//: Everything this project/binary supports. //: This should give you a sense for what to look forward to in later layers. :(before "End Commandline Parsing") if (argc <= 1 || is_equal(argv[1], "--help")) { // this is the functionality later layers will provide // currently no automated tests for commandline arg parsing cerr << "To load files and run 'main':\n" << " mu file1.mu file2.mu ...\n" << "To run all tests:\n" << " mu test\n" << "To load files and then run all tests:\n" << " mu test file1.mu file2.mu ...\n" << "To load all files with a numeric prefix in a directory:\n" << " mu directory1\n" << "You can test directories just like files.\n" << "To pass ingredients to a mu program, provide them after '--':\n" << " mu file_or_dir1 file_or_dir2 ... -- ingredient1 ingredient2 ...\n" << "\n" << "To browse a trace generated by a previous run:\n" << " mu browse-trace file\n" ; return 0; } //:: Helper function used by the above fragment of code (and later layers too, //:: who knows?). //: The :(code) directive appends function definitions to the end of the //: project. Regardless of where functions are defined, we can call them //: anywhere we like as long as we format the function header in a specific //: way: put it all on a single line without indent, end the line with ') {' //: and no trailing whitespace. As long as functions uniformly start this //: way, our makefile contains a little command to automatically generate //: declarations for them. :(code) bool is_equal(char* s, const char* lit) { return strncmp(s, lit, strlen(lit)) == 0; } //: I'll throw some style conventions here for want of a better place for them. //: As a rule I hate style guides. Do what you want, that's my motto. But since //: we're dealing with C/C++, the one big thing we want to avoid is undefined //: behavior. If a compiler ever encounters undefined behavior it can make //: your program do anything it wants. //: //: For reference, my checklist of undefined behaviors to watch out for: //: out-of-bounds access //: uninitialized variables //: use after free //: dereferencing invalid pointers: null, a new of size 0, others //: //: casting a large number to a type too small to hold it //: //: integer overflow //: division by zero and other undefined expressions //: left-shift by negative count //: shifting values by more than or equal to the number of bits they contain //: bitwise operations on signed numbers //: //: Converting pointers to types of different alignment requirements //: T* -> void* -> T*: defined //: T* -> U* -> T*: defined if non-function pointers and alignment requirements are same //: function pointers may be cast to other function pointers //: //: Casting a numeric value into a value that can't be represented by the target type (either directly or via static_cast) //: //: To guard against these, some conventions: //: //: 0. Initialize all primitive variables in functions and constructors. //: //: 1. Minimize use of pointers and pointer arithmetic. Avoid 'new' and //: 'delete' as far as possible. Rely on STL to perform memory management to //: avoid use-after-free issues (and memory leaks). //: //: 2. Avoid naked arrays to avoid out-of-bounds access. Never use operator[] //: except with map. Use at() with STL vectors and so on. //: //: 3. Valgrind all the things. //: //: 4. Avoid unsigned numbers. Not strictly an undefined-behavior issue, but //: the extra range doesn't matter, and it's one less confusing category of //: interaction gotchas to worry about. //: //: Corollary: don't use the size() method on containers, since it returns an //: unsigned and that'll cause warnings about mixing signed and unsigned, //: yadda-yadda. Instead use this macro below to perform an unsafe cast to //: signed. We'll just give up immediately if a container's ever too large. //: Basically, Mu is not concerned about this being a little slower than it //: could be. (https://gist.github.com/rygorous/e0f055bfb74e3d5f0af20690759de5a7) //: //: Addendum to corollary: We're going to uniformly use int everywhere, to //: indicate that we're oblivious to number size, and since Clang on 32-bit //: platforms doesn't yet support multiplication over 64-bit integers, and //: since multiplying two integers seems like a more common situation to end //: up in than integer overflow. :(before "End Includes") #define SIZE(X) (assert((X).size() < (1LL<<(sizeof(int)*8-2))), static_cast<int>((X).size())) //: //: 5. Integer overflow is still impossible to guard against. Maybe after //: reading http://www.cs.utah.edu/~regehr/papers/overflow12.pdf //: //: 6. Map's operator[] being non-const is fucking evil. :(before "Globals") // can't generate prototypes for these // from http://stackoverflow.com/questions/152643/idiomatic-c-for-reading-from-a-const-map template<typename T> typename T::mapped_type& get(T& map, typename T::key_type const& key) { typename T::iterator iter(map.find(key)); assert(iter != map.end()); return iter->second; } template<typename T> typename T::mapped_type const& get(const T& map, typename T::key_type const& key) { typename T::const_iterator iter(map.find(key)); assert(iter != map.end()); return iter->second; } template<typename T> typename T::mapped_type const& put(T& map, typename T::key_type const& key, typename T::mapped_type const& value) { map[key] = value; return map[key]; } template<typename T> bool contains_key(T& map, typename T::key_type const& key) { return map.find(key) != map.end(); } template<typename T> typename T::mapped_type& get_or_insert(T& map, typename T::key_type const& key) { return map[key]; } //: The contract: any container that relies on get_or_insert should never call //: contains_key. //: //: 7. istreams are a royal pain in the arse. You have to be careful about //: what subclass you try to putback into. You have to watch out for the pesky //: failbit and badbit. Just avoid eof() and use this helper instead. bool has_data(istream& in) { return in && !in.eof(); } :(before "End Includes") #include<assert.h> #include<iostream> using std::istream; using std::ostream; using std::iostream; using std::cin; using std::cout; using std::cerr; #include<iomanip> #include<cstring> #include<string> using std::string;