# check keyboard for a key # return 0 on no keypress or unrecognized key # # We need to do this in machine code because Mu doesn't have global variables # yet (for the keyboard buffer). == code read-key: # kbd: (addr keyboard) -> result/eax: byte # . prologue 55/push-ebp 89/<- %ebp 4/r32/esp # . save registers 51/push-ecx # result = 0 b8/copy-to-eax 0/imm32 # ecx = keyboard 8b/-> *(ebp+8) 1/r32/ecx 81 7/subop/compare %ecx 0/imm32 { 75/jump-if-!= break/disp8 # var read/ecx: byte = keyboard buffer's read index 8b/-> *0x802c 1/r32/CL # keyboard-buffer-read # var next-key/eax: byte = *(keyboard buffer + ecx) 8a/byte-> *(ecx+0x8030) 0/r32/AL # keyboard-buffer-data # if (next-key != 0) lock and remove from keyboard buffer 81 7/subop/compare %eax 0/imm32 { 74/jump-if-= break/disp8 # TODO: add some instructions in this block to SubX if we ever want to # use bootstrap on baremetal programs fa/disable-interrupts c6 0/subop/copy-byte *(ecx+0x8030) 0/imm8 # keyboard-buffer-data ff 0/subop/increment *0x802c # keyboard-buffer-read 81 4/subop/and *0x802c 0xf/imm32 # keyboard-buffer-read fb/enable-interrupts } # return eb $read-key:end/disp8 } # TODO: fake keyboard $read-key:end: # . restore registers 59/pop-to-ecx # . epilogue 89/<- %esp 5/r32/ebp 5d/pop-to-ebp c3/return