//: A simple memory allocator to create space for new variables at runtime. :(scenarios run) :(scenario "new") # call new two times with identical arguments; you should get back different results recipe main [ 1:address:integer/raw <- new integer:type 2:address:integer/raw <- new integer:type 3:boolean/raw <- equal 1:address:integer/raw, 2:address:integer/raw ] +mem: storing 0 in location 3 :(before "End Globals") const size_t Alloc_init = 1000; :(before "End Routine Fields") size_t alloc; :(replace{} "routine::routine(recipe_number r)") routine::routine(recipe_number r) :alloc(Alloc_init) { calls.push(call(r)); } //: first handle 'type' operands :(before "End Mu Types Initialization") Type_number["type"] = 0; :(after "Per-recipe Transforms") // replace type names with type_numbers if (inst.operation == Recipe_number["new"]) { // first arg must be of type 'type' assert(inst.ingredients.size() >= 1); assert(isa_literal(inst.ingredients[0])); assert(inst.ingredients[0].properties[0].second[0] == "type"); inst.ingredients[0].value = Type_number[inst.ingredients[0].name]; trace("new") << inst.ingredients[0].name << " -> " << inst.ingredients[0].value; } :(before "End Globals") // Operator to look at elements of arrays. const int NEW = 24; :(before "End Primitive Recipe Numbers") Recipe_number["new"] = NEW; assert(Next_recipe_number == NEW); Next_recipe_number++; :(before "End Primitive Recipe Implementations") case NEW: { vector result; result.push_back(Current_routine.alloc); write_memory(instructions[pc].products[0], result); vector types; types.push_back(instructions[pc].ingredients[0].value); Current_routine.alloc += size_of(types); break; }