# Code for the first few disk sectors that all programs in this directory need: # - load sectors past the first (using BIOS primitives) since only the first is available by default # - if this fails, print 'D' at top-left of screen and halt # - initialize a minimal graphics mode # - switch to 32-bit mode (giving up access to BIOS primitives) # - set up a handler for keyboard events # - jump to start of program # Code in this file needs to be more deliberate about the SubX facilities it # uses: # - sigils only support 32-bit general-purpose registers, so don't work with segment registers or 16-bit or 8-bit registers # - metadata like rm32 and r32 can sometimes misleadingly refer to only the bottom 16 bits of the register; pay attention to the register name # Outline of this file with offsets and the addresses they map to at run-time: # -- 16-bit mode code # offset 0 (address 7c00): boot code # -- 16-bit mode data # e0 (address 7c80) global descriptor table # f8 (address 7ca0) <== gdt_descriptor # -- 32-bit mode code # offset 100 (address 7d00): boot code # 1fe (address 7dfe) boot-sector-marker (2 bytes) # offset 200 (address 7e00): interrupt handler code # -- 32-bit mode data # offset 400 (address 8000): handler data # 410 (address 8010): keyboard handler data # 428 (address 8028) <== keyboard buffer # offset 500 (address 8100): video mode data (256 bytes) # 528 (address 8128) <== start of video RAM stored here # offset 600 (address 8200): interrupt descriptor table (1KB) # offset a00 (address 8600): keyboard mappings (1.5KB) # offset 1000 (address 8c00): bitmap font (2KB) # offset 1800 (address 9400): entrypoint for applications (don't forget to adjust survey_baremetal if this changes) # Other details of the current memory map: # code: 4 tracks of disk to [0x00007c00, 0x00027400) # stack grows down from 0x00070000 # see below # heap: [0x01000000, 0x02000000) # see 120allocate.subx # Consult https://wiki.osdev.org/Memory_Map_(x86) before modifying any of this. == code ## 16-bit entry point # Upon reset, the IBM PC: # - loads the first sector (512 bytes) # from some bootable image (look for the boot-sector-marker further down this file) # to the address range [0x7c00, 0x7e00) # - starts executing code at address 0x7c00 fa/disable-interrupts # initialize segment registers b8/copy-to-ax 0/imm16 8e/->seg 3/mod/direct 0/rm32/ax 3/rm32/ds 8e/->seg 3/mod/direct 0/rm32/ax 0/rm32/es 8e/->seg 3/mod/direct 0/rm32/ax 4/rm32/fs 8e/->seg 3/mod/direct 0/rm32/ax 5/rm32/gs # initialize stack to 0x00070000 # We don't read or write the stack before we get to 32-bit mode, but BIOS # calls do. We need to move the stack in case BIOS initializes it to some # low address that we want to write code into. b8/copy-to-ax 0x7000/imm16 8e/->seg 3/mod/direct 0/rm32/ax 2/rm32/ss bc/copy-to-esp 0/imm16 # undo the A20 hack: https://en.wikipedia.org/wiki/A20_line # this is from https://github.com/mit-pdos/xv6-public/blob/master/bootasm.S { e4/read-port-into-al 0x64/imm8 a8/test-bits-in-al 0x02/imm8 # set zf if bit 1 (second-least significant) is not set 75/jump-if-!zero loop/imm8 b0/copy-to-al 0xd1/imm8 e6/write-al-into-port 0x64/imm8 } { e4/read-port-into-al 0x64/imm8 a8/test-bits-in-al 0x02/imm8 # set zf if bit 1 (second-least significant) is not set 75/jump-if-!zero loop/imm8 b0/copy-to-al 0xdf/imm8 e6/write-al-into-port 0x64/imm8 } # load remaining sectors from first two tracks of disk into addresses [0x7e00, 0x17800) b4/copy-to-ah 2/imm8 # read sectors from disk # dl comes conveniently initialized at boot time with the index of the device being booted b5/copy-to-ch 0/imm8 # cylinder 0 b6/copy-to-dh 0/imm8 # track 0 b1/copy-to-cl 2/imm8 # second sector, 1-based b0/copy-to-al 0x7d/imm8 # number of sectors to read = 2*63 - 1 = 125 # address to write sectors to = es:bx = 0x7e00, contiguous with boot segment bb/copy-to-bx 0/imm16 8e/->seg 3/mod/direct 3/rm32/bx 0/r32/es bb/copy-to-bx 0x7e00/imm16 cd/syscall 0x13/imm8/bios-disk-services 0f 82/jump-if-carry disk_error/disp16 # load two more tracks of disk into addresses [0x17800, 0x27400) b4/copy-to-ah 2/imm8 # read sectors from disk # dl comes conveniently initialized at boot time with the index of the device being booted b5/copy-to-ch 0/imm8 # cylinder b6/copy-to-dh 2/imm8 # track b1/copy-to-cl 1/imm8 # sector, 1-based b0/copy-to-al 0x7e/imm8 # number of sectors to read = 2*63 = 126 # address to write sectors to = es:bx = 0x17800, contiguous with boot segment bb/copy-to-bx 0x1780/imm16 8e/->seg 3/mod/direct 3/rm32/bx 0/r32/es bb/copy-to-bx 0/imm16 cd/syscall 0x13/imm8/bios-disk-services 0f 82/jump-if-carry disk_error/disp16 # load two more tracks of disk into addresses [0x27400, 0x37000) b4/copy-to-ah 2/imm8 # read sectors from disk # dl comes conveniently initialized at boot time with the index of the device being booted b5/copy-to-ch 0/imm8 # cylinder b6/copy-to-dh 4/imm8 # track b1/copy-to-cl 1/imm8 # sector, 1-based b0/copy-to-al 0x7e/imm8 # number of sectors to read = 2*63 = 126 # address to write sectors to = es:bx = 0x27400, contiguous with boot segment bb/copy-to-bx 0x2740/imm16 8e/->seg 3/mod/direct 3/rm32/bx 0/r32/es bb/copy-to-bx 0/imm16 cd/syscall 0x13/imm8/bios-disk-services 0f 82/jump-if-carry disk_error/disp16 # reset es bb/copy-to-bx 0/imm16 8e/->seg 3/mod/direct 3/rm32/bx 0/r32/es # adjust video mode b4/copy-to-ah 0x4f/imm8 # VBE commands b0/copy-to-al 2/imm8 # set video mode bb/copy-to-bx 0x4105/imm16 # 0x0105 | 0x4000 # 0x0105 = graphics mode 1024x768x256 # (alternative candidate: 0x0101 for 640x480x256) # 0x4000 bit = configure linear frame buffer in Bochs emulator; hopefully this doesn't hurt anything when running natively cd/syscall 0x10/imm8/bios-video-services # load information for the (hopefully) current video mode # mostly just for the address to the linear frame buffer b4/copy-to-ah 0x4f/imm8 # VBE commands b0/copy-to-al 1/imm8 # get video mode info b9/copy-to-cx 0x0105/imm16 # mode we requested bf/copy-to-di Video-mode-info/imm16 cd/syscall 0x10/imm8/bios-video-services ## switch to 32-bit mode # load global descriptor table # We can't refer to the label directly because SubX doesn't do the right # thing for lgdt, so rather than make errors worse in most places we instead # pin gdt_descriptor below. 0f 01/lgdt 2/subop/lgdt 0/mod/indirect 6/rm32/use-disp16 0x7cf8/disp16/gdt_descriptor # enable paging 0f 20/<-cr 3/mod/direct 0/rm32/eax 0/r32/cr0 == data # TODO: SubX doesn't understand 66 prefix #? 66 83/or 3/mod/direct 0/rm32/eax 1/r32/?? 1/imm8 # eax <- or 0x1 66 83 c8 01 # eax <- or 0x1 == code 0f 22/->cr 3/mod/direct 0/rm32/eax 0/r32/cr0 # far jump to initialize_32bit_mode that sets cs to offset 8 in the gdt in the process # We can't refer to the label directly because SubX doesn't have syntax for # segment selectors. So we instead pin initialize_32bit_mode below. ea/jump-far-absolute 0x00087d00/disp32 # address 0x7d00 in offset 8 of the gdt == data # padding # 8e: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 == code disk_error: # print 'D' to top-left of screen to indicate disk error # *0xb8000 <- 0x0f44 bb/copy-to-bx 0xb800/imm16 8e/->seg 3/mod/direct 3/rm32/bx 3/r32/ds b0/copy-to-al 0x44/imm8/D b4/copy-to-ah 0x0f/imm8/white-on-black bb/copy-to-bx 0/imm16 89/<- 0/mod/indirect 7/rm32/bx 0/r32/ax # *ds:bx <- ax # loop forever { eb/jump loop/disp8 } ## GDT: 3 records of 8 bytes each == data gdt_start: # offset 0: gdt_null: mandatory null descriptor 00 00 00 00 00 00 00 00 # offset 8: gdt_code ff ff # limit[0:16] 00 00 00 # base[0:24] 9a # 1/present 00/privilege 1/descriptor type = 1001b # 1/code 0/conforming 1/readable 0/accessed = 1010b cf # 1/granularity 1/32-bit 0/64-bit-segment 0/AVL = 1100b # limit[16:20] = 1111b 00 # base[24:32] # offset 16: gdt_data ff ff # limit[0:16] 00 00 00 # base[0:24] 92 # 1/present 00/privilege 1/descriptor type = 1001b # 0/data 0/conforming 1/readable 0/accessed = 0010b cf # same as gdt_code 00 # base[24:32] # gdt_end: == data 0x7cf8 gdt_descriptor: 0x17/imm16 # final index of gdt = size of gdt - 1 gdt_start/imm32/start ## 32-bit code from this point == code 0x7d00 initialize_32bit_mode: == data # TODO: SubX doesn't understand 66 prefix 66 b8 10 00 # ax <- offset 16 from gdt_start == code 8e/->seg 3/mod/direct 0/rm32/ax 3/r32/ds 8e/->seg 3/mod/direct 0/rm32/ax 2/r32/ss 8e/->seg 3/mod/direct 0/rm32/ax 0/r32/es 8e/->seg 3/mod/direct 0/rm32/ax 4/r32/fs 8e/->seg 3/mod/direct 0/rm32/ax 5/r32/gs bc/copy-to-esp 0x00070000/imm32 # load interrupt handlers # We can't refer to the label directly because SubX doesn't do the right # thing for lidt, so rather than make errors worse in most places we instead # pin idt_descriptor below. 0f 01/lidt 3/subop/lidt 0/mod/indirect 5/rm32/use-disp32 0x8000/disp32/idt_descriptor # For now, not bothering reprogramming the IRQ to not conflict with software # exceptions. # https://wiki.osdev.org/index.php?title=8259_PIC&oldid=24650#Protected_Mode # # Interrupt 1 (keyboard) conflicts with debugger faults. We don't use a # debugger. # Reference: # https://wiki.osdev.org/Exceptions # enable keyboard IRQ (1) b0/copy-to-al 0xfd/imm8 # disable mask for IRQ1 e6/write-al-into-port 0x21/imm8 fb/enable-interrupts == data # TODO: SubX doesn't understand db prefix db e3/initialize-floating-point-coprocessor == code # eax <- cr4 0f 20/<-cr 3/mod/direct 0/rm32/eax 4/r32/cr4 # eax <- or bit 9 0f ba/bit-test 5/subop/bit-test-and-set 3/mod/direct 0/rm32/eax 9/imm8 # cr4 <- eax 0f 22/->cr 3/mod/direct 0/rm32/eax 4/r32/cr4 == data e9 d0 16 00 00 # jump to 0x9400 [label] == code == boot-sector-marker 0x7dfe # final 2 bytes of boot sector 55 aa ## sector 2 onwards loaded by load_disk, not automatically on boot == code null-interrupt-handler: cf/return-from-interrupt == data # padding # 201: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 == code keyboard-interrupt-handler: # prologue fa/disable-interrupts 60/push-all-registers # acknowledge interrupt b0/copy-to-al 0x20/imm8 e6/write-al-into-port 0x20/imm8 31/xor %eax 0/r32/eax # check output buffer of 8042 keyboard controller (https://web.archive.org/web/20040604041507/http://panda.cs.ndsu.nodak.edu/~achapwes/PICmicro/keyboard/atkeyboard.html) e4/read-port-into-al 0x64/imm8 a8/test-bits-in-al 0x01/imm8 # set zf if bit 0 (least significant) is not set 74/jump-if-not-set $keyboard-interrupt-handler:epilogue/disp8 # - if keyboard buffer is full, return # var index/ecx: byte 31/xor %ecx 1/r32/ecx 8a/byte-> *Keyboard-buffer:write 1/r32/cl == data # al = *(keyboard buffer + index) #? 8a/byte-> *(ecx+Keyboard-buffer:data) 0/r32/al 8a # copy m8 at r32 to r8 81 # 10/mod/*+disp32 000/r8/al 001/rm32/ecx 30 80 00 00 # disp32 [label] == code # if (al != 0) return 3c/compare-al-and 0/imm8 75/jump-if-!= $keyboard-interrupt-handler:epilogue/disp8 # - read keycode e4/read-port-into-al 0x60/imm8 # - key released # if (al == 0xaa) shift = false # left shift is being lifted { 3c/compare-al-and 0xaa/imm8 75/jump-if-!= break/disp8 # *shift = 0 c7 0/subop/copy *Keyboard-shift-pressed? 0/imm32 } # if (al == 0xb6) shift = false # right shift is being lifted { 3c/compare-al-and 0xb6/imm8 75/jump-if-!= break/disp8 # *shift = 0 c7 0/subop/copy *Keyboard-shift-pressed? 0/imm32 } # if (al == 0x9d) ctrl = false # ctrl is being lifted { 3c/compare-al-and 0x9d/imm8 75/jump-if-!= break/disp8 # *ctrl = 0 c7 0/subop/copy *Keyboard-ctrl-pressed? 0/imm32 } # if (al & 0x80) a key is being lifted; return 50/push-eax 24/and-al-with 0x80/imm8 3c/compare-al-and 0/imm8 58/pop-to-eax 75/jump-if-!= $keyboard-interrupt-handler:epilogue/disp8 # - key pressed # if (al == 0x2a) shift = true, return # left shift pressed { 3c/compare-al-and 0x2a/imm8 75/jump-if-!= break/disp8 # *shift = 1 c7 0/subop/copy *Keyboard-shift-pressed? 1/imm32 # return eb/jump $keyboard-interrupt-handler:epilogue/disp8 } # if (al == 0x36) shift = true, return # right shift pressed { 3c/compare-al-and 0x36/imm8 75/jump-if-!= break/disp8 # *shift = 1 c7 0/subop/copy *Keyboard-shift-pressed? 1/imm32 # return eb/jump $keyboard-interrupt-handler:epilogue/disp8 } # if (al == 0x1d) ctrl = true, return { 3c/compare-al-and 0x1d/imm8 75/jump-if-!= break/disp8 # *ctrl = 1 c7 0/subop/copy *Keyboard-ctrl-pressed? 1/imm32 # return eb/jump $keyboard-interrupt-handler:epilogue/disp8 } == data # - convert key to character # if (shift) use keyboard shift map 81 # operate on rm32 and imm32 3d # 00/mod/indirect 111/subop/compare 101/rm32/use-disp32 10 80 00 00 # disp32 = shift [label] 00 00 00 00 # imm32 74 08 # jump to $7 if = [label] # al <- *(keyboard shift map + eax) 8a # copy m8 at rm32 to r8 80 # 10/mod/*+disp32 000/r8/al 000/rm32/eax 00 87 00 00 # disp32 [label] eb 1a # jump to $8 [label] # 2a8: # $7: # if (ctrl) use keyboard ctrl map 81 # operate on rm32 and imm32 3d # 00/mod/indirect 111/subop/compare 101/rm32/use-disp32 14 80 00 00 # disp32 = ctrl [label] 00 00 00 00 # imm32 74 08 # jump to $8 if = [label] # al <- *(keyboard ctrl map + eax) 8a # copy m8 at rm32 to r8 80 # 10/mod/*+disp32 000/r8/al 000/rm32/eax 00 88 00 00 # disp32 [label] eb 06 # jump to $9 [label] # 2bc: # $8: # otherwise use keyboard normal map # al <- *(keyboard normal map + eax) 8a # copy m8 at rm32 to r8 80 # 10/mod/*+disp32 000/r8/al 000/rm32/eax 00 86 00 00 # disp32 [label] # 2c2: # $9: # - if there's no character mapping, return 3c 00 # compare al, 0 74 13 # jump to epilogue if = [label] # 2c6: # - store al in keyboard buffer 88 # copy r8 to m8 at r32 81 # 10/mod/*+disp32 000/r8/al 001/rm32/ecx 30 80 00 00 # disp32 [label] # increment index fe # increment byte 05 # 00/mod/indirect 000/subop/increment 101/rm32/use-disp32 28 80 00 00 # disp32 [label] # clear top nibble of index (keyboard buffer is circular) 80 # and byte 25 # 00/mod/indirect 100/subop/and 101/rm32/use-disp32 28 80 00 00 # disp32 [label] 0f # imm8 == code $keyboard-interrupt-handler:epilogue: # epilogue 61/pop-all-registers fb/enable-interrupts cf/return-from-interrupt ## the rest of this file is all data == data 0x8000 idt_descriptor: ff 03 # final index of idt = size of idt - 1 idt_start/imm32/start # padding # 406: 00 00 00 00 00 00 00 00 00 00 Keyboard-shift-pressed?: # boolean 00 00 00 00 Keyboard-ctrl-pressed?: # boolean 00 00 00 00 # padding # 418: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # var keyboard circular buffer Keyboard-buffer:write: # nibble # still take up 4 bytes so SubX can handle it 00 00 00 00 Keyboard-buffer:read: # nibble # still take up 4 bytes so SubX can handle it 00 00 00 00 Keyboard-buffer:data: # byte[16] 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 == data 0x8100 Video-mode-info: # video mode info {{{ 00 00 # attributes 00 # winA 00 # winB # 04 00 00 # granularity 00 00 # winsize # 08 00 00 # segmentA 00 00 # segmentB # 0c 00 00 00 00 # realFctPtr (who knows) # 10 00 00 # pitch 00 00 # Xres # 14 00 00 # Yres 00 00 # Wchar Ychar # 18 00 # planes 00 # bpp 00 # banks 00 # memory_model # 1c 00 # bank_size 00 # image_pages 00 # reserved # 1f 00 00 # red_mask red_position 00 00 # green_mask green_position 00 00 # blue_mask blue_position 00 00 # rsv_mask rsv_position 00 # directcolor_attributes # 28 00 00 00 00 # physbase <== linear frame buffer # 2c # reserved for video mode info 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # }}} == data 0x8200 # interrupt descriptor table {{{ # 128 entries * 8 bytes each = 1024 bytes (0x400) idt_start: # entry 0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # By default, BIOS maps IRQ0-7 to interrupt vectors 8-15. # https://wiki.osdev.org/index.php?title=Interrupts&oldid=25102#Default_PC_Interrupt_Vector_Assignment # entry 8: clock null-interrupt-handler/imm16 # target[0:16] 08 00 # segment selector (gdt_code) 00 # unused 8e # 1/p 00/dpl 0 1110/type/32-bit-interrupt-gate 0/imm16 # target[16:32] -- null-interrupt-handler must be within address 0x10000 # entry 9: keyboard keyboard-interrupt-handler/imm16 # target[0:16] 08 00 # segment selector (gdt_code) 00 # unused 8e # 1/p 00/dpl 0 1110/type/32-bit-interrupt-gate 0/imm16 # target[16:32] -- keyboard-interrupt-handler must be within address 0x10000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # 500: # entry 0x20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # 600: # entry 0x40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # 700: # entry 0x60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # entry 0x70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # idt_end: # }}} == data 0x8600 # translating keys to ASCII {{{ Keyboard-normal-map: 00 # es 1b # |<--- digits -------------->| - = backspace 31 32 33 34 35 36 37 38 39 30 2d 3d 08 # 0f # tab q w e r t y u i o p [ ] 09 71 77 65 72 74 79 75 69 6f 70 5b 5d # 1c # enter (newline) 0a 00 # 1e # a s d f g h j k l ; ' ` \ 61 73 64 66 67 68 6a 6b 6c 3b 27 60 00 5c # ^ left shift # 2c # z x c v b n m , . / * 7a 78 63 76 62 6e 6d 2c 2e 2f 00 2a # ^ right shift # 38 # space 00 20 # 3a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # numeric keypad would start here, but isn't implemented == data 0x8700 Keyboard-shift-map: 00 # es 1b # ! @ # $ % ^ & * ( ) _ + backspace 21 40 23 24 25 53 26 2a 28 29 5f 2b 08 # 0f # tab Q W E R T Y U I O P { } 09 51 57 45 52 54 59 55 49 5f 50 7b 7d # 1c # enter (newline) 0a 00 # 1e # A S D F G H J K L : " ~ | 41 53 44 46 47 48 4a 4b 4c 3a 22 7e 00 7c # 2c # Z X C V B N M < > ? * 5a 58 43 56 42 4e 4d 3c 3e 3f 00 2a # 38 # space 00 20 # 3a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # numeric keypad would start here, but isn't implemented == data 0x8800 Keyboard-ctrl-map: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # 10 # ^q ^w ^e ^r ^t ^y ^u tb ^o ^p 11 17 05 12 14 19 15 09 1f 10 00 00 # 1c # carriage-return 0d 00 # 1e # ^a ^s ^d ^f ^g ^h ^j ^j ^l ^\ 01 13 04 06 07 08 0a 0b 0c 00 00 00 00 1c # 2c # ^z ^x ^c ^v ^b ^n ^m ^/ 1a 18 03 16 02 0e 0d 00 00 1f 00 00 # }}} == data 0x8c00 Font: # Bitmaps for some ASCII characters (soon Unicode) {{{ # Part of GNU Unifont # 8px wide, 16px tall # Based on http://unifoundry.com/pub/unifont/unifont-13.0.05/font-builds/unifont-13.0.05.hex.gz # See https://en.wikipedia.org/wiki/GNU_Unifont#The_.hex_font_format # Website: http://unifoundry.com/unifont/index.html # License: http://unifoundry.com/LICENSE.txt (GPL v2) # Each line below is a bitmap for a single character. # Each byte is a bitmap for a single row of 8 pixels. # some unprintable ASCII chars 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # 0x20 = space 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # ! 00 00 00 00 08 08 08 08 08 08 08 00 08 08 00 00 # " 00 00 22 22 22 22 00 00 00 00 00 00 00 00 00 00 # 0x23 = '#' 00 00 00 00 12 12 12 7e 24 24 7e 48 48 48 00 00 # $ 00 00 00 00 08 3e 49 48 38 0e 09 49 3e 08 00 00 # % 00 00 00 00 31 4a 4a 34 08 08 16 29 29 46 00 00 # & 00 00 00 00 1c 22 22 14 18 29 45 42 46 39 00 00 # ' 00 00 08 08 08 08 00 00 00 00 00 00 00 00 00 00 # ( 00 00 00 04 08 08 10 10 10 10 10 10 08 08 04 00 # ) 00 00 00 20 10 10 08 08 08 08 08 08 10 10 20 00 # * 00 00 00 00 00 00 08 49 2a 1c 2a 49 08 00 00 00 # + 00 00 00 00 00 00 08 08 08 7f 08 08 08 00 00 00 # , 00 00 00 00 00 00 00 00 00 00 00 00 18 08 08 10 # - 00 00 00 00 00 00 00 00 00 3c 00 00 00 00 00 00 # . 00 00 00 00 00 00 00 00 00 00 00 00 18 18 00 00 # / 00 00 00 00 02 02 04 08 08 10 10 20 40 40 00 00 # 0x30 = '0' 00 00 00 00 18 24 42 46 4a 52 62 42 24 18 00 00 # 1 00 00 00 00 08 18 28 08 08 08 08 08 08 3e 00 00 # 2 00 00 00 00 3c 42 42 02 0c 10 20 40 40 7e 00 00 # 3 00 00 00 00 3c 42 42 02 1c 02 02 42 42 3c 00 00 # 4 00 00 00 00 04 0c 14 24 44 44 7e 04 04 04 00 00 # 5 00 00 00 00 7e 40 40 40 7c 02 02 02 42 3c 00 00 # 6 00 00 00 00 1c 20 40 40 7c 42 42 42 42 3c 00 00 # 7 00 00 00 00 7e 02 02 04 04 04 08 08 08 08 00 00 # 8 00 00 00 00 3c 42 42 42 3c 42 42 42 42 3c 00 00 # 9 00 00 00 00 3c 42 42 42 3e 02 02 02 04 38 00 00 # : 00 00 00 00 00 00 18 18 00 00 00 18 18 00 00 00 # ; 00 00 00 00 00 00 18 18 00 00 00 18 08 08 10 00 # < 00 00 00 00 00 02 04 08 10 20 10 08 04 02 00 00 # = 00 00 00 00 00 00 00 7e 00 00 00 7e 00 00 00 00 # > 00 00 00 00 00 40 20 10 08 04 08 10 20 40 00 00 # ? 00 00 00 00 3c 42 42 02 04 08 08 00 08 08 00 00 # 0x40 = @ 00 00 00 00 1c 22 4a 56 52 52 52 4e 20 1e 00 00 # A 00 00 00 00 18 24 24 42 42 7e 42 42 42 42 00 00 # B 00 00 00 00 7c 42 42 42 7c 42 42 42 42 7c 00 00 # C 00 00 00 00 3c 42 42 40 40 40 40 42 42 3c 00 00 # D 00 00 00 00 78 44 42 42 42 42 42 42 44 78 00 00 # E 00 00 00 00 7e 40 40 40 7c 40 40 40 40 7e 00 00 # F 00 00 00 00 7e 40 40 40 7c 40 40 40 40 40 00 00 # G 00 00 00 00 3c 42 42 40 40 4e 42 42 46 3a 00 00 # H 00 00 00 00 42 42 42 42 7e 42 42 42 42 42 00 00 # I 00 00 00 00 3e 08 08 08 08 08 08 08 08 3e 00 00 # J 00 00 00 00 1f 04 04 04 04 04 04 44 44 38 00 00 # K 00 00 00 00 42 44 48 50 60 60 50 48 44 42 00 00 # L 00 00 00 00 40 40 40 40 40 40 40 40 40 7e 00 00 # M 00 00 00 00 42 42 66 66 5a 5a 42 42 42 42 00 00 # N 00 00 00 00 42 62 62 52 52 4a 4a 46 46 42 00 00 # O 00 00 00 00 3c 42 42 42 42 42 42 42 42 3c 00 00 # 0x50 = P 00 00 00 00 7c 42 42 42 7c 40 40 40 40 40 00 00 # Q 00 00 00 00 3c 42 42 42 42 42 42 5a 66 3c 03 00 # R 00 00 00 00 7c 42 42 42 7c 48 44 44 42 42 00 00 # S 00 00 00 00 3c 42 42 40 30 0c 02 42 42 3c 00 00 # T 00 00 00 00 7f 08 08 08 08 08 08 08 08 08 00 00 # U 00 00 00 00 42 42 42 42 42 42 42 42 42 3c 00 00 # V 00 00 00 00 41 41 41 22 22 22 14 14 08 08 00 00 # W 00 00 00 00 42 42 42 42 5a 5a 66 66 42 42 00 00 # X 00 00 00 00 42 42 24 24 18 18 24 24 42 42 00 00 # Y 00 00 00 00 41 41 22 22 14 08 08 08 08 08 00 00 # Z 00 00 00 00 7e 02 02 04 08 10 20 40 40 7e 00 00 # [ 00 00 00 0e 08 08 08 08 08 08 08 08 08 08 0e 00 # \ 00 00 00 00 40 40 20 10 10 08 08 04 02 02 00 00 # ] 00 00 00 70 10 10 10 10 10 10 10 10 10 10 70 00 # ^ 00 00 18 24 42 00 00 00 00 00 00 00 00 00 00 00 # _ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7f 00 # 0x60 = backtick 00 20 10 08 00 00 00 00 00 00 00 00 00 00 00 00 # a 00 00 00 00 00 00 3c 42 02 3e 42 42 46 3a 00 00 # b 00 00 00 40 40 40 5c 62 42 42 42 42 62 5c 00 00 # c 00 00 00 00 00 00 3c 42 40 40 40 40 42 3c 00 00 # d 00 00 00 02 02 02 3a 46 42 42 42 42 46 3a 00 00 # e 00 00 00 00 00 00 3c 42 42 7e 40 40 42 3c 00 00 # f 00 00 00 0c 10 10 10 7c 10 10 10 10 10 10 00 00 # g 00 00 00 00 00 02 3a 44 44 44 38 20 3c 42 42 3c # h 00 00 00 40 40 40 5c 62 42 42 42 42 42 42 00 00 # i 00 00 00 08 08 00 18 08 08 08 08 08 08 3e 00 00 # j 00 00 00 04 04 00 0c 04 04 04 04 04 04 04 48 30 # k 00 00 00 40 40 40 44 48 50 60 50 48 44 42 00 00 # l 00 00 00 18 08 08 08 08 08 08 08 08 08 3e 00 00 # m 00 00 00 00 00 00 76 49 49 49 49 49 49 49 00 00 # n 00 00 00 00 00 00 5c 62 42 42 42 42 42 42 00 00 # o 00 00 00 00 00 00 3c 42 42 42 42 42 42 3c 00 00 # 0x70 = p 00 00 00 00 00 00 5c 62 42 42 42 42 62 5c 40 40 # q 00 00 00 00 00 00 3a 46 42 42 42 42 46 3a 02 02 # r 00 00 00 00 00 00 5c 62 42 40 40 40 40 40 00 00 # s 00 00 00 00 00 00 3c 42 40 30 0c 02 42 3c 00 00 # t 00 00 00 00 10 10 10 7c 10 10 10 10 10 0c 00 00 # u 00 00 00 00 00 00 42 42 42 42 42 42 46 3a 00 00 # v 00 00 00 00 00 00 42 42 42 24 24 24 18 18 00 00 # w 00 00 00 00 00 00 41 49 49 49 49 49 49 36 00 00 # x 00 00 00 00 00 00 42 42 24 18 18 24 42 42 00 00 # y 00 00 00 00 00 00 42 42 42 42 42 26 1a 02 02 3c # z 00 00 00 00 00 00 7e 02 04 08 10 20 40 7e 00 00 # { 00 00 00 0c 10 10 08 08 10 20 10 08 08 10 10 0c # | 00 00 08 08 08 08 08 08 08 08 08 08 08 08 08 08 # } 00 00 00 30 08 08 10 10 08 04 08 10 10 08 08 30 # ~ 00 00 00 31 49 46 00 00 00 00 00 00 00 00 00 00 # 0x7f = del (unused) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 # }}} # offset 1800 (address 0x9400) # vim:ft=subx