# example program: managing the display using 'screen' objects # # The zero screen below means 'use the real screen'. Tests can also use fake # screens. recipe main [ switch-to-display print-character 0:literal/screen, 97:literal, 2:literal/red 1:number/raw, 2:number/raw <- cursor-position 0:literal/screen wait-for-key 0:literal/keyboard clear-screen 0:literal/screen move-cursor 0:literal/screen, 0:literal/row, 4:literal/column print-character 0:literal/screen, 98:literal wait-for-key 0:literal/keyboard move-cursor 0:literal/screen, 0:literal/row, 0:literal/column clear-line 0:literal/screen wait-for-key 0:literal/keyboard cursor-down 0:literal/screen wait-for-key 0:literal/keyboard cursor-right 0:literal/screen wait-for-key 0:literal/keyboard cursor-left 0:literal/screen wait-for-key 0:literal/keyboard cursor-up 0:literal/screen wait-for-key 0:literal/keyboard return-to-console ]