# Mandelbrot set # # To build: # $ ./translate mandelbrot.mu # To run: # $ qemu-system-i386 code.img fn main screen: (addr screen), keyboard: (addr keyboard), data-disk: (addr disk) { mandelbrot screen } fn mandelbrot screen: (addr screen) { var a/eax: int <- copy 0 var b/ecx: int <- copy 0 a, b <- screen-size screen var width/esi: int <- copy a width <- shift-left 3/log2-font-width var height/edi: int <- copy b height <- shift-left 4/log2-font-height var y/ecx: int <- copy 0 { compare y, height break-if->= var imaginary/xmm1: float <- viewport-to-imaginary y, width, height var x/edx: int <- copy 0 { compare x, width break-if->= var real/xmm0: float <- viewport-to-real x, width var iterations/eax: int <- mandelbrot-iterations-for-point real, imaginary, 0x400/max compare iterations, 0x400/max { break-if->= pixel screen, x, y, 0xf/white } compare iterations, 0x400/max { break-if-< pixel screen, x, y, 0/black } x <- increment loop } y <- increment loop } } fn mandelbrot-iterations-for-point real: float, imaginary: float, max: int -> _/eax: int { var zero: float var x/xmm0: float <- copy zero var y/xmm1: float <- copy zero var iterations/ecx: int <- copy 0 { var done?/eax: boolean <- mandelbrot-done? x, y compare done?, 0/false break-if-!= compare iterations, max break-if->= var newx/xmm2: float <- mandelbrot-x x, y, real var newy/xmm3: float <- mandelbrot-y x, y, imaginary x <- copy newx y <- copy newy iterations <- increment loop } return iterations } fn mandelbrot-done? x: float, y: float -> _/eax: boolean { # x*x + y*y > 4 var x2/xmm0: float <- copy x x2 <- multiply x var y2/xmm1: float <- copy y y2 <- multiply y var sum/xmm0: float <- copy x2 sum <- add y2 var four/eax: int <- copy 4 var four-f/xmm1: float <- convert four compare sum, four-f { break-if-float> return 0/false } return 1/true } fn mandelbrot-x x: float, y: float, real: float -> _/xmm2: float { # x*x - y*y + real var x2/xmm0: float <- copy x x2 <- multiply x var y2/xmm1: float <- copy y y2 <- multiply y var result/xmm0: float <- copy x2 result <- subtract y2 result <- add real return result } fn mandelbrot-y x: float, y: float, imaginary: float -> _/xmm3: float { # 2*x*y + imaginary var two/eax: int <- copy 2 var result/xmm0: float <- convert two result <- multiply x result <- multiply y result <- add imaginary return result } # Scale (x, y) pixel coordinates to a complex plane where the viewport width # ranges from -2 to +2. Viewport height just follows the viewport's aspect # ratio. fn viewport-to-real x: int, width: int -> _/xmm0: float { # (x - width/2)*4/width var result/xmm0: float <- convert x var width-f/xmm1: float <- convert width var two/eax: int <- copy 2 var two-f/xmm2: float <- convert two var half-width-f/xmm2: float <- reciprocal two-f half-width-f <- multiply width-f result <- subtract half-width-f var four/eax: int <- copy 4 var four-f/xmm2: float <- convert four result <- multiply four-f result <- divide width-f return result } fn viewport-to-imaginary y: int, width: int, height: int -> _/xmm1: float { # (y - height/2)*4/width var result/xmm0: float <- convert y var height-f/xmm1: float <- convert height var half-height-f/xmm1: float <- copy height-f var two/eax: int <- copy 2 var two-f/xmm2: float <- convert two half-height-f <- divide two-f result <- subtract half-height-f var four/eax: int <- copy 4 var four-f/xmm1: float <- convert four result <- multiply four-f var width-f/xmm1: float <- convert width result <- divide width-f return result }