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author | Kartik K. Agaram <vc@akkartik.com> | 2023-04-01 17:05:57 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2023-04-01 18:12:29 -0700 |
commit | c87e4a3babdc5fc0b338a549f17266783b4bdecd (patch) | |
tree | 8296376f8a66c3b36bb37e6118c86e79b540b7c5 | |
parent | 24a732ebff281dd2dee5f906b4b949315cdd018f (diff) | |
download | lines.love-c87e4a3babdc5fc0b338a549f17266783b4bdecd.tar.gz |
start thinking of compute_fragments as a detail
I think all we need to maintain is the populate_screen_line_starting_pos array. It's easy to render screen lines one by one from it, and we'll only ever construct one additional screen line at a time. I'd hoped to delete other calls to Text.populate_screen_line_starting_pos, but it turns out we need to update it when editing sometimes. Give up on that for now; it's a no-op if not needed.
-rw-r--r-- | source_text.lua | 2 | ||||
-rw-r--r-- | text.lua | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source_text.lua b/source_text.lua index 3f5ec74..b68bf85 100644 --- a/source_text.lua +++ b/source_text.lua @@ -12,7 +12,7 @@ function Text.draw(State, line_index, y, startpos, hide_cursor) local x = State.left local pos = 1 local screen_line_starting_pos = startpos - Text.compute_fragments(State, line_index) + Text.populate_screen_line_starting_pos(State, line_index) local pos = 1 initialize_color() for _, f in ipairs(line_cache.fragments) do diff --git a/text.lua b/text.lua index cc9dcb7..0dcd607 100644 --- a/text.lua +++ b/text.lua @@ -12,7 +12,7 @@ function Text.draw(State, line_index, y, startpos) local x = State.left local pos = 1 local screen_line_starting_pos = startpos - Text.compute_fragments(State, line_index) + Text.populate_screen_line_starting_pos(State, line_index) for _, f in ipairs(line_cache.fragments) do App.color(Text_color) local frag_len = utf8.len(f) |