From 510b0d1dc378f87517e17bfe1961fbefeb58d033 Mon Sep 17 00:00:00 2001 From: "Kartik K. Agaram" Date: Thu, 30 Jun 2022 18:00:09 -0700 Subject: bugfix: lines that aren't drawn from the start I can't believe I didn't catch this until now. All I had to do is open MobyDick.markdown from https://www.hogbaysoftware.com/posts/moby-dick-workout, press page-down and click on the top screen line (or any screen line containing the same line as the top screen line). Easy to catch with any file containing lots of overly long lines, as happens in particular at the start of Moby Dick. I _had_ seen this problem before, but it seemed to disappear after unrelated changes, and I convinced myself I'd fixed it as a side-effect. The bug just failed to manifest if the top line happened to start at the top of the screen. Scroll down a few pages in Moby Dick and the dialogue starts and line length drops precipitously. --- text.lua | 29 ++++++++++++++++++++--------- 1 file changed, 20 insertions(+), 9 deletions(-) (limited to 'text.lua') diff --git a/text.lua b/text.lua index 22e7349..2defbc8 100644 --- a/text.lua +++ b/text.lua @@ -17,7 +17,7 @@ function Text.draw(line, line_width, line_index) --? love.graphics.line(Line_width,0, Line_width,App.screen.height) -- wrap long lines local x = Margin_left - local y = line.y + local y = line.starty local pos = 1 local screen_line_starting_pos = 1 if line.fragments == nil then @@ -659,11 +659,11 @@ function Text.snap_cursor_to_bottom_of_screen() end function Text.in_line(line_index,line, x,y) - if line.y == nil then return false end -- outside current page + if line.starty == nil then return false end -- outside current page if x < Margin_left then return false end - if y < line.y then return false end + if y < line.starty then return false end Text.populate_screen_line_starting_pos(line_index) - return y < line.y + #line.screen_line_starting_pos * Line_height + return y < line.starty + Line_height*(#line.screen_line_starting_pos - Text.screen_line_index(line, line.startpos) + 1) end -- convert mx,my in pixels to schema-1 coordinates @@ -672,11 +672,13 @@ function Text.to_pos_on_line(line, mx, my) if line.fragments == nil then Text.compute_fragments(line, Line_width) end - assert(my >= line.y) + assert(my >= line.starty) -- duplicate some logic from Text.draw - local y = line.y - for screen_line_index,screen_line_starting_pos in ipairs(line.screen_line_starting_pos) do - local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos) + local y = line.starty + local start_screen_line_index = Text.screen_line_index(line, line.startpos) + for screen_line_index = start_screen_line_index,#line.screen_line_starting_pos do + local screen_line_starting_pos = line.screen_line_starting_pos[screen_line_index] + local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos) --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset)) local nexty = y + Line_height if my < nexty then @@ -725,6 +727,14 @@ function Text.screen_line_width(line, i) return App.width(screen_line_text) end +function Text.screen_line_index(line, pos) + for i = #line.screen_line_starting_pos,1,-1 do + if line.screen_line_starting_pos[i] <= pos then + return i + end + end +end + function Text.nearest_cursor_pos(line, x) -- x includes left margin if x == 0 then return 1 @@ -909,7 +919,8 @@ end function Text.redraw_all() --? print('clearing fragments') for _,line in ipairs(Lines) do - line.y = nil + line.starty = nil + line.startpos = nil Text.clear_cache(line) end end -- cgit 1.4.1-2-gfad0