## What is this? SubX is a thin layer of syntactic sugar over (32-bit x86) machine code. The SubX translator (it's too simple to be called a compiler, or even an assembler) generates ELF binaries that require just a Unix-like kernel to run. (The translator isn't self-hosted yet; generating the binaries does require a C++ compiler and runtime.) ## Thin layer of abstraction over machine code, isn't that just an assembler? Assemblers try to hide the precise instructions emitted from the programmer. Consider these instructions in Assembly language: ``` add EBX, ECX copy EBX, 0 copy ECX, 1 ``` Here are the same instructions in SubX, just a list of numbers (opcodes and operands) with metadata 'comments' after a `/`: ``` 01/add 3/mod/direct 3/rm32/ebx 1/r32/ecx bb/copy 0/imm32 b9/copy 1/imm32 ``` Notice that a single instruction, say 'copy', maps to multiple opcodes. That's just the tip of the iceberg of complexity that Assembly languages deal with. SubX doesn't shield the programmer from these details. Words always contain the actual bits or bytes for machine code. But they also can contain metadata after slashes, and SubX will run cross-checks and give good error messages when there's a discrepancy between code and metadata. ## But why not use an assembler? The long-term goal is to make programming in machine language ergonomic enough that I (or someone else) can build a compiler for a high-level language in it. That is, building a compiler without needing a compiler, anywhere among its prerequisites. Assemblers today are complex enough that they're built in a high-level language, and need a compiler to build. They also tend to be designed to fit into a larger toolchain, to be a back-end for a compiler. Their output is in turn often passed to other tools like a linker. The formats that all these tools use to talk to each other have grown increasingly complex in the face of decades of evolution, usage and backwards-compatibility constraints. All these considerations add to the burden of the assembler developer. Building the assembler in a high-level language helps face up to them. Assemblers _do_ often accept a far simpler language, just a file format really, variously called 'flat' or 'binary', which gives the programmer complete control over the precise bytes in an executable. SubX is basically trying to be a more ergonomic flat assembler that will one day be bootstrapped from machine code. ## Why in the world? 1. It seems wrong-headed that our computers look polished but are plagued by foundational problems of security and reliability. I'd like to learn to walk before I try to run. The plan: start out using the computer only to check my program for errors rather than to hide low-level details. Force myself to think about security by living with raw machine code for a while. Reintroduce high level languages (HLLs) only after confidence is regained in the foundations (and when the foundations are ergonomic enough to support developing a compiler in them). Delegate only when I can verify with confidence. 2. The software in our computers has grown incomprehensible. Nobody understands it all, not even experts. Even simple programs written by a single author require lots of time for others to comprehend. Compilers are a prime example, growing so complex that programmers have to choose to either program them or use them. I think they may also contribute to the incomprehensibility of the stack above them. I'd like to explore how much of a HLL I can build without a monolithic optimizing compiler, and see if deconstructing the work of the compiler can make the stack as a whole more comprehensible to others. 3. I want to learn about the internals of the infrastructure we all rely on in our lives. ## Running ``` $ git clone https://github.com/akkartik/mu $ cd mu/subx $ ./subx ``` Running `subx` will transparently compile it as necessary. ## Usage `subx` currently has the following sub-commands: * `subx test`: runs all automated tests. * `subx translate `: translates a text file containing hex bytes and macros into an executable ELF binary. * `subx run `: simulates running the ELF binaries emitted by `subx translate`. Useful for debugging, and also enables more thorough testing of `translate`. Putting them together, build and run one of the example programs: ex1.1.subx ``` $ ./subx translate ex1.1.subx ex1 $ ./subx run ex1 ``` If you're running on Linux, `ex1` will also be runnable directly: ``` $ chmod +x ex1 $ ./ex1 ``` There are a few such example programs here. At any commit an example's binary should be identical bit for bit with the output of translating the .subx file. The binary should also be natively runnable on a 32-bit Linux system. If either of these invariants is broken it's a bug on my part. The binary should also be runnable on a 64-bit Linux system. I can't guarantee it, but I'd appreciate hearing if it doesn't run. However, not all 32-bit Linux binaries are guaranteed to be runnable by `subx`. I'm not building general infrastructure here for all of the x86 ISA and ELF format. SubX is about programming with a small, regular subset of 32-bit x86: * Only instructions that operate on the 32-bit E\*X registers. (No floating-point yet.) * Only instructions that assume a flat address space; no instructions that use segment registers. * No instructions that check the carry or parity flags; arithmetic operations always operate on signed integers (while bitwise operations always operate on unsigned integers) * Only relative jump instructions (with 8-bit or 16-bit offsets). The ELF binaries generated are statically linked and missing a lot of advanced ELF features as well. But they will run. For more details on programming in this subset, consult the online help: ``` $ ./subx help ``` ## Resources * [Single-page cheatsheet for the x86 ISA](https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instruction_overview.pdf) (pdf; [cached local copy](https://github.com/akkartik/mu/blob/master/subx/cheatsheet.pdf)) * [Concise reference for the x86 ISA](https://c9x.me/x86) * [Intel programming manual](http://www.intel.com/content/dam/www/public/us/en/documents/manuals/64-ia-32-architectures-software-developer-instruction-set-reference-manual-325383.pdf) (pdf) ## Inspirations * [“Creating tiny ELF executables”](https://www.muppetlabs.com/~breadbox/software/tiny/teensy.html) * [“Bootstrapping a compiler from nothing”](http://web.archive.org/web/20061108010907/http://www.rano.org/bcompiler.html) * Forth implementations like [StoneKnifeForth](https://github.com/kragen/stoneknifeforth)