1 //: Since different layers all carve out different parts of various namespaces
 2 //: (recipes, memory, etc.) for their own use, there's no previous place where
 3 //: we can lay out the big picture of what uses what. So we'll do that here
 4 //: and just have to manually remember to update it when we move boundaries
 5 //: around.
 6 //:
 7 //:: Memory
 8 //:
 9 //: Location 0 - unused (since it can help uncover bugs)
10 //: Locations 1-899 - reserved for tests
11 //: Locations 900-999 - reserved for predefined globals in Mu scenarios, like keyboard, screen, etc.
12 :(before "End Setup")
13 assert(Max_variables_in_scenarios == 900);
14 //: Locations 1000 ('Reserved_for_tests') onward - available to the allocator in chunks of size Initial_memory_per_routine.
15 assert(Reserved_for_tests == 1000);
16 
17 //:: Recipes
18 //:
19 //: 0 - unused (IDLE; do nothing)
20 //: 1-199 - primitives
21 assert(MAX_PRIMITIVE_RECIPES < 200);
22 //: 200-999 - defined in .mu files as sequences of primitives
23 assert(Next_recipe_ordinal == 1000);
24 //: 1000 onwards - reserved for tests, cleared between tests
25 
26 //:: Depths for tracing
27 //:
28 //: 0 - unused
29 //: 1-100 - app-level trace statements in Mu
30 //: 101-9989 - call-stack statements (mostly label run)
31 assert(Initial_callstack_depth == 101);
32 assert(Max_callstack_depth == 9989);
33 //: 9990-9999 - intra-instruction lines (mostly label mem)
34 
35 //:: Summary of transforms and their dependencies
36 //: begin transforms
37 //:   begin instruction inserting transforms
38 //:     52 insert fragments
39 //:      ↳ 52.2 check fragments
40 //:   ---
41 //:     53 rewrite 'stash' instructions
42 //:   end instruction inserting transforms
43 //:
44 //:   begin instruction modifying transforms
45 //:     56.2 check header ingredients
46 //:      ↳ 56.4 fill in return ingredients
47 //:     48 check or set types by name
48 //:
49 //:     begin type modifying transforms
50 //:       56.3 deduce types from header
51 //:     ---
52 //:       30 check or set invalid containers
53 //:     end type modifying transforms
54 //:         ↱ 46 collect surrounding spaces
55 //:      ↳ 42 transform names
56 //:         ↳ 57 static dispatch
57 //:   ---
58 //:     13 update instruction operation
59 //:     40 transform braces
60 //:     41 transform labels
61 //:   end instruction modifying transforms
62 //:    ↳ 60 check immutable ingredients
63 //:
64 //:   begin checks
65 //:   ---
66 //:     21 check instruction
67 //:     ↳ 61 check indirect calls against header
68 //:     ↳ 56 check calls against header
69 //:     ↳ 43 transform 'new' to 'allocate'
70 //:     30 check merge calls
71 //:     36 check types of return instructions
72 //:     43 check default space
73 //:     56 check return instructions against header
74 //:   end checks
75 //: end transforms
76 
77 //:: Summary of type-checking in different phases
78 //: when dispatching instructions we accept first recipe that:
79 //:   strictly matches all types
80 //:   maps literal 0 or literal 1 to boolean for some ingredients
81 //:   performs some other acceptable type conversion
82 //:     literal 0 -> address
83 //:     literal -> character
84 //: when checking instructions we ensure that types match, and that literals map to some scalar
85 //:   (address can only map to literal 0)
86 //:   (boolean can only map to literal 0 or literal 1)
87 //:     (but conditionals can take any scalar)
88 //: at runtime we perform no checks