_by Stephen Malina and Kartik Agaram_ Mu explores ways to turn arbitrary manual tests into reproducible automated tests. Hoped-for benefits: 1. Projects release with confidence without requiring manual QA or causing regressions for their users. 1. Open source projects become easier for outsiders to comprehend, since they can more confidently try out changes with the knowledge that they'll get rapid feedback if they break something. Projects also become more *rewrite-friendly* for insiders: it's easier to leave your project's historical accidents and other baggage behind if you can be confident of not causing regressions. 1. It becomes easier to teach programming by emphasizing tests far earlier than we do today. The hypothesis is that designing the entire system to be testable from day 1 and from the ground up would radically impact the culture of an eco-system in a way that no bolted-on tool or service at higher levels can replicate. It would make it easier to write programs that can be [easily understood by newcomers](http://akkartik.name/about). It would reassure authors that an app is free from regression if all automated tests pass. It would make the stack easy to rewrite and simplify by dropping features, without fear that a subset of targeted apps might break. As a result people might fork projects more easily, and also exchange code between disparate forks more easily (copy the tests over, then try copying code over and making tests pass, rewriting and polishing where necessary). The community would have in effect a diversified portfolio of forks, a “wavefront” of possible combinations of features and alternative implementations of features instead of the single trunk with monotonically growing complexity that we get today. Application writers who wrote thorough tests for their apps (something they just can’t do today) would be able to bounce around between forks more easily without getting locked in to a single one as currently happens. In this quest, Mu is currently experimenting with the following mechanisms: 1. New, testable interfaces for the operating system. Currently manual tests are hard to automate because a file you assumed might vanish, the network might go down, etc. To make manual tests reproducible it suffices to improve the 15 or so OS syscalls through which a computer talks to the outside world. We have to allow programs to transparently write to a fake screen, read from a fake disk/network, etc. In Mu, printing to screen explicitly takes a screen object, so it can be called on the real screen, or on a fake screen inside tests, so that we can then check the expected state of the screen at the end of a test. Here's a test for a little text-mode chessboard program in Mu (delimiting the edge of the 'screen' with dots):       a screen test We've built up similarly *dependency-injected* interfaces to the keyboard, mouse, disk and network. 1. Support for testing side-effects like performance, deadlock-freedom, race-freeness, memory usage, etc. Mu's *white-box tests* can check not just the results of a function call, but also the presence or absence of specific events in the log of its progress. For example, here's a test that our string-comparison function doesn't scan individual characters unless it has to:       white-box test Another example: if a sort function logs each swap, a performance test can ensure that the number of swaps doesn't quadruple when the size of the input doubles. Besides expanding the scope of tests, this ability also allows more radical refactoring without needing to modify tests. All Mu's tests call a top-level function rather than individual sub-systems directly. As a result the way the subsystems are invoked can be radically changed (interface changes, making synchronous functions asynchronous, etc.). As long as the new versions emit the same implementation-independent events in the logs, the tests will continue to pass. ([More information.](http://akkartik.name/post/tracing-tests)) 1. Organizing code and tests in layers of functionality, so that outsiders can build simple and successively more complex versions of a project, gradually enabling more peripheral features. Think of it as a cleaned-up `git log` for the project. ([More information.](http://akkartik.name/post/wart-layers)) You can see these mechanisms in action below in the context of a platform for teaching programming 1:1. It allows students to spin up a fake screen, keyboard, file system and network neighborhood in tests. The Basic-like Assembly language of the Mu VM is as powerful as C for low-level pointer operations and manual memory management, but much safer, paying some run-time checking overhead to validate pointers. It is as powerful as high-level languages (providing strong type safety, general lexical scope, generic types, and higher-order functions) but should be easier to write a compiler for since it gives up some expressiveness by not allowing recursive expressions. It is also *more* expressive than conventional high-level languages in some ways: Literate Programming turns out to be a great fit for a statement-oriented language and labels make great [join points](https://en.wikipedia.org/wiki/Join_point). Balancing these strengths, however, Mu is currently interpreted and slow. Too slow for graphics or sound, among other things. Rather than try to build a compiler for it, our next milestone is to "backport" the lessons of Mu back to a real-world unix-like system: OpenBSD, a reasonable compromise between the complexity (*ahem* bloat) of Linux and the over-simplification of [xv6](https://github.com/mit-pdos/xv6-public). The goal is to continue to have a self-contained, self-hosting system without external dependencies as we add support for new kinds of tests. The goal is explicitly *not* to blindly reimplement our Basic-like language atop OpenBSD, or to port the OpenBSD sources to our language. Instead, we will modify the C compiler to provide some of the greater safety we prototyped here, and make use of it in the OpenBSD sources. Things are pretty open-ended right now as we learn about OpenBSD, so the action will mostly be on the [wiki](https://github.com/akkartik/mu/wiki) for some time to come. This project is still very much active, though. Questions, bug reports and Pull Requests will be promptly addressed. *Taking Mu for a spin* Mu is currently implemented in C++ and requires a Unix-like environment. It's been tested on Ubuntu, Mac OS X and OpenBSD; on x86, x86\_64 and ARMv7; and on recent versions of GCC and Clang. Since it uses no bleeding-edge language features and has no exotic dependencies, it should work with most reasonable versions, compilers or processors. [![Build Status](https://api.travis-ci.org/akkartik/mu.svg)](https://travis-ci.org/akkartik/mu) Running Mu will always recompile it if necessary: ```shell $ cd mu $ ./mu ``` As a simple example, here's a program with some arithmetic: code example As stated before, Mu functions are lists of instructions, one to a line. Each instruction operates on some *ingredients* and returns some *products*. ``` [products] <- instruction [ingredients] ``` Result and ingredient *reagents* cannot contain instructions or infix expressions. On the other hand, you can have any number of them. In particular, you can have any number of products. For example, you can perform integer division as follows: ``` quotient:number, remainder:number <- divide-with-remainder 11, 3 ``` Each reagent consists of a name and its type, separated by a colon. You only have to specify the type the first time you mention a name, but you can be more explicit if you choose. Types can be multiple words and even arbitrary trees, like: ```nim x:array:number:3 # x is an array of 3 numbers y:list:number # y is a list of numbers # ':' is just syntactic sugar {z: (map (address array character) (list number))} # map from string to list of numbers ``` Try out the program now: ```shell $ ./mu example1.mu $ ``` Not much to see yet, since it doesn't print anything. To print the result, try adding the instruction `$print a` to the function. --- Here's a second example, of a function that can take ingredients: fahrenheit to celsius Functions can specify headers showing their expected ingredients and products, separated by `->` (unlike the `<-` in calls). Once defined, functions can be called just like primitives. No need to mess with a `CALL` instruction or push/pop arguments to the stack. Since Mu is a low-level VM language, it provides extra control at the cost of verbosity. Using `local-scope`, you have explicit control over stack frames to isolate your functions in a type-safe manner. You can also create more sophisticated setups like closures. One consequence of this extra control: you have to explicitly `load-ingredients` after you set up the stack. An alternative syntax is what the above example is converted to internally: fahrenheit to celsius desugared The header gets dropped after checking types at call-sites, and after replacing `load-ingredients` with explicit instructions to load each ingredient separately, and to explicitly return products to the caller. After this translation functions are once again just lists of instructions. This alternative syntax isn't just an implementation detail. It turns out to be easier to teach functions to non-programmers by starting with this syntax, so that they can visualize a pipe from caller to callee, and see the names of variables get translated one by one through the pipe. --- A third example, this time illustrating conditionals: factorial example In spite of how it looks, this is still just a list of instructions and labels. Internally, the instructions `break` and `loop` get converted to `jump` instructions to after the enclosing `}` or `{` labels, respectively. Try out the factorial program now: ```shell $ ./mu factorial.mu result: 120 # factorial of 5 ``` You can also run its unit tests: ```shell $ ./mu test factorial.mu ``` Here's what one of the tests inside `factorial.mu` looks like: test example Every test conceptually spins up a really lightweight virtual machine, so you can do things like check the value of specific locations in memory. You can also print to screen and check that the screen contains what you expect at the end of a test. For example, you've seen earlier how `chessboard.mu` checks the initial position of a game of chess (delimiting the edges of the screen with dots): screen test Similarly you can fake the keyboard to pretend someone typed something: fake keyboard ..or clicked somewhere: fake console (keyboard, mouse, ..) Within tests you can map arbitrary paths (local files or URLs) to contents: fake file-system and network As we add graphics, audio, and so on, we'll augment scenarios with corresponding abilities. --- Mu assumes that all ingredients passed in to functions are immutable by default -- *unless* they are also products. So this program will throw an error: immutable ingredient triggering an error To modify `foo`'s ingredient, you have to add it to the list of products returned: mutable ingredient The names of the variables are important here: a function that takes an (immutable) address and returns a different one is different from a function that takes a mutable address (and also returns it). Immutability checks can be annoying sometimes, but the benefit they provide is that you always know what a function modifies just by looking at its header. They provide all the benefits of [referential transparency](https://en.wikipedia.org/wiki/Referential_transparency) that we typically associate with (particularly purely functional) high-level languages -- but without giving up the flexibility to imperatively modify variables willy-nilly. --- You can append arbitrary properties to reagents besides types and spaces. Just separate them with slashes. ```nim x:array:number:3/uninitialized y:string/tainted:yes z:number/assign-once:true/assigned:false ``` Most properties are meaningless to Mu, and it'll silently skip them when running, but they are fodder for *meta-programs* to check or modify your programs, a task other languages typically hide from their programmers. For example, where other programmers are restricted to the checks their type system permits and forces them to use, you'll learn to create new checks that make sense for your specific program. If it makes sense to perform different checks in different parts of your program, you'll be able to do that. You can imagine each reagent as a table, rows separated by slashes, columns within a row separated by colons. So the last example above would become something like this: ``` z : integer / assign-once : true / assigned : false ``` --- An alternative way to define factorial is by inserting labels and later inserting code at them. literate programming (You'll find this version in `tangle.mu`.) By convention we use the prefix '+' to indicate function-local label names you can jump to, and surround in '<>' global label names for inserting code at. --- Another example, this time with concurrency: forking concurrent routines ```shell $ ./mu fork.mu ``` Notice that it repeatedly prints either '34' or '35' at random. Hit ctrl-c to stop. [Yet another example](http://akkartik.github.io/mu/html/channel.mu.html) forks two 'routines' that communicate over a channel: ```shell $ ./mu channel.mu produce: 0 produce: 1 produce: 2 produce: 3 consume: 0 consume: 1 consume: 2 produce: 4 consume: 3 consume: 4 # The exact order above might shift over time, but you'll never see a number # consumed before it's produced. ``` Channels are the unit of synchronization in Mu. Blocking on a channel is the only way for the OS to put a task to sleep. The plan is to do all I/O over channels. Routines are expected to communicate purely by message passing, though nothing stops them from sharing memory since all routines share a common address space. However, idiomatic Mu will make it hard to accidentally read or clobber random memory locations. Bounds checking is baked deeply into the semantics, and pointers can never be invalidated. --- Mu has a programming environment: ```shell $ ./mu edit ``` Screenshot: programming environment You write functions on the left and try them out in *sandboxes* on the right. Hit F4 to rerun all sandboxes with the latest version of the code. More details: http://akkartik.name/post/mu. Beware, it won't save your edits by default. But if you create a sub-directory called `lesson/` under `mu/` it will. If you turn that directory into a git repo with `git init`, it will also back up your changes each time you hit F4. Use the provided `new_lesson` script to take care of these details. Once you have a sandbox you can click on its result to mark it as expected: expected result Later if the result changes it'll be flagged in red to draw your attention to it. Thus, manually tested sandboxes become reproducible automated tests. unexpected result Another feature: Clicking on the code in a sandbox expands its trace for you to browse. To add to the trace, use `stash`. For example: ```nim stash [first ingredient is], x ``` Invaluable for understanding complex control flow without cluttering up the screen. --- If you're still reading, here are some more things to check out: a) Look at the [chessboard program](http://akkartik.github.io/mu/html/chessboard.mu.html) for a more complex example with tests of blocking reads from the keyboard and what gets printed to the screen -- things we don't typically associate with automated tests. b) Try skimming the [colorized source code](https://akkartik.github.io/mu). You should be able to get a pretty good sense for how things work just by skimming the files in order, skimming the top of each file and ignoring details lower down. c) Try running the tests: ```shell $ ./mu test ``` **Credits** Mu builds on many ideas that have come before, especially: - [Peter Naur](http://alistair.cockburn.us/ASD+book+extract%3A+%22Naur,+Ehn,+Musashi%22) for articulating the paramount problem of programming: communicating a codebase to others; - [Christopher Alexander](http://www.amazon.com/Notes-Synthesis-Form-Harvard-Paperbacks/dp/0674627512) and [Richard Gabriel](http://dreamsongs.net/Files/PatternsOfSoftware.pdf) for the intellectual tools for reasoning about the higher order design of a codebase; - Unix and C for showing us how to co-evolve language and OS, and for teaching the (much maligned, misunderstood and underestimated) value of concise *implementation* in addition to a clean interface; - Donald Knuth's [literate programming](http://www.literateprogramming.com/knuthweb.pdf) for liberating "code for humans to read" from the tyranny of compiler order; - [David Parnas](http://www.cs.umd.edu/class/spring2003/cmsc838p/Design/criteria.pdf) and others for highlighting the value of separating concerns and stepwise refinement; - [Lisp](http://www.paulgraham.com/rootsoflisp.html) for showing the power of dynamic languages, late binding and providing the right primitives *a la carte*, especially lisp macros; - The folklore of debugging by print and the trace facility in many lisp systems; - Automated tests for showing the value of developing programs inside an elaborate harness; - [Python doctest](http://docs.python.org/2/library/doctest.html) for exemplifying interactive documentation that doubles as tests; - [ReStructuredText](https://en.wikipedia.org/wiki/ReStructuredText) and [its antecedents](https://en.wikipedia.org/wiki/Setext) for showing that markup can be clean; - BDD for challenging us all to write tests at a higher level; - JavaScript and CSS for demonstrating the power of a DOM for complex structured documents. - Rust for demonstrating that a system-programming language can be safe.