## putting the environment together out of editors recipe! main [ local-scope open-console initial-sandbox:address:array:character <- new [] hide-screen 0/screen env:address:programming-environment-data <- new-programming-environment 0/screen, initial-sandbox env <- restore-sandboxes env render-sandbox-side 0/screen, env current-sandbox:address:editor-data <- get *env, current-sandbox:offset update-cursor 0/screen, current-sandbox show-screen 0/screen event-loop 0/screen, 0/console, env # never gets here ] container programming-environment-data [ current-sandbox:address:editor-data ] recipe new-programming-environment screen:address:screen, initial-sandbox-contents:address:array:character -> result:address:programming-environment-data, screen:address:screen [ local-scope load-ingredients width:number <- screen-width screen height:number <- screen-height screen # top menu result <- new programming-environment-data:type draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey button-start:number <- subtract width, 20 button-on-screen?:boolean <- greater-or-equal button-start, 0 assert button-on-screen?, [screen too narrow for menu] screen <- move-cursor screen, 0/row, button-start run-button:address:array:character <- new [ run (F4) ] print screen, run-button, 255/white, 161/reddish # sandbox editor current-sandbox:address:address:editor-data <- get-address *result, current-sandbox:offset *current-sandbox <- new-editor initial-sandbox-contents, screen, 0, width/right ] recipe event-loop screen:address:screen, console:address:console, env:address:programming-environment-data -> screen:address:screen, console:address:console, env:address:programming-environment-data [ local-scope load-ingredients current-sandbox:address:editor-data <- get *env, current-sandbox:offset # if we fall behind we'll stop updating the screen, but then we have to # render the entire screen when we catch up. # todo: test this render-all-on-no-more-events?:boolean <- copy 0/false { # looping over each (keyboard or touch) event as it occurs +next-event e:event, console, found?:boolean, quit?:boolean <- read-event console loop-unless found? break-if quit? # only in tests trace 10, [app], [next-event] # check for global events that will trigger regardless of which editor has focus { k:address:number <- maybe-convert e:event, keycode:variant break-unless k } { c:address:character <- maybe-convert e:event, text:variant break-unless c } # 'touch' event { t:address:touch-event <- maybe-convert e:event, touch:variant break-unless t # ignore all but 'left-click' events for now # todo: test this touch-type:number <- get *t, type:offset is-left-click?:boolean <- equal touch-type, 65513/mouse-left loop-unless is-left-click?, +next-event:label # later exceptions for non-editor touches will go here move-cursor-in-editor screen, current-sandbox, *t screen <- update-cursor screen, current-sandbox loop +next-event:label } # 'resize' event - redraw editor # todo: test this after supporting resize in assume-console { r:address:resize-event <- maybe-convert e:event, resize:variant break-unless r # if more events, we're still resizing; wait until we stop more-events?:boolean <- has-more-events? console { break-unless more-events? render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event } { break-if more-events? env <- resize screen, env screen <- render-all screen, env render-all-on-no-more-events? <- copy 0/false # full render done } loop +next-event:label } # if it's not global and not a touch event, send to appropriate editor { hide-screen screen screen, current-sandbox, render?:boolean <- handle-keyboard-event screen, current-sandbox, e:event # refresh screen only if no more events # if there are more events to process, wait for them to clear up, then make sure you render-all afterward. more-events?:boolean <- has-more-events? console { break-unless more-events? render-all-on-no-more-events? <- copy 1/true # no rendering now, full rendering on some future event jump +finish-event:label } { break-if more-events? { break-unless render-all-on-no-more-events? # no more events, and we have to force render screen <- render-all screen, env render-all-on-no-more-events? <- copy 0/false jump +finish-event:label } # no more events, no force render { break-unless render? screen <- render-sandbox-side screen, env jump +finish-event:label } } +finish-event screen <- update-cursor screen, current-sandbox show-screen screen } loop } ] recipe resize screen:address:screen, env:address:programming-environment-data -> env:address:programming-environment-data, screen:address:screen [ local-scope load-ingredients clear-screen screen # update screen dimensions width:number <- screen-width screen # update sandbox editor current-sandbox:address:editor-data <- get *env, current-sandbox:offset right:address:number <- get-address *current-sandbox, right:offset *right <- subtract width, 1 # reset cursor cursor-row:address:number <- get-address *current-sandbox, cursor-row:offset *cursor-row <- copy 1 cursor-column:address:number <- get-address *current-sandbox, cursor-column:offset *cursor-column <- copy 0 ] recipe render-all screen:address:screen, env:address:programming-environment-data -> screen:address:screen [ local-scope load-ingredients trace 10, [app], [render all] hide-screen screen # top menu trace 11, [app], [render top menu] width:number <- screen-width screen draw-horizontal screen, 0, 0/left, width, 32/space, 0/black, 238/grey button-start:number <- subtract width, 20 button-on-screen?:boolean <- greater-or-equal button-start, 0 assert button-on-screen?, [screen too narrow for menu] screen <- move-cursor screen, 0/row, button-start run-button:address:array:character <- new [ run (F4) ] print screen, run-button, 255/white, 161/reddish # screen <- render-sandbox-side screen, env # current-sandbox:address:editor-data <- get *env, current-sandbox:offset screen <- update-cursor screen, current-sandbox # show-screen screen ] # replaced in a later layer recipe render-sandbox-side screen:address:screen, env:address:programming-environment-data -> screen:address:screen [ local-scope load-ingredients current-sandbox:address:editor-data <- get *env, current-sandbox:offset left:number <- get *current-sandbox, left:offset right:number <- get *current-sandbox, right:offset row:number, column:number, screen, current-sandbox <- render screen, current-sandbox clear-line-delimited screen, column, right row <- add row, 1 # draw solid line after code (you'll see why in later layers) draw-horizontal screen, row, left, right, 9473/horizontal row <- add row, 1 clear-screen-from screen, row, left, left, right ] recipe update-cursor screen:address:screen, current-sandbox:address:editor-data -> screen:address:screen [ local-scope load-ingredients cursor-row:number <- get *current-sandbox, cursor-row:offset cursor-column:number <- get *current-sandbox, cursor-column:offset screen <- move-cursor screen, cursor-row, cursor-column ] # print a text 's' to 'editor' in 'color' starting at 'row' # clear rest of last line, move cursor to next line recipe render screen:address:screen, s:address:array:character, left:number, right:number, color:number, row:number -> row:number, screen:address:screen [ local-scope load-ingredients reply-unless s column:number <- copy left screen <- move-cursor screen, row, column screen-height:number <- screen-height screen i:number <- copy 0 len:number <- length *s { +next-character done?:boolean <- greater-or-equal i, len break-if done? done? <- greater-or-equal row, screen-height break-if done? c:character <- index *s, i { # at right? wrap. at-right?:boolean <- equal column, right break-unless at-right? # print wrap icon print screen, 8617/loop-back-to-left, 245/grey column <- copy left row <- add row, 1 screen <- move-cursor screen, row, column loop +next-character:label # retry i } i <- add i, 1 { # newline? move to left rather than 0 newline?:boolean <- equal c, 10/newline break-unless newline? # clear rest of line in this window { done?:boolean <- greater-than column, right break-if done? print screen, 32/space column <- add column, 1 loop } row <- add row, 1 column <- copy left screen <- move-cursor screen, row, column loop +next-character:label } print screen, c, color column <- add column, 1 loop } was-at-left?:boolean <- equal column, left clear-line-delimited screen, column, right { break-if was-at-left? row <- add row, 1 } move-cursor screen, row, left ] # like 'render' for texts, but with colorization for comments like in the editor recipe render-code screen:address:screen, s:address:array:character, left:number, right:number, row:number -> row:number, screen:address:screen [ local-scope load-ingredients reply-unless s color:number <- copy 7/white column:number <- copy left screen <- move-cursor screen, row, column screen-height:number <- screen-height screen i:number <- copy 0 len:number <- length *s { +next-character done?:boolean <- greater-or-equal i, len break-if done? done? <- greater-or-equal row, screen-height break-if done? c:character <- index *s, i # only line different from render { # at right? wrap. at-right?:boolean <- equal column, right break-unless at-right? # print wrap icon print screen, 8617/loop-back-to-left, 245/grey column <- copy left row <- add row, 1 screen <- move-cursor screen, row, column loop +next-character:label # retry i } i <- add i, 1 { # newline? move to left rather than 0 newline?:boolean <- equal c, 10/newline break-unless newline? # clear rest of line in this window { done?:boolean <- greater-than column, right break-if done? print screen, 32/space column <- add column, 1 loop } row <- add row, 1 column <- copy left screen <- move-cursor screen, row, column loop +next-character:label } print screen, c, color column <- add column, 1 loop } was-at-left?:boolean <- equal column, left clear-line-delimited screen, column, right { break-if was-at-left? row <- add row, 1 } move-cursor screen, row, left ] # ctrl-l - redraw screen (just in case it printed junk somehow) after [ { redraw-screen?:boolean <- equal *c, 12/ctrl-l break-unless redraw-screen? screen <- render-all screen, env:address:programming-environment-data sync-screen screen loop +next-event:label } ]