# Primitives for screen control. pixel: # screen: (addr screen), x: int, y: int, color: int # . prologue 55/push-ebp 89/<- %ebp 4/r32/esp # . save registers 50/push-eax 51/push-ecx # ecx = screen 8b/-> *(ebp+8) 1/r32/ecx 81 7/subop/compare %ecx 0/imm32 { 75/jump-if-!= break/disp8 # bounds checks 8b/-> *(ebp+0xc) 0/r32/eax 3d/compare-eax-and 0/imm32 7c/jump-if-< $pixel:end/disp8 3d/compare-eax-and 0x400/imm32/1024 7d/jump-if->= $pixel:end/disp8 8b/-> *(ebp+0x10) 0/r32/eax 3d/compare-eax-and 0/imm32 7c/jump-if-< $pixel:end/disp8 3d/compare-eax-and 0x300/imm32/768 7d/jump-if->= $pixel:end/disp8 # eax = y*1024 + x 8b/-> *(ebp+0x10) 0/r32/eax c1/shift 4/subop/left %eax 0xa/imm8 03/add-> *(ebp+0xc) 0/r32/eax # eax += location of frame buffer 03/add-> *0x7f28 0/r32/eax # *eax = color 8b/-> *(ebp+0x14) 1/r32/ecx 88/byte<- *eax 1/r32/CL # return eb $pixel:end/disp8 } # TODO: fake screen $pixel:end: # . restore registers 59/pop-to-ecx 58/pop-to-eax # . epilogue 89/<- %esp 5/r32/ebp 5d/pop-to-ebp c3/return