#include "screen.h" #include "common.h" #include "serial.h" #define SCREEN_LINE_COUNT 25 #define SCREEN_COLUMN_COUNT 80 static unsigned char *videoStart = (unsigned char*)0xB8000; static uint16 gCurrentLine = 0; static uint16 gCurrentColumn = 0; static uint8 gColor = 0x0A; void Screen_FlushFromTty(Tty* tty) { memcpy(videoStart, tty->buffer, SCREEN_LINE_COUNT * SCREEN_COLUMN_COUNT * 2); Screen_MoveCursor(tty->currentLine, tty->currentColumn); } void Screen_Print(int row, int column, const char* text) { unsigned char * video = videoStart; video += (row * SCREEN_COLUMN_COUNT + column) * 2; while(*text != 0) { *video++ = *text++; *video++ = gColor; } } void Screen_SetActiveColor(uint8 color) { gColor = color; } void Screen_ApplyColor(uint8 color) { gColor = color; unsigned char * video = videoStart; int i = 0; for (i = 0; i < SCREEN_LINE_COUNT * SCREEN_COLUMN_COUNT; ++i) { video++; *video++ = gColor; } } void Screen_Clear() { unsigned char * video = videoStart; int i = 0; for (i = 0; i < SCREEN_LINE_COUNT * SCREEN_COLUMN_COUNT; ++i) { *video++ = 0; *video++ = gColor; } gCurrentLine = 0; gCurrentColumn = 0; } void Screen_MoveCursor(uint16 line, uint16 column) { // The screen is 80 characters wide... uint16 cursorLocation = line * SCREEN_COLUMN_COUNT + column; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. gCurrentColumn = column; gCurrentLine = line; } void Screen_SetCursorVisible(BOOL visible) { uint8 cursor = inb(0x3d5); if (visible) { cursor &= ~0x20;//5th bit cleared when cursor visible } else { cursor |= 0x20;//5th bit set when cursor invisible } outb(0x3D5, cursor); } void Screen_GetCursor(uint16* line, uint16* column) { *line = gCurrentLine; *column = gCurrentColumn; }