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* switch to new syntax for segment headers in C++Kartik Agaram2019-05-181-14/+14
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* 5001 - drop the :(scenario) DSLKartik Agaram2019-03-121-170/+254
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I've been saying for a while[1][2][3] that adding extra abstractions makes things harder for newcomers, and adding new notations doubly so. And then I notice this DSL in my own backyard. Makes me feel like a hypocrite. [1] https://news.ycombinator.com/item?id=13565743#13570092 [2] https://lobste.rs/s/to8wpr/configuration_files_are_canary_warning [3] https://lobste.rs/s/mdmcdi/little_languages_by_jon_bentley_1986#c_3miuf2 The implementation of the DSL was also highly hacky: a) It was happening in the tangle/ tool, but was utterly unrelated to tangling layers. b) There were several persnickety constraints on the different kinds of lines and the specific order they were expected in. I kept finding bugs where the translator would silently do the wrong thing. Or the error messages sucked, and readers may be stuck looking at the generated code to figure out what happened. Fixing error messages would require a lot more code, which is one of my arguments against DSLs in the first place: they may be easy to implement, but they're hard to design to go with the grain of the underlying platform. They require lots of iteration. Is that effort worth prioritizing in this project? On the other hand, the DSL did make at least some readers' life easier, the ones who weren't immediately put off by having to learn a strange syntax. There were fewer quotes to parse, fewer backslash escapes. Anyway, since there are also people who dislike having to put up with strange syntaxes, we'll call that consideration a wash and tear this DSL out. --- This commit was sheer drudgery. Hopefully it won't need to be redone with a new DSL because I grow sick of backslashes.
* 4987 - support `browse_trace` tool in SubXKartik Agaram2019-02-251-49/+49
| | | | | | | | | | | | | | | | | | I've extracted it into a separate binary, independent of my Mu prototype. I also cleaned up my tracing layer to be a little nicer. Major improvements: - Realized that incremental tracing really ought to be the default. And to minimize printing traces to screen. - Finally figured out how to combine layers and call stack frames in a single dimension of depth. The answer: optimize for the experience of `browse_trace`. Instructions occupy a range of depths based on their call stack frame, and minor details of an instruction lie one level deeper in each case. Other than that, I spent some time adjusting levels everywhere to make `browse_trace` useful.
* 4776Kartik Agaram2018-11-251-0/+287
Crenshaw compiler now runs natively as well. It turns out I was misreading the Intel manual, and the jump instructions that I thought take disp16 operands actually take disp32 operands by default on both i686 and x86_64 processors. The disp16 versions are some holdover from the 16-bit days. This was the first time I've used one of these erstwhile-disp16 instructions, but I still haven't tested most of them. We'll see if we run into future issues.