1 # Draw pixels in response to keyboard events. 2 # 3 # To run, first prepare a realistically sized disk image: 4 # dd if=/dev/zero of=disk.img count=20160 # 512-byte sectors, so 10MB 5 # Load the program on the disk image: 6 # cat baremetal/boot.hex baremetal/ex3.hex |./bootstrap run apps/hex > a.bin 7 # dd if=a.bin of=disk.img conv=notrunc 8 # To run: 9 # qemu-system-i386 disk.img 10 # Or: 11 # bochs -f apps/boot.bochsrc # boot.bochsrc loads disk.img 12 13 # main: (address 0x8800) 14 15 # eax <- LFB 16 8b # copy *rm32 to r32 17 05 # 00/mod/indirect 000/r32/eax 101/rm32/use-disp32 18 28 7f 00 00 # disp32 [label] 19 20 # var read index/ecx: byte = 0 21 31 c9 # ecx <- xor ecx; 11/direct 001/r32/ecx 001/rm32/ecx 22 23 # $loop: 24 # CL = *read index 25 8a # copy m8 at r32 to r8 26 0d # 00/mod/indirect 001/r8/cl 101/rm32/use-disp32 27 cf 7d 00 00 # disp32 [label] 28 # CL = *(keyboard buffer + ecx) 29 8a # copy m8 at r32 to r8 30 89 # 10/mod/*+disp32 001/r8/cl 001/rm32/ecx 31 d0 7d 00 00 # disp32 [label] 32 # if (CL == 0) loop (spin loop) 33 80 34 f9 # 11/mod/direct 111/subop/compare 001/rm8/CL 35 00 # imm8 36 74 ef # loop -17 [label] 37 # offset 0x19: 38 # otherwise increment read index 39 fe # increment byte 40 05 # 00/mod/indirect 000/subop/increment 101/rm32/use-disp32 41 cf 7d 00 00 # disp32 [label] 42 # clear top nibble of index (keyboard buffer is circular) 43 80 # and byte 44 25 # 00/mod/indirect 100/subop/and 101/rm32/use-disp32 45 cf 7d 00 00 # disp32 [label] 46 0f # imm8 47 # print a pixel in fluorescent green 48 c6 # copy imm8 to m8 at rm32 49 00 # 00/mod/indirect 000/subop 000/rm32/eax 50 31 # imm32 51 40 # increment eax 52 eb dc # loop -36 [label] 53 54 # $break: 55 e9 fb ff ff ff # hang indefinitely 56 57 # vim:ft=subx