From 61292c439bf5549d195abaa9c32dc627a108bb6c Mon Sep 17 00:00:00 2001 From: "Kartik K. Agaram" Date: Wed, 11 May 2022 22:27:47 -0700 Subject: simplest possible way to straighten strokes --- main.lua | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'main.lua') diff --git a/main.lua b/main.lua index accc980..afd4b32 100644 --- a/main.lua +++ b/main.lua @@ -171,8 +171,29 @@ function keychord_pressed(chord) lines[#lines+1] = '' elseif chord == 'C-d' then parse_into_exec_payload(lines[#lines]) + elseif chord == 'C-l' then + for i,drawing in ipairs(lines) do + if type(drawing) == 'table' then + local x, y = love.mouse.getX(), love.mouse.getY() + if y >= drawing.y and y < drawing.y + drawing.h and x >= 12 and x < 12+drawing.w then + for j,shape in ipairs(drawing.shapes) do + if on_freehand(love.mouse.getX(),love.mouse.getY(), shape) then + convert_line(drawing,j,shape) + end + end + end + end + end end end +function convert_line(drawing, i, shape) + -- Perhaps we should do a more sophisticated "simple linear regression" + -- here: + -- https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression + -- But this works well enough for close-to-linear strokes. + drawing.shapes[i] = {shape[1], shape[#shape]} +end + function love.keyreleased(key, scancode) end -- cgit 1.4.1-2-gfad0