# Testable primitives for writing to screen. # # Mu mostly uses the screen for text, but it builds it out of pixel graphics # and a bitmap font. There is no support for a blinking cursor, scrolling and # so on. # # Fake screens are primarily for testing text-mode prints. However, they do # support some rudimentary pixel operations as well. Caveats: # # - Drawing pixels atop text or vice versa is not supported. Results in a fake # screen will not mimic real screens in these situations. # - Fake screens currently also assume a fixed-width 8x16 font. type screen { # text mode width: int height: int data: (handle array screen-cell) cursor-x: int # [0..width) cursor-y: int # [0..height) # pixel graphics pixels: (handle stream pixel) # sparse representation } type screen-cell { data: grapheme color: int background-color: int } type pixel { x: int # [0..width*font-width) y: int # [0..height*font-height) color: int # [0..256) } fn initialize-screen _screen: (addr screen), width: int, height: int, pixel-graphics?: boolean { var screen/esi: (addr screen) <- copy _screen var tmp/eax: int <- copy 0 var dest/edi: (addr int) <- copy 0 # screen->width = width dest <- get screen, width tmp <- copy width copy-to *dest, tmp # screen->height = height dest <- get screen, height tmp <- copy height copy-to *dest, tmp # screen->data = new screen-cell[width*height] { var data-addr/edi: (addr handle array screen-cell) <- get screen, data tmp <- multiply width populate data-addr, tmp } # allocate space for 16 pixels per 16x8 character. So one column of pixels # per character. var pixels-ah/ecx: (addr handle stream pixel) <- get screen, pixels tmp <- shift-left 4 populate-stream pixels-ah, tmp # screen->cursor-x = 0 dest <- get screen, cursor-x copy-to *dest, 0 # screen->cursor-y = 0 dest <- get screen, cursor-y copy-to *dest, 0 } # in graphemes fn screen-size _screen: (addr screen) -> _/eax: int, _/ecx: int { var screen/esi: (addr screen) <- copy _screen var width/eax: int <- copy 0 var height/ecx: int <- copy 0 compare screen, 0 { break-if-!= return 0x80/128, 0x30/48 } # fake screen var tmp/edx: (addr int) <- get screen, width width <- copy *tmp tmp <- get screen, height height <- copy *tmp return width, height } fn pixel screen: (addr screen), x: int, y: int, color: int { { compare screen, 0 break-if-!= pixel-on-real-screen x, y, color return } # fake screen # prepare a pixel var pixel-storage: pixel var src/ecx: int <- copy x var dest/edx: (addr int) <- get pixel-storage, x copy-to *dest, src src <- copy y dest <- get pixel-storage, y copy-to *dest, src src <- copy color dest <- get pixel-storage, color copy-to *dest, src # save it var src/ecx: (addr pixel) <- address pixel-storage var screen/eax: (addr screen) <- copy screen var dest-stream-ah/eax: (addr handle stream pixel) <- get screen, pixels var dest-stream/eax: (addr stream pixel) <- lookup *dest-stream-ah { var full?/eax: boolean <- stream-full? dest-stream compare full?, 0/false break-if-= abort "tried to draw too many pixels on the fake screen; adjust initialize-screen" } write-to-stream dest-stream, src } # testable screen primitive fn draw-grapheme _screen: (addr screen), g: grapheme, x: int, y: int, color: int, background-color: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= draw-grapheme-on-real-screen g, x, y, color, background-color return } # fake screen var idx/ecx: int <- screen-cell-index screen, x, y var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var offset/ecx: (offset screen-cell) <- compute-offset data, idx var dest-cell/ecx: (addr screen-cell) <- index data, offset var dest-grapheme/eax: (addr grapheme) <- get dest-cell, data var g2/edx: grapheme <- copy g copy-to *dest-grapheme, g2 var dest-color/eax: (addr int) <- get dest-cell, color var src-color/edx: int <- copy color copy-to *dest-color, src-color dest-color <- get dest-cell, background-color src-color <- copy background-color copy-to *dest-color, src-color } # we can't really render non-ASCII yet, but when we do we'll be ready fn draw-code-point screen: (addr screen), c: code-point, x: int, y: int, color: int, background-color: int { var g/eax: grapheme <- copy c draw-grapheme screen, g, x, y, color, background-color } # not really needed for a real screen, though it shouldn't do any harm fn screen-cell-index _screen: (addr screen), x: int, y: int -> _/ecx: int { var screen/esi: (addr screen) <- copy _screen # only one bounds check isn't automatically handled { var xmax/eax: (addr int) <- get screen, width var xcurr/ecx: int <- copy x compare xcurr, *xmax break-if-< abort "tried to print out of screen bounds" } var width-addr/eax: (addr int) <- get screen, width var result/ecx: int <- copy y result <- multiply *width-addr result <- add x return result } fn cursor-position _screen: (addr screen) -> _/eax: int, _/ecx: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= var x/eax: int <- copy 0 var y/ecx: int <- copy 0 x, y <- cursor-position-on-real-screen return x, y } # fake screen var cursor-x-addr/eax: (addr int) <- get screen, cursor-x var cursor-y-addr/ecx: (addr int) <- get screen, cursor-y return *cursor-x-addr, *cursor-y-addr } fn set-cursor-position _screen: (addr screen), x: int, y: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= set-cursor-position-on-real-screen x, y return } # fake screen # ignore x < 0 { compare x, 0 break-if->= return } # ignore x >= width { var width-addr/eax: (addr int) <- get screen, width var width/eax: int <- copy *width-addr compare x, width break-if-<= return } # ignore y < 0 { compare y, 0 break-if->= return } # ignore y >= height { var height-addr/eax: (addr int) <- get screen, height var height/eax: int <- copy *height-addr compare y, height break-if-< return } # screen->cursor-x = x var dest/edi: (addr int) <- get screen, cursor-x var src/eax: int <- copy x copy-to *dest, src # screen->cursor-y = y dest <- get screen, cursor-y src <- copy y copy-to *dest, src } fn draw-cursor screen: (addr screen), g: grapheme { { compare screen, 0 break-if-!= draw-cursor-on-real-screen g return } # fake screen var cursor-x/eax: int <- copy 0 var cursor-y/ecx: int <- copy 0 cursor-x, cursor-y <- cursor-position screen draw-grapheme screen, g, cursor-x, cursor-y, 0/fg, 7/bg } fn clear-screen _screen: (addr screen) { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= clear-real-screen return } # fake screen set-cursor-position screen, 0, 0 var y/eax: int <- copy 0 var height/ecx: (addr int) <- get screen, height { compare y, *height break-if->= var x/edx: int <- copy 0 var width/ebx: (addr int) <- get screen, width { compare x, *width break-if->= draw-code-point screen, 0x20/space, x, y, 0/fg=black, 0/bg=black x <- increment loop } y <- increment loop } set-cursor-position screen, 0, 0 var dest-stream-ah/eax: (addr handle stream pixel) <- get screen, pixels var dest-stream/eax: (addr stream pixel) <- lookup *dest-stream-ah clear-stream dest-stream } fn fake-screen-empty? _screen: (addr screen) -> _/eax: boolean { var screen/esi: (addr screen) <- copy _screen var y/eax: int <- copy 0 var height/ecx: (addr int) <- get screen, height { compare y, *height break-if->= var x/edx: int <- copy 0 var width/ebx: (addr int) <- get screen, width { compare x, *width break-if->= var g/eax: grapheme <- screen-grapheme-at screen, x, y { compare g, 0 break-if-= compare g, 0x20/space break-if-= return 0/false } x <- increment loop } y <- increment loop } var pixels-ah/eax: (addr handle stream pixel) <- get screen, pixels var pixels/eax: (addr stream pixel) <- lookup *pixels-ah rewind-stream pixels var result/eax: boolean <- stream-empty? pixels return result } fn clear-rect _screen: (addr screen), xmin: int, ymin: int, xmax: int, ymax: int, background-color: int { var screen/esi: (addr screen) <- copy _screen { compare screen, 0 break-if-!= clear-rect-on-real-screen xmin, ymin, xmax, ymax, background-color return } # fake screen set-cursor-position screen, 0, 0 var y/eax: int <- copy ymin var ymax/ecx: int <- copy ymax { compare y, ymax break-if->= var x/edx: int <- copy xmin var xmax/ebx: int <- copy xmax { compare x, xmax break-if->= draw-code-point screen, 0x20/space, x, y, 0/fg, background-color x <- increment loop } y <- increment loop } set-cursor-position screen, 0, 0 } # there's no grapheme that guarantees to cover every pixel, so we'll bump down # to pixels for a real screen fn clear-real-screen { var y/eax: int <- copy 0 { compare y, 0x300/screen-height=768 break-if->= var x/edx: int <- copy 0 { compare x, 0x400/screen-width=1024 break-if->= pixel-on-real-screen x, y, 0/color=black x <- increment loop } y <- increment loop } } fn clear-rect-on-real-screen xmin: int, ymin: int, xmax: int, ymax: int, background-color: int { var y/eax: int <- copy ymin y <- shift-left 4/log-font-height var ymax/ecx: int <- copy ymax ymax <- shift-left 4/log-font-height { compare y, ymax break-if->= var x/edx: int <- copy xmin x <- shift-left 3/log-font-width var xmax/ebx: int <- copy xmax xmax <- shift-left 3/log-font-width { compare x, xmax break-if->= pixel-on-real-screen x, y, background-color x <- increment loop } y <- increment loop } } fn screen-grapheme-at _screen: (addr screen), x: int, y: int -> _/eax: grapheme { var screen/esi: (addr screen) <- copy _screen var idx/ecx: int <- screen-cell-index screen, x, y var result/eax: grapheme <- screen-grapheme-at-idx screen, idx return result } fn screen-grapheme-at-idx _screen: (addr screen), idx-on-stack: int -> _/eax: grapheme { var screen/esi: (addr screen) <- copy _screen var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var idx/ecx: int <- copy idx-on-stack var offset/ecx: (offset screen-cell) <- compute-offset data, idx var cell/eax: (addr screen-cell) <- index data, offset var src/eax: (addr grapheme) <- get cell, data return *src } fn screen-color-at _screen: (addr screen), x: int, y: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen var idx/ecx: int <- screen-cell-index screen, x, y var result/eax: int <- screen-color-at-idx screen, idx return result } fn screen-color-at-idx _screen: (addr screen), idx-on-stack: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var idx/ecx: int <- copy idx-on-stack var offset/ecx: (offset screen-cell) <- compute-offset data, idx var cell/eax: (addr screen-cell) <- index data, offset var src/eax: (addr int) <- get cell, color var result/eax: int <- copy *src return result } fn screen-background-color-at _screen: (addr screen), x: int, y: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen var idx/ecx: int <- screen-cell-index screen, x, y var result/eax: int <- screen-background-color-at-idx screen, idx return result } fn screen-background-color-at-idx _screen: (addr screen), idx-on-stack: int -> _/eax: int { var screen/esi: (addr screen) <- copy _screen var data-ah/eax: (addr handle array screen-cell) <- get screen, data var data/eax: (addr array screen-cell) <- lookup *data-ah var idx/ecx: int <- copy idx-on-stack var offset/ecx: (offset screen-cell) <- compute-offset data, idx var cell/eax: (addr screen-cell) <- index data, offset var src/eax: (addr int) <- get cell, background-color var result/eax: int <- copy *src return result }