https://github.com/akkartik/mu/blob/master/apps/raytracing/ray.mu
 1 type ray {
 2   orig: vec3  # point
 3   dir: vec3
 4 }
 5 
 6 # A little different from the constructor at https://raytracing.github.io/books/RayTracingInOneWeekend.html
 7 # We immediately normalize the direction vector so we don't have to keep doing
 8 # so.
 9 fn initialize-ray _self: (addr ray), o: (addr vec3), d: (addr vec3) {
10   var self/esi: (addr ray) <- copy _self
11   var dest/eax: (addr vec3) <- get self, orig
12   copy-object o, dest
13   dest <- get self, dir
14   vec3-unit d, dest
15 }
16 
17 fn ray-at _self: (addr ray), t: float, out: (addr vec3) {
18   var self/esi: (addr ray) <- copy _self
19   var src/eax: (addr vec3) <- get self, dir
20   copy-object src, out
21   vec3-scale-up out, t
22   src <- get self, orig
23   vec3-add-to out, src
24 }