# Screen primitives for character-oriented output. # # Unlike the top-level, this text mode has no scrolling. fn draw-grapheme screen: (addr screen), g: grapheme, x: int, y: int, color: int { { compare screen, 0 break-if-!= draw-grapheme-on-real-screen g, x, y, color return } # TODO: fake screen } fn cursor-position screen: (addr screen) -> _/eax: int, _/ecx: int { { compare screen, 0 break-if-!= var x/eax: int <- copy 0 var y/ecx: int <- copy 0 x, y <- cursor-position-on-real-screen return x, y } # TODO: fake screen return 0, 0 } fn set-cursor-position screen: (addr screen), x: int, y: int { { compare screen, 0 break-if-!= set-cursor-position-on-real-screen x, y return } # TODO: fake screen } fn clear-screen screen: (addr screen) { { compare screen, 0 break-if-!= clear-real-screen return } # TODO: fake screen } fn clear-real-screen { var y/eax: int <- copy 0 { compare y, 0x300 # 768 break-if->= var x/edx: int <- copy 0 { compare x, 0x400 # 1024 break-if->= pixel-on-real-screen x, y, 0 # black x <- increment loop } y <- increment loop } }