table.nested.insert(box, 0)
of CaptionSideBottom, CaptionSideBlockEnd:
box.offset.y += outerHeight
table.nested.add(box)
# Table layout. We try to emulate w3m's behavior here:
# 1. Calculate minimum and preferred width of each column
# 2. If column width is not auto, set width to max(min_col_width, specified)
# 3. Calculate the maximum preferred row width. If this is
# a) less than the specified table width, or
# b) greater than the table's content width:
# Distribute the table's content width among cells with an unspecified
# width. If this would give any cell a width < min_width, set that
# cell's width to min_width, then re-do the distribution.
proc layoutTable(lctx: LayoutState; table: BlockBox; builder: TableBoxBuilder;
sizes: ResolvedSizes) =
let collapse = table.computed{"border-collapse"} == BorderCollapseCollapse
var ctx = TableContext(lctx: lctx, collapse: collapse, space: sizes.space)
if not ctx.collapse:
ctx.inlinespacing = table.computed{"border-spacing"}.a.px(lctx)
ctx.blockspacing = table.computed{"border-spacing"}.b.px(lctx)
ctx.preBuildTableRows(builder, table)
ctx.reflow = newSeq[bool](ctx.cols.len)
if ctx.needsRedistribution(table.computed):
ctx.redistributeWidth()
for col in ctx.cols:
table.size.w += col.width
ctx.reflowTableCells()
ctx.buildTableRows(table, sizes)
if ctx.caption != nil:
ctx.addTableCaption(table)
proc postAlignChild(box, child: BlockBox; width: LayoutUnit) =
case box.computed{"text-align"}
of TextAlignChaCenter:
child.offset.x += max(width div 2 - child.size.w div 2, 0)
of TextAlignChaRight:
child.offset.x += max(width - child.size.w - child.margin.right, 0)
of TextAlignChaLeft:
discard # default
else:
discard
proc layout(bctx: var BlockContext; box: BlockBox; builder: BoxBuilder;
sizes: ResolvedSizes) =
case builder.computed{"display"}
of DisplayBlock, DisplayFlowRoot:
bctx.layoutFlow(box, BlockBoxBuilder(builder), sizes)
of DisplayListItem:
bctx.layoutListItem(box, ListItemBoxBuilder(builder), sizes)
of DisplayTable:
bctx.lctx.layoutTable(box, TableBoxBuilder(builder), sizes)
of DisplayFlex:
bctx.layoutFlex(box, BlockBoxBuilder(builder), sizes)
else:
assert false, "builder.t is " & $builder.computed{"display"}
proc layoutFlexChild(lctx: LayoutState; builder: BoxBuilder;
sizes: ResolvedSizes): BlockBox =
var bctx = BlockContext(lctx: lctx)
# note: we do not append margins here, since those belong to the flex item,
# not its inner BFC.
let box = BlockBox(
computed: builder.computed,
node: builder.node,
offset: Offset(x: sizes.margin.left),
margin: sizes.margin
)
bctx.layout(box, builder, sizes)
return box
type
FlexWeightType = enum
fwtGrow, fwtShrink
FlexPendingItem = object
child: BlockBox
builder: BoxBuilder
weights: array[FlexWeightType, float64]
sizes: ResolvedSizes
FlexMainContext = object
offset: Offset
totalSize: Size
maxSize: Size
totalWeight: array[FlexWeightType, float64]
lctx: LayoutState
pending: seq[FlexPendingItem]
const FlexReverse = {FlexDirectionRowReverse, FlexDirectionColumnReverse}
const FlexRow = {FlexDirectionRow, FlexDirectionRowReverse}
proc redistributeWidth(mctx: var FlexMainContext; sizes: ResolvedSizes) =
#TODO actually use flex-basis
let lctx = mctx.lctx
if sizes.space.w.isDefinite:
var diff = sizes.space.w.u - mctx.totalSize.w
let wt = if diff > 0: fwtGrow else: fwtShrink
var totalWeight = mctx.totalWeight[wt]
while (wt == fwtGrow and diff > 0 or wt == fwtShrink and diff < 0) and
totalWeight > 0:
mctx.maxSize.h = 0 # redo maxSize calculation; we only need height here
let unit = diff / totalWeight
# reset total weight & available diff for the next iteration (if there is
# one)
totalWeight = 0
diff = 0
for it in mctx.pending.mitems:
let builder = it.builder
if it.weights[wt] == 0:
mctx.maxSize.h = max(mctx.maxSize.h, it.child.size.h)
continue
var w = it.child.size.w + unit * it.weights[wt]
# check for min/max violation
let minw = max(it.child.xminwidth, it.sizes.minWidth)
if minw > w:
# min violation
if wt == fwtShrink: # freeze
diff += w - minw
it.weights[wt] = 0
w = minw
let maxw = it.sizes.maxWidth
if maxw < w:
# max violation
if wt == fwtGrow: # freeze
diff += w - maxw
it.weights[wt] = 0
w = maxw
it.sizes.space.w = stretch(w)
totalWeight += it.weights[wt]
#TODO we should call this only on freeze, and then put another loop to
# the end for non-freezed items
it.child = lctx.layoutFlexChild(builder, it.sizes)
mctx.maxSize.h = max(mctx.maxSize.h, it.child.size.h)
proc redistributeHeight(mctx: var FlexMainContext; sizes: ResolvedSizes) =
let lctx = mctx.lctx
if sizes.space.h.isDefinite and mctx.totalSize.h != sizes.space.h.u:
var diff = sizes.space.h.u - mctx.totalSize.h
let wt = if diff > 0: fwtGrow else: fwtShrink
var totalWeight = mctx.totalWeight[wt]
while (wt == fwtGrow and diff > 0 or wt == fwtShrink and diff < 0) and
totalWeight > 0:
mctx.maxSize.w = 0 # redo maxSize calculation; we only need height here
let unit = diff / totalWeight
# reset total weight & available diff for the next iteration (if there is
# one)
totalWeight = 0
diff = 0
for it in mctx.pending.mitems:
let builder = it.builder
if it.weights[wt] == 0:
mctx.maxSize.w = max(mctx.maxSize.w, it.child.size.w)
continue
var h = max(it.child.size.h + unit * it.weights[wt], 0)
# check for min/max violation
let minh = it.sizes.minHeight
if minh > h:
# min violation
if wt == fwtShrink: # freeze
diff += h - minh
it.weights[wt] = 0
h = minh
let maxh = it.sizes.maxHeight
if maxh < h:
# max violation
if wt == fwtGrow: # freeze
diff += h - maxh
it.weights[wt] = 0
h = maxh
it.sizes.space.h = stretch(h)
totalWeight += it.weights[wt]
it.child = lctx.layoutFlexChild(builder, it.sizes)
mctx.maxSize.h = max(mctx.maxSize.h, it.child.size.h)
proc flushRow(mctx: var FlexMainContext; box: BlockBox; sizes: ResolvedSizes;
totalMaxSize: var Size) =
let lctx = mctx.lctx
mctx.redistributeWidth(sizes)
let h = stretch(mctx.maxSize.h)
var offset = mctx.offset
for it in mctx.pending.mitems:
if it.child.size.h < mctx.maxSize.h and not it.sizes.space.h.isDefinite:
# if the max height is greater than our height, then take max height
# instead. (if the box's available height is definite, then this will
# change nothing, so we skip it as an optimization.)
it.sizes.space.h = h
it.child = lctx.layoutFlexChild(it.builder, it.sizes)
it.child.offset = Offset(
x: it.child.offset.x + offset.x,
# margins are added here, since they belong to the flex item.
y: it.child.offset.y + offset.y + it.child.margin.top +
it.child.margin.bottom
)
offset.x += it.child.size.w
box.nested.add(it.child)
totalMaxSize.w = max(totalMaxSize.w, offset.x)
mctx = FlexMainContext(
lctx: mctx.lctx,
offset: Offset(
x: mctx.offset.x,
y: mctx.offset.y + mctx.maxSize.h
)
)
proc flushColumn(mctx: var FlexMainContext; box: BlockBox;
sizes: ResolvedSizes; totalMaxSize: var Size) =
let lctx = mctx.lctx
mctx.redistributeHeight(sizes)
let w = stretch(mctx.maxSize.w)
var offset = mctx.offset
for it in mctx.pending.mitems:
if it.child.size.w < mctx.maxSize.w and not it.sizes.space.w.isDefinite:
# see above.
it.sizes.space.w = w
it.child = lctx.layoutFlexChild(it.builder, it.sizes)
# margins belong to the flex item, and influence its positioning
offset.y += it.child.margin.top
it.child.offset = Offset(
x: it.child.offset.x + offset.x,
y: it.child.offset.y + offset.y
)
offset.y += it.child.margin.bottom
offset.y += it.child.size.h
box.nested.add(it.child)
totalMaxSize.h = max(totalMaxSize.h, offset.y)
mctx = FlexMainContext(
lctx: lctx,
offset: Offset(
x: mctx.offset.x + mctx.maxSize.w,
y: mctx.offset.y
)
)
proc layoutFlex(bctx: var BlockContext; box: BlockBox; builder: BlockBoxBuilder;
sizes: ResolvedSizes) =
assert not builder.inlinelayout
let lctx = bctx.lctx
var i = 0
var mctx = FlexMainContext(lctx: lctx)
let flexDir = builder.computed{"flex-direction"}
let children = if builder.computed{"flex-direction"} in FlexReverse:
builder.children.reversed()
else:
builder.children
var totalMaxSize = Size() #TODO find a better name for this
let canWrap = box.computed{"flex-wrap"} != FlexWrapNowrap
let percHeight = sizes.space.h.toPercSize()
while i < children.len:
let builder = children[i]
var childSizes = lctx.resolveFloatSizes(sizes.space, percHeight,
builder.computed)
let flexBasis = builder.computed{"flex-basis"}
if not flexBasis.auto:
if flexDir in FlexRow:
childSizes.space.w = stretch(flexBasis.px(lctx, sizes.space.w))
else:
childSizes.space.h = stretch(flexBasis.px(lctx, sizes.space.h))
var child = lctx.layoutFlexChild(builder, childSizes)
if not flexBasis.auto and childSizes.space.w.isDefinite and
child.xminwidth > childSizes.space.w.u:
# first pass gave us a box that is smaller than the minimum acceptable
# width whatever reason; this may have happened because the initial flex
# basis was e.g. 0. Try to resize it to something more usable.
# Note: this is a hack; we need it because we cheat with size resolution
# by using the algorithm that was in fact designed for floats, and without
# this hack layouts with a flex-base of 0 break down horribly.
# (And we need flex-base because using auto wherever the two-value `flex'
# shorthand is used breaks down even more horribly.)
#TODO implement the standard size resolution properly
childSizes.space.w = stretch(child.xminwidth)
child = lctx.layoutFlexChild(builder, childSizes)
if flexDir in FlexRow:
if canWrap and (sizes.space.w.t == scMinContent or
sizes.space.w.isDefinite and
mctx.totalSize.w + child.size.w > sizes.space.w.u):
mctx.flushRow(box, sizes, totalMaxSize)
mctx.totalSize.w += child.size.w
else:
if canWrap and (sizes.space.h.t == scMinContent or
sizes.space.h.isDefinite and
mctx.totalSize.h + child.size.h > sizes.space.h.u):
mctx.flushRow(box, sizes, totalMaxSize)
mctx.totalSize.h += child.size.h
mctx.maxSize.w = max(mctx.maxSize.w, child.size.w)
mctx.maxSize.h = max(mctx.maxSize.h, child.size.h)
let grow = builder.computed{"flex-grow"}
let shrink = builder.computed{"flex-shrink"}
mctx.totalWeight[fwtGrow] += grow
mctx.totalWeight[fwtShrink] += shrink
mctx.pending.add(FlexPendingItem(
child: child,
builder: builder,
weights: [grow, shrink],
sizes: childSizes
))
inc i # need to increment index here for needsGrow
if flexDir in FlexRow:
if mctx.pending.len > 0:
mctx.flushRow(box, sizes, totalMaxSize)
box.applyWidth(sizes, totalMaxSize.w)
box.applyHeight(sizes, mctx.offset.y)
else:
if mctx.pending.len > 0:
mctx.flushColumn(box, sizes, totalMaxSize)
box.applyWidth(sizes, mctx.offset.x)
box.applyHeight(sizes, totalMaxSize.h)
# Build an outer block box inside an existing block formatting context.
proc layoutBlockChild(bctx: var BlockContext; builder: BoxBuilder;
space: AvailableSpace; offset: Offset; appendMargins: bool): BlockBox =
let percHeight = space.h.toPercSize()
var space = AvailableSpace(
w: space.w,
h: maxContent() #TODO fit-content when clip
)
if builder.computed{"display"} == DisplayTable:
space.w = fitContent(space.w)
let sizes = bctx.lctx.resolveSizes(space, percHeight, builder.computed)
if appendMargins:
# for nested blocks that do not establish their own BFC, and thus take part
# in margin collapsing.
bctx.marginTodo.append(sizes.margin.top)
let box = BlockBox(
computed: builder.computed,
node: builder.node,
offset: Offset(x: offset.x + sizes.margin.left, y: offset.y),
margin: sizes.margin
)
bctx.layout(box, builder, sizes)
if appendMargins:
bctx.marginTodo.append(sizes.margin.bottom)
return box
# Establish a new block formatting context and build a block box.
proc layoutRootBlock(lctx: LayoutState; builder: BoxBuilder;
space: AvailableSpace; offset: Offset; marginBottomOut: var LayoutUnit):
BlockBox =
var bctx = BlockContext(lctx: lctx)
let box = bctx.layoutBlockChild(builder, space, offset, appendMargins = false)
bctx.positionFloats()
marginBottomOut = bctx.marginTodo.sum()
# If the highest float edge is higher than the box itself, set that as
# the box height.
if bctx.maxFloatHeight > box.offset.y + box.size.h + marginBottomOut:
box.size.h = bctx.maxFloatHeight - box.offset.y - marginBottomOut
return box
proc initBlockPositionStates(state: var BlockState; bctx: var BlockContext;
box: BlockBox) =
let prevBps = bctx.ancestorsHead
bctx.ancestorsHead = BlockPositionState(
box: box,
offset: Offset(
x: state.offset.x,
y: state.offset.y
),
resolved: bctx.parentBps == nil
)
if prevBps != nil:
prevBps.next = bctx.ancestorsHead
if bctx.parentBps != nil:
bctx.ancestorsHead.offset.x += bctx.parentBps.offset.x
bctx.ancestorsHead.offset.y += bctx.parentBps.offset.y
# If parentBps is not nil, then our starting position is not in a new
# BFC -> we must add it to our BFC offset.
bctx.ancestorsHead.offset.x += box.offset.x
bctx.ancestorsHead.offset.y += box.offset.y
if bctx.marginTarget == nil:
bctx.marginTarget = bctx.ancestorsHead
state.initialMarginTarget = bctx.marginTarget
state.initialTargetOffset = bctx.marginTarget.offset
if bctx.parentBps == nil:
# We have just established a new BFC. Resolve the margins instantly.
bctx.marginTarget = nil
state.prevParentBps = bctx.parentBps
bctx.parentBps = bctx.ancestorsHead
state.initialParentOffset = bctx.parentBps.offset
func isParentResolved(state: BlockState; bctx: BlockContext): bool =
return bctx.marginTarget != state.initialMarginTarget or
state.prevParentBps != nil and state.prevParentBps.resolved
# Layout and place all children in the block box.
# Box placement must occur during this pass, since child box layout in the
# same block formatting context depends on knowing where the box offset is
# (because of floats).
proc layoutBlockChildren(state: var BlockState; bctx: var BlockContext;
children: seq[BoxBuilder]; parent: BlockBox) =
for builder in children:
var dy: LayoutUnit = 0 # delta
var child: BlockBox
let isfloat = builder.computed{"float"} != FloatNone
let isinflow = builder.computed{"position"} != PositionAbsolute and
not isfloat
if builder.computed.establishesBFC():
var marginBottomOut: LayoutUnit
child = bctx.lctx.layoutRootBlock(builder, state.space, state.offset,
marginBottomOut)
# Do not collapse margins of elements that do not participate in
# the flow.
if isinflow:
bctx.marginTodo.append(child.margin.top)
bctx.flushMargins(child)
bctx.positionFloats()
bctx.marginTodo.append(child.margin.bottom)
else:
child.offset.y += child.margin.top
if state.isParentResolved(bctx):
# If parent offset has been resolved, use marginTodo in this
# float's initial offset.
child.offset.y += bctx.marginTodo.sum()
# delta y is difference between old and new offsets (margin-top), sum
# of margin todo in bctx2 (margin-bottom) + height.
dy = child.offset.y - state.offset.y + child.size.h + marginBottomOut
else:
child = bctx.layoutBlockChild(builder, state.space, state.offset,
appendMargins = true)
# delta y is difference between old and new offsets (margin-top),
# plus height.
dy = child.offset.y - state.offset.y + child.size.h
let childWidth = child.margin.left + child.size.w + child.margin.right
state.xminwidth = max(state.xminwidth, child.xminwidth)
if child.computed{"position"} != PositionAbsolute and not isfloat:
# Not absolute, and not a float.
state.maxChildWidth = max(state.maxChildWidth, childWidth)
state.offset.y += dy
elif isfloat:
if state.space.w.t == scFitContent:
# Float position depends on the available width, but in this case
# the parent width is not known.
#
# Set the "re-layout" flag, and skip this box.
# (If child boxes with fit-content have floats, those will be
# re-layouted too first, so we do not have to consider those here.)
state.needsReLayout = true
# Since we emulate max-content here, the float will not contribute to
# maxChildWidth in this iteration; instead, its outer width will be
# summed up in totalFloatWidth and added to maxChildWidth in
# initReLayout.
state.totalFloatWidth += child.size.w + child.margin.left +
child.margin.right
continue
state.maxChildWidth = max(state.maxChildWidth, childWidth)
# Two cases exist:
# a) The float cannot be positioned, because `box' has not resolved
# its y offset yet. (e.g. if float comes before the first child,
# we do not know yet if said child will move our y offset with a
# margin-top value larger than ours.)
# In this case we put it in unpositionedFloats, and defer positioning
# until our y offset is resolved.
# b) `box' has resolved its y offset, so the float can already
# be positioned.
# We check whether our y offset has been positioned as follows:
# * save marginTarget in BlockState at layoutBlock's start
# * if our saved marginTarget and bctx's marginTarget no longer point
# to the same object, that means our (or an ancestor's) offset has
# been resolved, i.e. we can position floats already.
if bctx.marginTarget != state.initialMarginTarget:
# y offset resolved
bctx.positionFloat(child, state.space, bctx.parentBps.offset)
else:
bctx.unpositionedFloats.add(UnpositionedFloat(
space: state.space,
parentBps: bctx.parentBps,
box: child
))
state.nested.add(child)
# Unlucky path, where we have floating blocks and a fit-content width.
# Reset marginTodo & the starting offset, and stretch the box to the
# max child width.
proc initReLayout(state: var BlockState; bctx: var BlockContext;
box: BlockBox; sizes: ResolvedSizes) =
bctx.marginTodo = state.oldMarginTodo
# Note: we do not reset our own BlockPositionState's offset; we assume it
# has already been resolved in the previous pass.
# (If not, it won't be resolved in this pass either, so the following code
# does not really change anything.)
bctx.parentBps.next = nil
if state.initialMarginTarget != bctx.marginTarget:
# Reset the initial margin target to its previous state, and then set
# it as the marginTarget again.
# Two solutions exist:
# a) Store the initial margin target offset, then restore it here. Seems
# clean, but it would require a linked list traversal to update all
# child margin positions.
# b) Re-use the previous margin target offsets; they are guaranteed
# to remain the same, because out-of-flow elements (like floats) do not
# participate in margin resolution. We do this by setting the margin
# target to a dummy object, which is a small price to pay compared
# to solution a).
bctx.marginTarget = BlockPositionState(
# Use initialTargetOffset to emulate the BFC positioning of the
# previous pass.
offset: state.initialTargetOffset
)
# Set ancestorsHead to a dummy object. Rationale: see below.
# Also set ancestorsHead as the dummy object, so next elements are
# chained to that.
bctx.ancestorsHead = bctx.marginTarget
state.nested.setLen(0)
bctx.exclusions.setLen(state.oldExclusionsLen)
state.offset = Offset(x: sizes.padding.left, y: sizes.padding.top)
box.applyWidth(sizes, state.maxChildWidth + state.totalFloatWidth)
state.space.w = stretch(box.size.w)
# Re-position the children.
# The x offset with a fit-content width depends on the parent box's width,
# so we cannot do this in the first pass.
proc repositionChildren(state: BlockState; box: BlockBox; lctx: LayoutState) =
for child in state.nested:
if child.computed{"position"} != PositionAbsolute:
box.postAlignChild(child, box.size.w)
case child.computed{"position"}
of PositionRelative:
box.positionRelative(child, lctx)
of PositionAbsolute:
lctx.positionAbsolute(child, child.margin)
else: discard #TODO
proc layoutBlock(bctx: var BlockContext; box: BlockBox;
builder: BlockBoxBuilder; sizes: ResolvedSizes) =
let lctx = bctx.lctx
let positioned = box.computed{"position"} notin {
PositionStatic, PositionFixed, PositionSticky
}
if positioned:
lctx.positioned.add(sizes.space)
var state = BlockState(
offset: Offset(x: sizes.padding.left, y: sizes.padding.top),
space: sizes.space,
oldMarginTodo: bctx.marginTodo,
oldExclusionsLen: bctx.exclusions.len
)
state.initBlockPositionStates(bctx, box)
state.layoutBlockChildren(bctx, builder.children, box)
if state.needsReLayout:
state.initReLayout(bctx, box, sizes)
state.layoutBlockChildren(bctx, builder.children, box)
if state.nested.len > 0:
let lastNested = state.nested[^1]
box.baseline = lastNested.offset.y + lastNested.baseline
# Apply width then move the inline offset of children that still need
# further relative positioning.
box.applyWidth(sizes, state.maxChildWidth, state.space)
state.repositionChildren(box, lctx)
# Set the inner height to the last y offset minus the starting offset
# (that is, top padding).
let innerHeight = state.offset.y - sizes.padding.top
box.applyHeight(sizes, innerHeight)
# Add padding; we cannot do this further up without influencing positioning.
box.applyPadding(sizes.padding)
# Pass down relevant data from state.
box.nested = state.nested
box.xminwidth = state.xminwidth
if state.isParentResolved(bctx):
# Our offset has already been resolved, ergo any margins in marginTodo will
# be passed onto the next box. Set marginTarget to nil, so that if we
# (or one of our ancestors) was still set as a marginTarget, it no
# longer is.
bctx.positionFloats()
bctx.marginTarget = nil
# Reset parentBps to the previous node.
bctx.parentBps = state.prevParentBps
if positioned:
lctx.positioned.setLen(lctx.positioned.len - 1)
# Tree generation (1st pass)
proc newMarkerBox(computed: CSSComputedValues; listItemCounter: int):
MarkerBoxBuilder =
let computed = computed.inheritProperties()
computed{"display"} = DisplayInline
# Use pre, so the space at the end of the default markers isn't ignored.
computed{"white-space"} = WhitespacePre
return MarkerBoxBuilder(
computed: computed,
text: @[computed{"list-style-type"}.listMarker(listItemCounter)]
)
type BlockGroup = object
parent: BlockBoxBuilder
boxes: seq[BoxBuilder]
type InnerBlockContext = object
styledNode: StyledNode
blockgroup: BlockGroup
lctx: LayoutState
ibox: InlineBoxBuilder
iroot: InlineBoxBuilder
anonRow: TableRowBoxBuilder
anonTable: TableBoxBuilder
quoteLevel: int
listItemCounter: int
listItemReset: bool
parent: ptr InnerBlockContext
inlineStack: seq[StyledNode]
proc add(blockgroup: var BlockGroup; box: BoxBuilder) {.inline.} =
assert box.computed{"display"} in {DisplayInline, DisplayInlineTable,
DisplayInlineBlock}, $box.computed{"display"}
blockgroup.boxes.add(box)
proc flush(blockgroup: var BlockGroup) =
if blockgroup.boxes.len > 0:
assert blockgroup.parent.computed{"display"} != DisplayInline
let computed = blockgroup.parent.computed.inheritProperties()
computed{"display"} = DisplayBlock
let bbox = BlockBoxBuilder(computed: computed)
bbox.inlinelayout = true
bbox.children = blockgroup.boxes
blockgroup.parent.children.add(bbox)
blockgroup.boxes.setLen(0)
# Don't generate empty anonymous inline blocks between block boxes
func canGenerateAnonymousInline(blockgroup: BlockGroup;
computed: CSSComputedValues; str: string): bool =
return blockgroup.boxes.len > 0 and
blockgroup.boxes[^1].computed{"display"} == DisplayInline or
computed.whitespacepre or not str.onlyWhitespace()
proc newBlockGroup(parent: BlockBoxBuilder): BlockGroup =
assert parent.computed{"display"} != DisplayInline
return BlockGroup(parent: parent)
proc generateTableBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableBoxBuilder
proc generateTableRowGroupBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableRowGroupBoxBuilder
proc generateTableRowBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableRowBoxBuilder
proc generateTableCellBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableCellBoxBuilder
proc generateTableCaptionBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableCaptionBoxBuilder
proc generateBlockBox(styledNode: StyledNode; lctx: LayoutState;
marker = none(MarkerBoxBuilder), parent: ptr InnerBlockContext = nil):
BlockBoxBuilder
proc generateFlexBox(styledNode: StyledNode; lctx: LayoutState;
parent: ptr InnerBlockContext = nil): BlockBoxBuilder
proc generateInlineBoxes(ctx: var InnerBlockContext; styledNode: StyledNode)
proc generateBlockBox(pctx: var InnerBlockContext; styledNode: StyledNode;
marker = none(MarkerBoxBuilder)): BlockBoxBuilder =
return generateBlockBox(styledNode, pctx.lctx, marker, addr pctx)
proc generateFlexBox(pctx: var InnerBlockContext; styledNode: StyledNode):
BlockBoxBuilder =
return generateFlexBox(styledNode, pctx.lctx, addr pctx)
proc flushTableRow(ctx: var InnerBlockContext) =
if ctx.anonRow != nil:
if ctx.blockgroup.parent.computed{"display"} == DisplayTableRow:
ctx.blockgroup.parent.children.add(ctx.anonRow)
else:
if ctx.anonTable == nil:
var wrappervals = ctx.styledNode.computed.inheritProperties()
wrappervals{"display"} = DisplayTable
ctx.anonTable = TableBoxBuilder(computed: wrappervals)
ctx.anonTable.children.add(ctx.anonRow)
ctx.anonRow = nil
proc flushTable(ctx: var InnerBlockContext) =
ctx.flushTableRow()
if ctx.anonTable != nil:
ctx.blockgroup.parent.children.add(ctx.anonTable)
proc iflush(ctx: var InnerBlockContext) =
if ctx.iroot != nil:
assert ctx.iroot.computed{"display"} in {DisplayInline, DisplayInlineBlock,
DisplayInlineTable, DisplayInlineFlex}
ctx.blockgroup.add(ctx.iroot)
ctx.iroot = nil
ctx.ibox = nil
proc bflush(ctx: var InnerBlockContext) =
ctx.iflush()
ctx.blockgroup.flush()
proc flushInherit(ctx: var InnerBlockContext) =
if ctx.parent != nil:
if not ctx.listItemReset:
ctx.parent.listItemCounter = ctx.listItemCounter
ctx.parent.quoteLevel = ctx.quoteLevel
proc flush(ctx: var InnerBlockContext) =
ctx.blockgroup.flush()
ctx.flushTableRow()
ctx.flushTable()
ctx.flushInherit()
proc reconstructInlineParents(ctx: var InnerBlockContext): InlineBoxBuilder =
let rootNode = ctx.inlineStack[0]
var parent = InlineBoxBuilder(
computed: rootNode.computed,
node: rootNode
)
ctx.iroot = parent
for i in 1 ..< ctx.inlineStack.len:
let node = ctx.inlineStack[i]
let nbox = InlineBoxBuilder(computed: node.computed, node: node)
parent.children.add(nbox)
parent = nbox
return parent
proc generateFromElem(ctx: var InnerBlockContext; styledNode: StyledNode) =
let box = ctx.blockgroup.parent
case styledNode.computed{"display"}
of DisplayBlock, DisplayFlowRoot:
ctx.iflush()
ctx.flush()
let childbox = ctx.generateBlockBox(styledNode)
box.children.add(childbox)
of DisplayFlex:
ctx.iflush()
ctx.flush()
let childbox = ctx.generateFlexBox(styledNode)
box.children.add(childbox)
of DisplayListItem:
ctx.flush()
inc ctx.listItemCounter
let childbox = ListItemBoxBuilder(
computed: styledNode.computed,
marker: newMarkerBox(styledNode.computed, ctx.listItemCounter)
)
if childbox.computed{"list-style-position"} == ListStylePositionInside:
childbox.content = ctx.generateBlockBox(styledNode, some(childbox.marker))
childbox.marker = nil
else:
childbox.content = ctx.generateBlockBox(styledNode)
childbox.content.computed = childbox.content.computed.copyProperties()
childbox.content.computed{"display"} = DisplayBlock
box.children.add(childbox)
of DisplayInline:
ctx.generateInlineBoxes(styledNode)
of DisplayInlineBlock, DisplayInlineTable, DisplayInlineFlex:
# create a new inline box that we can safely put our inline block into
ctx.iflush()
let computed = styledNode.computed.inheritProperties()
ctx.ibox = InlineBoxBuilder(computed: computed, node: styledNode)
if ctx.inlineStack.len > 0:
let iparent = ctx.reconstructInlineParents()
iparent.children.add(ctx.ibox)
ctx.iroot = iparent
else:
ctx.iroot = ctx.ibox
var childbox: BoxBuilder
if styledNode.computed{"display"} == DisplayInlineBlock:
childbox = ctx.generateBlockBox(styledNode)
elif styledNode.computed{"display"} == DisplayInlineTable:
childbox = styledNode.generateTableBox(ctx.lctx, ctx)
else:
assert styledNode.computed{"display"} == DisplayInlineFlex
childbox = ctx.generateFlexBox(styledNode)
ctx.ibox.children.add(childbox)
ctx.iflush()
of DisplayTable:
ctx.flush()
let childbox = styledNode.generateTableBox(ctx.lctx, ctx)
box.children.add(childbox)
of DisplayTableRow:
ctx.bflush()
ctx.flushTableRow()
let childbox = styledNode.generateTableRowBox(ctx.lctx, ctx)
if box.computed{"display"} in ProperTableRowParent:
box.children.add(childbox)
else:
if ctx.anonTable == nil:
var wrappervals = box.computed.inheritProperties()
#TODO make this an inline-table if we're in an inline context
wrappervals{"display"} = DisplayTable
ctx.anonTable = TableBoxBuilder(computed: wrappervals)
ctx.anonTable.children.add(childbox)
of DisplayTableRowGroup, DisplayTableHeaderGroup, DisplayTableFooterGroup:
ctx.bflush()
ctx.flushTableRow()
let childbox = styledNode.generateTableRowGroupBox(ctx.lctx, ctx)
if box.computed{"display"} in {DisplayTable, DisplayInlineTable}:
box.children.add(childbox)
else:
if ctx.anonTable == nil:
var wrappervals = box.computed.inheritProperties()
#TODO make this an inline-table if we're in an inline context
wrappervals{"display"} = DisplayTable
ctx.anonTable = TableBoxBuilder(computed: wrappervals)
ctx.anonTable.children.add(childbox)
of DisplayTableCell:
ctx.bflush()
let childbox = styledNode.generateTableCellBox(ctx.lctx, ctx)
if box.computed{"display"} == DisplayTableRow:
box.children.add(childbox)
else:
if ctx.anonRow == nil:
var wrappervals = box.computed.inheritProperties()
wrappervals{"display"} = DisplayTableRow
ctx.anonRow = TableRowBoxBuilder(computed: wrappervals)
ctx.anonRow.children.add(childbox)
of DisplayTableCaption:
ctx.bflush()
ctx.flushTableRow()
let childbox = styledNode.generateTableCaptionBox(ctx.lctx, ctx)
if box.computed{"display"} in {DisplayTable, DisplayInlineTable}:
box.children.add(childbox)
else:
if ctx.anonTable == nil:
var wrappervals = box.computed.inheritProperties()
#TODO make this an inline-table if we're in an inline context
wrappervals{"display"} = DisplayTable
ctx.anonTable = TableBoxBuilder(computed: wrappervals)
ctx.anonTable.children.add(childbox)
of DisplayTableColumn:
discard #TODO
of DisplayTableColumnGroup:
discard #TODO
of DisplayNone: discard
proc generateAnonymousInlineText(ctx: var InnerBlockContext; text: string;
styledNode: StyledNode) =
if ctx.iroot == nil:
let computed = styledNode.computed.inheritProperties()
ctx.ibox = InlineBoxBuilder(computed: computed, node: styledNode)
if ctx.inlineStack.len > 0:
let iparent = ctx.reconstructInlineParents()
iparent.children.add(ctx.ibox)
ctx.iroot = iparent
else:
ctx.iroot = ctx.ibox
ctx.ibox.text.add(text)
proc generateReplacement(ctx: var InnerBlockContext;
child, parent: StyledNode) =
case child.content.t
of ContentOpenQuote:
let quotes = parent.computed{"quotes"}
var text: string
if quotes.qs.len > 0:
text = quotes.qs[min(ctx.quoteLevel, quotes.qs.high)].s
elif quotes.auto:
text = quoteStart(ctx.quoteLevel)
else: return
ctx.generateAnonymousInlineText(text, parent)
inc ctx.quoteLevel
of ContentCloseQuote:
if ctx.quoteLevel > 0: dec ctx.quoteLevel
let quotes = parent.computed{"quotes"}
var text: string
if quotes.qs.len > 0:
text = quotes.qs[min(ctx.quoteLevel, quotes.qs.high)].e
elif quotes.auto:
text = quoteEnd(ctx.quoteLevel)
else: return
ctx.generateAnonymousInlineText(text, parent)
of ContentNoOpenQuote:
inc ctx.quoteLevel
of ContentNoCloseQuote:
if ctx.quoteLevel > 0: dec ctx.quoteLevel
of ContentString:
#TODO canGenerateAnonymousInline?
ctx.generateAnonymousInlineText(child.content.s, parent)
of ContentImage:
#TODO idk
ctx.generateAnonymousInlineText("[img]", parent)
of ContentVideo:
ctx.generateAnonymousInlineText("[video]", parent)
of ContentAudio:
ctx.generateAnonymousInlineText("[audio]", parent)
of ContentNewline:
ctx.iflush()
#TODO ??
# this used to set ibox (before we had iroot), now I'm not sure if we
# should reconstruct here first
ctx.iroot = InlineBoxBuilder(computed: parent.computed.inheritProperties())
ctx.iroot.newline = true
ctx.iflush()
proc generateInlineBoxes(ctx: var InnerBlockContext; styledNode: StyledNode) =
ctx.iflush()
ctx.inlineStack.add(styledNode)
var lbox = ctx.reconstructInlineParents()
lbox.splitType.incl(stSplitStart)
ctx.ibox = lbox
for child in styledNode.children:
case child.t
of stElement:
ctx.generateFromElem(child)
of stText:
if ctx.ibox != lbox:
ctx.iflush()
lbox = ctx.reconstructInlineParents()
ctx.ibox = lbox
lbox.text.add(child.text)
of stReplacement:
ctx.generateReplacement(child, styledNode)
if ctx.ibox != lbox:
ctx.iflush()
lbox = ctx.reconstructInlineParents()
ctx.ibox = lbox
lbox.splitType.incl(stSplitEnd)
ctx.inlineStack.setLen(ctx.inlineStack.len - 1)
ctx.iflush()
proc newInnerBlockContext(styledNode: StyledNode; box: BlockBoxBuilder;
lctx: LayoutState; parent: ptr InnerBlockContext): InnerBlockContext =
var ctx = InnerBlockContext(
styledNode: styledNode,
blockgroup: newBlockGroup(box),
lctx: lctx,
parent: parent
)
if parent != nil:
ctx.listItemCounter = parent[].listItemCounter
ctx.quoteLevel = parent[].quoteLevel
for reset in styledNode.computed{"counter-reset"}:
if reset.name == "list-item":
ctx.listItemCounter = reset.num
ctx.listItemReset = true
return ctx
proc generateInnerBlockBox(ctx: var InnerBlockContext) =
let box = ctx.blockgroup.parent
assert box.computed{"display"} != DisplayInline
for child in ctx.styledNode.children:
case child.t
of stElement:
ctx.iflush()
ctx.generateFromElem(child)
of stText:
if canGenerateAnonymousInline(ctx.blockgroup, box.computed, child.text):
ctx.generateAnonymousInlineText(child.text, ctx.styledNode)
of stReplacement:
ctx.generateReplacement(child, ctx.styledNode)
ctx.iflush()
proc generateBlockBox(styledNode: StyledNode; lctx: LayoutState;
marker = none(MarkerBoxBuilder); parent: ptr InnerBlockContext = nil):
BlockBoxBuilder =
let box = BlockBoxBuilder(computed: styledNode.computed)
box.node = styledNode
var ctx = newInnerBlockContext(styledNode, box, lctx, parent)
if marker.isSome:
ctx.ibox = marker.get
ctx.iflush()
ctx.generateInnerBlockBox()
# Flush anonymous tables here, to avoid setting inline layout with tables.
ctx.flushTableRow()
ctx.flushTable()
# (flush here, because why not)
ctx.flushInherit()
# Avoid unnecessary anonymous block boxes. This also helps set our layout to
# inline even if no inner anonymous block was generated.
if box.children.len == 0:
box.children = ctx.blockgroup.boxes
box.inlinelayout = true
ctx.blockgroup.boxes.setLen(0)
ctx.blockgroup.flush()
return box
proc generateFlexBox(styledNode: StyledNode; lctx: LayoutState;
parent: ptr InnerBlockContext = nil): BlockBoxBuilder =
let box = BlockBoxBuilder(computed: styledNode.computed, node: styledNode)
var ctx = newInnerBlockContext(styledNode, box, lctx, parent)
assert box.computed{"display"} != DisplayInline
for child in ctx.styledNode.children:
case child.t
of stElement:
ctx.iflush()
let display = child.computed{"display"}.blockify()
if display != child.computed{"display"}:
#TODO this is a hack.
# it exists because passing down a different `computed' would need
# changes in way too many procedures, which I am not ready to make yet.
let newChild = StyledNode()
newChild[] = child[]
newChild.computed = child.computed.copyProperties()
newChild.computed{"display"} = display
ctx.generateFromElem(newChild)
else:
ctx.generateFromElem(child)
of stText:
if ctx.blockgroup.canGenerateAnonymousInline(box.computed, child.text):
ctx.generateAnonymousInlineText(child.text, ctx.styledNode)
of stReplacement:
ctx.generateReplacement(child, ctx.styledNode)
ctx.iflush()
# Flush anonymous tables here, to avoid setting inline layout with tables.
ctx.flushTableRow()
ctx.flushTable()
# (flush here, because why not)
ctx.flushInherit()
ctx.blockgroup.flush()
assert not box.inlinelayout
return box
proc generateTableCellBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableCellBoxBuilder =
let box = TableCellBoxBuilder(computed: styledNode.computed)
var ctx = newInnerBlockContext(styledNode, box, lctx, addr parent)
ctx.generateInnerBlockBox()
ctx.flush()
return box
proc generateTableRowChildWrappers(box: TableRowBoxBuilder) =
var newchildren = newSeqOfCap[BoxBuilder](box.children.len)
var wrappervals = box.computed.inheritProperties()
wrappervals{"display"} = DisplayTableCell
for child in box.children:
if child.computed{"display"} == DisplayTableCell:
newchildren.add(child)
else:
let wrapper = TableCellBoxBuilder(computed: wrappervals)
wrapper.children.add(child)
newchildren.add(wrapper)
box.children = newchildren
proc generateTableRowBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableRowBoxBuilder =
let box = TableRowBoxBuilder(computed: styledNode.computed)
var ctx = newInnerBlockContext(styledNode, box, lctx, addr parent)
ctx.generateInnerBlockBox()
ctx.flush()
box.generateTableRowChildWrappers()
return box
proc generateTableRowGroupChildWrappers(box: TableRowGroupBoxBuilder) =
var newchildren = newSeqOfCap[BoxBuilder](box.children.len)
var wrappervals = box.computed.inheritProperties()
wrappervals{"display"} = DisplayTableRow
for child in box.children:
if child.computed{"display"} == DisplayTableRow:
newchildren.add(child)
else:
let wrapper = TableRowBoxBuilder(computed: wrappervals)
wrapper.children.add(child)
wrapper.generateTableRowChildWrappers()
newchildren.add(wrapper)
box.children = newchildren
proc generateTableRowGroupBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableRowGroupBoxBuilder =
let box = TableRowGroupBoxBuilder(computed: styledNode.computed)
var ctx = newInnerBlockContext(styledNode, box, lctx, addr parent)
ctx.generateInnerBlockBox()
ctx.flush()
box.generateTableRowGroupChildWrappers()
return box
proc generateTableCaptionBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableCaptionBoxBuilder =
let box = TableCaptionBoxBuilder(computed: styledNode.computed)
var ctx = newInnerBlockContext(styledNode, box, lctx, addr parent)
ctx.generateInnerBlockBox()
ctx.flush()
return box
proc generateTableChildWrappers(box: TableBoxBuilder) =
var newchildren = newSeqOfCap[BoxBuilder](box.children.len)
var wrappervals = box.computed.inheritProperties()
wrappervals{"display"} = DisplayTableRow
for child in box.children:
if child.computed{"display"} in ProperTableChild:
newchildren.add(child)
else:
let wrapper = TableRowBoxBuilder(computed: wrappervals)
wrapper.children.add(child)
wrapper.generateTableRowChildWrappers()
newchildren.add(wrapper)
box.children = newchildren
proc generateTableBox(styledNode: StyledNode; lctx: LayoutState;
parent: var InnerBlockContext): TableBoxBuilder =
let box = TableBoxBuilder(computed: styledNode.computed, node: styledNode)
var ctx = newInnerBlockContext(styledNode, box, lctx, addr parent)
ctx.generateInnerBlockBox()
ctx.flush()
box.generateTableChildWrappers()
return box
proc renderLayout*(root: StyledNode; attrsp: ptr WindowAttributes): BlockBox =
let space = AvailableSpace(
w: stretch(attrsp[].width_px),
h: stretch(attrsp[].height_px)
)
let lctx = LayoutState(attrsp: attrsp, positioned: @[space])
let builder = root.generateBlockBox(lctx)
var marginBottomOut: LayoutUnit
return lctx.layoutRootBlock(builder, space, Offset(), marginBottomOut)
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