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author | Kartik K. Agaram <vc@akkartik.com> | 2021-04-19 21:05:57 -0700 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2021-04-19 21:05:57 -0700 |
commit | 34596b6ee9811a3f1a5bf94d307f6527cb7467b1 (patch) | |
tree | f443bd426bce78e677f0b4879cec0775156e6b1c /tools/treeshake.cc | |
parent | c22874a97f9e22f00b78b46b0647ea97325370f4 (diff) | |
download | mu-34596b6ee9811a3f1a5bf94d307f6527cb7467b1.tar.gz |
reimplement pixel graphics
Before: we always drew pixels atop characters, and we only drew pixels that were explicitly requested. After: we always draw pixels atop characters, and we only draw pixels that don't have color 0. Both semantics should be identical as long as pixels are never drawn atop characters.
Diffstat (limited to 'tools/treeshake.cc')
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