//: Phase 2: Filter loaded recipes through an extensible list of 'transforms'. //: //: The process of running mu code: //: load -> transform -> run //: //: The hope is that this framework of transform tools will provide a //: deconstructed alternative to conventional compilers. //: //: We're going to have many transforms in mu, and getting their order right //: (not the same as ordering of layers) is a well-known problem. Some tips: //: a) Design each layer to rely on as few previous layers as possible. //: //: b) When positioning transforms, try to find the tightest constraint in //: each transform relative to previous layers. //: //: c) Even so you'll periodically need to try adjusting each transform //: relative to those in previous layers to find a better arrangement. :(before "End recipe Fields") int transformed_until; :(before "End recipe Constructor") transformed_until = -1; :(before "End Types") typedef void (*transform_fn)(recipe_ordinal); :(before "End Globals") vector<transform_fn> Transform; :(before "End One-time Setup") initialize_transforms(); :(code) void initialize_transforms() { // Begin Transforms // Begin Instruction Inserting/Deleting Transforms // End Instruction Inserting/Deleting Transforms // Begin Instruction Modifying Transforms // End Instruction Modifying Transforms // End Transforms // Begin Checks // End Checks } void transform_all() { trace(9990, "transform") << "=== transform_all()" << end(); //? cerr << "=== transform_all\n"; for (int t = 0; t < SIZE(Transform); ++t) { //? cerr << "transform " << t << '\n'; for (map<recipe_ordinal, recipe>::iterator p = Recipe.begin(); p != Recipe.end(); ++p) { recipe& r = p->second; if (r.transformed_until != t-1) continue; // End Transform Checks (*Transform.at(t))(/*recipe_ordinal*/p->first); r.transformed_until = t; } } //? cerr << "wrapping up transform\n"; parse_int_reagents(); // do this after all other transforms have run // End transform_all } //: Even though a run will involve many calls to transform_all() for tests, //: our logical model is to load all code, then transform all code, then run. //: If you load new code that should cause already-transformed recipes to //: change, that's not supported. To help detect such situations and raise //: helpful errors we track a count of the number of calls made to //: transform_all(). :(before "End Globals") int Num_calls_to_transform_all = 0; :(after "void transform_all()") ++Num_calls_to_transform_all; :(code) void parse_int_reagents() { trace(9991, "transform") << "--- parsing any uninitialized reagents as integers" << end(); for (map<recipe_ordinal, recipe>::iterator p = Recipe.begin(); p != Recipe.end(); ++p) { recipe& r = p->second; if (r.steps.empty()) continue; for (int index = 0; index < SIZE(r.steps); ++index) { instruction& inst = r.steps.at(index); for (int i = 0; i < SIZE(inst.ingredients); ++i) { populate_value(inst.ingredients.at(i)); } for (int i = 0; i < SIZE(inst.products); ++i) { populate_value(inst.products.at(i)); } } } } void populate_value(reagent& r) { if (r.initialized) return; // End Reagent-parsing Exceptions if (!is_integer(r.name)) return; r.set_value(to_integer(r.name)); } // helper for tests -- temporarily suppress run void transform(string form) { load(form); transform_all(); }