# Conway's Game of Life in a Hestified way
# https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
# https://ivanish.ca/hest-podcast
#
# To build:
# $ ./translate hest-life.mu
# I run it on my 2.5GHz Linux laptop like this:
# $ qemu-system-i386 -enable-kvm code.img
#
# If things seem too fast or too slow on your computer, adjust the loop bounds
# in the function `linger` at the bottom. Its value will depend on how you
# accelerate Qemu. Mu will eventually get a clock to obviate the need for this
# tuning.
#
# Keyboard shortcuts:
# space: pause/resume
# 0: restart time
# l: start looping from 0 to curren time
# L: stop looping
# +: zoom in
# -: zoom out
fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) {
var env-storage: environment
var env/esi: (addr environment) <- address env-storage
initialize-environment env
var second-buffer: screen
var second-screen/edi: (addr screen) <- address second-buffer
initialize-screen second-screen, 0x80, 0x30, 1/include-pixels
render second-screen, env
convert-graphemes-to-pixels second-screen
copy-pixels second-screen, screen
{
edit keyboard, env
var play?/eax: (addr boolean) <- get env, play?
compare *play?, 0/false
{
break-if-=
step env
clear-screen second-screen
render second-screen, env
convert-graphemes-to-pixels second-screen
copy-pixels second-screen, screen
}
linger env
loop
}
}
type environment {
data: (handle array handle array cell)
zoom: int # 0 = 1024 px per cell; 5 = 4px per cell; each step adjusts by a factor of 4
tick: int
play?: boolean
loop: int # if non-zero, return tick to 0 after this point
}
type cell {
curr: boolean
next: boolean
}
fn render screen: (addr screen), _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var zoom/eax: (addr int) <- get self, zoom
compare *zoom, 0
{
break-if-!=
clear-screen screen
render0 screen, self
}
compare *zoom, 1
{
break-if-!=
clear-screen screen
render1 screen, self
}
compare *zoom, 4
{
break-if-!=
render4 screen, self
}
# clock
var tick-a/eax: (addr int) <- get self, tick
set-cursor-position screen, 0x78/x, 0/y
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, *tick-a, 7/fg 0/bg
}
# Lots of hardcoded constants for now.
# TODO: split this up into a primitive to render a single cell and its
# incoming edges (but not the neighboring nodes they emanate from)
fn render0 screen: (addr screen), _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
# cell border
draw-vertical-line screen, 0xc0/x, 0/ymin, 0x300/ymax, 0x16/color=dark-grey
draw-vertical-line screen, 0x340/x, 0/ymin, 0x300/ymax, 0x16/color=dark-grey
draw-horizontal-line screen, 0x40/y, 0/xmin, 0x400/xmax, 0x16/color=dark-grey
draw-horizontal-line screen, 0x2c0/y, 0/xmin, 0x400/xmax, 0x16/color=dark-grey
# neighboring inputs, corners
var color/eax: int <- state-color self, 0x7f/cur-topleftx, 0x5f/cur-toplefty
draw-rect screen, 0x90/xmin 0x10/ymin, 0xb0/xmax 0x30/ymax, color
color <- state-color self, 0x81/cur-toprightx, 0x5f/cur-toprighty
draw-rect screen, 0x350/xmin 0x10/ymin, 0x370/xmax 0x30/ymax, color
color <- state-color self, 0x7f/cur-botleftx, 0x61/cur-botlefty
draw-rect screen, 0x90/xmin 0x2d0/ymin, 0xb0/xmax 0x2f0/ymax, color
color <- state-color self, 0x81/cur-botrightx, 0x61/cur-botrighty
draw-rect screen, 0x350/xmin 0x2d0/ymin, 0x370/xmax 0x2f0/ymax, color
# neighboring inputs, edges
color <- state-color self, 0x80/cur-topx, 0x5f/cur-topy
draw-rect screen, 0x1f0/xmin 0x10/ymin, 0x210/xmax 0x30/ymax, color
color <- state-color self, 0x7f/cur-leftx, 0x60/cur-lefty
draw-rect screen, 0x90/xmin 0x170/ymin, 0xb0/xmax 0x190/ymax, color
color <- state-color self, 0x80/cur-botx, 0x61/cur-boty
draw-rect screen, 0x1f0/xmin 0x2d0/ymin, 0x210/xmax 0x2f0/ymax, color
color <- state-color self, 0x81/cur-rightx, 0x60/cur-righty
draw-rect screen, 0x350/xmin 0x170/ymin, 0x370/xmax 0x190/ymax, color
# sum node
draw-rect screen, 0x170/xsmin 0x140/ysmin, 0x190/xsmax 0x160/ysmax, 0x40/color
set-cursor-position screen, 0x2d/scol, 0x13/srow
draw-text-wrapping-right-then-down-from-cursor-over-full-screen screen, "+", 0xf/color, 0/bg
# conveyors from neighboring inputs to sum node
draw-monotonic-bezier screen, 0xa0/x0 0x20/y0, 0x100/x1 0x150/ys, 0x180/xs 0x150/ys, 4/color
draw-monotonic-bezier screen, 0xa0/x0 0x180/y0, 0xc0/x1 0x150/ys, 0x180/xs 0x150/ys, 4/color
draw-monotonic-bezier screen, 0xa0/x0 0x2e0/y0, 0x100/x1 0x150/ys, 0x180/xs 0x150/ys, 4/color
draw-monotonic-bezier screen, 0x200/x0 0x20/y0, 0x180/x1 0x90/y1, 0x180/xs 0x150/ys, 4/color
draw-monotonic-bezier screen, 0x200/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/xs 0x150/ys, 4/color
draw-monotonic-bezier screen, 0x360/x0 0x20/y0, 0x180/x1 0xc0/y1, 0x180/xs 0x150/ys, 4/color
draw-monotonic-bezier screen, 0x360/x0 0x180/y0, 0x35c/x1 0x150/ys, 0x180/xs 0x150/ys, 4/color
draw-monotonic-bezier screen, 0x360/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/xs 0x150/ys, 4/color
# filter node
draw-rect screen, 0x200/xfmin 0x1c0/yfmin, 0x220/xfmax 0x1e0/yfmax, 0x31/color
set-cursor-position screen, 0x40/fcol, 0x1b/frow
draw-text-wrapping-right-then-down-from-cursor-over-full-screen screen, "?", 0xf/color, 0/bg
# conveyor from sum node to filter node
draw-line screen 0x180/xs, 0x150/ys, 0x210/xf, 0x1d0/yf, 0xa2/color
# cell outputs at corners
var color/eax: int <- state-color self, 0x80/curx, 0x60/cury
draw-rect screen, 0xd0/xmin 0x50/ymin, 0xf0/xmax 0x70/ymax, color
draw-rect screen, 0x310/xmin 0x50/ymin, 0x330/xmax 0x70/ymax, color
draw-rect screen, 0xd0/xmin 0x290/ymin, 0xf0/xmax 0x2b0/ymax, color
draw-rect screen, 0x310/xmin 0x290/ymin, 0x330/xmax 0x2b0/ymax, color
# cell outputs at edges
draw-rect screen, 0x1f0/xmin 0x50/ymin, 0x210/xmax 0x70/ymax, color
draw-rect screen, 0xd0/xmin 0x170/ymin, 0xf0/xmax 0x190/ymax, color
draw-rect screen, 0x1f0/xmin 0x290/ymin, 0x210/xmax 0x2b0/ymax, color
draw-rect screen, 0x310/xmin 0x170/ymin, 0x330/xmax 0x190/ymax, color
# conveyors from filter to outputs
draw-monotonic-bezier screen, 0x210/xf 0x1d0/yf, 0x1c0/x1 0x60/y1, 0xe0/x2 0x60/y2, 0x2a/color
draw-monotonic-bezier screen, 0x210/xf 0x1d0/yf, 0xe0/x1 0x1c0/y1, 0xe0/x2 0x180/y2, 0x2a/color
draw-monotonic-bezier screen, 0x210/xf 0x1d0/yf, 0x1c0/x1 0x2a0/y1, 0xe0/x2 0x2a0/y2, 0x2a/color
draw-monotonic-bezier screen, 0x210/xf 0x1d0/yf, 0x210/x1 0x60/y1, 0x200/x2 0x60/y2, 0x2a/color
draw-monotonic-bezier screen, 0x210/xf 0x1d0/yf, 0x210/x1 0x230/y1, 0x200/x2 0x2a0/y2, 0x2a/color
draw-monotonic-bezier screen, 0x210/xf 0x1d0/yf, 0x320/x1 0x120/y1, 0x320/x2 0x60/y2, 0x2a/color
draw-monotonic-bezier screen, 0x210/xf 0x1d0/yf, 0x320/x1 0x1c0/y1 0x320/x2 0x180/y2, 0x2a/color
draw-monotonic-bezier screen, 0x210/xf 0x1d0/yf, 0x320/x1 0x230/y1, 0x320/x2 0x2a0/y2, 0x2a/color
# time-variant portion: 16 repeating steps
var tick-a/eax: (addr int) <- get self, tick
var progress/eax: int <- copy *tick-a
progress <- and 0xf
# 7 time steps for getting inputs to sum
{
compare progress, 7
break-if->=
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
# points on conveyors from neighboring cells
draw-bezier-point screen, u, 0xa0/x0 0x20/y0, 0x100/x1 0x150/ys, 0x180/xs 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xa0/x0 0x180/y0, 0xc0/x1 0x150/ys, 0x180/xs 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xa0/x0 0x2e0/y0, 0x100/x1 0x150/ys, 0x180/xs 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x200/x0 0x20/y0, 0x180/x1 0x90/y1, 0x180/xs 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x200/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/xs 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x20/y0, 0x180/x1 0xc0/y1, 0x180/xs 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x180/y0, 0x35c/x1 0x150/ys, 0x180/xs 0x150/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x360/x0 0x2e0/y0, 0x180/x1 0x200/y1, 0x180/xs 0x150/ys, 7/color, 4/radius
return
}
# two time steps for getting count to filter
progress <- subtract 7
{
compare progress, 2
break-if->=
progress <- increment # (0, 1) => (1, 2)
var u/xmm7: float <- convert progress
var three/eax: int <- copy 3
var three-f/xmm0: float <- convert three
u <- divide three-f
draw-linear-point screen, u, 0x180/xs, 0x150/ys, 0x210/xf, 0x1d0/yf, 7/color, 4/radius
set-cursor-position screen, 0x3a/scol, 0x18/srow
var n/eax: int <- num-live-neighbors self, 0x80/curx, 0x60/cury
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, n, 0xf/fg 0/bg
return
}
# final 7 time steps for updating output
progress <- subtract 2
# points on conveyors to outputs
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
draw-bezier-point screen, u, 0x210/xf 0x1d0/yf, 0x1c0/x1 0x60/y1, 0xe0/x2 0x60/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x210/xf 0x1d0/yf, 0xe0/x1 0x1c0/y1, 0xe0/x2 0x180/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x210/xf 0x1d0/yf, 0x1c0/x1 0x2a0/y1, 0xe0/x2 0x2a0/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x210/xf 0x1d0/yf, 0x210/xf 0x60/y1, 0x200/x2 0x60/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x210/xf 0x1d0/yf, 0x210/xf 0x230/y1, 0x200/x2 0x2a0/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x210/xf 0x1d0/yf, 0x320/x1 0x120/y1, 0x320/x2 0x60/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x210/xf 0x1d0/yf, 0x320/x1 0x1c0/y1, 0x320/x2 0x180/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x210/xf 0x1d0/yf, 0x320/x1 0x230/y1, 0x320/x2 0x2a0/y2, 7/color, 4/radius
}
fn render1 screen: (addr screen), _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
# cell borders
draw-vertical-line screen, 0xe0/x, 0/ymin, 0x300/ymax, 0x16/color=dark-grey
draw-vertical-line screen, 0x200/x, 0/ymin, 0x300/ymax, 0x16/color=dark-grey
draw-vertical-line screen, 0x320/x, 0/ymin, 0x300/ymax, 0x16/color=dark-grey
draw-horizontal-line screen, 0x60/y, 0/xmin, 0x400/xmax, 0x16/color=dark-grey
draw-horizontal-line screen, 0x180/y, 0/xmin, 0x400/xmax, 0x16/color=dark-grey
draw-horizontal-line screen, 0x2a0/y, 0/xmin, 0x400/xmax, 0x16/color=dark-grey
# cell 0: outputs
var color/eax: int <- state-color self, 0x80/curx, 0x60/cury
draw-rect screen, 0xe8/xmin 0x68/ymin, 0x118/xmax 0x98/ymax, color
draw-rect screen, 0xe8/xmin 0xd0/ymin, 0x118/xmax 0x100/ymax, color
draw-rect screen, 0xe8/xmin 0x148/ymin, 0x118/xmax 0x178/ymax, color
draw-rect screen, 0x158/xmin 0x68/ymin, 0x188/xmax 0x98/ymax, color
draw-rect screen, 0x158/xmin 0x148/ymin, 0x188/xmax 0x178/ymax, color
draw-rect screen, 0x1c8/xmin 0x68/ymin, 0x1f8/xmax 0x98/ymax, color
draw-rect screen, 0x1c8/xmin 0xd0/ymin, 0x1f8/xmax 0x100/ymax, color
draw-rect screen, 0x1c8/xmin 0x148/ymin, 0x1f8/xmax 0x178/ymax, color
# cell 1: outputs
var color/eax: int <- state-color self, 0x81/curx, 0x60/cury
draw-rect screen, 0x208/xmin 0x68/ymin, 0x238/xmax 0x98/ymax, color
draw-rect screen, 0x208/xmin 0xd0/ymin, 0x238/xmax 0x100/ymax, color
draw-rect screen, 0x208/xmin 0x148/ymin, 0x238/xmax 0x178/ymax, color
draw-rect screen, 0x278/xmin 0x68/ymin, 0x2a8/xmax 0x98/ymax, color
draw-rect screen, 0x278/xmin 0x148/ymin, 0x2a8/xmax 0x178/ymax, color
draw-rect screen, 0x2e8/xmin 0x68/ymin, 0x318/xmax 0x98/ymax, color
draw-rect screen, 0x2e8/xmin 0xd0/ymin, 0x318/xmax 0x100/ymax, color
draw-rect screen, 0x2e8/xmin 0x148/ymin, 0x318/xmax 0x178/ymax, color
# cell 2: outputs
var color/eax: int <- state-color self, 0x80/curx, 0x61/cury
draw-rect screen, 0xe8/xmin 0x188/ymin, 0x118/xmax 0x1b8/ymax, color
draw-rect screen, 0xe8/xmin 0x1f0/ymin, 0x118/xmax 0x220/ymax, color
draw-rect screen, 0xe8/xmin 0x268/ymin, 0x118/xmax 0x298/ymax, color
draw-rect screen, 0x158/xmin 0x188/ymin, 0x188/xmax 0x1b8/ymax, color
draw-rect screen, 0x158/xmin 0x268/ymin, 0x188/xmax 0x298/ymax, color
draw-rect screen, 0x1c8/xmin 0x188/ymin, 0x1f8/xmax 0x1b8/ymax, color
draw-rect screen, 0x1c8/xmin 0x1f0/ymin, 0x1f8/xmax 0x220/ymax, color
draw-rect screen, 0x1c8/xmin 0x268/ymin, 0x1f8/xmax 0x298/ymax, color
# cell 3: outputs
var color/eax: int <- state-color self, 0x81/curx, 0x61/cury
draw-rect screen, 0x208/xmin 0x188/ymin, 0x238/xmax 0x1b8/ymax, color
draw-rect screen, 0x208/xmin 0x1f0/ymin, 0x238/xmax 0x220/ymax, color
draw-rect screen, 0x208/xmin 0x268/ymin, 0x238/xmax 0x298/ymax, color
draw-rect screen, 0x278/xmin 0x188/ymin, 0x2a8/xmax 0x1b8/ymax, color
draw-rect screen, 0x278/xmin 0x268/ymin, 0x2a8/xmax 0x298/ymax, color
draw-rect screen, 0x2e8/xmin 0x188/ymin, 0x318/xmax 0x1b8/ymax, color
draw-rect screen, 0x2e8/xmin 0x1f0/ymin, 0x318/xmax 0x220/ymax, color
draw-rect screen, 0x2e8/xmin 0x268/ymin, 0x318/xmax 0x298/ymax, color
# neighboring nodes
var color/eax: int <- state-color self, 0x7f/curx, 0x5f/cury
draw-rect screen, 0xa8/xmin 0x28/ymin, 0xd8/xmax 0x58/ymax, color
var color/eax: int <- state-color self, 0x80/curx, 0x5f/cury
draw-rect screen, 0x158/xmin 0x28/ymin, 0x188/xmax 0x58/ymax, color
draw-rect screen, 0x1c8/xmin 0x28/ymin, 0x1f8/xmax 0x58/ymax, color
var color/eax: int <- state-color self, 0x81/curx, 0x5f/cury
draw-rect screen, 0x208/xmin 0x28/ymin, 0x238/xmax 0x58/ymax, color
draw-rect screen, 0x278/xmin 0x28/ymin, 0x2a8/xmax 0x58/ymax, color
var color/eax: int <- state-color self, 0x82/curx, 0x5f/cury
draw-rect screen, 0x328/xmin 0x28/ymin, 0x358/xmax 0x58/ymax, color
var color/eax: int <- state-color self, 0x7f/curx, 0x60/cury
draw-rect screen, 0xa8/xmin 0xd0/ymin, 0xd8/xmax 0x100/ymax, color
draw-rect screen, 0xa8/xmin 0x148/ymin, 0xd8/xmax 0x178/ymax, color
var color/eax: int <- state-color self, 0x82/curx, 0x60/cury
draw-rect screen, 0x328/xmin 0xd0/ymin, 0x358/xmax 0x100/ymax, color
draw-rect screen, 0x328/xmin 0x148/ymin, 0x358/xmax 0x178/ymax, color
var color/eax: int <- state-color self, 0x7f/curx, 0x61/cury
draw-rect screen, 0xa8/xmin 0x188/ymin, 0xd8/xmax 0x1b8/ymax, color
draw-rect screen, 0xa8/xmin 0x1f0/ymin, 0xd8/xmax 0x220/ymax, color
var color/eax: int <- state-color self, 0x82/curx, 0x61/cury
draw-rect screen, 0x328/xmin 0x188/ymin, 0x358/xmax 0x1b8/ymax, color
draw-rect screen, 0x328/xmin 0x1f0/ymin, 0x358/xmax 0x220/ymax, color
var color/eax: int <- state-color self, 0x7f/curx, 0x62/cury
draw-rect screen, 0xa8/xmin 0x2a8/ymin, 0xd8/xmax 0x2d8/ymax, color
var color/eax: int <- state-color self, 0x80/curx, 0x62/cury
draw-rect screen, 0x158/xmin 0x2a8/ymin, 0x188/xmax 0x2d8/ymax, color
draw-rect screen, 0x1c8/xmin 0x2a8/ymin, 0x1f8/xmax 0x2d8/ymax, color
var color/eax: int <- state-color self, 0x81/curx, 0x62/cury
draw-rect screen, 0x208/xmin 0x2a8/ymin, 0x238/xmax 0x2d8/ymax, color
draw-rect screen, 0x278/xmin 0x2a8/ymin, 0x2a8/xmax 0x2d8/ymax, color
var color/eax: int <- state-color self, 0x82/curx, 0x62/cury
draw-rect screen, 0x328/xmin 0x2a8/ymin, 0x358/xmax 0x2d8/ymax, color
# cell 0: sum and filter nodes
draw-rect screen, 0x148/xsmin 0xc8/ysmin, 0x158/xsmax 0xd8/ysmax, 0x40/color
draw-rect screen, 0x180/xfmin 0xf8/yfmin, 0x190/xfmax 0x108/yfmax, 0x31/color
# cell 1: sum and filter nodes
draw-rect screen, 0x268/xsmin 0xc8/ysmin, 0x278/xsmax 0xd8/ysmax, 0x40/color
draw-rect screen, 0x2a0/xfmin 0xf8/yfmin, 0x2b0/xfmax 0x108/yfmax, 0x31/color
# cell 2: sum and filter nodes
draw-rect screen, 0x148/xsmin 0x1e8/ysmin, 0x158/xsmax 0x1f8/ysmax, 0x40/color
draw-rect screen, 0x180/xfmin 0x218/yfmin, 0x190/xfmax 0x228/yfmax, 0x31/color
# cell 3: sum and filter nodes
draw-rect screen, 0x268/xsmin 0x1e8/ysmin, 0x278/xsmax 0x1f8/ysmax, 0x40/color
draw-rect screen, 0x2a0/xfmin 0x218/yfmin, 0x2b0/xfmax 0x228/yfmax, 0x31/color
# neighbor counts
var n/eax: int <- num-live-neighbors self, 0x80/curx, 0x60/cury
set-cursor-position screen, 0x2d, 0xe
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, n, 0xf/fg 0/bg
var n/eax: int <- num-live-neighbors self, 0x81/curx, 0x60/cury
set-cursor-position screen, 0x52, 0xe
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, n, 0xf/fg 0/bg
var n/eax: int <- num-live-neighbors self, 0x80/curx, 0x61/cury
set-cursor-position screen, 0x2d, 0x20
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, n, 0xf/fg 0/bg
var n/eax: int <- num-live-neighbors self, 0x81/curx, 0x61/cury
set-cursor-position screen, 0x52, 0x20
draw-int32-decimal-wrapping-right-then-down-from-cursor-over-full-screen screen, n, 0xf/fg 0/bg
# cell 0: conveyors from neighboring inputs to sum node
draw-monotonic-bezier screen, 0xc0/x0 0x40/y0, 0x100/x1 0xd0/ys, 0x150/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0xc0/x0 0xe8/y0, 0xc0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0xc0/x0 0x1a0/y0, 0xe0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x170/x0 0x40/y0, 0x150/x1 0x80/y1, 0x150/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x170/x0 0x1a0/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x220/x0 0x40/y0, 0x150/x1 0x80/y1, 0x150/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x220/x0 0xe8/y0, 0x220/x1 0xd0/y1, 0x150/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x220/x0 0x1a0/y0, 0x180/x1 0x1a0/y1, 0x150/xs 0xd0/ys, 4/color
# cell 0: conveyors from filter to outputs
draw-monotonic-bezier screen, 0x188/xf 0x100/yf, 0x160/x1 0x8c/y1, 0x100/x2 0x80/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x100/yf, 0x100/x1 0x100/y1, 0x100/x2 0xe8/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x100/yf, 0x100/x1 0x100/y1, 0x100/x2 0x160/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x100/yf, 0x188/x1 0x80/y1, 0x170/x2 0x80/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x100/yf, 0x188/x1 0x160/y1, 0x170/x2 0x160/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x100/yf, 0x1e0/x1 0x100/y1, 0x1e0/x2 0x80/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x100/yf, 0x1e0/x1 0x100/y1 0x1e0/x2 0xe8/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x100/yf, 0x1e0/x1 0x100/y1, 0x1e0/x2 0x160/y2, 0x2a/color
# cell 0: time-variant portion: 16 repeating steps
$render1:cell0: {
var tick-a/eax: (addr int) <- get self, tick
var progress/eax: int <- copy *tick-a
progress <- and 0xf
# cell 0: 7 time steps for getting inputs to sum
{
compare progress, 7
break-if->=
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
# points on conveyors from neighboring cells
draw-bezier-point screen, u, 0xc0/x0 0x40/y0, 0x100/x1 0xd0/ys, 0x150/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xc0/x0 0xe8/y0, 0xc0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xc0/x0 0x1a0/y0, 0xe0/x1 0xd0/ys, 0x150/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x170/x0 0x40/y0, 0x150/x1 0x80/y1, 0x150/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x170/x0 0x1a0/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x220/x0 0x40/y0, 0x150/x1 0x80/y1, 0x150/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x220/x0 0xe8/y0, 0x220/x1 0xd0/y1, 0x150/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x220/x0 0x1a0/y0, 0x180/x1 0x1a0/y1, 0x150/xs 0xd0/ys, 7/color, 4/radius
break $render1:cell0
}
# cell 0: two time steps for getting count to filter
progress <- subtract 7
{
compare progress, 2
break-if->=
break $render1:cell0
}
# cell 0: final 7 time steps for updating output
progress <- subtract 2
# cell 0: points on conveyors to outputs
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
draw-bezier-point screen, u, 0x188/xf 0x100/yf, 0x160/x1 0x8c/y1, 0x100/x2 0x80/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x100/yf, 0x100/x1 0x100/y1, 0x100/x2 0xe8/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x100/yf, 0x100/x1 0x100/y1, 0x100/x2 0x160/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x100/yf, 0x188/xf 0x80/y1, 0x170/x2 0x80/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x100/yf, 0x188/xf 0x160/y1, 0x170/x2 0x160/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x100/yf, 0x1e0/x1 0x100/y1, 0x1e0/x2 0x80/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x100/yf, 0x1e0/x1 0x100/y1, 0x1e0/x2 0xe8/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x100/yf, 0x1e0/x1 0x100/y1, 0x1e0/x2 0x160/y2, 7/color, 4/radius
}
# cell 1: conveyors from neighboring inputs to sum node
draw-monotonic-bezier screen, 0x1e0/x0 0x40/y0, 0x220/x1 0xd0/ys, 0x270/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x1e0/x0 0xe8/y0, 0x1e0/x1 0xd0/ys, 0x270/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x1e0/x0 0x1a0/y0, 0x200/x1 0xd0/ys, 0x270/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x290/x0 0x40/y0, 0x270/x1 0x80/y1, 0x270/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x290/x0 0x1a0/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x340/x0 0x40/y0, 0x270/x1 0x80/y1, 0x270/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x340/x0 0xe8/y0, 0x340/x1 0xd0/y1, 0x270/xs 0xd0/ys, 4/color
draw-monotonic-bezier screen, 0x340/x0 0x1a0/y0, 0x2a0/x1 0x1a0/y1, 0x270/xs 0xd0/ys, 4/color
# cell 1: conveyors from filter to outputs
draw-monotonic-bezier screen, 0x2a8/xf 0x100/yf, 0x280/x1 0x8c/y1, 0x220/x2 0x80/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x100/yf, 0x220/x1 0x100/y1, 0x220/x2 0xe8/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x100/yf, 0x220/x1 0x100/y1, 0x220/x2 0x160/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x100/yf, 0x2a8/x1 0x80/y1, 0x290/x2 0x80/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x100/yf, 0x2a8/x1 0x160/y1, 0x290/x2 0x160/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x100/yf, 0x300/x1 0x100/y1, 0x300/x2 0x80/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x100/yf, 0x300/x1 0x100/y1 0x300/x2 0xe8/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x100/yf, 0x300/x1 0x100/y1, 0x300/x2 0x160/y2, 0x2a/color
# cell 1: time-variant portion: 16 repeating steps
$render1:cell1: {
var tick-a/eax: (addr int) <- get self, tick
var progress/eax: int <- copy *tick-a
progress <- and 0xf
# cell 1: 7 time steps for getting inputs to sum
{
compare progress, 7
break-if->=
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
# points on conveyors from neighboring cells
draw-bezier-point screen, u, 0x1e0/x0 0x40/y0, 0x220/x1 0xd0/ys, 0x270/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x1e0/x0 0xe8/y0, 0x1e0/x1 0xd0/ys, 0x270/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x1e0/x0 0x1a0/y0, 0x200/x1 0xd0/ys, 0x270/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x290/x0 0x40/y0, 0x270/x1 0x80/y1, 0x270/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x290/x0 0x1a0/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x340/x0 0x40/y0, 0x270/x1 0x80/y1, 0x270/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x340/x0 0xe8/y0, 0x340/x1 0xd0/y1, 0x270/xs 0xd0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x340/x0 0x1a0/y0, 0x2a0/x1 0x1a0/y1, 0x270/xs 0xd0/ys, 7/color, 4/radius
break $render1:cell1
}
# cell 1: two time steps for getting count to filter
progress <- subtract 7
{
compare progress, 2
break-if->=
break $render1:cell1
}
# cell 1: final 7 time steps for updating output
progress <- subtract 2
# cell 1: points on conveyors to outputs
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
draw-bezier-point screen, u, 0x2a8/xf 0x100/yf, 0x280/x1 0x8c/y1, 0x220/x2 0x80/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x100/yf, 0x220/x1 0x100/y1, 0x220/x2 0xe8/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x100/yf, 0x220/x1 0x100/y1, 0x220/x2 0x160/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x100/yf, 0x2a8/xf 0x80/y1, 0x290/x2 0x80/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x100/yf, 0x2a8/xf 0x160/y1, 0x290/x2 0x160/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x100/yf, 0x300/x1 0x100/y1, 0x300/x2 0x80/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x100/yf, 0x300/x1 0x100/y1, 0x300/x2 0xe8/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x100/yf, 0x300/x1 0x100/y1, 0x300/x2 0x160/y2, 7/color, 4/radius
}
# cell 2: conveyors from neighboring inputs to sum node
draw-monotonic-bezier screen, 0xc0/x0 0x160/y0, 0x100/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0xc0/x0 0x208/y0, 0xc0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0xc0/x0 0x2c0/y0, 0xe0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x170/x0 0x160/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x170/x0 0x2c0/y0, 0x150/x1 0x2c0/y1, 0x150/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x220/x0 0x160/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x220/x0 0x208/y0, 0x220/x1 0x1f0/y1, 0x150/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x220/x0 0x2c0/y0, 0x180/x1 0x2c0/y1, 0x150/xs 0x1f0/ys, 4/color
# cell 2: conveyors from filter to outputs
draw-monotonic-bezier screen, 0x188/xf 0x220/yf, 0x160/x1 0x1ac/y1, 0x100/x2 0x1a0/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x220/yf, 0x100/x1 0x220/y1, 0x100/x2 0x208/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x220/yf, 0x100/x1 0x220/y1, 0x100/x2 0x280/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x220/yf, 0x188/x1 0x1a0/y1, 0x170/x2 0x1a0/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x220/yf, 0x188/x1 0x280/y1, 0x170/x2 0x280/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x220/yf, 0x1e0/x1 0x220/y1, 0x1e0/x2 0x1a0/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x220/yf, 0x1e0/x1 0x220/y1 0x1e0/x2 0x208/y2, 0x2a/color
draw-monotonic-bezier screen, 0x188/xf 0x220/yf, 0x1e0/x1 0x220/y1, 0x1e0/x2 0x280/y2, 0x2a/color
# cell 2: time-variant portion: 16 repeating steps
$render1:cell2: {
var tick-a/eax: (addr int) <- get self, tick
var progress/eax: int <- copy *tick-a
progress <- and 0xf
# cell 2: 7 time steps for getting inputs to sum
{
compare progress, 7
break-if->=
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
# points on conveyors from neighboring cells
draw-bezier-point screen, u, 0xc0/x0 0x160/y0, 0x100/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xc0/x0 0x208/y0, 0xc0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0xc0/x0 0x2c0/y0, 0xe0/x1 0x1f0/ys, 0x150/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x170/x0 0x160/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x170/x0 0x2c0/y0, 0x150/x1 0x2c0/y1, 0x150/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x220/x0 0x160/y0, 0x150/x1 0x1a0/y1, 0x150/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x220/x0 0x208/y0, 0x220/x1 0x1f0/y1, 0x150/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x220/x0 0x2c0/y0, 0x180/x1 0x2c0/y1, 0x150/xs 0x1f0/ys, 7/color, 4/radius
break $render1:cell2
}
# cell 2: two time steps for getting count to filter
progress <- subtract 7
{
compare progress, 2
break-if->=
break $render1:cell2
}
# cell 2: final 7 time steps for updating output
progress <- subtract 2
# cell 2: points on conveyors to outputs
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
draw-bezier-point screen, u, 0x188/xf 0x220/yf, 0x160/x1 0x1ac/y1, 0x100/x2 0x1a0/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x220/yf, 0x100/x1 0x220/y1, 0x100/x2 0x208/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x220/yf, 0x100/x1 0x220/y1, 0x100/x2 0x280/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x220/yf, 0x188/xf 0x1a0/y1, 0x170/x2 0x1a0/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x220/yf, 0x188/xf 0x280/y1, 0x170/x2 0x280/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x220/yf, 0x1e0/x1 0x220/y1, 0x1e0/x2 0x1a0/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x220/yf, 0x1e0/x1 0x220/y1, 0x1e0/x2 0x208/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x188/xf 0x220/yf, 0x1e0/x1 0x220/y1, 0x1e0/x2 0x280/y2, 7/color, 4/radius
}
# cell 3: conveyors from neighboring inputs to sum node
draw-monotonic-bezier screen, 0x1e0/x0 0x160/y0, 0x220/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x1e0/x0 0x208/y0, 0x1e0/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x1e0/x0 0x2c0/y0, 0x200/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x290/x0 0x160/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x290/x0 0x2c0/y0, 0x270/x1 0x2c0/y1, 0x270/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x340/x0 0x160/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x340/x0 0x208/y0, 0x340/x1 0x1f0/y1, 0x270/xs 0x1f0/ys, 4/color
draw-monotonic-bezier screen, 0x340/x0 0x2c0/y0, 0x2a0/x1 0x2c0/y1, 0x270/xs 0x1f0/ys, 4/color
# cell 3: conveyors from filter to outputs
draw-monotonic-bezier screen, 0x2a8/xf 0x220/yf, 0x280/x1 0x1ac/y1, 0x220/x2 0x1a0/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x220/yf, 0x220/x1 0x220/y1, 0x220/x2 0x208/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x220/yf, 0x220/x1 0x220/y1, 0x220/x2 0x280/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x220/yf, 0x2a8/x1 0x1a0/y1, 0x290/x2 0x1a0/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x220/yf, 0x2a8/x1 0x280/y1, 0x290/x2 0x280/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x220/yf, 0x300/x1 0x220/y1, 0x300/x2 0x1a0/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x220/yf, 0x300/x1 0x220/y1 0x300/x2 0x208/y2, 0x2a/color
draw-monotonic-bezier screen, 0x2a8/xf 0x220/yf, 0x300/x1 0x220/y1, 0x300/x2 0x280/y2, 0x2a/color
# cell 3: time-variant portion: 16 repeating steps
$render1:cell3: {
var tick-a/eax: (addr int) <- get self, tick
var progress/eax: int <- copy *tick-a
progress <- and 0xf
# cell 3: 7 time steps for getting inputs to sum
{
compare progress, 7
break-if->=
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
# points on conveyors from neighboring cells
draw-bezier-point screen, u, 0x1e0/x0 0x160/y0, 0x220/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x1e0/x0 0x208/y0, 0x1e0/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x1e0/x0 0x2c0/y0, 0x200/x1 0x1f0/ys, 0x270/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x290/x0 0x160/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x290/x0 0x2c0/y0, 0x270/x1 0x2c0/y1, 0x270/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x340/x0 0x160/y0, 0x270/x1 0x1a0/y1, 0x270/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x340/x0 0x208/y0, 0x340/x1 0x1f0/y1, 0x270/xs 0x1f0/ys, 7/color, 4/radius
draw-bezier-point screen, u, 0x340/x0 0x2c0/y0, 0x2a0/x1 0x2c0/y1, 0x270/xs 0x1f0/ys, 7/color, 4/radius
break $render1:cell3
}
# cell 3: two time steps for getting count to filter
progress <- subtract 7
{
compare progress, 2
break-if->=
break $render1:cell3
}
# cell 3: final 7 time steps for updating output
progress <- subtract 2
# cell 3: points on conveyors to outputs
var u/xmm7: float <- convert progress
var six/eax: int <- copy 6
var six-f/xmm0: float <- convert six
u <- divide six-f
draw-bezier-point screen, u, 0x2a8/xf 0x220/yf, 0x280/x1 0x1ac/y1, 0x220/x2 0x1a0/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x220/yf, 0x220/x1 0x220/y1, 0x220/x2 0x208/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x220/yf, 0x220/x1 0x220/y1, 0x220/x2 0x280/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x220/yf, 0x2a8/xf 0x1a0/y1, 0x290/x2 0x1a0/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x220/yf, 0x2a8/xf 0x280/y1, 0x290/x2 0x280/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x220/yf, 0x300/x1 0x220/y1, 0x300/x2 0x1a0/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x220/yf, 0x300/x1 0x220/y1, 0x300/x2 0x208/y2, 7/color, 4/radius
draw-bezier-point screen, u, 0x2a8/xf 0x220/yf, 0x300/x1 0x220/y1, 0x300/x2 0x280/y2, 7/color, 4/radius
}
}
fn draw-bezier-point screen: (addr screen), u: float, x0: int, y0: int, x1: int, y1: int, x2: int, y2: int, color: int, radius: int {
var _cy/eax: int <- bezier-point u, y0, y1, y2
var cy/ecx: int <- copy _cy
var cx/eax: int <- bezier-point u, x0, x1, x2
draw-disc screen, cx, cy, radius, color, 0xf/border-color=white
}
fn draw-linear-point screen: (addr screen), u: float, x0: int, y0: int, x1: int, y1: int, color: int, radius: int {
var _cy/eax: int <- line-point u, y0, y1
var cy/ecx: int <- copy _cy
var cx/eax: int <- line-point u, x0, x1
draw-disc screen, cx, cy, radius, color, 0xf/border-color=white
}
fn edit keyboard: (addr keyboard), _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var key/eax: byte <- read-key keyboard
# space: play/pause
{
compare key, 0x20/space
break-if-!=
var play?/eax: (addr boolean) <- get self, play?
compare *play?, 0/false
{
break-if-=
copy-to *play?, 0/false
return
}
copy-to *play?, 1/true
return
}
# 0: back to start
{
compare key, 0x30/0
break-if-!=
clear-environment self
return
}
# l: loop from here to start
{
compare key, 0x6c/l
break-if-!=
var tick-a/eax: (addr int) <- get self, tick
var tick/eax: int <- copy *tick-a
var loop/ecx: (addr int) <- get self, loop
copy-to *loop, tick
return
}
# L: reset loop
{
compare key, 0x4c/L
break-if-!=
var loop/eax: (addr int) <- get self, loop
copy-to *loop, 0
return
}
# -: zoom out
{
compare key, 0x2d/-
break-if-!=
var zoom/eax: (addr int) <- get self, zoom
compare *zoom, 1
{
break-if-!=
copy-to *zoom, 4
}
compare *zoom, 0
{
break-if-!=
copy-to *zoom, 1
}
# set tick to a multiple of zoom
var tick-a/edx: (addr int) <- get self, tick
clear-lowest-bits tick-a, *zoom
return
}
# +: zoom in
{
compare key, 0x2b/+
break-if-!=
var zoom/eax: (addr int) <- get self, zoom
compare *zoom, 1
{
break-if-!=
copy-to *zoom, 0
}
compare *zoom, 4
{
break-if-!=
copy-to *zoom, 1
}
# set tick to a multiple of zoom
var tick-a/edx: (addr int) <- get self, tick
clear-lowest-bits tick-a, *zoom
return
}
}
fn step _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var tick-a/ecx: (addr int) <- get self, tick
var zoom/edx: (addr int) <- get self, zoom
compare *zoom, 0
{
break-if-!=
increment *tick-a
}
compare *zoom, 1
{
break-if-!=
# I wanted to speed up time, but that doesn't seem very usable.
#? add-to *tick-a, 2
increment *tick-a
}
compare *zoom, 4
{
break-if-!=
add-to *tick-a, 0x10
}
var tick/eax: int <- copy *tick-a
tick <- and 0xf
compare tick, 0
{
break-if-!=
step4 self
}
var loop-a/eax: (addr int) <- get self, loop
compare *loop-a, 0
{
break-if-=
var loop/eax: int <- copy *loop-a
compare *tick-a, loop
break-if-<
clear-environment self
}
}
fn initialize-environment _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var zoom/eax: (addr int) <- get self, zoom
copy-to *zoom, 0
var play?/eax: (addr boolean) <- get self, play?
copy-to *play?, 1/true
var data-ah/eax: (addr handle array handle array cell) <- get self, data
populate data-ah, 0x100
var data/eax: (addr array handle array cell) <- lookup *data-ah
var y/ecx: int <- copy 0
{
compare y, 0xc0
break-if->=
var dest-ah/eax: (addr handle array cell) <- index data, y
populate dest-ah, 0x100
y <- increment
loop
}
set self, 0x80, 0x5f, 1/alive
set self, 0x81, 0x5f, 1/alive
set self, 0x7f, 0x60, 1/alive
set self, 0x80, 0x60, 1/alive
set self, 0x80, 0x61, 1/alive
flush self
}
fn clear-environment _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var tick/eax: (addr int) <- get self, tick
copy-to *tick, 0
# don't touch zoom or play settings
var data-ah/eax: (addr handle array handle array cell) <- get self, data
var data/eax: (addr array handle array cell) <- lookup *data-ah
var y/ecx: int <- copy 0
{
compare y, 0xc0
break-if->=
var row-ah/eax: (addr handle array cell) <- index data, y
var row/eax: (addr array cell) <- lookup *row-ah
var x/edx: int <- copy 0
{
compare x, 0x100
break-if->=
var dest/eax: (addr cell) <- index row, x
clear-object dest
x <- increment
loop
}
y <- increment
loop
}
set self, 0x80, 0x5f, 1/alive
set self, 0x81, 0x5f, 1/alive
set self, 0x7f, 0x60, 1/alive
set self, 0x80, 0x60, 1/alive
set self, 0x80, 0x61, 1/alive
flush self
}
fn set _self: (addr environment), _x: int, _y: int, _val: boolean {
var self/esi: (addr environment) <- copy _self
var data-ah/eax: (addr handle array handle array cell) <- get self, data
var data/eax: (addr array handle array cell) <- lookup *data-ah
var y/ecx: int <- copy _y
var row-ah/eax: (addr handle array cell) <- index data, y
var row/eax: (addr array cell) <- lookup *row-ah
var x/ecx: int <- copy _x
var cell/eax: (addr cell) <- index row, x
var dest/eax: (addr boolean) <- get cell, next
var val/ecx: boolean <- copy _val
copy-to *dest, val
}
fn state _self: (addr environment), _x: int, _y: int -> _/eax: boolean {
var self/esi: (addr environment) <- copy _self
var x/ecx: int <- copy _x
var y/edx: int <- copy _y
# clip at the edge
compare x, 0
{
break-if->=
return 0/false
}
compare y, 0
{
break-if->=
return 0/false
}
compare x, 0x100/width
{
break-if-<
return 0/false
}
compare y, 0xc0/height
{
break-if-<
return 0/false
}
var data-ah/eax: (addr handle array handle array cell) <- get self, data
var data/eax: (addr array handle array cell) <- lookup *data-ah
var row-ah/eax: (addr handle array cell) <- index data, y
var row/eax: (addr array cell) <- lookup *row-ah
var cell/eax: (addr cell) <- index row, x
var src/eax: (addr boolean) <- get cell, curr
return *src
}
fn state-color _self: (addr environment), x: int, y: int -> _/eax: int {
var self/esi: (addr environment) <- copy _self
var color/ecx: int <- copy 0x1a/dead
{
var state/eax: boolean <- state self, x, y
compare state, 0/dead
break-if-=
color <- copy 0xf/alive
}
return color
}
fn flush _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var data-ah/eax: (addr handle array handle array cell) <- get self, data
var _data/eax: (addr array handle array cell) <- lookup *data-ah
var data/esi: (addr array handle array cell) <- copy _data
var y/ecx: int <- copy 0
{
compare y, 0xc0/height
break-if->=
var row-ah/eax: (addr handle array cell) <- index data, y
var _row/eax: (addr array cell) <- lookup *row-ah
var row/ebx: (addr array cell) <- copy _row
var x/edx: int <- copy 0
{
compare x, 0x100/width
break-if->=
var cell-a/eax: (addr cell) <- index row, x
var curr-a/edi: (addr boolean) <- get cell-a, curr
var next-a/esi: (addr boolean) <- get cell-a, next
var val/eax: boolean <- copy *next-a
copy-to *curr-a, val
copy-to *next-a, 0/dead
x <- increment
loop
}
y <- increment
loop
}
}
fn render4 screen: (addr screen), _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var y/ecx: int <- copy 0
{
compare y, 0xc0/height
break-if->=
var x/edx: int <- copy 0
{
compare x, 0x100/width
break-if->=
var state/eax: boolean <- state self, x, y
compare state, 0/false
{
break-if-=
render4-cell screen, x, y, 0xf/alive
}
compare state, 0/false
{
break-if-!=
render4-cell screen, x, y, 0x1a/dead
}
x <- increment
loop
}
y <- increment
loop
}
}
fn render4-cell screen: (addr screen), x: int, y: int, color: int {
var xmin/eax: int <- copy x
xmin <- shift-left 2
var xmax/ecx: int <- copy xmin
xmax <- add 4
var ymin/edx: int <- copy y
ymin <- shift-left 2
var ymax/ebx: int <- copy ymin
ymax <- add 4
draw-rect screen, xmin ymin, xmax ymax, color
}
fn step4 _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var y/ecx: int <- copy 0
{
compare y, 0xc0/height
break-if->=
var x/edx: int <- copy 0
{
compare x, 0x100/width
break-if->=
var n/eax: int <- num-live-neighbors self, x, y
# if neighbors < 2, die of loneliness
{
compare n, 2
break-if->=
set self, x, y, 0/dead
}
# if neighbors > 3, die of overcrowding
{
compare n, 3
break-if-<=
set self, x, y, 0/dead
}
# if neighbors = 2, preserve state
{
compare n, 2
break-if-!=
var old-state/eax: boolean <- state self, x, y
set self, x, y, old-state
}
# if neighbors = 3, cell quickens to life
{
compare n, 3
break-if-!=
set self, x, y, 1/live
}
x <- increment
loop
}
y <- increment
loop
}
flush self
}
fn num-live-neighbors _self: (addr environment), x: int, y: int -> _/eax: int {
var self/esi: (addr environment) <- copy _self
var result/edi: int <- copy 0
# row above: zig
decrement y
decrement x
var s/eax: boolean <- state self, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
increment x
s <- state self, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
increment x
s <- state self, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
# curr row: zag
increment y
s <- state self, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
subtract-from x, 2
s <- state self, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
# row below: zig
increment y
s <- state self, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
increment x
s <- state self, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
increment x
s <- state self, x, y
{
compare s, 0/false
break-if-=
result <- increment
}
return result
}
fn linger _self: (addr environment) {
var self/esi: (addr environment) <- copy _self
var i/ecx: int <- copy 0
{
compare i, 0x10000000 # Kartik's Linux with -enable-kvm
#? compare i, 0x8000000 # Kartik's Mac with -accel tcg
break-if->=
i <- increment
loop
}
}