| Commit message (Collapse) | Author | Age | Files | Lines |
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This change is interesting because I only updated one test to gain confidence
that F4 will never redraw the recipe side. (Most of the changes are to
explicitly render-all before each scenario.)
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Thanks Juan Crispin Hernandez for the suggestion.
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Stop trying to create a new layer showing how we minimize prints.
Stephen's suggestion is to create a data structure that encapsulates
instructions to `insert-at-cursor` for either just printing a character
to screen or rendering everything. Let's try that at some point.
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Stop requiring jump instructions to explicitly provide a ':label' type
for jump targets.
This has been a source of repeated confusion for my students:
a) They'd add the ':label' to the label definition rather than the
jump target (label use)
b) They'd spend time thinking about whether the initial '+' prefix was
part of the label name.
In the process I cleaned up a couple of things:
- the space of names is more cleanly partitioned into labels and
non-labels (clarifying that '_' and '-' are non-label prefixes)
- you can't use label names as regular variables anymore
- you can infer the type of a label just from its name
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Redo commit 3457.
Basically there were 3 unicode characters we changed back then:
solid horizontal line: 9473 -> 9472
fuzzy horizontal line: 9480 -> 9548
fuzzy vertical line: 9482 -> 9550
The solid horizontal line has no issues, so we just redo it here.
For the other two, we'll perform the substitution only when rendering
html. That gives us the best of both worlds: the scenario screens render
right in html, and alt-tabbing continues to be snappy when running the
edit/ app.
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Revert commit 3457, where I switched the unicode characters used in the
edit/ app to something that doesn't render double-wide in html. It turns
out that the new unicode characters made iTerm2 sluggish in alt-tabbing
between windows. (Commit 3488 only fixed the screen-clearing issue.)
I haven't reverted the html files. I'm going to redo commit 3457 next so
the html files continue to render like they do now.
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Switch around some unicode characters in the edit/ app so that it
renders more cleanly in html (with monospace fonts).
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Ugly that we didn't need 'screen' to provide a type in scenarios
(because assume-screen expands to a definition of 'screen') but we did
need a type for 'console'. Just never require types for special names in
scenarios.
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A long-standing problem has been that I couldn't spread code across
'run' blocks because they were separate scopes, so I've ended up making
them effectively comments. Running code inside a 'run' block is
identical in every way to simply running the code directly. The 'run'
block is merely a visual aid to separate setup from the component under
test.
In the process I've also standardized all Mu scenarios to always run in
a local scope, and only use (raw) numeric addresses for values they want
to check later.
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Well, almost. I can't use them in some places in C++ where I'm just
creating a temporary reagent without passing it through transforms. Like
in some unit tests. I can't use them in memory-should-contain.
And there's one remaining bug: I can't use abbreviations in a couple of
places in 075channel.mu.
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Process type abbreviations in container definitions.
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In the process I've uncover a couple of situations we don't support type
abbreviations yet. They're next.
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Thanks Sam Putman for helping think through this idea.
When you encounter a backslash, strip it out and pass through any
following run of backslashes. If we 'escaped' a single following
character like C, then the character '\' would be the same as:
'\\' escaped once
'\\\\' escaped twice
'\\\\\\\\' escaped thrice (8 backslashes)
..and so on, the number of backslashes doubling each time. Instead, our
approach is to make the character '\' the same as:
'\\' escaped once
'\\\' escaped twice
'\\\\' escaped thrice
..and so on, the number of backslashes merely increasing by one each
time.
This approach only works as long as backslashes aren't also overloaded
to create special characters. So Mu doesn't follow C's approach of
overloading backslashes both to escape quote characters and also as a
notation for unprintable characters like '\n'.
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This is part of efforts to allow students to transition gradually from
the sandbox to running programs directly on the commandline, writing
real scenarios, etc. Running on the commandline requires 'main', but
overriding 'main' would mess up edit/ which is itself a Mu program.
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Show number of instructions in the editor when a
user clicks on a run instruction in the sandbox.
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Standardize quotes around reagents in error messages.
I'm still sure there's issues. For example, the messages when
type-checking 'copy'. I'm not putting quotes around them because in
layer 60 I end up creating dilated reagents, and then it's a bit much to
have quotes and (two kinds of) brackets. But I'm sure I'm doing that
somewhere..
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