From dd30f56dbebc54957a87d100a53415de743c7f57 Mon Sep 17 00:00:00 2001 From: "Kartik K. Agaram" Date: Thu, 19 May 2016 10:43:09 -0700 Subject: 2977 - draw new sandbox menu in edit/ Doesn't work as advertised yet. This is just the render piece, and fixing all the tests. I've been careful to try to break tests for edit once I implement the button. Delete I can't ensure will break afterwards. Remember to test clicking on multiple places on the menu. Managing the screens is starting to grow onerous; maybe we need something called normalize which clears some things. But the sandbox menu can be on arbitrary lines.. --- edit/001-editor.mu | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'edit/001-editor.mu') diff --git a/edit/001-editor.mu b/edit/001-editor.mu index 1d4b4ac2..68bb1775 100644 --- a/edit/001-editor.mu +++ b/edit/001-editor.mu @@ -222,7 +222,7 @@ def render screen:address:screen, editor:address:editor-data -> last-row:number, return row, column, screen/same-as-ingredient:0, editor/same-as-ingredient:1 ] -def clear-line-until screen:address:screen, right:number -> screen:address:screen [ +def clear-line-until screen:address:screen, right:number/inclusive -> screen:address:screen [ local-scope load-ingredients _, column:number <- cursor-position screen -- cgit 1.4.1-2-gfad0