## putting the environment together out of editors # # Consists of one editor on the left for recipes and one on the right for the # sandbox. def! main [ local-scope open-console initial-recipe:text <- restore [recipes.mu] initial-sandbox:text <- new [] hide-screen 0/screen env:&:environment <- new-programming-environment 0/screen, initial-recipe, initial-sandbox render-all 0/screen, env, render event-loop 0/screen, 0/console, env # never gets here ] container environment [ recipes:&:editor current-sandbox:&:editor sandbox-in-focus?:bool # false => cursor in recipes; true => cursor in current-sandbox ] def new-programming-environment screen:&:screen, initial-recipe-contents:text, initial-sandbox-contents:text -> result:&:environment, screen:&:screen [ local-scope load-ingredients width:num <- screen-width screen height:num <- screen-height screen # top menu result <- new environment:type draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey button-start:num <- subtract width, 20 button-on-screen?:bool <- greater-or-equal button-start, 0 assert button-on-screen?, [screen too narrow for menu] screen <- move-cursor screen, 0/row, button-start print screen, [ run (F4) ], 255/white, 161/reddish # dotted line down the middle divider:num, _ <- divide-with-remainder width, 2 draw-vertical screen, divider, 1/top, height, 9482/vertical-dotted # recipe editor on the left recipes:&:editor <- new-editor initial-recipe-contents, screen, 0/left, divider/right # sandbox editor on the right sandbox-left:num <- add divider, 1 current-sandbox:&:editor <- new-editor initial-sandbox-contents, screen, sandbox-left, width/right *result <- put *result, recipes:offset, recipes *result <- put *result, current-sandbox:offset, current-sandbox *result <- put *result, sandbox-in-focus?:offset, 0/false ] def event-loop screen:&:screen, console:&:console, env:&:environment -> screen:&:screen, console:&:console, env:&:environment [ local-scope load-ingredients recipes:&:editor <- get *env, recipes:offset current-sandbox:&:editor <- get *env, current-sandbox:offset sandbox-in-focus?:bool <- get *env, sandbox-in-focus?:offset # if we fall behind we'll stop updating the screen, but then we have to # render the entire screen when we catch up. # todo: test this render-all-on-no-more-events?:bool <- copy 0/false { # looping over each (keyboard or touch) event as it occurs +next-event e:event, console, found?:bool, quit?:bool <- read-event console loop-unless found? break-if quit? # only in tests trace 10, [app], [next-event] # check for global events that will trigger regardless of which editor has focus { k:num, is-keycode?:bool <- maybe-convert e:event, keycode:variant break-unless is-keycode? } { c:char, is-unicode?:bool <- maybe-convert e:event, text:variant break-unless is-unicode? } # 'touch' event - send to both sides, see what picks it up { t:touch-event, is-touch?:bool <- maybe-convert e:event, touch:variant break-unless is-touch? # ignore all but 'left-click' events for now # todo: test this touch-type:num <- get t, type:offset is-left-click?:bool <- equal touch-type, 65513/mouse-left loop-unless is-left-click?, +next-event:label click-row:num <- get t, row:offset click-column:num <- get t, column:offset # later exceptions for non-editor touches will go here # send to both editors _ <- move-cursor-in-editor screen, recipes, t sandbox-in-focus?:bool <- move-cursor-in-editor screen, current-sandbox, t *env <- put *env, sandbox-in-focus?:offset, sandbox-in-focus? screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env loop +next-event:label } # 'resize' event - redraw editor # todo: test this after supporting resize in assume-console { r:resize-event, is-resize?:bool <- maybe-convert e:event, resize:variant break-unless is-resize? # if more events, we're still resizing; wait until we stop more-events?:bool <- has-more-events? console { break-unless more-events? render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event } { break-if more-events? env, screen <- resize screen, env screen <- render-all screen, env, render-without-moving-cursor render-all-on-no-more-events? <- copy 0/false # full render done } loop +next-event:label } # if it's not global and not a touch event, send to appropriate editor { hide-screen screen sandbox-in-focus?:bool <- get *env, sandbox-in-focus?:offset { break-if sandbox-in-focus? screen, recipes, render?:bool <- handle-keyboard-event screen, recipes, e:event # refresh screen only if no more events # if there are more events to process, wait for them to clear up, then make sure you render-all afterward. more-events?:bool <- has-more-events? console { break-unless more-events? render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event jump +finish-event:label } { break-if more-events? { break-unless render-all-on-no-more-events? # no more events, and we have to force render screen <- render-all screen, env, render render-all-on-no-more-events? <- copy 0/false jump +finish-event:label } # no more events, no force render { break-unless render? screen <- render-recipes screen, env, render jump +finish-event:label } } } { break-unless sandbox-in-focus? screen, current-sandbox, render?:bool <- handle-keyboard-event screen, current-sandbox, e:event # refresh screen only if no more events # if there are more events to process, wait for them to clear up, then make sure you render-all afterward. more-events?:bool <- has-more-events? console { break-unless more-events? render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event jump +finish-event:label } { break-if more-events? { break-unless render-all-on-no-more-events? # no more events, and we have to force render screen <- render-all screen, env, render render-all-on-no-more-events? <- copy 0/false jump +finish-event:label } # no more events, no force render { break-unless render? screen <- render-sandbox-side screen, env, render jump +finish-event:label } } } +finish-event screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env show-screen screen } loop } ] def resize screen:&:screen, env:&:environment -> env:&:environment, screen:&:screen [ local-scope load-ingredients clear-screen screen # update screen dimensions width:num <- screen-width screen divider:num, _ <- divide-with-remainder width, 2 # update recipe editor recipes:&:editor <- get *env, recipes:offset right:num <- subtract divider, 1 *recipes <- put *recipes, right:offset, right # reset cursor (later we'll try to preserve its position) *recipes <- put *recipes, cursor-row:offset, 1 *recipes <- put *recipes, cursor-column:offset, 0 # update sandbox editor current-sandbox:&:editor <- get *env, current-sandbox:offset left:num <- add divider, 1 *current-sandbox <- put *current-sandbox, left:offset, left right:num <- subtract width, 1 *current-sandbox <- put *current-sandbox, right:offset, right # reset cursor (later we'll try to preserve its position) *current-sandbox <- put *current-sandbox, cursor-row:offset, 1 *current-sandbox <- put *current-sandbox, cursor-column:offset, left ] # Variant of 'render' that updates cursor-row and cursor-column based on # before-cursor (rather than the other way around). If before-cursor moves # off-screen, it resets cursor-row and cursor-column. def render-without-moving-cursor screen:&:screen, editor:&:editor -> last-row:num, last-column:num, screen:&:screen, editor:&:editor [ local-scope load-ingredients return-unless editor, 1/top, 0/left, screen/same-as-ingredient:0, editor/same-as-ingredient:1 left:num <- get *editor, left:offset screen-height:num <- screen-height screen right:num <- get *editor, right:offset curr:&:duplex-list:char <- get *editor, top-of-screen:offset prev:&:duplex-list:char <- copy curr # just in case curr becomes null and we can't compute prev curr <- next curr +render-loop-initialization color:num <- copy 7/white row:num <- copy 1/top column:num <- copy left # save before-cursor old-before-cursor:&:duplex-list:char <- get *editor, before-cursor:offset # initialze cursor-row/cursor-column/before-cursor to the top of the screen # by default *editor <- put *editor, cursor-row:offset, row *editor <- put *editor, cursor-column:offset, column top-of-screen:&:duplex-list:char <- get *editor, top-of-screen:offset *editor <- put *editor, before-cursor:offset, top-of-screen screen <- move-cursor screen, row, column { +next-character break-unless curr off-screen?:bool <- greater-or-equal row, screen-height break-if off-screen? # if we find old-before-cursor still on the new resized screen, update # editor.cursor-row and editor.cursor-column based on # old-before-cursor { at-cursor?:bool <- equal old-before-cursor, prev break-unless at-cursor? *editor <- put *editor, cursor-row:offset, row *editor <- put *editor, cursor-column:offset, column *editor <- put *editor, before-cursor:offset, old-before-cursor } c:char <- get *curr, value:offset { # newline? move to left rather than 0 newline?:bool <- equal c, 10/newline break-unless newline? # clear rest of line in this window clear-line-until screen, right # skip to next line row <- add row, 1 column <- copy left screen <- move-cursor screen, row, column curr <- next curr prev <- next prev loop +next-character:label } { # at right? wrap. even if there's only one more letter left; we need # room for clicking on the cursor after it. at-right?:bool <- equal column, right break-unless at-right? # print wrap icon wrap-icon:char <- copy 8617/loop-back-to-left print screen, wrap-icon, 245/grey column <- copy left row <- add row, 1 screen <- move-cursor screen, row, column # don't increment curr loop +next-character:label } print screen, c, color curr <- next curr prev <- next prev column <- add column, 1 loop } # save first character off-screen *editor <- put *editor, bottom-of-screen:offset, curr *editor <- put *editor, bottom:offset, row return row, column, screen/same-as-ingredient:0, editor/same-as-ingredient:1 ] scenario point-at-multiple-editors [ local-scope trace-until 100/app # trace too long assume-screen 30/width, 5/height # initialize both halves of screen env:&:environment <- new-programming-environment screen, [abc], [def] # focus on both sides assume-console [ left-click 1, 1 left-click 1, 17 ] # check cursor column in each run [ event-loop screen, console, env recipes:&:editor <- get *env, recipes:offset 5:num/raw <- get *recipes, cursor-column:offset sandbox:&:editor <- get *env, current-sandbox:offset 7:num/raw <- get *sandbox, cursor-column:offset ] memory-should-contain [ 5 <- 1 7 <- 17 ] ] scenario edit-multiple-editors [ local-scope trace-until 100/app # trace too long assume-screen 30/width, 5/height # initialize both halves of screen env:&:environment <- new-programming-environment screen, [abc], [def] render-all screen, env, render # type one letter in each of them assume-console [ left-click 1, 1 type [0] left-click 1, 17 type [1] ] run [ event-loop screen, console, env recipes:&:editor <- get *env, recipes:offset 5:num/raw <- get *recipes, cursor-column:offset sandbox:&:editor <- get *env, current-sandbox:offset 7:num/raw <- get *sandbox, cursor-column:offset ] screen-should-contain [ . run (F4) . # this line has a different background, but we don't test that yet .a0bc ┊d1ef . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────. . ┊ . ] memory-should-contain [ 5 <- 2 # cursor column of recipe editor 7 <- 18 # cursor column of sandbox editor ] # show the cursor at the right window run [ cursor:char <- copy 9251/␣ print screen, cursor ] screen-should-contain [ . run (F4) . .a0bc ┊d1␣f . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────. . ┊ . ] ] scenario multiple-editors-cover-only-their-own-areas [ local-scope trace-until 100/app # trace too long assume-screen 60/width, 10/height run [ env:&:environment <- new-programming-environment screen, [abc], [def] render-all screen, env, render ] # divider isn't messed up screen-should-contain [ . run (F4) . .abc ┊def . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊─────────────────────────────. . ┊ . . ┊ . ] ] scenario editor-in-focus-keeps-cursor [ local-scope trace-until 100/app # trace too long assume-screen 30/width, 5/height env:&:environment <- new-programming-environment screen, [abc], [def] render-all screen, env, render # initialize programming environment and highlight cursor assume-console [] run [ event-loop screen, console, env cursor:char <- copy 9251/␣ print screen, cursor ] # is cursor at the right place? screen-should-contain [ . run (F4) . .␣bc ┊def . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────. . ┊ . ] # now try typing a letter assume-console [ type [z] ] run [ event-loop screen, console, env cursor:char <- copy 9251/␣ print screen, cursor ] # cursor should still be right screen-should-contain [ . run (F4) . .z␣bc ┊def . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────. . ┊ . ] ] scenario backspace-in-sandbox-editor-joins-lines [ local-scope trace-until 100/app # trace too long assume-screen 30/width, 5/height # initialize sandbox side with two lines s:text <- new [abc def] env:&:environment <- new-programming-environment screen, [], s:text render-all screen, env, render screen-should-contain [ . run (F4) . . ┊abc . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊def . . ┊──────────────. . ┊ . ] # position cursor at start of second line and hit backspace assume-console [ left-click 2, 16 press backspace ] run [ event-loop screen, console, env cursor:char <- copy 9251/␣ print screen, cursor ] # cursor moves to end of old line screen-should-contain [ . run (F4) . . ┊abc␣ef . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊──────────────. . ┊ . ] ] def render-all screen:&:screen, env:&:environment, {render-editor: (recipe (address screen) (address editor) -> number number (address screen) (address editor))} -> screen:&:screen, env:&:environment [ local-scope load-ingredients trace 10, [app], [render all] hide-screen screen # top menu trace 11, [app], [render top menu] width:num <- screen-width screen draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey button-start:num <- subtract width, 20 button-on-screen?:bool <- greater-or-equal button-start, 0 assert button-on-screen?, [screen too narrow for menu] screen <- move-cursor screen, 0/row, button-start print screen, [ run (F4) ], 255/white, 161/reddish # dotted line down the middle trace 11, [app], [render divider] divider:num, _ <- divide-with-remainder width, 2 height:num <- screen-height screen draw-vertical screen, divider, 1/top, height, 9482/vertical-dotted # screen <- render-recipes screen, env, render-editor screen <- render-sandbox-side screen, env, render-editor # recipes:&:editor <- get *env, recipes:offset current-sandbox:&:editor <- get *env, current-sandbox:offset sandbox-in-focus?:bool <- get *env, sandbox-in-focus?:offset screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env # show-screen screen ] def render-recipes screen:&:screen, env:&:environment, {render-editor: (recipe (address screen) (address editor) -> number number (address screen) (address editor))} -> screen:&:screen, env:&:environment [ local-scope load-ingredients trace 11, [app], [render recipes] recipes:&:editor <- get *env, recipes:offset # render recipes left:num <- get *recipes, left:offset right:num <- get *recipes, right:offset row:num, column:num, screen <- call render-editor, screen, recipes clear-line-until screen, right row <- add row, 1 # draw dotted line after recipes draw-horizontal screen, row, left, right, 9480/horizontal-dotted row <- add row, 1 clear-screen-from screen, row, left, left, right ] # replaced in a later layer def render-sandbox-side screen:&:screen, env:&:environment, {render-editor: (recipe (address screen) (address editor) -> number number (address screen) (address editor))} -> screen:&:screen, env:&:environment [ local-scope load-ingredients current-sandbox:&:editor <- get *env, current-sandbox:offset left:num <- get *current-sandbox, left:offset right:num <- get *current-sandbox, right:offset row:num, column:num, screen, current-sandbox <- call render-editor, screen, current-sandbox clear-line-until screen, right row <- add row, 1 # draw solid line after code (you'll see why in later layers) draw-horizontal screen, row, left, right row <- add row, 1 clear-screen-from screen, row, left, left, right ] def update-cursor screen:&:screen, recipes:&:editor, current-sandbox:&:editor, sandbox-in-focus?:bool, env:&:environment -> screen:&:screen [ local-scope load-ingredients { break-if sandbox-in-focus? cursor-row:num <- get *recipes, cursor-row:offset cursor-column:num <- get *recipes, cursor-column:offset } { break-unless sandbox-in-focus? cursor-row:num <- get *current-sandbox, cursor-row:offset cursor-column:num <- get *current-sandbox, cursor-column:offset } screen <- move-cursor screen, cursor-row, cursor-column ] # like 'render' for texts, but with colorization for comments like in the editor def render-code screen:&:screen, s:text, left:num, right:num, row:num -> row:num, screen:&:screen [ local-scope load-ingredients return-unless s color:num <- copy 7/white column:num <- copy left screen <- move-cursor screen, row, column screen-height:num <- screen-height screen i:num <- copy 0 len:num <- length *s { +next-character done?:bool <- greater-or-equal i, len break-if done? done? <- greater-or-equal row, screen-height break-if done? c:char <- index *s, i # only line different from render { # at right? wrap. at-right?:bool <- equal column, right break-unless at-right? # print wrap icon wrap-icon:char <- copy 8617/loop-back-to-left print screen, wrap-icon, 245/grey column <- copy left row <- add row, 1 screen <- move-cursor screen, row, column loop +next-character:label # retry i } i <- add i, 1 { # newline? move to left rather than 0 newline?:bool <- equal c, 10/newline break-unless newline? # clear rest of line in this window { done?:bool <- greater-than column, right break-if done? space:char <- copy 32/space print screen, space column <- add column, 1 loop } row <- add row, 1 column <- copy left screen <- move-cursor screen, row, column loop +next-character:label } print screen, c, color column <- add column, 1 loop } was-at-left?:bool <- equal column, left clear-line-until screen, right { break-if was-at-left? row <- add row, 1 } move-cursor screen, row, left ] # ctrl-l - redraw screen (just in case it printed junk somehow) after [ { redraw-screen?:bool <- equal c, 12/ctrl-l break-unless redraw-screen? screen <- render-all screen, env:&:environment, render sync-screen screen loop +next-event:label } ] # ctrl-n - switch focus # todo: test this after [ { switch-side?:bool <- equal c, 14/ctrl-n break-unless switch-side? sandbox-in-focus?:bool <- get *env, sandbox-in-focus?:offset sandbox-in-focus? <- not sandbox-in-focus? *env <- put *env, sandbox-in-focus?:offset, sandbox-in-focus? screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env loop +next-event:label } ] ## helpers def draw-vertical screen:&:screen, col:num, y:num, bottom:num -> screen:&:screen [ local-scope load-ingredients style:char, style-found?:bool <- next-ingredient { break-if style-found? style <- copy 9474/vertical } color:num, color-found?:bool <- next-ingredient { # default color to white break-if color-found? color <- copy 245/grey } { continue?:bool <- lesser-than y, bottom break-unless continue? screen <- move-cursor screen, y, col print screen, style, color y <- add y, 1 loop } ]