//: Clean syntax to manipulate and check the console in scenarios. //: Instruction 'assume-console' implicitly creates a variable called //: 'console' that is accessible inside other 'run' instructions in the //: scenario. Like with the fake screen, 'assume-console' transparently //: supports unicode. :(scenarios run_mu_scenario) :(scenario keyboard_in_scenario) scenario keyboard-in-scenario [ assume-console [ type [abc] ] run [ 1:character, console:address, 2:boolean <- read-key console:address 3:character, console:address, 4:boolean <- read-key console:address 5:character, console:address, 6:boolean <- read-key console:address 7:character, console:address, 8:boolean, 9:boolean <- read-key console:address ] memory-should-contain [ 1 <- 97 # 'a' 2 <- 1 3 <- 98 # 'b' 4 <- 1 5 <- 99 # 'c' 6 <- 1 7 <- 0 # unset 8 <- 1 9 <- 1 # end of test events ] ] :(before "End Scenario Globals") const long long int CONSOLE = Next_predefined_global_for_scenarios++; :(before "End Predefined Scenario Locals In Run") Name[tmp_recipe.at(0)]["console"] = CONSOLE; //: allow naming just for 'console' :(before "End is_special_name Cases") if (s == "console") return true; //: Unlike assume-keyboard, assume-console is easiest to implement as just a //: primitive recipe. :(before "End Primitive Recipe Declarations") ASSUME_CONSOLE, :(before "End Primitive Recipe Numbers") Recipe_number["assume-console"] = ASSUME_CONSOLE; :(before "End Primitive Recipe Implementations") case ASSUME_CONSOLE: { //? cerr << "aaa: " << current_instruction().ingredients.at(0).name << '\n'; //? 2 // create a temporary recipe just for parsing; it won't contain valid instructions istringstream in("[" + current_instruction().ingredients.at(0).name + "]"); recipe r = slurp_recipe(in); long long int num_events = count_events(r); //? cerr << "fff: " << num_events << '\n'; //? 3 // initialize the events long long int size = num_events*size_of_event() + /*space for length*/1; ensure_space(size); long long int event_data_address = Current_routine->alloc; Memory[event_data_address] = num_events; ++Current_routine->alloc; for (long long int i = 0; i < SIZE(r.steps); ++i) { const instruction& curr = r.steps.at(i); if (curr.name == "left-click") { Memory[Current_routine->alloc] = /*tag for 'touch-event' variant of 'event' exclusive-container*/2; Memory[Current_routine->alloc+1+/*offset of 'type' in 'mouse-event'*/0] = TB_KEY_MOUSE_LEFT; Memory[Current_routine->alloc+1+/*offset of 'row' in 'mouse-event'*/1] = to_integer(curr.ingredients.at(0).name); Memory[Current_routine->alloc+1+/*offset of 'column' in 'mouse-event'*/2] = to_integer(curr.ingredients.at(1).name); //? cerr << "AA left click: " << Memory[Current_routine->alloc+2] << ' ' << Memory[Current_routine->alloc+3] << '\n'; //? 1 Current_routine->alloc += size_of_event(); } else if (curr.name == "press") { Memory[Current_routine->alloc] = /*tag for 'keycode' variant of 'event' exclusive-container*/1; Memory[Current_routine->alloc+1] = to_integer(curr.ingredients.at(0).name); //? cerr << "AA press: " << Memory[Current_routine->alloc+1] << '\n'; //? 3 Current_routine->alloc += size_of_event(); } // End Event Handlers else { // keyboard input assert(curr.name == "type"); const string& contents = curr.ingredients.at(0).name; const char* raw_contents = contents.c_str(); long long int num_keyboard_events = unicode_length(contents); long long int curr = 0; //? cerr << "AAA: " << num_keyboard_events << '\n'; //? 1 for (long long int i = 0; i < num_keyboard_events; ++i) { Memory[Current_routine->alloc] = /*tag for 'text' variant of 'event' exclusive-container*/0; uint32_t curr_character; assert(curr < SIZE(contents)); tb_utf8_char_to_unicode(&curr_character, &raw_contents[curr]); //? cerr << "AA keyboard: " << curr_character << '\n'; //? 3 Memory[Current_routine->alloc+/*skip exclusive container tag*/1] = curr_character; curr += tb_utf8_char_length(raw_contents[curr]); Current_routine->alloc += size_of_event(); } } } assert(Current_routine->alloc == event_data_address+size); // wrap the array of events in an event object ensure_space(size_of_events()); Memory[CONSOLE] = Current_routine->alloc; Current_routine->alloc += size_of_events(); //? cerr << "writing " << event_data_address << " to location " << Memory[CONSOLE]+1 << '\n'; //? 1 Memory[Memory[CONSOLE]+/*offset of 'data' in container 'events'*/1] = event_data_address; //? cerr << Memory[Memory[CONSOLE]+1] << '\n'; //? 1 //? cerr << "alloc now " << Current_routine->alloc << '\n'; //? 1 break; } :(scenario events_in_scenario) scenario events-in-scenario [ assume-console [ type [abc] left-click 0, 1 press 65515 # up arrow type [d] ] run [ # 3 keyboard events; each event occupies 4 locations #? $start-tracing #? 2 1:event <- read-event console:address 5:event <- read-event console:address 9:event <- read-event console:address # mouse click 13:event <- read-event console:address # non-character keycode 17:event <- read-event console:address # final keyboard event 21:event <- read-event console:address ] memory-should-contain [ 1 <- 0 # 'text' 2 <- 97 # 'a' 3 <- 0 # unused 4 <- 0 # unused 5 <- 0 # 'text' 6 <- 98 # 'b' 7 <- 0 # unused 8 <- 0 # unused 9 <- 0 # 'text' 10 <- 99 # 'c' 11 <- 0 # unused 12 <- 0 # unused 13 <- 2 # 'mouse' 14 <- 65513 # mouse click 15 <- 0 # row 16 <- 1 # column 17 <- 1 # 'keycode' 18 <- 65515 # up arrow 19 <- 0 # unused 20 <- 0 # unused 21 <- 0 # 'text' 22 <- 100 # 'd' 23 <- 0 # unused 24 <- 0 # unused 25 <- 0 ] ] :(code) long long int count_events(const recipe& r) { long long int result = 0; for (long long int i = 0; i < SIZE(r.steps); ++i) { const instruction& curr = r.steps.at(i); //? cerr << "aa: " << curr.name << '\n'; //? 3 //? cerr << "bb: " << curr.ingredients.at(0).name << '\n'; //? 1 if (curr.name == "type") result += unicode_length(curr.ingredients.at(0).name); else result++; //? cerr << "cc: " << result << '\n'; //? 1 } return result; } long long int size_of_event() { // memoize result if already computed static long long int result = 0; if (result) return result; vector type; type.push_back(Type_number["event"]); result = size_of(type); return result; } long long int size_of_events() { // memoize result if already computed static long long int result = 0; if (result) return result; vector type; assert(Type_number["console"]); type.push_back(Type_number["console"]); result = size_of(type); return result; }