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+// You guessed right: the '000' prefix means you should start reading here.
+//
+// This project is setup to load all files with a numeric prefix. Just create
+// a new file and start hacking.
+//
+// The first few files (00*) are independent of what this program does, an
+// experimental skeleton that will hopefully make it both easier for others to
+// understand and more malleable, easier to rewrite and remould into radically
+// different shapes without breaking in subtle corner cases. The premise is
+// that understandability and rewrite-friendliness are related in a virtuous
+// cycle. Doing one well makes it easier to do the other.
+//
+// Lower down, this file contains a legal, bare-bones C++ program. It doesn't
+// do anything yet; subsequent files will add behaviors by inserting lines
+// into it with directives like:
+//   :(after "more events")
+// This will insert the following lines after a line in the program containing
+// the words "more events".
+//
+// Directives free up the programmer to order code for others to read rather
+// than as forced by the computer or compiler. Each individual feature can be
+// organized in a self-contained 'layer' that adds code to many different data
+// structures and functions all over the program. The right decomposition into
+// layers will let each layer make sense in isolation.
+//
+//   "If I look at any small part of it, I can see what is going on -- I don't
+//   need to refer to other parts to understand what something is doing.
+//
+//   If I look at any large part in overview, I can see what is going on -- I
+//   don't need to know all the details to get it.
+//
+//   Every level of detail is as locally coherent and as well thought-out as
+//   any other level."
+//
+//       -- Richard Gabriel, "The Quality Without A Name"
+//          (http://dreamsongs.com/Files/PatternsOfSoftware.pdf, page 42)
+//
+// Directives are powerful; they permit inserting or modifying any point in
+// the program. Using them tastefully requires mapping out specific lines as
+// waypoints for future layers to hook into. Often such waypoints will be in
+// comments, capitalized to hint that other layers rely on their presence.
+//
+// A single waypoint might have many different code fragments hooking into
+// it from all over the codebase. Use 'before' directives to insert
+// code at a location in order, top to bottom, and 'after' directives to
+// insert code in reverse order. By convention waypoints intended for insertion
+// before begin with 'End'. Notice below how the layers line up above the "End
+// Foo" waypoint.
+//
+//   File 001          File 002                File 003
+//   ============      ===================     ===================
+//   // Foo
+//   ------------
+//              <----  :(before "End Foo")
+//                     ....
+//                     ...
+//   ------------
+//              <----------------------------  :(before "End Foo")
+//                                             ....
+//                                             ...
+//   // End Foo
+//   ============
+//
+// Here's part of a layer in color: http://i.imgur.com/0eONnyX.png. Directives
+// are shaded dark. Notice the references to waypoints lower down in this
+// file.
+//
+// Layers do more than just shuffle code around. Past the initial skeleton of
+// this program (currently 00*-02*), it ought to be possible to stop loading
+// after any file/layer, build and run the program, and pass all tests for
+// loaded features. (Relevant is http://youtube.com/watch?v=c8N72t7aScY, a
+// scene from "2001: A Space Odyssey".)
+//
+// This 'subsetting guarantee' ensures that this directory contains a
+// cleaned-up narrative of the evolution of this codebase. Organizing
+// autobiographically allows a newcomer to rapidly orient himself, reading the
+// first few files to understand a simple gestalt of a program's core purpose
+// and features, and later gradually working his way through other features as
+// the need arises. Each step should be as simple as possible (but no simpler).
+//
+// Programmers shouldn't need to understand everything about a program to hack
+// on it. But they shouldn't be prevented from a thorough understanding of
+// each aspect either. The goal of layers is to reward curiosity.
+
+// Includes
+// End Includes
+
+// Types
+// End Types
+
+// prototypes are auto-generated; define your functions in any order
+#include "function_list"  // by convention, files ending with '_list' are auto-generated
+
+// Globals
+// End Globals
+
+int main(int argc, char* argv[]) {
+  if (argc > 1) {
+    // Commandline Options
+  }
+
+  setup();
+  return 0;  // End Main
+}
+
+void setup() {
+  // End Setup
+}
+
+// Without directives or with the :(code) directive, lines get added at the
+// end.