From 2f02189ddcdeb7d25b0ca9bd5b955b764d41a1a7 Mon Sep 17 00:00:00 2001 From: "Kartik K. Agaram" Date: Sat, 21 May 2016 17:44:53 -0700 Subject: 2996 --- html/034address.cc.html | 413 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 413 insertions(+) create mode 100644 html/034address.cc.html (limited to 'html/034address.cc.html') diff --git a/html/034address.cc.html b/html/034address.cc.html new file mode 100644 index 00000000..c66b078c --- /dev/null +++ b/html/034address.cc.html @@ -0,0 +1,413 @@ + + + + +Mu - 034address.cc + + + + + + + + + + +
+//: Addresses help us spend less time copying data around.
+
+//: So far we've been operating on primitives like numbers and characters, and
+//: we've started combining these primitives together into larger logical
+//: units (containers or arrays) that may contain many different primitives at
+//: once. Containers and arrays can grow quite large in complex programs, and
+//: we'd like some way to efficiently share them between recipes without
+//: constantly having to make copies. Right now 'next-ingredient' and 'reply'
+//: copy data across recipe boundaries. To avoid copying large quantities of
+//: data around, we'll use *addresses*. An address is a bookmark to some
+//: arbitrary quantity of data (the *payload*). It's a primitive, so it's as
+//: efficient to copy as a number. To read or modify the payload 'pointed to'
+//: by an address, we'll perform a *lookup*.
+//:
+//: The notion of 'lookup' isn't an instruction like 'add' or 'subtract'.
+//: Instead it's an operation that can be performed when reading any of the
+//: ingredients of an instruction, and when writing to any of the products. To
+//: write to the payload of an ingredient rather than its value, simply add
+//: the /lookup property to it. Modern computers provide efficient support for
+//: addresses and lookups, making this a realistic feature.
+//:
+//: To recap: an address is a bookmark to some potentially large payload, and
+//: you can replace any ingredient or product with a lookup to an address of
+//: the appropriate type. But how do we get addresses to begin with? That
+//: requires a little more explanation. Once we introduce the notion of
+//: bookmarks to data, we have to think about the life cycle of a piece of
+//: data and its bookmarks (because remember, bookmarks can be copied around
+//: just like anything else). Otherwise several bad outcomes can result (and
+//: indeed *have* resulted in past languages like C):
+//:
+//:   a) You can run out of memory if you don't have a way to reclaim
+//:   data.
+//:   b) If you allow data to be reclaimed, you have to be careful not to
+//:   leave any stale addresses pointing at it. Otherwise your program might
+//:   try to lookup such an address and find something unexpected. Such
+//:   problems can be very hard to track down, and they can also be exploited
+//:   to break into your computer over the network, etc.
+//:
+//: To avoid these problems, we introduce the notion of a *reference count* or
+//: refcount. The life cycle of a bit of data accessed through addresses looks
+//: like this.
+//:
+//:    We create space in computer memory for it using the 'new' instruction.
+//:    The 'new' instruction takes a type as an ingredient, allocates
+//:    sufficient space to hold that type, and returns an address (bookmark)
+//:    to the allocated space.
+//:
+//:      x:address:number <- new number:type
+//:
+//:                     +------------+
+//:          x -------> |  number    |
+//:                     +------------+
+//:
+//:    That isn't entirely accurate. Under the hood, 'new' allocates an extra
+//:    number -- the refcount:
+//:
+//:                     +------------+------------+
+//:          x -------> | refcount   |  number    |
+//:                     +------------+------------+
+//:
+//:    This probably seems like a waste of space. In practice it isn't worth
+//:    allocating individual numbers and our payload will tend to be larger,
+//:    so the picture would look more like this (zooming out a bit):
+//:
+//:                         +-------------------------+
+//:                     +---+                         |
+//:          x -------> | r |                         |
+//:                     +---+        DATA             |
+//:                         |                         |
+//:                         |                         |
+//:                         +-------------------------+
+//:
+//:    (Here 'r' denotes the refcount. It occupies a tiny amount of space
+//:    compared to the payload.)
+//:
+//:    Anyways, back to our example where the data is just a single number.
+//:    After the call to 'new', Mu's map of memory looks like this:
+//:
+//:                     +---+------------+
+//:          x -------> | 1 |  number    |
+//:                     +---+------------+
+//:
+//:    The refcount of 1 here indicates that this number has one bookmark
+//:    outstanding. If you then make a copy of x, the refcount increments:
+//:
+//:      y:address:number <- copy x
+//:
+//:          x ---+     +---+------------+
+//:               +---> | 2 |  number    |
+//:          y ---+     +---+------------+
+//:
+//:    Whether you access the payload through x or y, Mu knows how many
+//:    bookmarks are outstanding to it. When you change x or y, the refcount
+//:    transparently decrements:
+//:
+//:      x <- copy 0  # an address is just a number, you can always write 0 to it
+//:
+//:                     +---+------------+
+//:          y -------> | 1 |  number    |
+//:                     +---+------------+
+//:
+//:    The final flourish is what happens when the refcount goes down to 0: Mu
+//:    reclaims the space occupied by both refcount and payload in memory, and
+//:    they're ready to be reused by later calls to 'new'.
+//:
+//:      y <- copy 0
+//:
+//:                     +---+------------+
+//:                     | 0 |  XXXXXXX   |
+//:                     +---+------------+
+//:
+//: Using refcounts fixes both our problems a) and b) above: you can use
+//: memory for many different purposes as many times as you want without
+//: running out of memory, and you don't have to worry about ever leaving a
+//: dangling bookmark when you reclaim memory.
+//:
+//: This layer implements creating addresses using 'new'. The next few layers
+//: will flesh out the rest of the life cycle.
+//:
+//: The tests in this layer use unsafe operations so as to stay decoupled from
+//: 'new'.
+
+//: todo: give 'new' a custodian ingredient. Following malloc/free is a temporary hack.
+
+:(scenario new)
+# call 'new' two times with identical types without modifying the results; you
+# should get back different results
+def main [
+  1:address:number/raw <- new number:type
+  2:address:number/raw <- new number:type
+  3:boolean/raw <- equal 1:address:number/raw, 2:address:number/raw
+]
++mem: storing 0 in location 3
+
+:(scenario dilated_reagent_with_new)
+def main [
+  1:address:address:number <- new {(address number): type}
+]
++new: size of ("address" "number") is 1
+
+//: 'new' takes a weird 'type' as its first ingredient; don't error on it
+:(before "End Mu Types Initialization")
+put(Type_ordinal, "type", 0);
+:(code)
+bool is_mu_type_literal(const reagent& r) {
+  return is_literal(r) && r.type && r.type->name == "type";
+}
+
+:(before "End Primitive Recipe Declarations")
+NEW,
+:(before "End Primitive Recipe Numbers")
+put(Recipe_ordinal, "new", NEW);
+:(before "End Primitive Recipe Checks")
+case NEW: {
+  const recipe& caller = get(Recipe, r);
+  if (inst.ingredients.empty() || SIZE(inst.ingredients) > 2) {
+    raise << maybe(caller.name) << "'new' requires one or two ingredients, but got '" << to_original_string(inst) << "'\n" << end();
+    break;
+  }
+  // End NEW Check Special-cases
+  const reagent& type = inst.ingredients.at(0);
+  if (!is_mu_type_literal(type)) {
+    raise << maybe(caller.name) << "first ingredient of 'new' should be a type, but got '" << type.original_string << "'\n" << end();
+    break;
+  }
+  if (inst.products.empty()) {
+    raise << maybe(caller.name) << "result of 'new' should never be ignored\n" << end();
+    break;
+  }
+  if (!product_of_new_is_valid(inst)) {
+    raise << maybe(caller.name) << "product of 'new' has incorrect type: '" << to_original_string(inst) << "'\n" << end();
+    break;
+  }
+  break;
+}
+:(code)
+bool product_of_new_is_valid(const instruction& inst) {
+  reagent/*copy*/ product = inst.products.at(0);
+  // Update NEW product in Check
+  if (!product.type || product.type->value != get(Type_ordinal, "address"))
+    return false;
+  drop_from_type(product, "address");
+  if (SIZE(inst.ingredients) > 1) {
+    // array allocation
+    if (!product.type || product.type->value != get(Type_ordinal, "array")) return false;
+    drop_from_type(product, "array");
+  }
+  reagent/*copy*/ expected_product("x:"+inst.ingredients.at(0).name);
+  {
+    string_tree* tmp_type_names = parse_string_tree(expected_product.type->name);
+    delete expected_product.type;
+    expected_product.type = new_type_tree(tmp_type_names);
+    delete tmp_type_names;
+  }
+  return types_strictly_match(product, expected_product);
+}
+
+void drop_from_type(reagent& r, string expected_type) {
+  if (r.type->name != expected_type) {
+    raise << "can't drop2 " << expected_type << " from '" << to_string(r) << "'\n" << end();
+    return;
+  }
+  type_tree* tmp = r.type;
+  r.type = tmp->right;
+  tmp->right = NULL;
+  delete tmp;
+}
+
+//: To implement 'new', a Mu transform turns all 'new' instructions into
+//: 'allocate' instructions that precompute the amount of memory they want to
+//: allocate.
+
+//: Ensure that we never call 'allocate' directly, and that there's no 'new'
+//: instructions left after the transforms have run.
+:(before "End Primitive Recipe Checks")
+case ALLOCATE: {
+  raise << "never call 'allocate' directly'; always use 'new'\n" << end();
+  break;
+}
+:(before "End Primitive Recipe Implementations")
+case NEW: {
+  raise << "no implementation for 'new'; why wasn't it translated to 'allocate'? Please save a copy of your program and send it to Kartik.\n" << end();
+  break;
+}
+
+:(after "Transform.push_back(check_instruction)")  // check_instruction will guard against direct 'allocate' instructions below
+Transform.push_back(transform_new_to_allocate);  // idempotent
+
+:(code)
+void transform_new_to_allocate(const recipe_ordinal r) {
+  trace(9991, "transform") << "--- convert 'new' to 'allocate' for recipe " << get(Recipe, r).name << end();
+  for (int i = 0; i < SIZE(get(Recipe, r).steps); ++i) {
+    instruction& inst = get(Recipe, r).steps.at(i);
+    // Convert 'new' To 'allocate'
+    if (inst.name == "new") {
+      inst.operation = ALLOCATE;
+      string_tree* type_name = new string_tree(inst.ingredients.at(0).name);
+      type_name = parse_string_tree(type_name);
+      type_tree* type = new_type_tree(type_name);
+      inst.ingredients.at(0).set_value(size_of(type));
+      trace(9992, "new") << "size of " << to_string(type_name) << " is " << inst.ingredients.at(0).value << end();
+      delete type;
+      delete type_name;
+    }
+  }
+}
+
+//: implement 'allocate' based on size
+
+:(before "End Globals")
+const int Reserved_for_tests = 1000;
+int Memory_allocated_until = Reserved_for_tests;
+int Initial_memory_per_routine = 100000;
+:(before "End Setup")
+Memory_allocated_until = Reserved_for_tests;
+Initial_memory_per_routine = 100000;
+:(before "End routine Fields")
+int alloc, alloc_max;
+:(before "End routine Constructor")
+alloc = Memory_allocated_until;
+Memory_allocated_until += Initial_memory_per_routine;
+alloc_max = Memory_allocated_until;
+trace(9999, "new") << "routine allocated memory from " << alloc << " to " << alloc_max << end();
+
+:(before "End Primitive Recipe Declarations")
+ALLOCATE,
+:(before "End Primitive Recipe Numbers")
+put(Recipe_ordinal, "allocate", ALLOCATE);
+:(before "End Primitive Recipe Implementations")
+case ALLOCATE: {
+  // compute the space we need
+  int size = ingredients.at(0).at(0);
+  if (SIZE(ingredients) > 1) {
+    // array allocation
+    trace(9999, "mem") << "array size is " << ingredients.at(1).at(0) << end();
+    size = /*space for length*/1 + size*ingredients.at(1).at(0);
+  }
+  // include space for refcount
+  size++;
+  trace(9999, "mem") << "allocating size " << size << end();
+//?   Total_alloc += size;
+//?   Num_alloc++;
+  // compute the region of memory to return
+  // really crappy at the moment
+  ensure_space(size);
+  const int result = Current_routine->alloc;
+  trace(9999, "mem") << "new alloc: " << result << end();
+  // save result
+  products.resize(1);
+  products.at(0).push_back(result);
+  // initialize allocated space
+  for (int address = result; address < result+size; ++address) {
+    trace(9999, "mem") << "storing 0 in location " << address << end();
+    put(Memory, address, 0);
+  }
+  if (SIZE(current_instruction().ingredients) > 1) {
+    // initialize array length
+    trace(9999, "mem") << "storing " << ingredients.at(1).at(0) << " in location " << result+/*skip refcount*/1 << end();
+    put(Memory, result+/*skip refcount*/1, ingredients.at(1).at(0));
+  }
+  Current_routine->alloc += size;
+  // no support yet for reclaiming memory between routines
+  assert(Current_routine->alloc <= Current_routine->alloc_max);
+  break;
+}
+
+//: statistics for debugging
+//? :(before "End Globals")
+//? int Total_alloc = 0;
+//? int Num_alloc = 0;
+//? int Total_free = 0;
+//? int Num_free = 0;
+//? :(before "End Setup")
+//? Total_alloc = Num_alloc = Total_free = Num_free = 0;
+//? :(before "End Teardown")
+//? cerr << Total_alloc << "/" << Num_alloc
+//?      << " vs " << Total_free << "/" << Num_free << '\n';
+//? cerr << SIZE(Memory) << '\n';
+
+:(code)
+void ensure_space(int size) {
+  if (size > Initial_memory_per_routine) {
+    tb_shutdown();
+    cerr << "can't allocate " << size << " locations, that's too much compared to " << Initial_memory_per_routine << ".\n";
+    exit(0);
+  }
+  if (Current_routine->alloc + size > Current_routine->alloc_max) {
+    // waste the remaining space and create a new chunk
+    Current_routine->alloc = Memory_allocated_until;
+    Memory_allocated_until += Initial_memory_per_routine;
+    Current_routine->alloc_max = Memory_allocated_until;
+    trace(9999, "new") << "routine allocated memory from " << Current_routine->alloc << " to " << Current_routine->alloc_max << end();
+  }
+}
+
+:(scenario new_initializes)
+% Memory_allocated_until = 10;
+% put(Memory, Memory_allocated_until, 1);
+def main [
+  1:address:number <- new number:type
+]
++mem: storing 0 in location 10
+
+:(scenario new_array)
+def main [
+  1:address:array:number/raw <- new number:type, 5
+  2:address:number/raw <- new number:type
+  3:number/raw <- subtract 2:address:number/raw, 1:address:array:number/raw
+]
++run: {1: ("address" "array" "number"), "raw": ()} <- new {number: "type"}, {5: "literal"}
++mem: array size is 5
+# don't forget the extra location for array size, and the second extra location for the refcount
++mem: storing 7 in location 3
+
+:(scenario new_empty_array)
+def main [
+  1:address:array:number/raw <- new number:type, 0
+  2:address:number/raw <- new number:type
+  3:number/raw <- subtract 2:address:number/raw, 1:address:array:number/raw
+]
++run: {1: ("address" "array" "number"), "raw": ()} <- new {number: "type"}, {0: "literal"}
++mem: array size is 0
+# one location for array size, and one for the refcount
++mem: storing 2 in location 3
+
+//: If a routine runs out of its initial allocation, it should allocate more.
+:(scenario new_overflow)
+% Initial_memory_per_routine = 3;  // barely enough room for point allocation below
+def main [
+  1:address:number/raw <- new number:type
+  2:address:point/raw <- new point:type  # not enough room in initial page
+]
++new: routine allocated memory from 1000 to 1003
++new: routine allocated memory from 1003 to 1006
+
+ + + -- cgit 1.4.1-2-gfad0