## putting the environment together out of editors # # Consists of one editor on the left for recipes and one on the right for the # sandbox. def! main [ local-scope open-console initial-recipe:address:array:character <- restore [recipes.mu] initial-sandbox:address:array:character <- new [] hide-screen 0/screen env:address:programming-environment-data <- new-programming-environment 0/screen, initial-recipe, initial-sandbox render-all 0/screen, env event-loop 0/screen, 0/console, env # never gets here ] container programming-environment-data [ recipes:address:editor-data current-sandbox:address:editor-data sandbox-in-focus?:boolean # false => cursor in recipes; true => cursor in current-sandbox ] def new-programming-environment screen:address:screen, initial-recipe-contents:address:array:character, initial-sandbox-contents:address:array:character -> result:address:programming-environment-data, screen:address:screen [ local-scope load-ingredients width:number <- screen-width screen height:number <- screen-height screen # top menu result <- new programming-environment-data:type draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey button-start:number <- subtract width, 20 button-on-screen?:boolean <- greater-or-equal button-start, 0 assert button-on-screen?, [screen too narrow for menu] screen <- move-cursor screen, 0/row, button-start print screen, [ run (F4) ], 255/white, 161/reddish # dotted line down the middle divider:number, _ <- divide-with-remainder width, 2 draw-vertical screen, divider, 1/top, height, 9482/vertical-dotted # recipe editor on the left recipes:address:editor-data <- new-editor initial-recipe-contents, screen, 0/left, divider/right # sandbox editor on the right sandbox-left:number <- add divider, 1 current-sandbox:address:editor-data <- new-editor initial-sandbox-contents, screen, sandbox-left, width/right *result <- put *result, recipes:offset, recipes *result <- put *result, current-sandbox:offset, current-sandbox *result <- put *result, sandbox-in-focus?:offset, 0/false ] def event-loop screen:address:screen, console:address:console, env:address:programming-environment-data -> screen:address:screen, console:address:console, env:address:programming-environment-data [ local-scope load-ingredients recipes:address:editor-data <- get *env, recipes:offset current-sandbox:address:editor-data <- get *env, current-sandbox:offset sandbox-in-focus?:boolean <- get *env, sandbox-in-focus?:offset # if we fall behind we'll stop updating the screen, but then we have to # render the entire screen when we catch up. # todo: test this render-all-on-no-more-events?:boolean <- copy 0/false { # looping over each (keyboard or touch) event as it occurs +next-event e:event, console, found?:boolean, quit?:boolean <- read-event console loop-unless found? break-if quit? # only in tests trace 10, [app], [next-event] # check for global events that will trigger regardless of which editor has focus { k:number, is-keycode?:boolean <- maybe-convert e:event, keycode:variant break-unless is-keycode? } { c:character, is-unicode?:boolean <- maybe-convert e:event, text:variant break-unless is-unicode? } # 'touch' event - send to both sides, see what picks it up { t:touch-event, is-touch?:boolean <- maybe-convert e:event, touch:variant break-unless is-touch? # ignore all but 'left-click' events for now # todo: test this touch-type:number <- get t, type:offset is-left-click?:boolean <- equal touch-type, 65513/mouse-left loop-unless is-left-click?, +next-event:label # later exceptions for non-editor touches will go here # send to both editors _ <- move-cursor-in-editor screen, recipes, t sandbox-in-focus?:boolean <- move-cursor-in-editor screen, current-sandbox, t *env <- put *env, sandbox-in-focus?:offset, sandbox-in-focus? screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env loop +next-event:label } # 'resize' event - redraw editor # todo: test this after supporting resize in assume-console { r:resize-event, is-resize?:boolean <- maybe-convert e:event, resize:variant break-unless is-resize? # if more events, we're still resizing; wait until we stop more-events?:boolean <- has-more-events? console { break-unless more-events? render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event } { break-if more-events? env, screen <- resize screen, env screen <- render-all screen, env render-all-on-no-more-events? <- copy 0/false # full render done } loop +next-event:label } # if it's not global and not a touch event, send to appropriate editor { hide-screen screen sandbox-in-focus?:boolean <- get *env, sandbox-in-focus?:offset { break-if sandbox-in-focus? screen, recipes, render?:boolean <- handle-keyboard-event screen, recipes, e:event # refresh screen only if no more events # if there are more events to process, wait for them to clear up, then make sure you render-all afterward. more-events?:boolean <- has-more-events? console { break-unless more-events? render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event jump +finish-event:label } { break-if more-events? { break-unless render-all-on-no-more-events? # no more events, and we have to force render screen <- render-all screen, env render-all-on-no-more-events? <- copy 0/false jump +finish-event:label } # no more events, no force render { break-unless render? screen <- render-recipes screen, env jump +finish-event:label } } } { break-unless sandbox-in-focus? screen, current-sandbox, render?:boolean <- handle-keyboard-event screen, current-sandbox, e:event # refresh screen only if no more events # if there are more events to process, wait for them to clear up, then make sure you render-all afterward. more-events?:boolean <- has-more-events? console { break-unless more-events? render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event jump +finish-event:label } { break-if more-events? { break-unless render-all-on-no-more-events? # no more events, and we have to force render screen <- render-all screen, env render-all-on-no-more-events? <- copy 0/false jump +finish-event:label } # no more events, no force render { break-unless render? screen <- render-sandbox-side screen, env jump +finish-event:label } } } +finish-event screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env show-screen screen } loop } ] def resize screen:address:screen, env:address:programming-environment-data -> env:address:programming-environment-data, screen:address:screen [ local-scope load-ingredients clear-screen screen # update screen dimensions width:number <- screen-width screen divider:number, _ <- divide-with-remainder width, 2 # update recipe editor recipes:address:editor-data <- get *env, recipes:offset right:number <- subtract divider, 1 *recipes <- put *recipes, right:offset, right # reset cursor (later we'll try to preserve its position) *recipes <- put *recipes, cursor-row:offset, 1 *recipes <- put *recipes, cursor-column:offset, 0 # update sandbox editor current-sandbox:address:editor-data <- get *env, current-sandbox:offset left:number <- add divider, 1 *current-sandbox <- put *current-sandbox, left:offset, left right:number <- subtract width, 1 *current-sandbox <- put *current-sandbox, right:offset, right # reset cursor (later we'll try to preserve its position) *current-sandbox <- put *current-sandbox, cursor-row:offset, 1 *current-sandbox <- put *current-sandbox, cursor-column:offset, left ] scenario point-at-multiple-editors [ trace-until 100/app # trace too long assume-screen 30/width, 5/height # initialize both halves of screen 1:address:array:character <- new [abc] 2:address:array:character <- new [def] 3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character # focus on both sides assume-console [ left-click 1, 1 left-click 1, 17 ] # check cursor column in each run [ event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data 4:address:editor-data <- get *3:address:programming-environment-data, recipes:offset 5:number <- get *4:address:editor-data, cursor-column:offset 6:address:editor-data <- get *3:address:programming-environment-data, current-sandbox:offset 7:number <- get *6:address:editor-data, cursor-column:offset ] memory-should-contain [ 5 <- 1 7 <- 17 ] ] scenario edit-multiple-editors [ trace-until 100/app # trace too long assume-screen 30/width, 5/height # initialize both halves of screen 1:address:array:character <- new [abc] 2:address:array:character <- new [def] 3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character render-all screen, 3:address:programming-environment-data # type one letter in each of them assume-console [ left-click 1, 1 type [0] left-click 1, 17 type [1] ] run [ event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data 4:address:editor-data <- get *3:address:programming-environment-data, recipes:offset 5:number <- get *4:address:editor-data, cursor-column:offset 6:address:editor-data <- get *3:address:programming-environment-data, current-sandbox:offset 7:number <- get *6:address:editor-data, cursor-column:offset ] screen-should-contain [ . run (F4) . # this line has a different background, but we don't test that yet .a0bc ┊d1ef . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━. . ┊ . ] memory-should-contain [ 5 <- 2 # cursor column of recipe editor 7 <- 18 # cursor column of sandbox editor ] # show the cursor at the right window run [ 8:character/cursor <- copy 9251/␣ print screen:address:screen, 8:character/cursor ] screen-should-contain [ . run (F4) . .a0bc ┊d1␣f . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━. . ┊ . ] ] scenario multiple-editors-cover-only-their-own-areas [ trace-until 100/app # trace too long assume-screen 60/width, 10/height run [ 1:address:array:character <- new [abc] 2:address:array:character <- new [def] 3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character render-all screen, 3:address:programming-environment-data ] # divider isn't messed up screen-should-contain [ . run (F4) . .abc ┊def . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━━━━━━━━━━━━━━━━. . ┊ . . ┊ . ] ] scenario editor-in-focus-keeps-cursor [ trace-until 100/app # trace too long assume-screen 30/width, 5/height 1:address:array:character <- new [abc] 2:address:array:character <- new [def] 3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character render-all screen, 3:address:programming-environment-data # initialize programming environment and highlight cursor assume-console [] run [ event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data 4:character/cursor <- copy 9251/␣ print screen:address:screen, 4:character/cursor ] # is cursor at the right place? screen-should-contain [ . run (F4) . .␣bc ┊def . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━. . ┊ . ] # now try typing a letter assume-console [ type [z] ] run [ event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data 4:character/cursor <- copy 9251/␣ print screen:address:screen, 4:character/cursor ] # cursor should still be right screen-should-contain [ . run (F4) . .z␣bc ┊def . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━. . ┊ . ] ] scenario backspace-in-sandbox-editor-joins-lines [ trace-until 100/app # trace too long assume-screen 30/width, 5/height # initialize sandbox side with two lines 1:address:array:character <- new [] 2:address:array:character <- new [abc def] 3:address:programming-environment-data <- new-programming-environment screen:address:screen, 1:address:array:character, 2:address:array:character render-all screen, 3:address:programming-environment-data screen-should-contain [ . run (F4) . . ┊abc . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊def . . ┊━━━━━━━━━━━━━━. . ┊ . ] # position cursor at start of second line and hit backspace assume-console [ left-click 2, 16 press backspace ] run [ event-loop screen:address:screen, console:address:console, 3:address:programming-environment-data 4:character/cursor <- copy 9251/␣ print screen:address:screen, 4:character/cursor ] # cursor moves to end of old line screen-should-contain [ . run (F4) . . ┊abc␣ef . .┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┊━━━━━━━━━━━━━━. . ┊ . ] ] def render-all screen:address:screen, env:address:programming-environment-data -> screen:address:screen, env:address:programming-environment-data [ local-scope load-ingredients trace 10, [app], [render all] hide-screen screen # top menu trace 11, [app], [render top menu] width:number <- screen-width screen draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey button-start:number <- subtract width, 20 button-on-screen?:boolean <- greater-or-equal button-start, 0 assert button-on-screen?, [screen too narrow for menu] screen <- move-cursor screen, 0/row, button-start print screen, [ run (F4) ], 255/white, 161/reddish # dotted line down the middle trace 11, [app], [render divider] divider:number, _ <- divide-with-remainder width, 2 height:number <- screen-height screen draw-vertical screen, divider, 1/top, height, 9482/vertical-dotted # screen <- render-recipes screen, env screen <- render-sandbox-side screen, env # recipes:address:editor-data <- get *env, recipes:offset current-sandbox:address:editor-data <- get *env, current-sandbox:offset sandbox-in-focus?:boolean <- get *env, sandbox-in-focus?:offset screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env # show-screen screen ] def render-recipes screen:address:screen, env:address:programming-environment-data -> screen:address:screen, env:address:programming-environment-data [ local-scope load-ingredients trace 11, [app], [render recipes] recipes:address:editor-data <- get *env, recipes:offset # render recipes left:number <- get *recipes, left:offset right:number <- get *recipes, right:offset row:number, column:number, screen <- render screen, recipes clear-line-delimited screen, column, right row <- add row, 1 # draw dotted line after recipes draw-horizontal screen, row, left, right, 9480/horizontal-dotted row <- add row, 1 clear-screen-from screen, row, left, left, right ] # replaced in a later layer def render-sandbox-side screen:address:screen, env:address:programming-environment-data -> screen:address:screen, env:address:programming-environment-data [ local-scope load-ingredients current-sandbox:address:editor-data <- get *env, current-sandbox:offset left:number <- get *current-sandbox, left:offset right:number <- get *current-sandbox, right:offset row:number, column:number, screen, current-sandbox <- render screen, current-sandbox clear-line-delimited screen, column, right row <- add row, 1 # draw solid line after code (you'll see why in later layers) draw-horizontal screen, row, left, right, 9473/horizontal row <- add row, 1 clear-screen-from screen, row, left, left, right ] def update-cursor screen:address:screen, recipes:address:editor-data, current-sandbox:address:editor-data, sandbox-in-focus?:boolean, env:address:programming-environment-data -> screen:address:screen [ local-scope load-ingredients { break-if sandbox-in-focus? cursor-row:number <- get *recipes, cursor-row:offset cursor-column:number <- get *recipes, cursor-column:offset } { break-unless sandbox-in-focus? cursor-row:number <- get *current-sandbox, cursor-row:offset cursor-column:number <- get *current-sandbox, cursor-column:offset } screen <- move-cursor screen, cursor-row, cursor-column ] # print a text 's' to 'editor' in 'color' starting at 'row' # clear rest of last line, move cursor to next line def render screen:address:screen, s:address:array:character, left:number, right:number, color:number, row:number -> row:number, screen:address:screen [ local-scope load-ingredients return-unless s column:number <- copy left screen <- move-cursor screen, row, column screen-height:number <- screen-height screen i:number <- copy 0 len:number <- length *s { +next-character done?:boolean <- greater-or-equal i, len break-if done? done? <- greater-or-equal row, screen-height break-if done? c:character <- index *s, i { # at right? wrap. at-right?:boolean <- equal column, right break-unless at-right? # print wrap icon wrap-icon:character <- copy 8617/loop-back-to-left print screen, wrap-icon, 245/grey column <- copy left row <- add row, 1 screen <- move-cursor screen, row, column loop +next-character:label # retry i } i <- add i, 1 { # newline? move to left rather than 0 newline?:boolean <- equal c, 10/newline break-unless newline? # clear rest of line in this window { done?:boolean <- greater-than column, right break-if done? space:character <- copy 32/space print screen, space column <- add column, 1 loop } row <- add row, 1 column <- copy left screen <- move-cursor screen, row, column loop +next-character:label } print screen, c, color column <- add column, 1 loop } was-at-left?:boolean <- equal column, left clear-line-delimited screen, column, right { break-if was-at-left? row <- add row, 1 } move-cursor screen, row, left ] # like 'render' for texts, but with colorization for comments like in the editor def render-code screen:address:screen, s:address:array:character, left:number, right:number, row:number -> row:number, screen:address:screen [ local-scope load-ingredients return-unless s color:number <- copy 7/white column:number <- copy left screen <- move-cursor screen, row, column screen-height:number <- screen-height screen i:number <- copy 0 len:number <- length *s { +next-character done?:boolean <- greater-or-equal i, len break-if done? done? <- greater-or-equal row, screen-height break-if done? c:character <- index *s, i # only line different from render { # at right? wrap. at-right?:boolean <- equal column, right break-unless at-right? # print wrap icon wrap-icon:character <- copy 8617/loop-back-to-left print screen, wrap-icon, 245/grey column <- copy left row <- add row, 1 screen <- move-cursor screen, row, column loop +next-character:label # retry i } i <- add i, 1 { # newline? move to left rather than 0 newline?:boolean <- equal c, 10/newline break-unless newline? # clear rest of line in this window { done?:boolean <- greater-than column, right break-if done? space:character <- copy 32/space print screen, space column <- add column, 1 loop } row <- add row, 1 column <- copy left screen <- move-cursor screen, row, column loop +next-character:label } print screen, c, color column <- add column, 1 loop } was-at-left?:boolean <- equal column, left clear-line-delimited screen, column, right { break-if was-at-left? row <- add row, 1 } move-cursor screen, row, left ] # ctrl-l - redraw screen (just in case it printed junk somehow) after [ { redraw-screen?:boolean <- equal c, 12/ctrl-l break-unless redraw-screen? screen <- render-all screen, env:address:programming-environment-data sync-screen screen loop +next-event:label } ] # ctrl-n - switch focus # todo: test this after [ { switch-side?:boolean <- equal c, 14/ctrl-n break-unless switch-side? sandbox-in-focus?:boolean <- get *env, sandbox-in-focus?:offset sandbox-in-focus? <- not sandbox-in-focus? *env <- put *env, sandbox-in-focus?:offset, sandbox-in-focus? screen <- update-cursor screen, recipes, current-sandbox, sandbox-in-focus?, env loop +next-event:label } ] ## helpers def draw-vertical screen:address:screen, col:number, y:number, bottom:number -> screen:address:screen [ local-scope load-ingredients style:character, style-found?:boolean <- next-ingredient { break-if style-found? style <- copy 9474/vertical } color:number, color-found?:boolean <- next-ingredient { # default color to white break-if color-found? color <- copy 245/grey } { continue?:boolean <- lesser-than y, bottom break-unless continue? screen <- move-cursor screen, y, col print screen, style, color y <- add y, 1 loop } ]