( (globals . ( (hline1 . (fn () (screen y lo hi color) (while (< lo hi) (pixel screen lo y color) (set lo (+ lo 1))))) (vline1 . (fn () (screen x lo hi color) (while (< lo hi) (pixel screen x lo color) (set lo (+ lo 1))))) (hline . (fn () (screen y color) (hline1 screen y 0 (width screen) color))) (vline . (fn () (screen y color) (vline1 screen y 0 (height screen) color))) (brline . (fn () (screen x0 y0 x1 y1 color) ((fn (dx dy sx sy) ((fn (err) (brline1 screen x0 y0 x1 y1 dx dy sx sy err color)) (+ dx dy))) (abs (- x1 x0)) (- 0 (abs (- y1 y0))) (sgn (- x1 x0)) (sgn (- y1 y0))))) (brline1 . (fn () (screen x y xmax ymax dx dy sx sy err color) (while (or (< x xmax) (< y ymax)) (pixel screen x y color) ((fn (e2) (if (>= e2 dy) (set x (+ x sx)) ()) (if (<= e2 dx) (set y (+ y sy))) (set err (+ err (+ (if (>= e2 dy) dy 0) (if (<= e2 dx) dx 0))))) (* err 2))))) (read_line_2 . (fn () (keyboard stream) ((fn (c) (if (= c 10) stream (if (= c 0) stream (read_line_2 keyboard (write stream c))))) (key keyboard)))) (read_line . (fn () (keyboard) (read_line_2 keyboard (stream)))) (fill_rect . (fn () (screen x1 y1 x2 y2 fill_color) (while (< y1 y2) (hline1 screen y1 x1 x2 fill_color) (set y1 (+ y1 1))))) (chessboard . (fn () (screen px) (chessboard1 screen px 0 15))) (chessboard1 . (fn () (screen px y color) (clear screen) (while (< y (height screen)) (chessboard2 screen px y 0 color) (set y (+ y px)) (chessboard2 screen px y px color) (set y (+ y px))))) (chessboard2 . (fn () (screen px y x color) (while (< x (width screen)) (fill_rect screen x y (+ x px) (+ y px) color) (set x (+ x px)) (set x (+ x px))))) (main . (fn () (screen keyboard) (chessboard screen 16))) )) (sandbox . (+ 1 2)) )