// https://raytracing.github.io/books/RayTracingInOneWeekend.html #include int main() { // Image const int image_width = 256; const int image_height = 256; // Render std::cout << "P3\n" << image_width << ' ' << image_height << "\n255\n"; for (int j = image_height-1; j >= 0; --j) { for (int i = 0; i < image_width; ++i) { auto r = double(i) / (image_width-1); auto g = double(j) / (image_height-1); auto b = 0.25; int ir = static_cast(255.999 * r); int ig = static_cast(255.999 * g); int ib = static_cast(255.999 * b); std::cout << ir << ' ' << ig << ' ' << ib << '\n'; } } }