local utf8 = require 'utf8' require 'keychord' require 'file' require 'button' local Text = require 'text' local Drawing = require 'drawing' local geom = require 'geom' require 'help' require 'icons' -- a line is either text or a drawing -- a text is a table with: -- mode = 'text' -- string data -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line -- a drawing is a table with: -- mode = 'drawing' -- a (y) coord in pixels (updated while painting screen), -- a (h)eight, -- an array of points, and -- an array of shapes -- a shape is a table containing: -- a mode -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing) -- an array vertices for mode 'polygon', 'rectangle', 'square' -- p1, p2 for mode 'line' -- p1, p2, arrow-mode for mode 'arrow-line' -- center, radius for mode 'circle' -- center, radius, start_angle, end_angle for mode 'arc' -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide -- The field names are carefully chosen so that switching modes in midstream -- remembers previously entered points where that makes sense. -- -- Open question: how to maintain Sketchpad-style constraints? Answer for now: -- we don't. Constraints operate only for the duration of a drawing operation. -- We'll continue to persist them just to keep the option open to continue -- solving for them. But for now, this is a program to create static drawings -- once, and read them passively thereafter. Lines = {{mode='text', data=''}} Cursor_line = 1 Cursor_pos = 1 -- in Unicode codepoints, from 1 to utf8.len(line) + 1 Screen_width, Screen_height, Screen_flags = 0, 0, nil Cursor_x, Cursor_y = 0, 0 -- in pixels -- scrolling support Screen_top_line = 1 Screen_bottom_line = 1 Top_screen_line_starting_pos = 1 -- when top of screen starts in between a wrapped line Current_drawing_mode = 'line' Previous_drawing_mode = nil Line_width = nil -- maximum width available to either text or drawings, in pixels Zoom = 1.5 Filename = love.filesystem.getUserDirectory()..'/lines.txt' function love.load(arg) -- maximize window love.window.setMode(0, 0) -- maximize Screen_width, Screen_height, Screen_flags = love.window.getMode() -- shrink slightly to account for window decoration Screen_width = Screen_width-100 Screen_height = Screen_height-100 -- for testing line wrap --? Screen_width = 120 --? Screen_height = 200 love.window.setMode(Screen_width, Screen_height) love.window.setTitle('Text with Lines') --? Line_width = 100 Line_width = math.floor(Screen_width/2/40)*40 love.keyboard.setTextInput(true) -- bring up keyboard on touch screen love.keyboard.setKeyRepeat(true) if #arg > 0 then Filename = arg[1] end Lines = load_from_disk(Filename) for i,line in ipairs(Lines) do if line.mode == 'text' then Cursor_line = i break end end love.window.setTitle('Text with Lines - '..Filename) end function love.filedropped(file) Filename = file:getFilename() file:open('r') Lines = load_from_file(file) file:close() for i,line in ipairs(Lines) do if line.mode == 'text' then Cursor_line = i break end end love.window.setTitle('Text with Lines - '..Filename) end function love.draw() Button_handlers = {} love.graphics.setColor(1, 1, 1) love.graphics.rectangle('fill', 0, 0, Screen_width-1, Screen_height-1) love.graphics.setColor(0, 0, 0) for line_index,line in ipairs(Lines) do line.y = nil end local y = 15 for line_index,line in ipairs(Lines) do if y + math.floor(15*Zoom) > Screen_height then break end if line_index >= Screen_top_line then Screen_bottom_line = line_index if line.mode == 'text' and line.data == '' then line.y = y button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, icon = icon.insert_drawing, onpress1 = function() table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) if Cursor_line >= line_index then Cursor_line = Cursor_line+1 end end}) if line_index == Cursor_line then Text.draw_cursor(25, y) end y = y + math.floor(15*Zoom) -- text height elseif line.mode == 'drawing' then y = y+10 -- padding line.y = y Drawing.draw(line) y = y + Drawing.pixels(line.h) + 10 -- padding else line.y = y y = Text.draw(line, Line_width, line_index) y = y + math.floor(15*Zoom) -- text height end end end --? os.exit(1) end function love.update(dt) Drawing.update(dt) end function love.mousepressed(x,y, mouse_button) propagate_to_button_handlers(x,y, mouse_button) for line_index,line in ipairs(Lines) do if line.mode == 'text' then if Text.in_line(line, x,y) then Text.move_cursor(line_index, line, x, y) end elseif line.mode == 'drawing' then if Drawing.in_drawing(line, x, y) then Drawing.mouse_pressed(line, x,y, button) end end end end function love.mousereleased(x,y, button) Drawing.mouse_released(x,y, button) end function love.textinput(t) if Current_drawing_mode == 'name' then local drawing = Lines.current local p = drawing.points[drawing.pending.target_point] p.name = p.name..t else Text.textinput(t) end save_to_disk(Lines, Filename) end function keychord_pressed(chord) if love.mouse.isDown('1') or chord:sub(1,2) == 'C-' then Drawing.keychord_pressed(chord) elseif chord == 'escape' and love.mouse.isDown('1') then local drawing = Drawing.current_drawing() if drawing then drawing.pending = {} end elseif Current_drawing_mode == 'name' then if chord == 'return' then Current_drawing_mode = Previous_drawing_mode Previous_drawing_mode = nil else local drawing = Lines.current local p = drawing.points[drawing.pending.target_point] if chord == 'escape' then p.name = nil elseif chord == 'backspace' then local len = utf8.len(p.name) local byte_offset = utf8.offset(p.name, len-1) p.name = string.sub(p.name, 1, byte_offset) end end save_to_disk(Lines, Filename) elseif chord == 'pagedown' then Screen_top_line = Screen_bottom_line Cursor_line = Screen_top_line Top_screen_line_starting_pos = 1 Cursor_pos = Top_screen_line_starting_pos Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary() elseif chord == 'pageup' then -- duplicate some logic from love.draw local y = Screen_height while y >= 0 do if Screen_top_line == 1 then break end y = y - math.floor(15*Zoom) if Lines[Screen_top_line].mode == 'drawing' then y = y - Drawing.pixels(Lines[Screen_top_line].h) end Screen_top_line = Screen_top_line - 1 end if Cursor_line ~= Screen_top_line then Cursor_pos = 1 end Cursor_line = Screen_top_line Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary() else Text.keychord_pressed(chord) end end function love.keyreleased(key, scancode) end