| Commit message (Collapse) | Author | Age | Files | Lines |
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This should eradicate the issue of 2771.
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I'm dropping all mention of 'recipe' terminology from the Readme. That
way I hope to avoid further bike-shedding discussions while I very
slowly decide on the right terminology with my students.
I could be smarter in my error messages and use 'recipe' when code uses
it and 'function' otherwise. But what about other words like ingredient?
It would all add complexity that I'm not yet sure is worthwhile. But I
do want separate experiences for veteran programmers reading about Mu on
github and for people learning programming using Mu.
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Stack of plans for cleaning up replace_type_ingredients() and a couple
of other things, from main problem to subproblems:
include type names in the type_tree rather than in the separate properties vector
make type_tree and string_tree real cons cells, with separate leaf nodes
redo the vocabulary for dumping various objects:
do we really need to_string and debug_string?
can we have a version with *all* information?
can we have to_string not call debug_string?
This commit nibbles at the edges of the final task, switching from
member method syntax to global function like almost everything else. I'm
mostly using methods just for STL in this project.
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If you restore 2 sandboxes, the first render was setting
response-starting-row-on-screen on both, without ever rendering a
response. If the lower sandbox contained a print and rendered the screen
instead of the response, the original response-starting-row-on-screen
was never reset. If the process of running the sandboxes caused the
lower sandbox's title bar to move below the now-stale
response-starting-row-on-screen[1], editing the lower sandbox no longer
works.
[1] (Either because the upper sandbox prints to screen as well (causing
the first F4 to move the lower sandbox down by several lines), or
because a fresh sandbox is created with several lines before the first
F4 is hit.)
Current solution: never set response-starting-row-on-screen during
reload (or otherwise when there's no response).
This is hard to test right now because 'restore' is not a tested
interface, and I can't come up with another situation where the
response-starting-row-on-screen goes stale. So I'm now trying to keep
all changes to response-starting-row-on-screen close together. Another
idea is to add a check that the click row lies below the
response-starting row *and* above the start of the next sandbox. (But
what if there's no next sandbox?)
(This bug is really a regression, introduced last Sep in 2163.)
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- notes
bug in edit/ triggers in immutable but not master branch
bug triggered by changes to layer 059: we're finding an unspecialized call to 'length' in 'append_6'
hard to debug because trace isn't complete
just bring out the big hammer: use a new log file
length_2 from recipes.mu is not being deleted (bug #1)
so reload doesn't switch length to length_2 when variant_already_exists (bug #2)
so we end up saving in Recipe for a primitive ordinal
so no valid specialization is found for 'length' (bug #3)
why doesn't it trigger in a non-interactive scenario?
argh, wasn't checking for an empty line at end. ok, confidence restored.
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It's just the other direction we want to avoid.
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Starting to leave debug prints around once again, just in case one of
them is worth promoting to the trace..
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I'm still seeing all sorts of failures in turning on layer 11 of edit/,
so I'm backing away and nailing down every culprit I run into. First up:
stop accidentally inserting empty objects into maps during lookups.
Commands run:
$ sed -i 's/\(Recipe_ordinal\|Recipe\|Type_ordinal\|Type\|Memory\)\[\([^]]*\)\] = \(.*\);/put(\1, \2, \3);/' 0[1-9]*
$ vi 075scenario_console.cc # manually fix up Memory[Memory[CONSOLE]]
$ sed -i 's/\(Memory\)\[\([^]]*\)\]/get_or_insert(\1, \2)/' 0[1-9]*
$ sed -i 's/\(Recipe_ordinal\|Type_ordinal\)\[\([^]]*\)\]/get(\1, \2)/' 0[1-9]*
$ sed -i 's/\(Recipe\|Type\)\[\([^]]*\)\]/get(\1, \2)/' 0[1-9]*
Now mu dies pretty quickly because of all the places I try to lookup a
missing value.
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There were several places where we push a call on to a routine without
incrementing call-stack depth, which was used to compute the depth at
which to trace an instruction. So sometimes you ended up one depth lower
than you started a call with. Do this enough times and instructions that
should be traced at level 100 end up at level 0 and pop up as errors.
Solution: since call-stack depth is only used for tracing, include it in
the trace stream and make sure we reset it along with the trace stream.
Then catch all places where we forget to increment call-stack depth and
make sure we catch such places in the future.
When I first ran into this with Caleb I thought there must be some way
that we're writing some output into the warnings result. I didn't
recognize that the spurious output as part of the trace, just at the
wrong level.
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Now we can collect all traces, just modulating the depth.
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At the lowest level I'm reluctantly starting to see the need for errors
that stop the program in its tracks. Only way to avoid memory corruption
and security issues. But beyond that core I still want to be as lenient
as possible at higher levels of abstraction.
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Always show recipe name where error occurred. But don't show internal
'interactive' name for sandboxes, that's just confusing.
What started out as warnings are now ossifying into errors that halt all
execution. Is this how things went with C and Unix as well?
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Turns out the default format for printing floating point numbers is
neither 'scientific' nor 'fixed' even though those are the only two
options offered. Reading the C++ standard I found out that the default
(modulo locale changes) is basically the same as the printf "%g" format.
And "%g" is basically the shorter of:
a) %f with trailing zeros trimmed
b) %e
So we'll just do %f and trim trailing zeros.
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Finally terminate the experiment of keeping debug prints around. I'm
also going to give up on maintaining counts.
What we really need is two kinds of tracing:
a) For tests, just the domain-specific facts, organized by labels.
b) For debugging, just transient dumps to stdout.
b) only works if stdout is clean by default.
Hmm, I think this means 'stash' should be the transient kind of trace.
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Cleanup 2078.
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Termbox had been taking shortcuts when it thinks the screen hasn't
changed, which doesn't work if some other process messes up the screen.
The Go version has a Sync method in addition to Flush/tb_present for
precisely this eventuality. But it feels like an unnecessary
optimization given C's general speed. Just drop it altogether.
---
This took me a long time to track down, and interestingly I found myself
writing a new tracing primitive before I remembered how to selectively
trace just certain layers during manual tests. I'm scared of generating
traces not because of performance but because of the visual noise. Be
aware of this. I'm going to clean up $log now.
Maybe I should also stop using $print..
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Adjust spaces in 'stash'.
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Now we can make use of all the depths from 1 to 99.
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More friendly way to 'stash' stuff in the trace so that you can toggle
lines of code to see their stashed traces.
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Still iterating on the right way to handle incorrect number of
ingredients. My first idea of creating null results doesn't really work
once they're used in later instructions. Just add a warning at one place
in the run loop, but otherwise only add products when there's something
to save in them.
Undoes some work around commit 1886.
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Region to click on to edit is now reduced to just the menu bar for the
sandbox (excluding the 'x' for deleting the sandbox). The symmetry there
might be useful, but we'll see if the relative click area is
in line with how commonly the actions are performed.
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For example:
x:number <- index y:address:array:number, 3
(forgetting to do a lookup)
Thanks Caleb Couch.
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First step to reducing typing burden. Next step: inferring types.
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Also reorganize my miscellaneous hacky primitives.
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